The Wayfinders - Expedition to Tempest Isle

jkason

First Post
Midian Rightson, human druid

Seeing that Johan has gone to Whisper's aid, Midian moves to help Seria. Swinging around the mast to flank one of her crab threats, Midian stabs out with his shortspear.

[sblock=OOC]Moving to flank on the diagonal with Seria and the crab on her right. Don't think I hit, but maybe she can get some sneak attack damage out of the flank.

Flanked attack vs. crab; damage (1d20+6=12, 1d6+1=4)[/sblock]
 

log in or register to remove this ad

Shayuri

First Post

SelcSilverhand

First Post
Midian's spear bounces off the shell, unable to piece the slick surface. Seria's dagger has more luck, but the blade enters at a shallow angle and does only slight damage. As Johan swings at the crab in front of him and Whisper it raises a claw and swats the weapon away. Whispers magical attack splinters the shell of the creature, causing it to ooze disgusting ichor. The entire deck echoes with the sound of the crabs clacking their pincher's as they attack. Luckily none of them manage to get a grip on you. The two sailors at the front of the ship continue to struggle with the two serpents. The sailor that was bitten swings his weapon weakly and misses, but the second manages to impale one of the creatures. From beneath the sailcloth you can hear shouts as crew below struggle to get out from the lower decks.

Midian, Seria
[SBLOCK]
While you are battling the crabs, you suddenly hear a whoosh sound as something whips through the air nearby. A soft splorch sound comes from the mast, followed by a hissing. Out of the corner of your eye you see a green blob now sticking to the rear mast. The wood hisses, pops, and gives off an acrid odor as the mast is slowly eaten away.
[/SBLOCK]



OOC - Johan's roll Johan sword (1d20 8=10, 1d8 3=4)
 


jkason

First Post
Mista Collins said:
'We have an air born assaliant!" Seria shouts as she plunges her rapier forward. Even with the tactical advantage of her elevated positon the a flanking ally, she still misses her target.

Attack, Damage, Sneak Attack (1d20+7=10, 1d6=3, 2d6=8)

Midian curses under his breath, wondering if his magics can counteract the damage to the masts, but deciding the present threat is more important. Desperate, he puts all he has into trying to skewer the crab.

[sblock=OOC] Shortspear attack; damage (1d20+6=11, 1d6+1=4) If I can, I'll add an action point to the attack roll: Action Point (1d6=6)[/sblock]
 

SelcSilverhand

First Post
You hear the sounds of cloth tearing as the sailors and mercenaries trapped below decks begin cutting through the sailcloth. The sharp points of their swords appear through the cloth as they stab and tear. Seria's dagger skips off the hard carapace of the crab. Its swaying motion makes it hard to target the soft flesh you can see beneath it. Midian's spear manages to pierce through as he strikes from behind. Johan's sword and Whisper's magic finish off the crab in the front section, though the serpent still threatens them. It strikes at Whisper but rebounds off her invisible shield, a narrow miss! The remaining crabs strike with their massive claws. The one that Midian had dazed shakes off the magical effect and turns on him. Its massive pincher's catch his leg and crush it between them. It opens its jaws wide as it tries to drag Midian in to feed. The other crab catches hold of Seria with one of its pincher's and attempts to pull her off the stairs. The rear mast continues to pop and hiss as the acid eats deeper. From the front of the ship you hear a crack as the forward sail begins to droop. The ropes holding it in place dangle loose as they are cut free one by one.

Midian, Seria
[SBLOCK]
Grapple check for Midian - DC27
Grapple check for Seria - DC20
[/SBLOCK]


Rolls
[SBLOCK]
Johan Sword (1d20 8=22, 1d8 3=5)
Whisper Concentration check for defensive cast (1d20 9=24)
Whisper Magic Missile (2d4 2=6)
crab vs Midian (1d20 4=20, 1d20 4=16) 2 hits
crab vs seria (1d20 4=21, 1d20 4=14) 1 hit
snake vs whisper (1d20 4=15) 0 hit
Damage - 2 Midian, 1 Seria(1d6 2=6, 1d6 2=5, 1d6 2=3)
Crab Grapple vs Midian (1d20 8=27)
Crab Grapple vs Seria (1d20 8=20)
[/SBLOCK]

MAP
[SBLOCK]
Code:
    ||
   |  |
  |    |
 |--H---|
 |  XX  |
 |  O   |
 |  ####|
 |Cv####|
 |JW####|
====O=====
 &&&&&H&&
 |      |
 |      |
 |CMO   |
 |  CC  |
 |--S---|
  |  X | 
   |  |  
    ||   

S : Seria
J : Johan
M : Midian
W : Whisper
X : Sailor


H : Stairs
0 : Mast
& : Fallen sail

Init Order
Midian
Seria
Johan
Whisper
Sailors
Bad Guys

OOC
You can climb over the sail with a full round action, but are flatfooted while doing so since you're navigating a tangle of rope and uneven footing.
[/SBLOCK]
 


Shayuri

First Post
(assuming the crab near whisper is dead...I think you said it was, but it's still on the map...)

Whisper hears Seria cry out and risks a glance over her shoulder as the snake's head glances off her protections. She hisses a curse and, keeping a wary eye on the snake's movements, casts a spell and makes a flinging gesture over her shoulders. Another pair of arcane bolts whiz erratically over the ship's deck to strike the crab holding Seria!

(Magic Missile...argh, getting low on these...Go ahead and roll damage for me if you like, or I'll roll when I get home tonight.)
 


SelcSilverhand

First Post
Midian strains against the vise-like grip of the first giant crab. He grabs the pincher's in both hands and with a herculean effort, he pries the claws apart. He hears a pop from the crabs pincher as the sinews inside tear. He shakes the crab off for a moment but it attacks again and manages to latch onto him once again with the remaining claw. Seria struggles against her assailant but the crab proves to be too strong. It drags her down the stairs back onto the main deck. The third crab scuttles forward and latches on with its claws and Seria finds herself in a tug of war between the two beasts. The second crab manages to pull her free from the third crab, keeping its food to itself.
Across the fallen sail, Johan swings hard and chops the snake neatly in two with his longsword. He turns, seeing the others being overwhelmed and begins crossing the tangled sailcloth as quickly as he can. Whisper spies Seria torn and bloody in the claws of the crabs and sends bolts of magical energy to strike the second crab. The impact shatters its carapace and sprays ichor across the deck.
From below decks you can finally see the sailors beginning to emerge from the hold. The first of the mercenaries, a grizzled old man you know as Rouark, comes up on deck with a serrated longsword in hand. The sailor at the wheel of the ship calls out that there is something in the water. At the front of the ship the sailor with the gaff suddenly shouts in surprise and flails the hook around at something unseen.

Midian, Seria
[SBLOCK]
HP's
Midian 19/34
Seria 3/17

Midian Grapple DC (1d20 8=26)
Seria Grapple DC15 (lowered from previous check due to Whispers damage)
[/SBLOCK]
Rolls
[SBLOCK]
Johan attack vs snake (1d20 8=20, 1d8 3=9)
Whisper Magic Missile (2d4 2=5)
crab grapple check to move Seria (1d20 8=22)
Seria opposed Grapple check (1d20 3=11)
Crab3 vs Seria (1d20 4=16, 1d6 2=4, 1d20 4=20, 1d6 2=7)
Crab1 vs Midian (1d20 4=12, 1d6 2=8, 1d20 4=15, 1d6 2=4)
Crab2 vs Crab3 grapples (1d20 8=13, 1d20 8=10)
[/SBLOCK]

MAP
[SBLOCK]
Code:
    ||
   |  |
  |    |
 |--H---|
 |  XX  |
 |  O   |
 |  ####|
 |  ####|
 | W####|
=J==O=====
 &&&&&R&&
 |      |
 |      |
 |CMO   |
 | CSC  |
 |--H---|
  |  X | 
   |  |  
    ||   

S : Seria
J : Johan
M : Midian
W : Whisper
X : Sailor
R : Rouark

H : Stairs
0 : Mast
& : Fallen sail

Init Order
Midian
Seria
Johan
Whisper
Sailors, Rouark
Bad Guys

OOC
You can climb over the sail with a full round action, but are flatfooted while doing so since you're navigating a tangle of rope and uneven footing.
[/SBLOCK]
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top