Dr Simon
Explorer
"Well, he ain't critical," says Kraken as he examines Simi, "but lets see what the spirits can offer, eh?" He mutters a rhyme as he passes his hands over the mans wounds.
"You've done a good job mate," he says to the other tribesman. "Stay here and watch over Simi until we return. You'll know when that will be from the running and screaming." With a grin he returns to the other.
"Sounds like those mongrels have still got all the slaves in there," he says, "and we're left with the priests and the deadfella things. Reckon a bit of scouting would help us decide what to do, eh?"
[sblock=ooc]
Swap out divine favour for a cure light wounds 1d8+3=6.
HP: 68
Spells prepared:
0th level: detect magic, guidance x3
1st level: bless, divine favour, inflict minor wounds*, protection from evil
2nd level: fog cloud*, hold person, resist energy
[/sblock]
"You've done a good job mate," he says to the other tribesman. "Stay here and watch over Simi until we return. You'll know when that will be from the running and screaming." With a grin he returns to the other.
"Sounds like those mongrels have still got all the slaves in there," he says, "and we're left with the priests and the deadfella things. Reckon a bit of scouting would help us decide what to do, eh?"
[sblock=ooc]
Swap out divine favour for a cure light wounds 1d8+3=6.
HP: 68
Spells prepared:
0th level: detect magic, guidance x3
1st level: bless, divine favour, inflict minor wounds*, protection from evil
2nd level: fog cloud*, hold person, resist energy
[/sblock]
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