The Wayfinders - Expedition to Tempest Isle


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SelcSilverhand

First Post
Under a flurry of blows from four attackers, the remaining beast collapses to the ground. The expected clatter of bones in utterly silenced under the shroud of your spell. With the last enemy downed you have time to look around the room more closely. It is the same structure through which your first entered the tunnels only a day before. Some of the beams that support the roof have collapsed inward and the roof sags dangerously but it looks like it will hold up a bit longer. Most of the mining tools and supplies are untouched but you notice many piles of rope and a few boxes have been taken. There is no sign of the wretched slave you left behind when you first entered.
The tunnel before you looms darkly. It is partly choked with rubble. In the dust around it you note numerous booted footprints that have come and gone through it.

Proceeding cautiously through the tunnel you pick your way over dense piles of rubble. Kraken, Midian, Garuk, and Glaive lead the way while Whisper and Doral bring up the rear with their magics still at the ready. You scout the passage to the chest cavity of the beast that you took yesterday, but see nothing. The far end of the neck tunnel has been blocked with fallen rubble.
Turning in the other direction you travel farther towards the tail of the great beast. The tunnel is high and wide to expose the thick vertebrae bones in the ceiling. Up ahead you can see lights reflecting off the walls.
Moving cautiously, your group peers around a pile of rubble into the next room. This vast chamber is nearly as large as the rib cage chamber. A bony roof covers the entire ceiling. It takes a moment to orient the shape in your mind until you can recognize the pelvis of the creature. The ends of two massive femurs protrude from high on the walls into the room. Magical lights are scattered around the room along with pick axes and carts for hauling away debris. The ground has several pits dug into it and are covered with metal grates. In the center of the chamber a large block of stone has been hauled into place. It has been hastily carved into a square and painted with occult symbols. Several robed figures surround it working with hammer and chisel. Around the room other figures busy themselves about some unknown tasks. Some of them are armored, and all sport cruel-looking weapons. Behind the altar is a large object covered in a heavy tarp and covered with ropes and pulleys. It looks like it was just lowered from the ceiling. A wagon sits near it ready to receive it.

A thin, pale human hand reaches up from one of the grates but is quickly withdrawn as a nearby figure nearly trods on it.
 

jkason

First Post
Midian Rightson, human druid

Midian's form melts back into its human configuration as he turns to Whisper and Doral.

"Can you make anything of the symbols or the configuration of the room?" he whispers to the casters quietly.
 

Walking Dad

First Post
AC 21 (T13, FF18), HP 60/60, F +5,R+5,W+5
Eldritch blast: +7/+8, 4d6 damage
Short Sword +1, Icy +8, 1d6+3+1d6 ice on command

Glaive uses his otherworldly senses to scan the room for magic auras.

[sblock=ooc]
Glaive

spellcraft +3

active invocations: See the Unseen, Entropic Warding, DR 2 / cold iron
at-will: Blast, Glaive (+1d6 acid with shard focus), Detect Magic, Teleport, Shatter
Devil's Favor: 3/3 (+2 bonus on attack, save, or check)
Devil's Stamina: 1/1 (fast healing 3 for 5 rounds)
Bracers of Entangling Blast: 3/3
Gloves of Eldritch Admixture: 3/3
Healing Belt: 3/3
Wand (lesser vigor): 37/50
[/sblock]
 

Dr Simon

Explorer
Kraken's face is fixed into a scowl as he scans the room, assessing his opponents.

[sblock=OOC]
Exactly how many robed guys, warriors and others can he see?
[/sblock]
 

Deuce Traveler

Adventurer
"We might have the pleasure of mopping up it seems. Let's see what they're up to..."

OOC: Doral casts detect magic and uses his Spellcraft (+8) in order to understand what is happening.
 

SelcSilverhand

First Post
Kraken counts carefully and says softly, "Looks like at least 5 of the robed ones, and 4 of those guards. Wonder what they're doing here still?"

Doral casts his spell and peers carefully around the corner. He spends half a minute focused on the room attempting to decipher the magical auras in the room.
Sneaking back to the others he says, "They seem to be using preservative spells to prevent rot, but also endurance and mending spells to strengthen it. Possibly they mean to move it."
 

Shayuri

First Post
Whisper frowns. "Salvaging what they can...that must be central to their plot then. Maybe it's what they're using to put the demon essences into those khyber shards."

She takes a deep breath and whispers, "Are we ready to attack? I can blind the ones around the device just ahead of you."
 

Dr Simon

Explorer
"Hold on a minute," says Kraken. He closes his eyes and mutters some doggerel. Opening his eyes again he says, "Right, just asked the old ancestor spirits for a bit of help for us all."

OOC: Casting bless on everyone.
 

SelcSilverhand

First Post
OOC:
[SBLOCK]
Here is the map, you will have a surprise round as they haven't detected you yet. You are entering from the small lighted square in the bottom right.

I'm going to make a slight change to combat. The order that you post in will be your initiative. It eliminates some of the "I do this if this happens, otherwise I do this" that happens in pbp. If it works out I want to use it in future games.

Since you have the drop on them, the party goes first then the bad guys. Post your surprise round actions now, then I'll post when round 1 starts for the next set of actions.
[/SBLOCK]
 

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