Malvoisin
First Post
Cast of Characters
Gadeann Fayne (Rhun) - Poleaxe-wielding Shoanti Duskblade, exiled Sklar-Quah storyteller
Lucky Edlin (Legildur) - Korvosan Diviner, Acadamae reject, gambling addict
Coldan Ciandra (stonegod) - Disgraced Knight of Korvosa, former Order of the Nail Hellknight
Girri (Canadienne Bacon) - Varisian Cleric of Pharasma, fortune teller and vagabond
Karastro Quintel (EvolutionKB) - Lawful Chelaxian Warlock of the Bank of Abadar
Orman Vellatriu du Stahl (Voadam) - Chelaxian Swashbuckler, Duelist of the declining noble house Stahl
[sblock=Maps]Map of Varisia
Map of Korvosa[/sblock]
[sblock=Dramatis Personae]
Gaedren Lamm
Thief. Drug pusher. Kidnapper of children. Murderer. This aging, small-time criminal is all these things and more, yet somehow has managed to remain beyond the reach of the Korvosan Guard for decades. But now, a group of individuals wronged by Lamm has been organized by a mysterious Varisian fortune teller. Could it be that the slippery criminal will face justice at last?
Zellara
A Varisian fortune teller who has gathered the PCs to her home at 3 Lancet Street, through the mysterious use of Harrow cards. There, she reveals that she too seeks vengeance upon Gaedren Lamm, as he is responsible for the death of her son. What's more, she has discovered Lamm's hideout and sends the PCs to the old fishery at Westpier 17 on a mission of justice...or revenge.
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[sblock=House Rules]
[sblock=Death and Dying]1) At 0 hp or less, you fall unconscious and are dying.
Any damage dealt to a dying character is applied normally, and might kill him if it reduces his hit points far enough (see #2).
2) Characters die when their negative hit point total reaches -10 or one-quarter of their full normal hit points, whichever is a larger value.
This is less than a 4th Edition character would have, but each monster attack is dealing a smaller fraction of the character’s total hit points, so it should be reasonable. If it feels too small, increase it to one-third full normal hit points and try again.
3) If you’re dying at the end of your turn, roll 1d20.
Lower than 10: You get worse. If you get this result three times before you are healed or stabilized (as per the Heal skill), you die.
10-19: No change.
20: You get better! You wake up with hit points equal to one-quarter your full normal hit points.
4) If a character with negative hit points receives healing, he returns to 0 hp before any healing is applied.
In other words, he’ll wake up again with hit points equal to the healing provided by the effect—a cure light wounds spell for 7 hp will bring any dying character back to 7 hp, no matter what his negative hit point total had reached.)
5) A dying character who’s been stabilized (via the Heal skill) doesn’t roll a d20 at the end of his turn unless he takes more damage.[/sblock]
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[sblock=Handouts & Role-Playing Aids]
[sblock=Korvosan Slang]Speaking Korvosan
The people of Korvosa universally speak Chelaxian but have, over time, created their own slang and terminology unique to the city. These are some of the terms one might hear while passing through the city.
Arbiter: Korvosan judge. Arbiters wield a great deal of judicial power in the city.
Chel: While in most of the world this word is considered a mildly inappropriate term for someone of Chelish descent, in Korvosa it has evolved into a vicious ethnic slur.
Copper Pinch: Korvosan copper piece. Usually referred to simply as a “pinch” (plural and singular). Among children, calling multiple copper coins “pinches” often elicits playful tweaks on the arm or backside.
Gater: Someone who lives in Northgate.
Gold Sail: Korvosan gold piece. Always called by its full name to differentiate it from the similar term “sail” (see below).
Moth: A full-blooded Varisian.
Pincher: A very poor person who scrapes by on only a few copper pieces a month.
Platinum Crown: Korvosan platinum piece. Often referred to as simply a “crown.”
Sail: A ship.
Shingles: The rooftop highways and temporary residences above the city.
Silver Shield: Korvosan silver piece. Frequently called by its full name to differentiate it from the shields used for protection.
Vaults: Any underground opening beneath Korvosa.[/sblock]
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Curse of the Crimson Throne IC OOC RG
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