skelso
First Post
I've always hated spending xp for magic item creation and I've come up with all sorts of house rules over the years to try and avoid it without letting my players go nuts with item creation.
An idea just occurred to me that I think could be exceedingly simple and not require massive amounts of bookkeeping or special clauses to make it work.
I leave all the magic item creation rules alone, but add the following line:
If the character personally crafts the mundane component of the item, the experience cost is waived. Notice the character can still choose to spend xp to enchant a different item, if he or she prefers.
For example, when making a magic sword, if the caster crafts a masterwork sword himself, all further enchantment of that sword will cost only the regular cash and time, but no experience. It takes around 6 game weeks to make a masterwork weapon, so this would prevent a player from going nuts with making magic items to overpower his character, or the party, or to try and sell at a profit.
On other items where the crafting portion is not so concrete, the DM would likely have to make certain rulings.
For example, the wizard crafts parchment to enchant into a scroll. This would probably still take a day or so. The cost of which should probably be subtracted from the cost of creating the scroll.
Would this work? Any thoughts? Has this been suggested before?
Thanks for reading.
An idea just occurred to me that I think could be exceedingly simple and not require massive amounts of bookkeeping or special clauses to make it work.
I leave all the magic item creation rules alone, but add the following line:
If the character personally crafts the mundane component of the item, the experience cost is waived. Notice the character can still choose to spend xp to enchant a different item, if he or she prefers.
For example, when making a magic sword, if the caster crafts a masterwork sword himself, all further enchantment of that sword will cost only the regular cash and time, but no experience. It takes around 6 game weeks to make a masterwork weapon, so this would prevent a player from going nuts with making magic items to overpower his character, or the party, or to try and sell at a profit.
On other items where the crafting portion is not so concrete, the DM would likely have to make certain rulings.
For example, the wizard crafts parchment to enchant into a scroll. This would probably still take a day or so. The cost of which should probably be subtracted from the cost of creating the scroll.
Would this work? Any thoughts? Has this been suggested before?
Thanks for reading.