continued from this thread
Thanks, Greywulf, for the advice and for creating a way cool game!
I guess I came late to the party, but I do have a couple of questions that I didn't see addressed in the Macropedia. (And I have a couple of suggestions, too, but later for those...)
I can definitely see the use of the magical attack bonus for saves, and I like the idea of it being level-dependent. But there are two similar, but distinct, mentions of this in the Core Rules.
1) The Difficulty Class (DC) for all spells is 10 + Caster Level + Caster's MIND bonus.
2) Magic attack bonus = [d20] + MIND bonus + Level
So the Save DC is 10 + ..., and the Magical Attack Bonus is d20 + ...
I can see where the DC for saves works, as you described above. But when does the Magical Attack Bonus come into play? All of the spells in the SRD are either automatic, require a save, or require a "to hit" (which would be the Missile attack bonus (ranged touch), right?) Could you give an example of when the Magical Attack would be used?
greywulf said:In our games we've used the Magical Attack bonus for a number of things, including setting the save DC for spells in place of the usual Spell-level based Save DC; that way, the difficulty to resist the spell is based on the level of the character rather than the level of the spell. In other words, resisting the Sleep spell cast by a 20th level Mage is harder than resisting against the same spell cast by a 1st level apprentice. Makes sense to us, anyhow. Sometimes we do it, sometimes we don't. Depends on the style of game, I guess.
We also enjoy trying out other magic systems (several are listed on the Macropedia), and use the Magical Attack bonus then in a similar manner to any other attack bonus.
Hope that helps!
Thanks, Greywulf, for the advice and for creating a way cool game!
I guess I came late to the party, but I do have a couple of questions that I didn't see addressed in the Macropedia. (And I have a couple of suggestions, too, but later for those...)
I can definitely see the use of the magical attack bonus for saves, and I like the idea of it being level-dependent. But there are two similar, but distinct, mentions of this in the Core Rules.
1) The Difficulty Class (DC) for all spells is 10 + Caster Level + Caster's MIND bonus.
2) Magic attack bonus = [d20] + MIND bonus + Level
So the Save DC is 10 + ..., and the Magical Attack Bonus is d20 + ...
I can see where the DC for saves works, as you described above. But when does the Magical Attack Bonus come into play? All of the spells in the SRD are either automatic, require a save, or require a "to hit" (which would be the Missile attack bonus (ranged touch), right?) Could you give an example of when the Magical Attack would be used?