I reviewed again -- if I understand correctly, you left the map with Halina from the temple of her eponymous goddess. So you're not carrying it right now. But my big problem now is figuring out what spells Lerrin can cast. He doesn't have anything listed on his character sheet. Oh, there, post 307. Nothing useful right now.
The lizards appear 25-30' in front of your middle flank. You're in a large patch of brush, which hampers movement (slowed by half) and visibility somewhat. Once they get scared out into your view, they turn and begin running away from you.
Lerrin delays, not sure what he can contribute right now, but flirts with the woman in front of him. "Great plan, sweetiepie."
Karl chases after the lizards, hoping to get on the other side, but soon realizes they're moving faster than he.
Babette casts her spell. Both lizards are blinded for the next 4 rounds.
Vindala also moves ahead. She and Karl are well to the left of the lizards, and behind them, while Babette, holding the cage, is in the middle group.
Oskar, meanwhile moves forward on the right flank.
Razengrul throws another rock, aiming behind the lizards and to the right, in order to scare them toward Vindala and Karl. Lerrin, realizing that's something he can do too, fires a stone with his sling, aiming for the space behind them.
Dianna runs up on the right, the only one who can remotely keep up with the lizards.
Round 2: The lizards, undeterred by the stones, continue to scamper away from you. What do you do now?