Burning Heretics RG gallery and NPC vault




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  1. #1

    Burning Heretics RG gallery and NPC vault

    For anyone who doesn't feel like using the Wiki to look at characters and NPC descriptions I'll provide some of that here. Feel free to post your characters once you've finished them!

    Current NPC's of Note:
    Vincent Wyce-- Employer, friend, comrade. How you met and the circumstances of the meeting are different for all of you, but without a doubt Wyce has made an impression on each of you for individual reasons. Whether he was the friend of a friend, simply a man looking for more employment or a close ally Vincent has brought you all together to make a profitable business venture.
    Appearance:
    Spoiler:
    vincent is a tall man in his late thirties. His jet-black hair has a grey streak on the left-hand side and is cut in a typical, short fashion most often found along the Oor-Keldon borderlands. He dresses in various cuts, all of fine cloth and usually over a mithral chain shirt in case of 'unwelcome associates' as he says. A long dagger rests on his left-hand side but other then this he is rarely seen with a weapon.

    Sandy DuVaul-- Secretary Sandy is a recent employee, coming in after the rest of you have been hired. Since the Redtol Wyverns only have a small group of adventurers/mercenaries/jacks-of-all-trades they cannot be expected to be at the headquarters at all times. Sandy is a long-time friend of Vincent and has been trying hard to make the tavern seem more like a home and less like a ...well, tavern.
    Appearance:
    Spoiler:
    Sandy is an attractive lady in her early twenties. She is a life-long citizen of Redtol and has only been out of the city's walls for her father's funeral and even then that was not seven miles away. She has long blonde hair and pale skin as typically found amongst the Keldonians. Her almond-shaped eyes and narrow lips suggest elven blood somewhere far far back in her family's history. While seated behind the headquarter's desk she dresses in a long green gown of simple linen with a low-cut bodice and some embroidery on the hems. Vincent has supplied a heavy crossbow behind the desk in case of difficulties.


    Locations:
    Headquarters to the Redtol Wyverns: A former tavern in the beginnings of conversion, this wooden building is now your home and office. The rooms above have been expanded to provide spacious living quarters, unfortunately the only provided furniture was a straw mat to sleep on. Vincent says that you can provide your own furnishings if you want them, he's too busy trying to get the place to look acceptable. When he sees you sitting around one of the two large tables drinking pints from the handful of kegs left behind by the last owner he steals a swig and yells at you to get to work cleaning the place--eventually.

 

  • #2
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    My communities:

    Geraint Beldarane, Favored Soul 3

    character sheet

    Code:
    Name: Geraint Beldarane
    Class: Favored Soul 3
    XP: 3000
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: NG
    Deity: Piello, god of Dreams (N)
    
    Str: 16 +3 (10p.)     Level: 3        
    Dex: 12 +1 ( 4p.)     BAB: +2
    Con: 14 +2 ( 6p.)     Grapple: +5
    Int: 10  0 ( 2p.)     Speed: 30' (20' in armor)
    Wis: 16 +3 (10p.)     Init: +1
    Cha: 14 +2 ( 6p.)     
    
    HP: 24 (3d8 +6 con )
    
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +9    +0    +1    +0    +0    +0    20
    Touch: 11              Flatfooted: 19
    
                             Base   Mod  Misc  Total
    Fort:                      3    +2          +5
    Ref:                       3    +1          +4
    Will:                      3    +3          +6
    
    Weapon                  Attack   Damage     Critical
    Longspear +1 (reach)            +7        1d8+5         x3
    Heavy mace                      +5        1d8+3         x2
    
    Languages: Common
    
    Feats: 
      Weapon focus (longspear)  (Favored Soul 3)
      Heavy armor proficiency   (human bonus feat)
      Combat casting            (clvl 1)
      Power attack               (clvl 3)
    
    
    Skill Points: 12 + 3 + 3 = 18
    Max Ranks: 6/3
    ACP:  -6
    Skills                   Ranks  Mod  Misc  Total
    Concentration              6    +2          +8  (+12 for casting defensively)
    Heal                       2    +3          +5
    Diplomacy                  6    +2          +8
    Sense Motive               3    +3          +6
    Knowledge (religion) *     1    +0          +1
    
    (*) gave up kn(arcana) as a class skill in favor of kn(religion).  
    
    Equipment:               Cost  Weight
    +1 Full plate              2,650      50
    +1 Longspear               2,305       9
    Heavy mace                    12       8
    Backpack                       2       2
      Bedroll                      0.1     5
      trail rations x4             2       4
    
    Total Weight: 78 lb      Money: 28g 9s
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                76    153   230   460  1120
    
    Spells known: 5/4  
      0:  Detect magic, Light, Mending, Read Magic, Create Water
      1:  Cure Light Wounds, Shield of Faith, Divine Favor, Prot from Evil
    
    Spells per day:  6/6  Save DC: 3 + spell level 
    
    
    Age: 28
    Height: 6'2"
    Weight: 190lb
    Eyes: dark brown, black in most light
    Hair: brown, short, curly
    Skin: swarthy


    Appearance:
    Geraint is a tall, powerfully built man, with strong features and a confident presence. He wears heavy armor with an artfully enameled closed eye within a star upon the breast.

    Background: Now that the gods walk the earth and rule directly, their servants tend to play a direct role in public life, carrying worldly authority as well as spiritual. But the gods do not always explain their purposes to mortals, and some gods are more aloof and mysterious than others. Piello, the Lord of Dreams, is among the most inscrutable, and thus when people identify Geraint as a servant of the Dreamlord, he is at once reviled and flattered, feared and respected, since no one, perhaps not even the gods themselves, know what ends he seeks. Geraint is practiced at deflecting their inquiries, subtle and otherwise, with a knowing smile and a cryptic word. The truth is that he himself does not know what purpose Piello has in mind for him, only that there is a purpose, and that when the time comes he intends to be ready.

    Geraint is the son of a blacksmith in a mid-sized city near the coast to the north of Keldon. Feeling a connection with the divine from an early age, he trained in basic weaponry and armor with several companies of temple guards for various gods, before the senior clerics realized which god it was who took an interest in him. At that point he was asked, politely but firmly, to seek his fortunes elsewhere. Since then he has travelled as the wind took him, taking odd jobs and picking up the occasional bit of treasure, until one day he found himself in Redtol reading a leaflet looking for adventurers to join a new guild.

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  • #3
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    Lanuth Smoothedcrest Gelem-Puvitho, crusader 3, follower of Autur

    Lanuth "Smoothy" Smoothedcrest Gelem-Puvitho

    Character Background

    Lanuth is of the Gelem-Puvitho family (since the goliaths have no written form of their language, sometimes this is spelled Gelempuvitho or Gelimpovitho) of the Oor peaks that his people have always called The Egithona. His honorific "Smoothedcrest" was given after surviving being captured by ogres. The ogres dragged him for several miles and the damage to his face and head sheared off much of the lithoderms there. Humans usually shorten this to Smoothy, but among his people only his older family members still call him Lanuth, so common is the use of Smoothedcrest.

    Growing up in the mountains of Oor, it was not long before he had to choose between staying with his people or becoming a "nomad," as they called the outsiders who visited the goliaths hoping to coax some into joining their military ranks. Were it not for his love of creating things, he would have stayed. But among his people the forging of weapons and armor was seen as pointless folly, as the dwarves nearby were already so engaged in the practice.

    He trained in the Granite Citadel where he met an adherant of Autur and discovered the importance of the gods and what it means to be a follower of something greater than yourself. His newfound zeal channeled his training into a focused path that lead him to become a crusader with a burning purpose to protect the just and righteous from corrupting forces.

    Back on Oor, Smoothedcrest joined up with the Stone Bulls in an effort to gain a military alliance with a worthy organization. However, since moving to Keldon he has attempted to instead join the ranks of the Shields of Autur. He has arrived at significant opposition, in part due to his thick accent (some seem to not understand him at all, though if this is due to a conscious choice on their part or not, it is unclear), though certainly his former affiliation with the Stone Bulls has not helped his case. He has heard a rumor, albeit from an unreliable source, that some think he is actually Pommik the Red-Handed (or Pommik the Fell, or Fell-Hand Pommik, depending on which religious group you talk to), a war criminal, in exile. Though Smoothy's age makes him far too young to be possibly confused with Fell-Hand, he's the only goliath they know of, and Smoothy's the only goliath most here have ever seen.



    Character Stats

    NG Male goliath crusader 3; follower of Autur
    Init +0
    AC 22 (+9 armor, +1 natural, +2 shield), touch 10, flat-footed 22
    hp 36
    Fort +7, Ref +1, Will +4; (base 3/1/1)
    Speed 20 ft.
    Base Atk +3; Grp +12
    Melee +10 large magic longsword (2d6+6, 19/x2)
    Ability Scores
    STR 20
    DEX 10
    CON 18
    INT 10
    WIS 10
    CHA 16
    Feats Weapon Focus (longsword),
    Heavy Lithoderms (RS 141): Natural armor increases by 1
    Skills Balance +0 (-7 ACP), Climb +3 (-4 ACP), Craft (blacksmithing) +6, Diplomacy +9, Escape Artist +0 (-7 ACP), Hide +0 (-7 ACP), Intimidate +9, Jump +11 (-2 ACP), Move Silently +0 (-7 ACP), Sense Motive +2, Swim +5 (-9 ACP)
    Languages Gorosh (mountain dwarves), Keldonian, Oorish, and the native language of his people, Gol-Kaa

    Maneuvers (Devo = Devoted Spirit, Stone = Stone Dragon, White = White Raven)
    1 stance is always active, all are available at all times.
    5 strikes are prepared and become available thus: 2 in first round, 1 each round afterward. They are available at random.

    Currently prepared maneuvers: Crusader's Strike, Charging Minotaur, Stone Bones, Stone Vise, Leading the Attack.

    Stances
    Iron Guard's Glare (L1, p59, Devo): Enemies take -4 penalty on attacks against your allies.
    Stonefoot Stance (L1, p85, Stone): +2 bonus on Strength checks and +2 bonus to AC against larger foes.

    Strikes
    Crusader's Strike (L1, p58, Devo): Successfull attack allows you to heal 1d6 + 1/IL.
    Vanguard Strike (L1, p62, Devo): Allies gain +4 bonus on attacks against target.
    Charging Minotaur (L1, p81, Stone): Charging bull rush deals damage, ignores attacks of opportunity.
    Stone Bones (L1, p84, Stone): Gain DR 5/adamantine for 1 round.
    Stone Vise (L2, p85, Stone): Deal +1d6 damage, attack immobilizes creature.
    Leading the Attack (L1, p91, White): Allies gain +4 bonus on attacks against target.

    Class Features
    Furious Counterstrike (Ex): Attack bonus equal to damage pool divided by 5, rounded down (min +1, max +6 atk bonus) - Damage pool must have at least 1 point in it.
    Steely Resolve (Ex): First 5 damage each encounter goes to damage pool. At the end of your next turn the damage in pool is dealt as normal, and the pool is reset to zero. All other attack effects are resolved normally.
    Indomitable Soul (Ex): Add Cha bonus to Will saves.
    Zealous Surge (Ex): May reroll a single saving throw once per day - declare the reroll before determining failure or success.

    Racial Features
    Darkvision 60 ft.
    Powerful Build: You function in many ways as if you were one size category larger if it is advantageous to you. The benefits stack with the effects of powers, abilities, and spells that change your size category.
    Mountain Movement: You may make standing long jumps and high jumps as if you were running. You can engage in accelerated climbing without taking the -5 penalty on the Climb check.
    Acclimated: You are automatically aclimated to life at high altitude.

    Equipment

    Heavy steel shield (armor bonus +2), weight 15, ACP -2, SF 15%
    +1 full plate (armor bonus +9), weight 50, max Dex +1, ACP -5, SF 35%, speed 20
    +1 large longsword (2d6, 19/x2), weight 8, slashing

    Backpack (empty) 2 gp 2 lb.
    Bedroll 1 sp 5 lb.
    Flint and steel 1 gp —
    Rations, trail (per day) 5 sp 1 lb. x2
    Sack (empty) 1 sp 1/2 lb. x2
    Waterskin 1 gp 4 lb. x2



    Appearance


    Lanuth stands 7 foot 2 inches tall and weighs a full 486 lbs. His skin is a very dark gray with markings that appear paler and somewhat purplish. (In fact, since goliath markings are always darker than their natural skin, he is actually covered in markings so thick that his natural skin is only apparent in a few places that look to be markings themselves.) He has thick lithoderns over much of his body, save his head and parts of his face which are smooth. His forarms are unusually hairy compared to males from most races.

    Old Games

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