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  1. #1

    Pinnacle's FF, etc - Rogues' Gallery

    OoC thread
    Game Thread

    Post your character sheets here. Everyone should choose a color to use for in-character speech.


    I'll also add information about NPCs here as you learn it in-game, so you don't have to memorize everything.

    Cast of Characters
    Storm, CG male shifter ranger by renau1g
    Raysuldra Icewind, CG female human barbarian by greenstar
    Alex, CG male half-giant warrior by GammaPaladin
    Kyria d'Orien, CG female human rogue by covaithe
    WJR-45 (Watcher), NG warforged fighter by Goddess FallenAngel
    Jaren Hallad, NG male halfling druid by Redclaw
    Aesha Brook-Song, CG female elf beguiler by pathfinderq1

    Supporting Cast
    Provost Bonal Geldam

    NG male human
    Current status: Deceased
    Watcher's employer, Geldam was the provost of the School of Pre-Galifar Studies at Morgrave University. He was planning some kind of expedition for a representative of House Cannith, and recently hired a bodyguard at her urging. Absentminded, kindly, and perhaps a bit too trusting, his murderer took advantage of these traits to end his life.

    Known capabilities:
    Intelligent, knowledgeable, and resourceful if he had time to make a plan, Geldam had no fighting experience or ability. He carried no weapon.


    Cutter

    C feminine warforged
    Current status: Fighting the PCs
    Provost Geldam's murderer. She seems to be after something she thinks he was carrying in his satchel.
    She killed Geldam as soon as she saw him, apparently unworried about witnesses trying to, or at least being able to, stop her. She may have bitten off more than she can chew, although she is apparenlty a capable warrior. Cutter started ranting about "weak-flesh" and "flesh-lovers" as soon as she started fighting.

    Known capabilities:
    Ranks in climb, jump, and balance.
    Skilled at fighting, favors a battleaxe.
    Mithral body
    Uncanny dodge
    Extremely tough
    Last edited by Pinnacle; Tuesday, 4th March, 2008 at 08:23 PM.

 

  • #2
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    Kyria d'Orien, Human Rogue 1

    char sheet

    Code:
    Name: Kyria d'Orien
    XP: 0
    Class: Rogue 1
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: CG
    Deity: Sovereign Host / Olladra
    Action points: 5
    
    Str: 12 +1 ( 4p.)
    Dex: 16 +3 (10p.)
    Con: 12 +1 ( 4p.)
    Int: 14 +2 ( 6p.)
    Wis: 10  0 ( 0p.)
    Cha: 14 +2 ( 6p.)
    
    HP: 7   (1d6 +1 con)
    BAB: 0
    Grapple: +1
    Init: +3
    Speed: 30'
    
                             Base   Mod  Misc  Total
    Fort:                      0    +1          +1
    Ref:                       2    +3          +5
    Will:                      0     0          +0
    
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0    +3    +0    +0    +0    16
    Touch: 13              Flatfooted: 13
    ACP:  -1     
    
    Weapon                  Attack   Damage     Critical    Range incr.
    Rapier                     +3       1d6+1      18-20/x2
    Dagger (thrown)            +3       1d4+1      19-20/x2    10 ft
    
    
    Languages: Common, ?, ?
    
    Abilities: 
      Sneak attack +1d6 (rogue 1)
      trapfinding (rogue 1)
    
    Feats: 
      Least dragonmark of Passage  (clvl 1) 
        Dimension Leap 1/day:  teleport 10 ft as standard action
      Weapon Finesse    (human bonus feat)
    
    Skill Points: 44       Max Ranks: 4/2
    Skills                   Ranks  Mod  ACP Misc  Total
    Diplomacy                     2    +2              +4
    Disable Device                4    +2              +6
    Disguise                      2    +2              +4
    Escape artist                 2    +3    -1        +4
    Gather Information            2    +2              +4
    Hide                          4    +3    -1        +6
    Knowledge (local)             2    +2              +4
    Jump                          2    +1    -1        +2
    Listen                        2    +0              +2
    Move Silently                 4    +3    -1        +6  
    Open Lock                     4    +3              +7
    Search                        4    +2              +6
    Sense Motive                  2    +0              +2
    Tumble                        4    +3    -1        +6
    Use Magic Device              4    +2              +6
    
    Equipment:               Cost  Weight
    Explorer's outfit         --      --  
    Rapier                   10 gp    2 lb
    Dagger x3                 6 gp    3 lb
    Studded leather          25 gp   20 lb
    Backpack                  2 gp    2 lb
      Thieves' tools         30 gp    1 lb
      Caltrops                1 gp    2 lb 
      Identification papers  2gp   --
    
    
    Total Weight: 30 lb      Money: 50 gp  (*)
    (*) Assuming average starting gold
    
                               Lgt   Med   Hvy
    Max Weight:                43    86    130
    
    Age: 20
    Height: 5'6"
    Weight: 120lb
    Eyes: blue
    Hair: brown
    Skin: pale, freckled


    Appearance: Kyria is a lithe and energetic young woman with quick blue eyes and a restless demeanor. Her short brown hair is styled into a multitude of tiny braids, and into each braid is woven a bit of colored glass or ribbon or anything else that strikes her fancy.

    Background: After manifesting the Least mark of Passage at an early age, Kyria d'Orien's life has been one of preparation to take her place in the Courier's guild. She quickly discovered that the game of eluding her tutors and exploring Sharn, using some of the very skills they were trying to teach her, was far more exciting than being a dutiful daughter of the House. On reaching adulthood, she spent some time as a courier, but she was made miserable by her employers' insistence that she merely deliver packages and return immediately, always going to the same few places. With some fast talking, she managed to persuade her parents that with some education, she could perform a more important role for her house, and, with some truly virtuosic manipulation ("You don't want to send me away, do you Daddy?"), managed to convince them to send her to Morgrave University rather than some more reputable institution. She attends classes only irregularly, relying on her quick wit, her easy friendliness with the better students, and, if all else fails, her facility with locks, to keep her family convinced that she is a good student. She spends most of her time exploring all parts of Sharn and enjoying its many entertainments.
    Last edited by covaithe; Friday, 29th February, 2008 at 10:56 AM. Reason: added title
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  • #3
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    The Great Druid (Lvl 17)

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    Storm - Shifter Ranger 1

    Spoiler:
    Code:
    Name: Storm
    http://invisiblecastle.com/stats/view/16156/
    Class: Ranger 1	Starting Level: 1
    Race: Shifter
    Region of Origin: Eldeen Reaches
    Size: Medium
    Gender: Male
    Alignment: CG
    Action Points: 5
    Deity: None
    
    Str: 12 +1 (04p.)	Level: 1 XP: 
    Dex: 18 +4 (10p.+2 Race)	BAB: +1		HP: 11/11 
    Con: 16 +3 (10p.)	Grapple: +2	Craft Points: 
    Int:  8 -1 (02p.)	Speed: 30'	Stat Increases:
    Wis: 14 +2 (06p.)	Init: +4	Spell Save:
    Cha:  6 -2 (00p.)	ACP: -1		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+3	+0	+4	+0	+0	+0	17 (21 when shifted)
    Touch:	14	Flatfooted: 13 (17 when shifted)
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:       16	+2	+3        +11
    Ref:        17	+2	+4        +11	 
    Will:        13	+0	+2        +11
    Notes:
    
    Weapon		Attack	Damage	Critical	Range
    Longbow          +5       1d8      x3         100ft
    Spear              +2       1d8+1   x3          20ft.
    	
    Notes:
    
    Languages: Common
    
    Abilities: 
    2 dexterity, -2 intelligence, -2 charisma (already included)
    Shifting; Beasthide (+2 Natural Armour, +2 Con (+1 hp/lvl, +1 Fort), Lasts 7 rounds)
    Low-light vision
    +2 on balance, climb, and jump
    Favored enemies
    Track as bonus feat (already included)
    Combat Style (Archery)
    Wild empathy (roll level + Wisdom bonus)
    
    Favored Enemies:
    Humanoids (human) +2
    +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks. +2 bonus on weapon damage rolls.
    
    Feats: 
    Beast Hide Elite  (An additional +2 to Natural Armour when shifting, +4 total)
    Track 
    
    Traits: 
    
    Farsighted (+1 Spot, -2 Search)
    Suspicious (+1 Sense Motive, -1 Diplomacy/Intimidate)
    
    Skill Points: 24 Max Ranks: 8/4
    Skills		Total	Mod 	Ranks	Misc
    Balance	Dex*	5 = 	4		+2 [shifter] -1
    Climb	Str*	3 = 	1	1	+2 [shifter] -1
    Heal	Wis	3 = 	2	1	
    Hide	Dex*	6 = 	4	3	-1
    Jump	Str*	2 = 	1		+2 [shifter] -1
    Knowledge (dungeoneering)	Int	0 = 	-1	1	
    Knowledge (nature)	Int	0 = 	-1	1	
    Listen	Wis	5 = 	2	3	
    Move Silently	Dex*	6 = 	4	3	-1
    Search	Int	-3 = 	-1		-2 [farsighted] 
    Sense Motive	Wis	3 = 	2		+1 [suspicious]
    Spot	Wis	6 = 	2	3	+1 [farsighted] 
    Survival	Wis	4 = 	2	2	
    Tumble	Dex*	4 = 	4	1	-1
    
    
    Equipment:	 		Cost	Weight
    Studded Leather 25gp 	20 lbs
    Longbow		75gp	3 lb
    Arrows (40)	2gp	6lb
    Spear		2gp	6lb
    Sunrod x2	4gp	2lb
    1x Potion CLW	25gp	.5 lb
    
    Total Weight:37.5lb	Money: 17gp 0sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	43	86	130	260	650
    
    Age: 21
    Height: 5' 4" 
    Weight: 144lbs
    Eyes: Red
    Hair: Dark Brown, long, scraggly
    Skin: Brown

    Spoiler:

    Storm, so named because his constant mood swings and violent anger, was born in the Eldeen Reaches to a nomadic shifter tribe and his father had fought with the Wardens of the Woods during the Last War, driving the Brelanders out. He saw the havok caused by the bandit lords as they looted the farmlands to the west of the country. His father was an accomplished woodsman and had an affinity for the bow, he trained Storm relentlessly, teaching him about the ways of the forest and that nature should be respected at all costs. Storm quickly developed a love for the bow as well and enjoyed the challenge of sneaking up on a deer and testing his skills out. He never cared how he looked and ignored the looks and whispers whenever he was amongst "civilized" people. His feral appearance only added to people's distrust of him and he didn't try to change their feelings. Storm honed his hunting skills and became quite adept at tracking humans who often used his peoples' lands as a staging ground to launch raids into Breland. Storm grew weary of his father's domineering personality and the constant friction between himself, who always struggled to control his temper, and his packmates so he deciced to travel to Breland to see if the other races were better suited to his temperment and to further irritate his father, who hated Brelanders. Storm decided to travel through the country and eventually found himself in the King's Forest, near the city of Sharn. He was tracking a group of highwaymen and was waiting to track them back to their camp to hit them while they were asleep. However, it seems fate had a different idea. Storm found them lying in wait along the road and decided that he would see what they were up to. When a young, short, blond-haired women was coming up the path Storm knew he couldn't wait any longer. He steathily climbed into a tree and nocked an arrow. Once they descending upon the woman, Storm saw that she wasn't quite as helpless as he first thought. When she threw back her traveling cloak the woman was wearing armour and drew a massive axe that required both her hands to wield. Although she was handling herself admirably against those who ran against her in melee, there were a group of men attacking her with bows from the cover of the forest. Storm began raining death on the archers and with their attention occupied, the woman renewed her furious strikes against those combatants closest to her. Once the threat was neutralized, Storm dropped out of the tree and went to investigate what a woman was doing travelling through the forest alone. She said her name was Raysuldra and that she had to go to Sharn, that was all he could get out of her. Realizing that more chances would arise to develop his skills if he followed this woman Storm requested that he accompany Raysuldra on her journey.

    They travelled through the city and were walking past what they would later find out was the Morgrave University, when fate again appeared to intercede.

    Last edited by renau1g; Friday, 29th February, 2008 at 08:07 PM.

  • #4
    Raysuldra Icewind
    Class: Barbarian 1
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: CG
    Hair: Pale blond
    Eyes: Green
    Age: 20
    Weight: 130
    Height: 5'4"

    Str 16 +4 bonus when raging
    Dex 15
    Con 12 +4 bonus when raging
    Int 12
    Wis 12
    Cha 10

    HP: 15 AC: 15
    Touch: 12
    Flat-footed: 13
    Initiative: +2
    Speed 40'
    BAB: +1
    Grapple: 4

    Fort +5
    Ref +2
    Will +1 +2 bonus when raging

    Weapon
    Greataxe 1d12 x3 slashing +1 on attack rolls with greataxe, 1 1/2 strength bonus
    Shortbow 1d6 x3 60 ft. piercing

    Skill points: 24
    Literate 2
    Intimidate 4 +0
    Climb 4 +3
    Listen 4 +1
    Jump 4 +3
    Swim 4 +3
    Spot 2 +1

    Feats:
    Dragon Totem (white)
    Weapon Focus (greataxe)

    Equipment
    Backpack
    Bedroll
    Waterskin
    Quiver with 20 arrows
    Flint and steel
    Studded leather armor

    Money
    5 gp

    Languages
    Common
    Argon

    Background
    Raysuldra's parents were on a ship that was attacked by dragon turtles. Her father died but her mother got away and they came to Seren on a boat. Her mother died of starvation but the White Wanderer tribe found her and raised her. One of the tribes dragonspeakers told her she had a prophecy to fulfill in Khorvaire so Raysuldra sailed to the Lhazaar Principalities where she got a job on a merchant ship. The dragonspeaker didn't say much except she should go to the biggest city on Khorvaire so when she got enough money she went to Sharn.
    Last edited by greenstar; Tuesday, 11th March, 2008 at 08:10 PM.

  • #5
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    WJR-45 "Watcher" (male personality Warforged Fighter)

    Watcher will be speaking in Gold

    Code:
    Name: WJR-45 (a.k.a. “Watcher”)
    XP: 0
    Class: Fighter 1 (racial substitution level 1)
    Race: Warforged
    Size: Medium
    Gender: Neuter (male personality)
    Alignment: NG
    Speed: 20'
    
    STR 18	+4	(16 pts)
    DEX 12	+1	(4 pts)
    CON 14	+2	(4 pts +2 racial)
    INT 12	+1	(4 pts)
    WIS 10	+0	(4 pts -2 racial)
    CHA 6	-2	(0 pts -2 racial)
    
    HP: 14		(1d12 +2 con)
    
    BAB: +1
    Grapple: +5	(+1 BAB +4 Str)
    Initiative: +4	(+1 Dex +3 Battle Hardened)
    
    Action points: 5
    
    Armor Class:
    AC: 		19	(+8 armor, +1 Dex)
    Flat-footed:	18	(+8 armor)
    Touch:		11	(+1 Dex)
    
    Conditional:
    ~ Light Fortification (25% chance critical hit or sneak attack is negated)
    
    Saves:
    Fort	+15	(11 base +2 class +2 Con)
    Ref	+12	(11 base +0 class +1 Dex)
    Will	+11	(11 base +0 class +0 Wis)
    
    Conditional:
    ~ +3 Saves vs Fear (Battle Hardened)
    
    Combat:
    Greataxe
    Attack:	+5	(+1 BAB +4 Str)
    Dam: 1d12+6	(+6 Str)
    Critical: 20 x3	(Slashing)
    
    Slam Attack
    Attack:	+5	(+1 BAB +4 Str)
    Dam: 1d4+4	(+4 Str)
    Critical: 20 x2	(Bludgeoning)
    
    Light Crossbow
    Attack:	+2	(+1 BAB +1 Dex)
    Dam: 1d8	
    Critical: 19-20 x2 (Piercing)
    Range: 80 ft
    
    Dagger
    Attack:	+5 melee, +2 ranged
    Dam: 1d4+4	
    Critical: 19-20 x2 (Piercing or Slashing)
    Range: 10 ft
    
    Skills: 
    Craft (Sculpting)+7	(+4 ranks +1 Int +2 MW tools)
    Listen: 	+2	(+2 ranks (cc) +0 Wis)
    Spot:		+2	(+2 ranks (cc) +0 Wis)
    
    Feats:
    ~ Adamantine Body (1st level): +8 armor, DR 2/adamantine, speed 20 ft, heavy armor, +1 max Dex, -5 armor check penalty, Spell failure 35%
    
    Warforged Fighter Racial Substitution Levels:
    Races of Eberron, page 130
    ~ Level 1: Battle Hardened (+3 Initiative, +3 saves vs. fear). Replaces 1st level fighter feat.
    
    Racial Traits:
    ~ Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain
    ~ Cannot heal damage naturally
    ~ Healing and ability damage cure spells only provide ½ normal effect
    ~ Repair spells provide full effect
    ~ Affected by heat metal, chill metal, repel metal or stone, repel wood, and rusting grasp
    ~ Does not automatically lose additional hit points once HP total drops below 0; treated as stable, but still unconscious and helpless
    ~ Can be raised and resurrected
    ~ Does not need to eat, sleep, or breathe
    ~ +2 Con, -2 Wis, -2 Cha
    ~ 30 ft base speed, medium size
    ~ Composite plating (replaced with Adamantine Body)
    ~ Light Fortification (25% chance critical hit or sneak attack is negated)
    ~ Slam Attack: 1d4+Str damage
    
    Equipment:  150 gp
    ~ Greataxe (20 gp)
    ~ Light crossbow (35 gp)
    ~ Dagger x2 (4 gp)
    ~ Bolts x20 (2 gp)
    ~ Backpack (2 gp)
    ~ Flint & Steel (1 gp)
    ~ Grappling Hook (1 gp)
    ~ Lantern, Hooded (7 gp)
    ~ Oil, 3 pints (3 sp)
    ~ Rope, hempen, 50 ft (1 gp)
    ~ Spade (2 gp)
    ~ Whetstone (2 cp)
    ~ Sculpting toolkit, masterwork (55 gp)
    
    GP:	19
    SP:	6
    CP:	8
    Personality & Background

    WJR-45 was of one of the late production runs of Warforged, later in the War. It was created with a reinforced body in adamantine, and almost immediately assigned to the front lines of the army in the Fifth Forged Battalion, stationed on the Breland border. When the war came to an abrupt end less than a year after its deployment, it came as a shock to WJR-45 as well as the rest of the unit. Not understanding the order, the unit as a whole remained in place where they were stationed, standing at attention for close to a week before their commander returned and ordered them to stand down.

    Although there were individuals that broke off to find their own way in the new world order, many of the ‘forged in the unit stayed together as a cohesive group, having had no experience else wise. They traveled for some time aimlessly, until WJR-21, a ‘forged created shortly before WJR-45 and the same model, overheard a conversation about the City of Sharn. It suggested the squad head toward Sharn and get jobs – that they should attempt to emulate the soft-one’s way of life, as warforged did not have one of their own. With no other purpose, what was left of the Fifth turned their attention to Sharn.

    Once in Sharn, they found distrust and sometimes outright hostility. Deciding that it would be safer, the Fifth reluctantly disbanded, ending the last vestige of their previous existence. Eventually, many found jobs as common laborers or guards. WJR-45 discovered some few individuals willing to hire it as a bodyguard or protector of a place. Slowly, it begin to build up a reputation of being reliable, and found a few more soft-ones willing to hire it. It was even dubbed “Watcher” by a client.

    WJR-45 is slow to change, still having difficulty adjusting to existence after the War. However, he is slowly discovering such things as emotions, and opinions, and has recently come to wonder if the attachment that he feels for his former comrades-in-arms is friendship. He is developing a male personality, although he doesn’t realize it – or even consider it one way or another. Much of the world is still new to him, and new experiences abound. He still carries the equipment that he had when the War ended – basic solider issue, with the exception of a very fine black-lacquered sculpting toolkit gifted him in payment by a client who hired WJR-45 to protect his shop – the same client that dubbed him “Watcher”. WJR-45 often spends a good deal of his downtime whittling small wooden sculptures that he will often then discard or give to someone who expresses interest or admiration of them; for him, it is the act rather than the result of the hobby that is important.

    Most recently, WJR-45/Watcher has been retained by Provost Geldam of Morgrave University.
    Last edited by Goddess FallenAngel; Friday, 29th February, 2008 at 10:02 PM. Reason: formatting
    If you can't be a good example, then you'll just have to be a horrible warning.

  • #6
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    Jaren Hallad, Talenta halfling druid.

    Jaren is a true child of the plains, never as comfortable or happy as when he was with the herds of dinosaurs that his people depend upon for mounts and food. He found a strong affinity for the animals at a very young age and would often sneak away from other responsibilities to watch, and later ride, the wild animals. A mysterious hermit, actually a druid, took him under her wing when she saw him riding a wild clawfoot. She showed him that his connection to the dinosaurs of the plains was just the start of what he could accomplish in time, making a lifeling convert of him when she showed him her ability to change her shape into that of a glidewing.

    Jaren studied with Yuliena for several years, growing in his connection to the plains and his understanding of druidic magic. His lessons came to a tragic end when Yuliena was killed while trying to defend a herd of Fastieth from an airship (something Jaren had heard of but never seen). He knew little of what had led to the arrival of the airship, but he knew that he needed to figure things out in order to prevent further harm to the herds (having embraced the natural quality of death, he felt no need to avenge his mentor).

    As a result of the battle that cost her life, he discovered a few clues to the identities of those on the airship when he searched Yuliena's body, and he followed those clues to Morgrave University. He has just brought the pleas of his people, backed up with the wisdom of his druidic studies, to those in charge of the university's Dino-studies department. Whether his words will alter their practices has yet to be seen.

    For now, he is planning to head back to the plains and his people, although he is curious about other areas of the world and the mysteries and beauties of nature that he might discover.

    Picture


    Character Sheet

    Code:
    Name: Jaren Hallad
    Class: Druid
    Race: Halfling (Talenta)
    Size: Small
    Gender: Male
    Alignment: Neutral Good
    Deity: Balinor
    
    Str: 12 +1 (6p.)     Level: 1        XP: 0
    Dex: 14 +2 (4p.)     BAB: +0         HP: 10 (1d8+2)
    Con: 14 +2 (6p.)     Grapple: +1     Dmg Red: NA
    Int: 10 +0 (2p.)     Speed: 20'      Spell Res: NA
    Wis: 15 +2 (8p.)     Init: +2        Spell Save: +X
    Cha: 14 +2 (6p.)     ACP: -X         Spell Fail:0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +2    +1    +0   +0    15
    Touch: 13              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:          11          2    +2    +1    16
    Ref:           11          0    +2    +1    14
    Will:          11          2    +2    +1    16         +2 vs. fear
    
    Weapon                  Attack   Damage     Critical
    Shortspear                 +2     1d4+1        x2
    Dagger                     +2     1d3+1     19-20x2
    Sling                      +4     1d3+1       x2                   50’
    
    
    Languages: Common, Halfling, Druidic
    
    Abilities: Spontaneous Rejuvenation (PHB II), Wild Empathy, Animal Companion, Focused Animal
    
    Feats: Animal Affinity
    
    Skill Points: 36       Max Ranks: 9/4.5
    Skills                   Ranks  Mod  Misc  Total
    Climb                     0    +2    +2    +4
    Handle Animal             4    +2    +2    +8
    Hide                      0    +2    +4    +6
    Jump                      0    +2    +2    +4
    Knowledge (Nature)        4    +0    +2    +6
    Listen                    0    +2    +2    +4
    Move Silently             0    +2    +2    +4
    Ride                      4    +2    +2    +8
    Survival                  4    +2    +2    +8
    
    Equipment:               Cost  Weight
    Dagger                    2gp   0.5lb
    Sling                     0gp   --
    20 bullets                2sp   5lb
    Shortspear                1gp  1.5lb
    Leather Armor            10gp  7.5lb
    Saddle, riding           10gp  12.5lb*
    Saddlebags                4gp   4lb*
    Holly and Misteltoe          ---   ---
    Spell Component Pouch     5gp    2lb
    Waterskin                 1gp    1lb
    Explorer’s Outfit  
    
    Total Weight:17.5lb      Money: 16gp 8sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                32    64   96   192   480
    
    Age: 32
    Height: 3'4"
    Weight: 37lb
    Eyes: Blue
    Hair: Black
    Skin: Weathered


    Greenbeak, Fastieth Dinosaur Companion

    Medium Animal
    Hit Dice: 4d8+4
    Initiative: +2
    Speed: 50'
    Armor Class: 17 (+2 Dex, +5 natural) Touch 12, Flat-footed 15
    BAB/Grapple: +3/+6
    Attack: Bite +1 (1d3+2)
    Full Attack: Bite +1 (1d3+2)
    Space/Reach: 5'/5'
    Special Qualities: Low-light vision, scent, evasion
    Defenses: Fort 16, Ref 17, Will 12
    Abilities: str 16, dex 14, con 12, int 2, wis 11, cha 4
    Skills: jump +11, Listen +6, Spot +6
    Feats: Run
    Tricks: Come, Heel, Stay, Defend, Work, Attack
    Last edited by Redclaw; Thursday, 6th March, 2008 at 11:02 AM.

  • #7
    Alex the Half-Giant Warrior will speak in red... Being an excitable, hot tempered young thug.

    Description
    Large. Really, really large. And intimidating. In leather pants and jacket with his voluminous cloak, and his spiked chain, he looks like the tough that he is. He tends to glower, though his long-term acquaintances come to understand it's just an unconscious habit of his, perhaps related to the doleful circumstances of his life, and that he is not actually a dour or taciturn person, although he can be a bit gruff. Still, this habit tends to put strangers off, as a scowling half-giant is more than a little intimidating!


    Background
    Sharn is the wonder of Khorvaire. Everyone knows, it's the most beautiful city in the world.

    At least, if you live at the top.

    When you're born to a Cogs worker, things don't look quite the same. When your mother works herself to death before you're ten years old, they get worse. And in a city the size of Sharn, no one has time to take care of an orphan, particularly a half-giant child. So, Alex became a street tough. He fell in with a gang of other street urchins. Naturally he was never going to be a good pickpocket, even at 12 or 13 he was physically imposing and made people nervous and watchful. But every gang needs muscle to protect them from the other gangs. So Alex became a thug, a street fighter. It came naturally enough, he didn't really think of it as a criminal life, after all, he was only protecting his friends from people who weren't his friends.

    Under Alex's protection, the gang was able to enjoy a fair amount of success, as these things are measured. By scrimping and saving, they managed to secure enough money to rent a flat in Fallen. It wasn't much, but they actually had a home.

    Alex got a job in Ashblack, carrying heavy loads of ore. Others managed to secure jobs, and a few of the younger kids kept on picking the occasional pocket. They managed to get by.

    Alex hung up his spiked chain, and he and the other older kids even managed to pay for limited schooling for the younger kids. Things were looking up.

    Today was not a good day for Alex, however. Not a good day at all. He lost his job. It wasn't his fault... Not really. Sure, he knocked Jacob on his butt. Maybe loosened a few teeth. The man was despicable... He'd been pestering Alex to introduce him to one of the young girls in his group. Foreman or not, that wasn't happening, and Alex had had his fill.

    Without the income from that job though... Alex had no idea how they were going to make ends meet.

    He needed to clear his head, so he spent his last few coppers on a trip to the upper city. He needed to take a look at what he was working for... For himself and for "his" kids.

    And then he needed to figure out what he was going to do to get this lightning rail-wreck back on track...




    Note for the all powerful master of dungeons
    Pinnacle, I spent a fair deal of time on Alex's background, but left a lot of it vague as there didn't seem any point in defining the numbers, races, genders, and names and such of all the members of his gang. Feel free to use members of his gang (Who he feels responsible for) as plot hooks whenever you see fit
    Last edited by GammaPaladin; Friday, 29th February, 2008 at 10:53 PM.

  • #8
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    My communities:

    Aesha Brook-song, elven beguiler

    Name: Aesha Brook-song

    Class: Beguiler 1
    Race: Elf (Khorvaire/high elf)
    Region of Origin: Eldeen Reaches
    Size: medium
    Gender: female
    Alignment: CG
    Action Points: 5
    Deity: druidism (not terribly religious)
    Level: 1
    XP: 0
    HP: 7 (1d6, +1 CON)
    Initiative:
    Senses: Low-light vision; Trapfinding, sense secret doors; Listen +5, Search +7; Spot +4

    Str: 8 (-1)(0 p.)
    Dex: 14 (+2)(4 p. +2 racial)
    Con: 12 (+1)(6 p. –2 racial)
    Int: 16 (+3)(10 p.)
    Wis: 14 (+2)(6 p.)
    Cha: 14 (+2)(6 p.)
    Stat increases: none yet

    Armor class: 12 (DEX +2)
    Touch: 12/Flatfooted: 10
    Notes: ACP -0; AC +4 with Mage Armor; AC 16, t16, ff 14

    Spell Res: Immune to magical sleep spells/effects
    Damage Reduction: None

    Fort: 12 (11 base +1 CON)
    Ref: 13 (11 base +2 DEX)
    Will: 15 (11 base +2 class +2 WIS)
    Notes: +2 racial and +3 feat bonus vs. Enchantment spells or effects (Will 20 total)

    Weapons/attacks:
    BAB: +0 (melee -1, missile +2)
    Grapple: -1
    short bow: +2 to hit; 1d6-1; 20/x3; 60 feet increment
    dagger (melee): -1 to hit; 1d4-1; 19-20/x2


    Languages: Common, Elven, Sylvan, Orcish, +Giant, +Draconic

    Abilities: +2 DEX/-2 CON; Immune to magical sleep; +2 to saves vs. Enchantment spells/effects; Low-light vision; racial weapon proficiencies (long sword, rapier, short bow, long bow); +2 bonus to Listen, Search, and Spot rolls and can make an automatic Search check when passing within 5 feet of a secret door; Armored mage (light), trapfinding,

    Feats: Fey heritage (level 1)

    Spells available (Save DC modifier = +3 INT +SL; Beguiler 1): 0th - 5; 1st - 4

    Spell-Like/Psi-like Abilities: none yet

    Skill Points: 36 Max Ranks: 4/2
    Skills: total/skill//points/ranks/modifiers
    +6/Bluff//4 pts/4r/+2 CHA
    +5/Concentration//4 pts/4r/+1 CON
    +3/Diplomacy//1 pt/1r/+2 CHA
    +4/Intimidate//2 pts/2r/+2 CHA
    +7/Knowledge- arcana//4 pts/4r/+3 INT
    +5/Knowledge- local (Eldeen Reaches)//2 pts/2r/+3 INT
    +4/Knowledge- nature//2 pts cc/1r/+3 INT
    +4/Knowledge- the planes//2 pts cc/1r/+3 INT
    +5/Listen//1 pt/1r/+2 WIS, +2 racial
    +7/Search//2 pts/2r/+3 INT, +2 racial
    +4/Sense motive//2 pts/2r/+2 WIS
    +2/Speak language//2 pts/2r/+n/a
    +7/Spellcraft//4 pts/4r/+3 INT
    +4/Spot//0 pts/0r/+2 WIS, +2 racial
    +3/Survival (cc)//2 pts cc/1r/+2 WIS
    +4/Use magical device//2 pts/2r/+2 CHA

    Notes:

    Total Weight: 10.6 lb base + 25 lbs pack= 35.6 total
    Light 0-26/Medium 27-53/Heavy 54-80/Lift 160/Drag 400

    Money: 6 pp, 20 gp 19 sp 10 cp

    Age: 121 years
    Height: 4’10”
    Weight: 95 lbs
    Eyes: Green
    Hair: Red-gold
    Skin: pale

    Equipment:
    Spoiler:

    short bow (30 gp; 2 lb)
    40 arrows (2 quivers of 20)(2 gp; 3 lb +3 lb pack)
    dagger (x2)(4 gp; 1 lb +1 lb pack)
    spell component pouch (5gp, 2 lb)
    belt pouch (1 gp; 0.5 lb)
    flint and steel (1 gp; 0 lb)
    signal whistle (8 sp; 0 lb)
    alchemists fire (x2)(40 gp; 1 lb +1 lb pack)
    sunrod (x3)(6 gp; 3lb pack)
    explorer's outfit (worn)(free; worn)
    traveler's outfit (spare)(1 gp; 5 lb pack)
    backpack (2 gp; 2 lb pack)
    waterskin (1 gp; 4 lb pack)
    trail rations (x4 days)(2 gp; 4 lbs pack)
    Sack (x2)(2 sp; 1 lb pack)
    Scroll case (x2)(2 gp; 1 lb pack)
    money (1.1 lb)



    Appearance: Aesha is a slender young elven woman- with her pale skin, brilliant green eyes, and finely-formed features, she has an exotic, almost ethereal look about her. She is quite attractive, certainly, but there is an undefinable strangeness to her as well, something which prevents her from being simply beautiful. Her voice is musical and light, well-matched to her outward appearance. She tends to prefer light, flowing garments with floral or astrological patterns.

    Personality: Aesha is a bit of a dilletante at heart- she tends to flit from interest to interest in some random pattern; only matters of the arcane have managed to hold her attention for any length of time- in fact, magic in all its forms is fascinating to her. She is curious and adventurous by nature, and prone to turbulent swings of emotion (as one might expect for one of fey blood).

    Background: Many years ago, before the Last War began, an elven sorceress left her family within Valenar and set out to explore the world. A powerful mage and an incredibly curious woman, she wandered far and wide, and had many adventures. After years of travel, she settled deep within the Eldeen Reaches, where she spent her time in contemplation of arcane matters and occasional exploration of other planes. As it happened, she spent perhaps a bit too much time among the faerie court of Thelannis, for when she returned to the mortal world she found that she was pregnant. In truth the sorceress had little interest in raising her daughter- before the girl was a year old, her mother had placed her in the care of a Greensinger band. It is rumored that she then returned to Thelannis for good- but whatever the case, she was never seen again. Her daughter grew up slowly, as all elves do- from the first she displayed an aptitude for magic, and her adoptive parents among the Greensingers did their best to encourage that gift. But she had little talent for the druidic traditions, and in time the Greensingers decided to send her out in the world to learn its ways and mysteries for herself. While she was sad to leave her forest home, wanderlust and curiousity outweighed her sadness, and she set forth- into a world greatly changed by war, far different from the one her mother had left. Rumors and visions that the elders had collected pointed her towards the city of Sharn- there, it was said, she would begin to discover the keys to her own destiny.
    Last edited by pathfinderq1; Saturday, 1st March, 2008 at 03:08 PM. Reason: level 1 finished

  • #9
    Raysuldra won't talk in any color. My computer won't let me use colors.

  • #10
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    Acolyte (Lvl 2)

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    ø Ignore Redclaw
    Greenstar, two thoughts:
    1) try typing your text, then highlighting it and using the color dropdown menu. That often makes it easier for me.

    2) otherwise all you have to do is type {color=green}text{/color}, switching the {} out for [], and then nice green text or whatever other color you want.

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