D&D Experience: Two Page Spreads on Display





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  1. #1

    D&D Experience: Two Page Spreads on Display

    I hadn't seen this piece of information anywhere, so I figured I'd post it here:

    In a glass case, along with a Fire Giant and a few other miniatures, Wizards was showing off a pair of two-page spreads. On display was a proof of pages 176 and 177 of the Player's Handbook and pages 36 and 37 of the Monster Manual.

    The Player's Handbook sample showed the beginning of the chapter on Skills. If I recall correctly, the right-hand page was a full-page illustration and the left-hand page was chapter heading and copy. There was no rules information, however.

    The pages from the Monster Manual, on the other hand, had full write-ups for the Bodak and the Boneclaw. I did not have a camera on me, but I did take a few notes as far as creature type goes. The Bodak is a "Medium Shadow Humanoid (Undead), and the Boneclaw is a "Large Shadow Animate (Undead)." Hopefully someone out there can add to this information.
    My game design journal

    not quite quotable quote
    Quote Originally Posted by diaglo
    Quote Originally Posted by Erik Mona
    The short version:

    1. Gygax co-creates basic rules framework.
    2. Arneson uses these in his game, adds crucial innovations.
    3. Gygax expands these innovations and markets them as D&D.
    4. Gygax subsequently expands the D&D rules by creating AD&D, which bears _much_ more similarity to the current version of D&D than the 1974 original boxed set, and certainly than Arneson's loose notes about how he ran his personal campaign.
    5. diaglo runs around proclaiming: OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing.

 

  • #2
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    Did the pictures look like the Bodak and the long-clawed creature from the MMIII that we know all ready?

  • #3
    Sadly, I never paged through the MMIII, so I can't tell you. The Bodak's look was not a big departure from it's 3e design- I can say that I prefer the 4th Edition artist's rendering.

    I just now noticed that Xath has a blurry picture of the Monster Manual spread up on her Picasa gallery: http://picasaweb.google.com/gertieba...37887368363346 Edit: Neat! From the time-stamp, that picture was taken while I was Delving with a bunch of strangers: "Black Jimmy" Crystal (Krystal?), Mike, Joe, James, and Chris Perkins. I think I saw Xath take that picture!
    Last edited by Zoatebix; Saturday, 1st March, 2008 at 07:13 AM.
    My game design journal

    not quite quotable quote
    Quote Originally Posted by diaglo
    Quote Originally Posted by Erik Mona
    The short version:

    1. Gygax co-creates basic rules framework.
    2. Arneson uses these in his game, adds crucial innovations.
    3. Gygax expands these innovations and markets them as D&D.
    4. Gygax subsequently expands the D&D rules by creating AD&D, which bears _much_ more similarity to the current version of D&D than the 1974 original boxed set, and certainly than Arneson's loose notes about how he ran his personal campaign.
    5. diaglo runs around proclaiming: OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing.

  • #4
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    Better pictures are found here. By choosing to display their original size (1600x1200) you can actually read both sample pages.

    Here's links to the original sizes for convenience:

    Skills (two page display)
    Bodak & Boneclaw
    Bodak only
    Boneclaw only


    Have at it!

  • #5

  • #6
    All right, this is the best I can do.

    BODAK

    Bodaks are heartless creatures that kill for the sake of killing, serving their own desires or the desires of an even crueler master.
    Bodak Skulk
    Medium shadow humanoid (undead)
    Level 16 Lurker
    XP 1,400

    Initiative +16
    Senses Perception +10; darkvision

    Agonizing Gaze (Fear, Necrotic) aura 5; a creature in the aura that makes a melee or ranged attack against the bodak skulk takes 5 necrotic damage before the attack roll is made and takes a -2 penalty to the attack roll.

    HP 124; Bloodied 62
    AC 29, Fortitude 29, Reflex 27, Will 29

    Immune disease, poison; Resist 15 necrotic; Vulnerable 5 radiant; a bodak skulk that takes radiant damage cannot weaken a target until the end of its next turn.

    Speed 6

    Slam (standard; at-will) * Necrotic
    +21 vs. AC; 1d6 + 5 damage plus 2d6 necrotic damage, and the target is weakened until the end of the bodak skulk's next turn.

    Death Gaze (standard; encounter) * Necrotic
    Range 10; targets a living creature; +19 vs. Fortitude; If the target is weakened, it is reduced to 0 hit points; otherwise, the target takes 1d6 + 6 necrotic damage and loses 1 healing surge.

    Spectral Form (standard; at-will)
    The bodak skulk turns invisible and gains the insubstantial and phasing qualities. It can do nothing but move in spectral form, and it can return to its normal form as a free action.

    Alignment Evil
    Languages Common

    Str 21 (+13) Dex 19 (+12) Wis 15 (+10)
    Con 22 (+14) Int 6 (+6) Cha 23 (+14)
    Bodak Skulk Tactics
    The bodak skulk approaches undetected using spectral form and then waits for an opportunity to gain combat advantage. When it's poised to attack, the bodak reverts to normal form and attempts to weaken a foe with its slam attack. It fixes its death gaze on the first enemy it weakens.


    Bodak Reaver
    Medium shadow humanoid (undead)
    Level 18 Soldier
    XP 2,000

    Initiative +16
    Senses Perception +17; darkvision

    Agonizing Gaze (Fear, Necrotic) aura 5; a creature in the aura that makes a melee or ranged attack against the bodak skulk takes 5 necrotic damage before the attack roll is made and takes a -2 penalty to the attack roll.

    HP 175; Bloodied 87
    AC 31, Fortitude 31, Reflex 30, Will 31

    Immune disease, poison; Resist 20 necrotic; Vulnerable 5 radiant; a bodak skulk that takes radiant damage cannot weaken a target until the end of its next turn.

    Speed 5

    Greataxe (standard; at-will) * Necrotic, Weapon
    +23 vs. AC; 1d12 + 6 damage (crit 2d12 + 18) plus 1d8 necrotic damage, and the target is dazed and weakened (save ends both).

    Death Gaze (standard; encounter) * Necrotic
    Range 10; targets a living creature; +20 vs. Fortitude; If the target is weakened, it is reduced to 0 hit points; otherwise, the target takes 1d6 + 6 necrotic damage and loses 1 healing surge.

    Death Drinker * Healing
    If a living creature is reduced to 0 hit points within 5 squares of the bodak reaver, the reaver gains a +1 bonus to attack rolls until the end of it's next turn as well as 15 temporary hit points.

    Alignment Evil
    Languages Common

    Str 22 (+15) Dex 21 (+14) Wis 16 (+12)
    Con 23 (+15) Int 10 (+9) Cha 23 (+15)
    Bodak Reaver Tactics
    This bodak reaver wades into combat wielding its greataxe and taking advantage of its agonizing gaze. A bodak reaver will sometimes slay an allied minions to reap the benefits of its death drinker power.

    Bodak Lore
    A character knows the following information with a successful Religion check.
    DC 20: Bodaks are undead humanoids with strong ties to the Shadowfell. Its visage is so ghastly that it can kill with a look.
    DC 30: When a nightwalker slays a humanoid, that nightwalker can ritually transform the slain creature's body and spirit into a bodak. The bodak then acts at the nightwalker's behest, serving whomever its master dictates.

    Encounter Groups
    An enslaved bodak collaborates with other shadow or undead creatures.
    Level 18 Encounter (XP 10,000)
    - 2 bodak reavers (level 18 soldier)
    - 1 cambion hellfire magus (level 18 artillery)
    - 2 slaughter wights (level 18 brute)

    .

    BONECLAW

    Boneclaws are magically constructed undead built to hunt and slay the living. Liches, deathpriests of Orcus, shadar-kai necromancers, and other vile individuals use them as guards and agents. Their skewerlike claws contract and extend from moment to moment, sometimes instantly reaching a length of 10 feet or more before slowly contracting.
    Boneclaw
    Large shadow animate (undead)
    Level 14 Soldier
    XP 1,000

    Initiative +15
    Senses Perception +13; darkvision

    HP 136; Bloodied 68; see also necrotic pulse
    AC 30, Fortitude 24, Reflex 27, Will 25

    Immune disease, poison; Resist 20 necrotic; Vulnerable 5 radiant

    Speed 8

    Claw (standard; at-will)
    Reach 3; +20 vs. AC; 1d12 + 6 damage.

    Necrotic Pulse (immediate reaction, when first bloodied; encounter) * Healing, Necrotic
    Close burst 10; undead allies in the burst regain 10 hit points, and enemies in the burst take 10 necrotic damage.

    Relentless Opportunist
    If the boneclaw hits with an opportunity attack, it makes another opportunity attack against the same target the next time it provokes during its current turn.

    Threatening Reach
    The boneclaw can make opportunity attacks against all enemies within reach (3 squares).

    Alignment Evil
    Languages Common
    Skills Intimidate +16, Stealth +18

    Str 17 (+10) Dex 23 (+13) Wis 12 (+8)
    Con 16 (+10) Int 10 (+7) Cha 18 (+11)
    Tactics
    A boneclaw impales foes with its claws, relying on its threatening reach to discourage enemies from fleeing.

    Lore
    A character knows the following information with a successful Religion check.
    DC 20: Boneclaws are intelligent undead constructs that enjoy hunting and slaying living creatures.
    DC 25: One creates a boneclaw by means of a dark ritual that binds a powerful evil soul to a specially prepared amalgamation of undead flesh and bone. The exact ritual is a closely guarded secret known only to a handful of liches and necromancers. Cabals that wish to possess the knowledge of boneclaw creation have resorted to diplomacy, theft, and clandestine warfare to acquire the ritual.
    DC 30: Although rumor holds that the first boneclaws were created by a powerful lich in the service of Vecna, the truth is that a coven of hags led by a powerful night hag named Grigwartha created the first boneclaw over a century ago. They invented a ritual that combines the flesh and bones from ogres along with the trapped soul of an oni. Although the materials can vary, the ritual is the same among those who know it.
    DC 35: Grigwartha trades her knowledge of the boneclaw creation ritual for favors she can later call upon. As such, she has a vast network of individuals and creatures that owe her a debt for the ritual.

    Encounter Groups
    Boneclaws can appear in any setting, always serving evil. They act as guardians, soldiers, and even assassins.
    Level 14 Encounter (XP 5,000)
    - 2 boneclaws (level 14 soldier)
    - 1 lich (level 14 elite controller)
    - 1 shield guardian (level 14 soldier)
    Last edited by hbarsquared; Saturday, 1st March, 2008 at 10:23 AM. Reason: Formatting

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    Today I learned that glasses are no substitute for innate visual acuity. I'm amazed by those of you who've transcribed these statblocks. Spot check indeed.
    *Hats off*

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    WHAT? You got all that from those blurry images? What are you, an alien!?

    /salute to you sir.

    And er, thanks, by the way.
    What do you want to do now?
    Chasing the DM - Campaign blog and occasional soap-box

  • #9
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    Actually it's quite easy to read if you download them and then open and zoom using your favorite imaging program.

  • #10
    The only way I could hope to read it was at 1600 x 1200. Glad it's helpful, though!

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