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Thread: Making your own power cards
Tuesday, 29th April, 2008, 01:01 PM #261
Novice (Lvl 1)
For what it's worth, I think that after the first notch which indicates the attack type the next question a player would have would be: 'What's the attack roll?' Basically, I don't think that the Stat vs Armor notch should be the last, I think it should be the second, right after the attack type. And basically move all the following notches down one.
Notch 1 attack type
Notch 2 attack rolls
Notch 3 class/attack level
Notch 4 action type
Notch 5 action sustain minor
2 coppers worth.
Tuesday, 29th April, 2008, 02:05 PM #262
Novice (Lvl 1)
Originally Posted by quindia
I'd like to make a request, though. Wizards in their "infinite" wisdom has broken a cardinal rule of design: they made colors mean something. Worse, they used red and green, which is the most common form of color blindness.
Would you be willing to produce a card background using royal blue or deep purple? The blank JPG or PNG format you posted of all 3 cards earlier would be the best format for me for this since I don't have access to CorelDraw.
If you'd be willing to do that, (and with your permission) I'll do the community a service and package up a PhotoShop native file as a template that might help people produce their own cards based on your awesome templates. When I have it ready, I'll post it here.
Tuesday, 29th April, 2008, 02:40 PM #263
Enchanter (Lvl 12)
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My suggestion for colors is to always have a strong variation between the shades of red and green that you use, and to have different distinct background patterns for each color.
Tuesday, 29th April, 2008, 02:59 PM #264
Acolyte (Lvl 2)
Originally Posted by ianleblanc
Tuesday, 29th April, 2008, 04:23 PM #265
Novice (Lvl 1)
Here's one with my PhotoShop template. I'll edit to add in more as I create them...
Meh, images too big. Update shortly...
Last edited by thc1967; Tuesday, 29th April, 2008 at 04:51 PM.
Tuesday, 29th April, 2008, 04:39 PM #266Originally Posted by Khaalis
1) Open the game file in the D&D.mse-game subdirectory with a text editor.
2) Find the line mana_sort := sort_rule(order:"WUBRG")
3) Add M (and any other character you want the filter to recognize) to the WUBRG string, within the quotes. This filter is case sensitive.
4) Save the game file, start MSE.
I'll also post the complete DDXP pregen powers set file when I'm finished, possibly tonight.
Last edited by randolph; Tuesday, 29th April, 2008 at 04:43 PM.
Tuesday, 29th April, 2008, 08:06 PM #267Originally Posted by randolph
I stole a few things from the other D&DPowers MSE that was posted earlier and added them to the "game" file inside the D&D.mse-game directory. This allows for, in the main text box at least,
- converting * to a dot
- automatically bolding some keywords like "Target:" and "Hit:"
I couldn't get the *-to-dot conversion to work in the Power Descriptors textbox, but at least this way we can get some auto-formatting. I've attached the file here if anybody else wants it, or if you want to incorporate it into your work later.
Tuesday, 29th April, 2008, 08:48 PM #268
Minor Trickster (Lvl 4)
Would anyone be willing to turn Quindia's or Trolls' templates into MSE files?
I would if I had any skill with a computer whatsoever, but I'm afraid that's not the case.
Lovely job by both of you however. I am infact torn on which to try.
I too joined these boards just to see what you all created, must say I am impressed.
Tuesday, 29th April, 2008, 09:28 PM #269Originally Posted by babergOriginally Posted by C_M2008
*Mainly the card backgrounds. Having the headers, icons, etc with transparencies would make the conversion a lot faster, though.
Tuesday, 29th April, 2008, 11:46 PM #270
Acolyte (Lvl 2)
Randolf - All the image files, at full quality, are included in the .pdn in the tutorial if you want to try to make an MSE for these cards.
Currently working on warlock pregen powers.
Last edited by Trolls; Tuesday, 29th April, 2008 at 11:51 PM.
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