Khaalis said:Hey Tintagel. While I love the artistry of your cards, I overall find them a bit too artistic. Why do I say this? Well most people will be printing these cards and your cards seem to be very ink intensive and actually require a pretty high end printer to get good print quality. This is why I have been favoring creating the cards that are more simplistic. That and the fact that I personally am not a big fan of the 'action icons'.
As for the fey set specifically, I do think the background is too dark. On most printers this will be far too overpowering. Alos, light print on dark background is great for monitors, but not so great in print. I would go with what you have but lighten it to a more "watermark" type shade and use dark print.
tintagel said:Thanks khaalis, for that feedback. I have to agree with you about the overall darkness, but given a good printer... man. Perhaps WOTC will see these as examples and publish them on the quality level of MTG cards? Then the ink won't be a problem, as there are many MTG cards like that.
What I will probably do is produce two sets for the Warlock: a "printer friendly" lighter set and the "ultimate" darker set.
i agree....I have not had any ink problems, and the look great after printing them out. Also I do not see myself printing them ALL out to play. Just the two or three characters thay i will create. also i do not see having to print them out two offten, plus they can be reusable.
This is exactly what I am hoping as well. They are in the perfect position as masters of the TCG realm to produce some really nice Power Cards. I really hope WotC takes the hint and produces a box set of Power Cards for the PHB (and new sets for each new supplement) similar to the Spell Cards of 2E but at the MtG card style/quality.tintagel said:Thanks khaalis, for that feedback. I have to agree with you about the overall darkness, but given a good printer... man. Perhaps WOTC will see these as examples and publish them on the quality level of MTG cards? Then the ink won't be a problem, as there are many MTG cards like that.
Good idea. Its always good to give options.What I will probably do is produce two sets for the Warlock: a "printer friendly" lighter set and the "ultimate" darker set.
I'll have to take a crack at printing them. I tend to find that the metallic gradients like the border lines in your art don't print as nicely. The darker backgrounds like the warlock have the same issues, where you tend to loose some of the finer shading in general printing. Granted doing it in photo quality might work better. also, printer quality varies, as well as how much you are actually printing. For me, I tend to be the one that produces the game aids for the whole group, so I'd end up printing just about all of the cards.However, I have to politely disagree with you on the printing requirements for the rest of my cards. I've been printing them out on my Lexmark Z52 (fairly old) printer without any problems in quality - and that's on the normal (not photo) setting.
I find the parchment works the best. The marble is nice but can somewhat fade with certain print qualities. I can try to do some print tests, when my schedule allows some time this week and post up photos.The warlock set is another matter, but so far the parchment, nature, and marble themes aren't bad at all. In any case, those who want to save on ink can simply download my MSE file for any of the classes and simply choose the marble theme and apply it to all the cards. That's probably the least ink intensive of the set.
They're not in the zip file in an ready-to-open form; they're in the mse-set file. To get at them, rename the mse-set file's suffix to .zip and open it, they're all named image##. Note that MSE rescaled and cropped all of my processed image files before storing them, so they're not going to be all that useful for editing/resizing (for reference, the images are 1200x1200 before I import them into MSE).meandog said:I like the art work on the cards. One question where are the art work files saved. I can not find them in your zip file?
I put in the attribute vs. "Melee" or "Ranged" because that's how the official power text is written (see the Warlord excerpt for examples). Yes, it's missing some of the modifiers, but I don't think Wizards wanted the Attack line to read:meandog said:Also I was looking at a few of the fighter and ranger cards, I think you need to but in the attack portion melee or ranged not Str or Dex. You are missing the other part of your bonus.
I am making the changes to on my copies.
* If the enemy shifts, you may make an immediate melee basic attack. This is not explicitly an Opportunity Attack, implying that it isn't one. (Furthermore, it uses the word "immediate," which implies that it is an Immediate action, which would mean you can only use it once per round.)meandog said:for the fighter there is a combat challage that when an adjacent enemy shifts you can take an attack. Is the combat superiority +2 to opportunity attacks part of the combat challenge or is it its own exploit?
Dragonborn racial abilities said:Dragonborn Fury: When you're bloodied, you gain a +1 racial bonus to attack rolls
Draconic Heritage: Your Healing Surge value is equal to one-quarter of you maximum hit points + your Constitution modifier.
Dragon Breath: Encounter Power - Minor Action - Blast 3 - +4 vs Reflex - 1d6 + 1 damage.
Cleric powers said:An encounter power that was a melee attack that healed an ally with a healing surge and marked the target
Fighter powers said:Reaping Strike, an at will that did str mod damage on a miss
Sweeping strike, an encounter power that did weapon damage and knocked the enemy prone
2nd level utility power that gave him 2d6+3 temporary hp
Wizard powers said:Expeditious Retreat (Wizard Utility 2) Daily
Fire Shroud (Wizard Attack 3) Encounter
Rogue powers said:Trick Strike - Rogue Attack 1
Through a series of feints and lures, you maneuver your foe right where you want him.
Daily * Martial, Weapon
Standard Action Melee or Ranged weapon
Target one creature
Attack +8 vs AC (normal)
Hit 3d4+4 damage, and you can slide the target 1 square. (standard is 1d4+1 for character)
Effect: Until the end of the encounter, each time you hit the target you can slide it 1 square.
* Sly Flourish that did Weapon damage plus Dex and Cha
* Encounter power at level 3 that allowed him to switch places with the target and shift (in addition to damage)
Paladin powers said:At-will called Valiant Smite/Strike that got a +1 to attack for each adjacent enemy.
Divine Challenge patch said:On your turn, you must engage the target you challenged or challenge a different target. To engage it, you must either attack it or end you turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can't use Divine Challenge on your next turn.
You can use Divine Challenge once per turn.
Feat? said:Oh and Power Attack gives you a -2 to attack and a +3 to damage (maybe +STR mod. - the Fighter had it).
Condition said:Weakened: Your attacks deal half damage.
Ongoing damage you deal is not affected
One order of picky, coming right up!sunspot said:Hi guys,
I tried to create a blend between a few of the styles so far, and would like to know what you all think. I have thick skin so be nit-picky.
Questions I would like input on:
- Is the side bar interfering with the symmetry?
- is the top button better used for action or attack type?
- And everything else you can think of, please flame vigorously and coherently.