4E DDXP 4E Rules Appendix
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  1. #1
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    DDXP 4E Rules Appendix

    Apparently this wasn't posted - this was given to me by another player, who supposedly scanned it in from a handout his GM gave him and that he scanned in. It appears to be a 5 page rules appendix from the first preview module.

    These aren't exactly what I'd call revolutionary rules scoops, but hey, someone will probably care. The most useful is probably the skill list at the end.

    If WotC doesn't want this up for any reason (and I have no idea why you'd care), just let me know and it'll be done.
    Attached Files Attached Files      

  2. #2
    Thank you.

    I have not completely read them yet, but it should clear some things up.

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    Than you very much. The info here will help with my 4e promo game.

  5. #5
    Other than gaining the ability to use certain powers, does being "bloodied" affect your pc or creature in any way?

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    Quote Originally Posted by Methos of Aundair
    Other than gaining the ability to use certain powers, does being "bloodied" affect your pc or creature in any way?
    Just seems to be a trigger for powers.

  7. #7
    Quote Originally Posted by Methos of Aundair
    Other than gaining the ability to use certain powers, does being "bloodied" affect your pc or creature in any way?
    Some things gain powers against you. Other than that, no.

  8. #8
    If anyone happens to have the entire Scalegloom or Escape from Sembia scanned, please shoot me a link at mformoniker at gmail dot com.

    Cheers,
    d.

  9. #9
    Quote Originally Posted by Moniker
    If anyone happens to have the entire Scalegloom or Escape from Sembia scanned, please shoot me a link at mformoniker at gmail dot com.

    Cheers,
    d.
    Or just be courteous enough to post them here.

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    So we have learned several new things from this document:

    1) There is still a surprise round.

    2) Forced movement does NOT provoke opportunity attacks.

    3) It mentions under action points that they are "most commonly" used to grant extra actions. That indicates there may be some additional things you can do with them.

    4) The heal skill can apparently grant saving throws. Its possible you might be able to use heal to pull a man out from stunned, etc.

    5) There is a direct order to actions. Ongoing damage occurs before regeneration. An extra action from your action point comes AFTER your regular actions (important if you have that feat that gives you +3 to attack rolls on action point actions).

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