catsclaw227
First Post
OK -- I am considering converting my current Age of Worms campaign to pathfinder alpha. I already have a load of house rules that I have introduced that fix some 3.x things and some stuff that makes it "more like" 4e.
We have a 5th level party that has just started Encounter at Blackwall Keep. My party structure is in my sig.
But if I wanted to TRY it out I would beseech all of you that are better rule-monkeys than I am to help me out. My current house rules are attached to this thread.
My biggest concerns:
Also, can you think of what might already be "broken" that I should avoid at first? I am using a second wind variant, but with the turning ability healing PCs, will this even be necessary? On that note, is the cleric turning/healing ability only fired when there are undead about, i.e. can he/she use a turn attempt to mass heal?
Just a start to the thread. I will add more later.
We have a 5th level party that has just started Encounter at Blackwall Keep. My party structure is in my sig.
But if I wanted to TRY it out I would beseech all of you that are better rule-monkeys than I am to help me out. My current house rules are attached to this thread.
My biggest concerns:
- Change in experience point progression -- I man need to go with FAST to let the PCs stay where they are supposed to be for the AP, or add in some more side-treks
- Universal Mage school -- looks broken already with Metamagic Mastery, and who would take much else with a free fireball, shield, teleport and many of the wizard "staples".
- How does it stack with other classes? I wonder how these classes will compare to other WOTC base classes like Dragon Shaman, Beguiler, Warlock, etc..
- Will my fighter who took a barbarian class and is not progressing as Warblade be upset that he didn't just run Fighter all the way so far?
- Any thoughts on how this will affect the AoW AP in general?
Also, can you think of what might already be "broken" that I should avoid at first? I am using a second wind variant, but with the turning ability healing PCs, will this even be necessary? On that note, is the cleric turning/healing ability only fired when there are undead about, i.e. can he/she use a turn attempt to mass heal?
Just a start to the thread. I will add more later.