Mellubb's Xen'drik Heroes


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  1. #1

    Mellubb's Xen'drik Heroes

    This is the Rogue's Gallery for Mellubb's Xen'drik Heroes. Please post a copy of your character sheet here.
    ICC
    OOC
    Last edited by Mellubb; Wednesday, 19th March, 2008 at 06:27 PM.
    Charaters I Play:

    Mathew d'Cannith Living Eberron(Currently in 'The Lighting of Death')
    Links Living Eberron (Currently in 'A1: Lost Knowlegde of Arcanix')
    Braidan Living Eberron (Currently in 'Goblin's in the Cellar')
    Warren Pierce WD's 'Base of Operations

    Games I run

    M1: Just a Treasure Hunt
    Mellubb's Xen'drik Heroes
    OOC ICC RG


    Merrilea if you are reading this, I LOVE YOU!!

 

  • #2
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    Honor

    Honor
    (Warforged Paladin 5 / Gray Guard 1) (HP 74)
    Ouote: "For light and justice!"


    Stats:
    Str: 18
    Dex: 12
    Con: 18
    Int: 10
    Wis: 14
    Cha: 6

    Flaw: Shaky -> Power Attack ("Shaky" is poor sense of touch )

    Feats:
    1. Adamantine Body
    3. Jaws of Death (= Bite Attack, from Races of Eberron)
    6. Edit: Brutal Fighting (Races of Eberron))

    Class features:
    Aura of Good
    Detect Evil
    Smite Construct
    Smite Evil 2/day
    Durable Will
    Repair Damage
    Aura of Courage
    Immunity to Stun
    Turn Undead
    Charging Smite (PH2)
    Sacrament of Trust
    SQ
    Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Immunity: Disease (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), Immunity: Stun (Ex), Immunity: Fear (Su), No Natural Healing (Ex), Immunity: Nausea (Ex), Vulnerability: Chill Metal (Ex), Vulnerability: Heat Metal (Ex), Vulnerability: Repel Metal or Stone (Ex), Vulnerability: Repel Wood (Ex), Vulnerability: Rusting Grasp (Ex), Can be raised or resurrected (Ex), Light Fortification (Ex), Immunity: Energy Drain (Ex);

    Skill (Ranks only)
    Concentration: +9 (5 ranks + 4 CON)
    Craft: +4 (4 ranks)
    Knowledge (Religion): +5 (5 ranks)
    Sense Motive: +6 (4 ranks + 2 WIS)

    Saves:
    Fortitude: +11 (6 base + 4 CON +1 cloak)
    Reflex: +3 (1 base + 1 DEX +1 cloak)
    Will: +10 (3 base + 2 Wis + 4 CON +1 cloak)

    Equipment:
    Code:
    +1 armor				1000 gp	
    Sanctified Armor Modification	+50 gp		(Dungeonscape p. 34)
    Durable				+500 gp	(Dungeonscape p. 39)
    		
    +1 weapon				+1000 gp	
    Adamantine greatsword		3050 gp	8 lb
    Caustic surge			+2000 gp	(DMG2 p. 255)
    		
    Cloak of Resistance +1		1000 gp	1 lb
    Boots of the Unending Journey		        4,000gp  1lb
    (MIC97, +10 to movement)
    
    wand (10 charges) repair light damage  150 gp
    wand (10 charges) resurgence         150gp
    
    100 gp
    Background, pesonality and Code of Conduct
    Honor is a war veteran. Charged with the defense of an religious outpost in Cyre, he became interested in the religion of the Sovereign Host.
    He served as a bodyguard of a priest, who was delegated as an ambassador to Sharn, when the Mourning struck Cyre. In the wake of this events and the end of the war, he decided to became a paladin of the The Sovereign Host as a group. He has bis body be completely ornamated with the different symbols of the Sovereign Host: Aureon on his head, Dol Arrah over where his heart would be.
    He served his church well, despite his tendencies to be more lawful than good. He eventually became a Gray Guard.
    On one of his missions he acquired the docent named “Xalixis”. They became something like friends. Honor felt a kinship to “her”, being both constructed for purpose of war.
    An attack of a rust monster killed nearly both of them Mourning his lost friend, Honor traveled to Xen'drik to find a way to restore the docent.
    Not wanting to being just selfish, he prayed to the gods to give him a rightful mission on the continent and to find his answers on-duty.

    The stoic type. His low Charisma results from being more the silent type and his (light) fanatical tendencies. Some good role-playing opportunity with more chaotic characters or Wanderer.

    Code of Conduct:
    Spoiler:
    Code of Conduct

    A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act.

    Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

    Associates
    While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters, nor will she continue an association with someone who consistently offends her moral code. A paladin may accept only henchmen, followers, or cohorts who are lawful good.

    Gray Guard:
    Upon entering this prestige class, you take a vow of allegiance to your faith beyond that of any ordinary paladin. This vow grants you a measure of freedom to act on your cause’s behalf without fear of retribution should your duties require you to break your code of conduct. Dishonorable acts still cause you to lose both gray guard and paladin class features until you atone, but this infraction is considered much less severe than it would be for a paladin.
    Thus, whenever you seek to atone for deeds that you willingly commit in the name of your faith but that break your code of conduct, a cleric casting an atonement spell on your behalf does not expend 500 XP as is normally required. This reprieve applies only to acts intended to further the cause of righteousness and the gray guard’s faith. No XP cost applies to a gray guard atoning after beating a confession from a heretic, for example, but the cost would have to be paid for one who started a barroom
    brawl.


    Additionally, Honor will never make a deal with an evil character and will not honor any deals by his comrades with them.
    He will never flee, but knows the tactical advantage of a momentary retreat.
    If confronted with a law vs good dilemma, he will choose nearly always the law.
    Last edited by Walking Dad; Wednesday, 9th April, 2008 at 10:59 AM. Reason: HP
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  • #3
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    Dreth The Dragoneye

    Dreth is a handsome, cultured gentleman of about 25 years of age. He has vibrant green eyes and his skin is deeply tanned. His long dark hair is typically pulled back in a tight ponytail and sports a finely manicured goatee. Dreth favors light loose clothing of rich materials and colors and could readily be mistaken for one of the wealthier ships captains that frequent to Stormreach. His finely made cloak and stout ebon cane add to his gentlmanly appearance.

    Look a little closer and you will see Dreth is no fop however. A few fine scars cross his tanned skin and the aura of power about him is unmistakable. Two wands and a finely made dagger are tucked into the sash at his waist and his vest hides numerous pockets for spell components.

    A small white ferret occassionally perches on his shoulder or pokes his head from his backpack providing further evidence that this man is an arcanist of some means.


    Spoiler:
    Mandreth d' Deneith aka 'Dreth the Dragoneye'

    Human male (Karnaathi) Sorceror 6

    Str 8
    Dex 14
    Con 16
    Int 12
    Wis 10
    Cha 21 (18 base, lvl 4 boost, +2 item)

    HP 42 (6d4 +18)

    Fort 5 (2 +3 CON)
    Ref 6 (2 +2 DEX +2 familiar)
    Will 7 (5 +2 feat)

    BAB +3

    AC: 16 (+4 mage armor, +2 DEX)

    Init: +6

    AL: CG

    Melee: +2
    Ranged: Touch +5

    Feats: Dragonmarked Sorceror (House Deneith), Improved Initiative, Spell Penetration, Iron Will

    Skills: (Ranks/ Mod/ Synergy) Total

    Sense Motive (0/0/2) +2
    Knowledge (Arcana) (9/1/0) +10
    Concentration (9/3/0) +12
    Spellcraft (9/1/2) +12
    Bluff (9/5/0) +14
    Diplomacy (0/5/2) +7
    Intimidate (0/5/2) +7

    Possessions:
    MW dagger
    +2 Cloak of CHA (4000 gp)
    wand of haste (10 charges, 2250 gp)
    wand of darkvision (10 charges, 900 gp)
    Brooch of Shielding (101 hp, 1500 gp)
    Pearl of power 1st (1000 gp)

    Potions: CLW x 3, Fly, Invisibility x 2
    Scrolls: 3rd – dispel magic (5th)

    Heward’s Handy Haversack - silk rope 50’; waterskin; bedroll, flint & steel; mirror; soap; towel; extra set of clothes, rations,
    Gold 80 gp

    Languages: Common, Draconic

    Class: Familiar, Spells

    Kern (albino weasel familiar, INT 8, share spells, alertness, improved evasion, speak with master)

    Race: +1 skill point per level, +1 feat at 1st level

    Spells per day: 6/ 8/ 6/ 4 (DC 15 + spell level)

    Spells Known:
    0 – disrupt undead, message, prestidigitation, mending, light, detect magic, read magic
    1st – magic missle, charm person, grease, mage armor, ray of enfeeblement, shield of faith
    2nd – shield other, glitterdust, protection vs arrows, web
    3rd – fireball, protection vs energy
    4th – minor globe of invulnrability
    5th –
    6th – globe of invulnrability
    Last edited by frostrune; Tuesday, 25th March, 2008 at 05:26 PM.

  • #4
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    Siroc: Bronze Dragon Shaman


    character sheet

    code]Name: Siroc
    Class: Dragon Shaman 6 / XXX X Starting Level: X
    Race: Human
    Region of Origin: Argonnessen
    Size: M
    Gender: male
    Alignment: NG
    Action Points: XX
    Deity: XXX (Domains: XXX, XXX)

    Str: 18 +4 (XXp.) Level: X XP: XXX
    Dex: 10 +0 (XXp.) BAB: +4 HP: 58 (6d10+18)
    Con: 17 +3 (XXp.) Grapple: +X Craft Points: XXXX
    Int: 12 +1 (XXp.) Speed: XX' Stat Increases:+1 Con @ 4th lvl
    Wis: 08 -1 (XXp.) Init: +0 Spell Save: XX
    Cha: 14 +2 (XXp.) ACP: -X Spell Fail: X%

    Base Armor Shld Dex Size Nat Misc Total
    Armor: 10 +5 +2 +0 +X +1 +1 19
    Touch: 12 Flatfooted: 19

    Spell Res: None
    Dmg Red: None

    Total Base Mod Misc
    Fort: +9 +5 +3 +1 --
    Ref: +3 +2 +0 +1 +X
    Will: +5 +5 -1 +1 --
    Notes:

    Weapon Attack Damage Critical Range
    Heavy Mace +1 +10 1d8+5 20/x2 ------
    Heavy Crossbow (mw) +X +5 1d10+0 19-20/x2 120 ft
    Dagger (MW) +X +9 1d4+4 19-10/x2 10 ft
    Notes:

    Languages: Common, Elven, Draconic

    Abilities: Draconic Auras

    Feats: Power Attack, Weapon Focus-Heavy Mace, Cleave, Track


    Skill Points: 36 Max Ranks: X/X
    Skills Total Ranks Mod Misc
    Climb +9 05 +4 --
    Intimidate +9 07 +2 --
    Know-nature +10 07 +1 +2
    Search +7 06 +1 XX
    Survival +8 06 -1 +3 (skill focus- class ability)
    Swim +7 03 +4
    Speak Language +1 02 (cc)
    Notes:

    Equipment: Cost Weight
    +1 Heavy Mace 2312gp XXlb
    +1 Steel Shield 1159gp XXlb
    Mithral Chain Shirt +1 2350gp XXlb
    Ring of Protection+1 2000gp XXlb
    Amulet of Nat Armor+1 2000gp XXlb
    Cloak of Resist+1 1000gp XXlb
    MW Heavy Crossbow 350gp
    MW Dagger 302gp
    Potion of Cure Lt. (6) 300gp
    Potion of Cure Mod. 300gp
    Quail's feather Token 450gp
    (Swan Boat)


    Total Weight:XXXlb Money: XXXgp Xsp Xcp

    Lgt Med Hvy Lift Push
    Max Weight: XXX XXX XXX XXX XXX

    Age: 23
    Height: 6'3"
    Weight: 232lbs
    Eyes: Green
    Hair: Black
    Skin: Tan
    [/CODE]

    Appearance: Well worn clothing, generally lt. brown in color. Hair is often unkempt and long. Will shave, clean up,
    and get his hair cut while in the city. Often travels with other groups for weeks at a time into the wilds of Xen'Drik. His chain shirt is very special.
    He has had it painted in shades of metallic bronze.

    Personality:A bit rough around the edges. Not very civilized. Not entirely trusting at first. However, once he knows he can trust someone,
    he will be their friend for life.

    Background:Was raised by a tribe on Argonnesse after the ship he was on crashed off shore.
    The tribe he grew up with revered Bronze Dragons. Siroc wanted to be as powerful as they were. He started to believe at a young age that he was
    blessed by the great bronze dragons and that was how he survived the shipwreck. years later, he stowed away aboard a ship bound
    for Stormreach. He wasn't sure what he would find there but he had heard tales of dragons living there and he wanted to meet one.


    Notes:
    XXXX

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES



    ps: greenstar was going to make a white dragon shaman

  • #5
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    Wanderer's Character Sheet

    Here is Wanderer's character sheet:

    Wanderer

    Male Warforged Ftr1/Clr5:
    HP 50

    Domains: Good, Travel
    Cause: Searching for a LG or NG Warforged Deity
    Alignment: NG (I originally thought he would be CG, but as I worked with him some more I discovered that NG, leaning toward LG, works a little better.)

    STR 12 (+1)
    DEX 16 (+3)
    CON 10 (0)
    INT 10 (0)
    WIS 17 (+3)
    CHA 12 (+1)

    Fort +6
    Ref +4
    Will +7

    Init +3
    Spd 30
    AC:20 (Flatfooted:17 Touch:19)
    Atk +5 base melee
    +7 base ranged
    +7 (1d8+1, Longbow, composite ( +1 Str Bonus))
    +5/+5 (1d6+2/1d6+2, +1/+1 Quarterstaff)

    SQ
    Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Immunity: Disease (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), No Natural Healing (Ex), Immunity: Nausea (Ex), Vulnerability: Chill Metal (Ex), Vulnerability: Heat Metal (Ex), Vulnerability: Repel Metal or Stone (Ex), Vulnerability: Repel Wood (Ex), Vulnerability: Rusting Grasp (Ex), Can be raised or resurrected (Ex), Light Fortification (Ex), Immunity: Energy Drain (Ex);


    Class features:
    Turn Undead 4 times/day
    Cast Good spells at +1 caster level
    Freedom of movement 1 time/day

    Skills: Climb +3, Concentration +7, Handle Animal +3, Heal +4, Jump +3, Knowledge (Religion) +2, Swim +3.

    Feats: Combat Casting, Mithral Body, Two-Weapon Fighting, Weapon Focus: Quarterstaff.

    Spells Prepared (Clr 5/4/3/2)
    Possessions:
    Weapons: Arrows (50) (3 gp); Longbow, composite ( +1 Str Bonus) (200 gp); +1/+1 Quarterstaff (8,600 gp).
    Goods: Coin: 212 gp; Rope, silk (50 ft.) (10 gp); Healer`s kit (50 gp); Explorer`s outfit (10 gp); Backpack (2 gp); Caltrops (1 gp); Lantern, bullseye (12 gp); Oil (pint) (5) (5 sp).
    Magic: Ring: Protection +1 (2,000 gp); Wondrous: Bracers of Armor +1 (1,000 gp); Potion: Repair Moderate Damage (3) (300 gp); Potion: Repair Moderate Damage (3) (300 gp); Potion: Repair Moderate Damage (3) (300 gp).


    Background and Behavior

    Wanderer was forged in Cyre but fought in the Last War as an archer for Thrane. Alongside the paladins of the Silver Flame he learned the great power of faith and devotion. He was intrigued by the Silver Flame but knew that he would never be accepted into a human religion. So he set out to find a religion for the Warforged that would help them perfect themselves and warriors for good.

    After covering much of Khorvaire and finding no religion to call his own, Wanderer began to compile a collection of stories about Warforged heroes. He records them in prose, but converts them to a kind of unmetered verse that he chants and memorizes. All of these stories tell of warforged who exemplify one of the Three Virtues of Warforged: Strength, Bravery, and Honesty.

    Wanderer's teachings emphasize the differences between warforged and the "fragile" races. Warforged were created to make up for the weaknesses of humans, so they should learn from humans' failings. They should use their brawn and power to defend others and destroy evil, they should have no fear in the face of injury or death, and they must always speak openly about their deeds and willingly accept the command of worthy leaders. Only by exemplifying their role of benevolent soldiers and protectors of the weak can they find peace within themselves and in the world.

    Having searched all of Khorvaire for a teacher or prophet to follow, Wanderer has begun to believe that he will have to found a warforged religion with no god. He has set out for Xen'drik in the hope of finding a god that will support the warforged of the world and answer their prayers. He fear that he will never find a willing deity and will be forced to found a religion with no god, based solely on his teachings.

    Wanderer is curious about his surroundings and about the people he meets. He is especially curious about their religion and beliefs. He is very friendly to members of the goodly races but will always seek to thwart evil when he sees it.
    Last edited by Ruslanchik; Monday, 24th March, 2008 at 02:57 AM. Reason: Updated with Max HP/removed ridiculousness about clothes

  • #6
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    Bones

    Name: “Bones” Arvoreen
    Race: Halfling
    Class: Rogue 3 / Fighter 2 / Whisperknife 1
    Alignment: Chaotic Good
    Gender: Male
    Age: 28
    Height: 3’2”
    Weight: 35 Lbs

    Abilities:
    STR 14 (+2)
    DEX 21 (+5)
    CON 12 (+1)
    INT 14 (+2)
    WIS 10
    CHA 8 (-1)

    Racial Abilities: Small size, +2 climb, jump, move silently, listen, +1 on all saves, +2 vs fear, +1 attack with thrown weapons / slings

    Class Abilities: Sneak attack (+2d6), Trap Finding, Evasion, Trap Sense +1, Bonus Feats, Uncanny Dodge, Rapid Shot

    Hit Dice: 3d6+2d10+1d8+6
    HP: 52 / 52
    AC: 20 (+4 Armor, +5 Dex, +1 Size), Touch 16, Flatfooted 15 {Uncanny Dodge}
    Armor Check Penalty: 0
    Init: +5
    Speed: 20ft

    Saves:
    Fort +6 (1 Rogue, +3 Fighter, +0 Whisperknife, +1 Con, +1 Racial)
    Ref + 11 (3 Rogue, +0 Fighter, +2 Whisper Knife, +5 Dex, +1 Racial)
    Will +2 (1 Rogue, +0 Fighter, +0 Whisperknife, +0 Wis, +1 Racial)

    BAB: 5

    Weapons:
    Melee:
    +1 Dagger +12 (+10 / +10) (1d3+3, 19-20x2, P/S)
    Masterwork Dagger +12 (+10 / +10) (1d3+2, 19-20x2, P/S)
    Thrown:
    +1 Dagger +14 (+12 / +12) (1d3+4, 19-20x2, P/S)
    Masterwork Dagger +14 (+12 / +12) (1d3+3, 19-20x2, P/S)


    Feats:
    Point Blank Shot (Rogue 1)
    Quick Draw (Rogue 3)
    Weapon Finesse (Fighter 1)
    Two Weapon Fighting (Fighter 2)
    Flick of the Wrist (Whisperknife 1)

    Skills: (8+2) x 4 + 10 + 10 + (2+2) x 4 + 4 + 8 = 88
    Balance +13 (5 Rogue, 1 Whisperknife, +5 Dex, +2 Synergy)
    Climb +14 (5 Fighter, +2 Str, +2 Racial)
    Disable Device +10 (5 Rogue, 1 Whisperknife, +2 Int, +2 Tools)
    Hide +15 (5 Rogue, 1 Whisperknife, +5 Dex, +4 Size)
    Intimidate +1 (5 Fighter, 1 Whisperknife, -1 Cha, -4 Size)
    Jump +16 (5 Rogue, 5 Fighter, +2 Str, +2 Racial, +2 Synergy)
    Move Silently +14 (5 Rogue, 2 Fighter*, +5 Dex, +2 Racial)
    Open Lock +13 (5 Rogue, 1 Whisperknife, +5 Dex, +2 Tools)
    Search +8 (5 Rogue, 1 Whisperknife, +2 Int)
    Sleight of Hand +10 (5 Rogue, +5 Dex)
    Spot +6 (5 Rogue, 1 Whisperknife, +0 Wis)
    Swim +7 (5 Fighter, +2 Str)
    Tumble +13 (5 Rogue, 1 Whisperknife, +5 Dex, +2 Synergy)
    Use Magic Device +4 (5 Rogue, -1 Cha)
    Use Rope +10 (5 Rogue, +5 Dex)
    (* = Cross Class)

    Languages:
    Common
    Halfling
    Dwarven
    Elven

    Equipment: 849 GP, 27 Lbs
    +1 Dagger (2) (4,604 GP, 2 Lbs)
    Masterwork Dagger (4) (1,208 GP, 4 Lbs)
    +1 Leather Armor (1,160 GP, 15 Lbs)
    Bracers of Armor +1 (1000 GP, 1 Lb)
    Handy Haversack (2000 GP, 5 Lbs) {30 Lbs}
    -Bedroll (1 SP, 5 Lbs)
    -Crowbar (2 GP, 5 Lbs)
    -Flint and Steel (1 GP, - Lbs)
    -Grappling Hook (1 GP, 4 Lbs)
    -Silk Rope (50 ft) (10 GP, 5 Lbs)
    -Waterskin (1 GP, 1 Lbs)
    -Everburning Torch (110 GP, 1 Lb)
    -Sunrod (2) (4 GP, 2 Lbs)
    -Masterwork Thieves’ Tools (100 GP, 2 Lbs)
    -Potion of Gaseous Form (750 GP, - Lbs)
    -Potions of Invisibility (2) (600 GP, - Lbs)
    -Oils of Darkvision (2) (600 GP, - Lbs)

    Carrying Capacity
    Light: 43.5 Lbs
    Medium: 87 Lbs
    Heavy: 131.25 Lbs
    Lift: 131.25 Lbs
    Push / Drag: 656.25 Lbs


    Background

    Bones was born to a family of merchants from Talenta who were off selling their goods in the across all of Khorvaire. While on their way back from a venture all the way to Sharn, the caravan was attacked by human bandits who figured they would be easy prey. Bones escaped the massacre and made it back to Talenta and collapsed at the feet of the first person he found. He later told the story of the attack and his escape to the people he had found, a group of farmers who had heard tales of these kind of attacks happening as of late. The farmers gave him a place to rest and food to eat, but then sent him on his way lest he draw the brigands to their farms. He wandered back to the place of the attack, hoping to find some evidence that his family ha survived, or at least scrape together some of his family’s wares to sell for food. Instead, he found a Halfling knelt over the corpse of his father, examining the body. Thinking this man was a thief, Bones attacked him but the thief was too fast and pinned him to the ground before he even knew what happened. The man explained he was not a thief, at least not to his own people, and instead was a crusader of good, a defender of Halflings who had been tracking the band of humans who attacked his family’s’ caravan. He was a “Whisperknife”, so he called it, a Halfling sworn to defend other Halflings from humans and others who considered them to be weak. Bones joined him in his crusade and both went looking for the humans responsible for the death of his family. After a few days of following them, they found the humans camped and attacked at night, using stealth and their size to their advantage. Killing the humans, the “Whisperknife” gave his title to Bones, who now crosses the lands looking for people who have done Halflings wrong. He has recently traveled to Stormreach after killing the mayor of a small village in Breland. There he hopes to avoid the authorities.

    Bones dresses in a very plain manner. He wears a tunic, with a leather jacket over them, and leather trousers. Looking carefully, one notices the two knives on his belt, and four more tucked in under his jacket. He is extremely quick and agile for a Halfling, able to jump and climb with ease. He also is very good at sneaking about and hiding from sight, something he uses to great advantage when he finds someone who needs to be taught a lesson. His personality is generally one of “stab first, ask questions later” and doesn’t get along too well with others. He can blend in with both city and plains Halflings, being he was raised in-between the two.

    Last edited by Necro_Kinder; Tuesday, 25th March, 2008 at 04:54 AM.

  • #7
    Quote Originally Posted by Graybeard
    Siroc: Bronze Dragon Shaman


    character sheet

    code]Name: Siroc
    Class: Dragon Shaman 6 / XXX X Starting Level: X
    Race: Human
    Region of Origin: Argonnessen
    Size: M
    Gender: male
    Alignment: NG
    Action Points: XX
    Deity: XXX (Domains: XXX, XXX)

    Str: 18 +4 (XXp.) Level: X XP: XXX
    Dex: 10 +0 (XXp.) BAB: +4 HP: 58 (6d10+18)
    Con: 17 +3 (XXp.) Grapple: +X Craft Points: XXXX
    Int: 12 +1 (XXp.) Speed: XX' Stat Increases:+1 Con @ 4th lvl
    Wis: 08 -1 (XXp.) Init: +0 Spell Save: XX
    Cha: 14 +2 (XXp.) ACP: -X Spell Fail: X%

    Base Armor Shld Dex Size Nat Misc Total
    Armor: 10 +5 +2 +0 +X +1 +1 19
    Touch: 12 Flatfooted: 19

    Spell Res: None
    Dmg Red: None

    Total Base Mod Misc
    Fort: +9 +5 +3 +1 --
    Ref: +3 +2 +0 +1 +X
    Will: +5 +5 -1 +1 --
    Notes:

    Weapon Attack Damage Critical Range
    Heavy Mace +1 +10 1d8+5 20/x2 ------
    Heavy Crossbow (mw) +X +5 1d10+0 19-20/x2 120 ft
    Dagger (MW) +X +9 1d4+4 19-10/x2 10 ft
    Notes:

    Languages: Common, Elven, Draconic

    Abilities: Draconic Auras

    Feats: Power Attack, Weapon Focus-Heavy Mace, Cleave, Track


    Skill Points: 36 Max Ranks: X/X
    Skills Total Ranks Mod Misc
    Climb +9 05 +4 --
    Intimidate +9 07 +2 --
    Know-nature +10 07 +1 +2
    Search +7 06 +1 XX
    Survival +8 06 -1 +3 (skill focus- class ability)
    Swim +7 03 +4
    Speak Language +1 02 (cc)
    Notes:

    Equipment: Cost Weight
    +1 Heavy Mace 2312gp XXlb
    +1 Steel Shield 1159gp XXlb
    Mithral Chain Shirt +1 2350gp XXlb
    Ring of Protection+1 2000gp XXlb
    Amulet of Nat Armor+1 2000gp XXlb
    Cloak of Resist+1 1000gp XXlb
    MW Heavy Crossbow 350gp
    MW Dagger 302gp
    Potion of Cure Lt. (6) 300gp
    Potion of Cure Mod. 300gp
    Quail's feather Token 450gp
    (Swan Boat)


    Total Weight:XXXlb Money: XXXgp Xsp Xcp

    Lgt Med Hvy Lift Push
    Max Weight: XXX XXX XXX XXX XXX

    Age: 23
    Height: 6'3"
    Weight: 232lbs
    Eyes: Green
    Hair: Black
    Skin: Tan
    [/CODE]

    Appearance: Well worn clothing, generally lt. brown in color. Hair is often unkempt and long. Will shave, clean up,
    and get his hair cut while in the city. Often travels with other groups for weeks at a time into the wilds of Xen'Drik. His chain shirt is very special.
    He has had it painted in shades of metallic bronze.

    Personality:A bit rough around the edges. Not very civilized. Not entirely trusting at first. However, once he knows he can trust someone,
    he will be their friend for life.

    Background:Was raised by a tribe on Argonnesse after the ship he was on crashed off shore.
    The tribe he grew up with revered Bronze Dragons. Siroc wanted to be as powerful as they were. He started to believe at a young age that he was
    blessed by the great bronze dragons and that was how he survived the shipwreck. years later, he stowed away aboard a ship bound
    for Stormreach. He wasn't sure what he would find there but he had heard tales of dragons living there and he wanted to meet one.


    Notes:
    XXXX

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES



    ps: greenstar was going to make a white dragon shaman
    Actually I made a barbarian with the white Dragon Totem feat with a background almost exactly like Siroc and she's in Pinnacle's FF Rogues' Gallery but I think that game died. Sorry if I'm being annoying I didn't want people thinking I copied Siroc.

  • #8
    Registered User
    Gallant (Lvl 3)

    Graybeard's Avatar

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    ø Ignore Graybeard
    No problem greenstar. I was just confused. My mistake. I had thought you were planning on making a Dragon Shaman.

  • #9
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    Waghalter (Lvl 7)

    Vertexx69's Avatar

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    ø Ignore Vertexx69
    An alt for the groups consideration
    Shazzi Snipp
    Shazzi Snipp
    Level 2 Monstrous humanoid, 2 Druid, 1 monk
    Thri’Kreen
    Monstrous Humanoid

    Hit Dice: 45 (5d8+5)
    Speed: 40 ft.
    Armor Class: 25 (+5 Dex, +5 Wis, +3 Natural, +2 Armor)

    Base Attack/Grapple: +3/+9

    Attack: Claw/Claw X4/Claw X5 +9/+7/+5 (1d10 /X2), Bite +7 (1d6 + poison/X2)

    Special Qualities:
    Jump +30
    Immune to Sleep effects
    Poison 1/day DC12 1d6 Dex /paralysis
    Spells
    Dark Vision
    Woodland Stride
    Wild empathy
    Languages: Common, Thri”Kreen, Drow, Dwarven, Draconic

    Saves: Fort +6 Ref +10 Will +10

    Abilities: (base, + racial, + lvl)
    Str 10 +0 (8+2)
    Dex 20 +5 (16+4)
    Con 12 +1 (12)
    Int 13 +1 (14-2+1)
    Wis 20 +5 (18+2)
    Cha 6 -2 (10 -4)

    Skills: (30 pts)
    Listen 2 +5
    Spot 2 +5
    Survival 2+5
    Hide 2+5+4
    Heal 2+5
    Balance 2+5
    Tumble 8+5
    Knowledge Arcana +1
    Knowledge dungeoneering +1
    Knowledge geography +1
    Knowledge History +1
    Knowledge Local +1
    Knowledge Nature 1 +1
    Knowledge Religion 1 +1

    Feats:
    Multi-Weapon Fighting
    Weapon Finesse
    Exalted Companion (Phase Wasp) BoED p.42
    Monastic Training (Bonus Monk 1st) Eb p.47
    Improved Natural Weapon (claw) (Bonus Monk 1st) - as opposed to Improved unarmed strike
    Deflect Arrows (Bonus Thri’Kreen)

    Flaw: Weak Willed -3 will saves

    Alignment: Chaotic Neutral

    Stuff: (13k)
    Bracers of armor +2 4000
    Amulet of Mighty Fists +1 6000
    Hat of Disguise 1800
    Wand of CLW 750
    Longbow 150
    Quivers X2 20
    Potions: Shield X3, Acid X5
    Forest cloak 1
    Nunchachu X4 8
    Backpack, oilX5, torchesX5, spell pouch, Silk Rope 50ft 15

    64gp

    Spells: 4/4/0/0
    I'll be putting an asterisk* next to them as I cast, so you know what’s left

    Lvl 0: Create waterX2, Detect magic, Dawn
    Lvl 1: Lion’s Charge, CLW X2, fairy fire
    Lvl 2: Bull’s Strength, Mass Snake’s SwiftnessX2
    Lvl 3: Girallon’s Blessing, Bite of the Werewolf


    (Spell Compendium & Savage Species spells)
    Lion’s Charge
    Evocation
    Druid 1
    Components: V, S, M
    Casting time: 1 swift action
    Range: Touch
    Target: touch
    Duration: 1 round
    Grants Pounce.

    Bite of the werewolf
    Transmutation
    Druid 3
    Components: V, S, M
    Casting time: 1 standard action
    Range: Personal
    Target: you
    Duration: 1 round/ lvl
    Grants +2 enh bonus to str, +4 enh to dex, con & Nat AC bite attack 1d6 +1.5 str & blindfight.

    Girallon’s Blessing
    Transmutation
    Druid 3
    Components: V, S, M
    Casting time: 1 standard action
    Range: touch
    Target: touch
    Duration: 10 minutes/ lvl
    Grow 2 extra arms all (6) arms grow claws 1d10+str +2d4+1.5Xstr rend.

    History
    Shazzi is a native to the steamy jungles of Xen’Drik, and as such her spiny and chitinous hide is a mottled mix of dark and light shades of green and brown. Her four sets of claws are overdeveloped and wickedly serrated, a testament to the killing power this apex predator can bring to bare. Her high degree of intelligence and wisdom led her to discover the divine power of the natural world, and communicating well with the druids that shared her interest. Coupled with her lightning speed, her stern yet inquisitive inner turmoil led her into the company of a sequestered monastic order that had occasional dealings with the druidic circle that she had earned a small place.
    As many adventurers as come trundling through the brush, Shazzi could not help but become curious once again about the source of these strangely attired intruders. The wonder of Stormreach was quite a site to behold, and the smells alone hooked her in an instant. Thanks to an old mangy hat she had found a while back, not a single person stared as the young cloaked woman came walking out of the jungle alone and unarmed. In the months that followed, Shazzi made quite an impression with the local administrations as an honest tracker and guide, taking many groups into the jungles of her homeland. As her magical powers increased a bit, she became quite fond of the city by the sea and the rare treasures that could be had there. So she began to learn bits and pieces of many different types of information, from the stories of beasts long forgotten to tales of far distant lands and peoples. The songs, and sounds of laughter in particular gave her great joy and so she began to take pride in her latest home while visiting her other families quite often as well.
    Last edited by Vertexx69; Tuesday, 1st April, 2008 at 03:44 AM.
    Remember that every facet of our lives tries to become all consuming if we don't watch it. We need creative outlets like gaming to keep the trudge of daily life from grinding our souls into dust...
    - Vertexx69
    ____________________
    MyGames
    Living Eberron - OOC RG IC
    ToH - IC
    Death of the Dragons - RG IC
    B5 Outrageous Fortune - IC OOC
    Music Inspired Insanity - OOC RG IC
    Welcome to Slimy Lake - OOC RG IC
    Muare Castle - OOC RG IC

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