Mellubb's Xen'drik Heroes


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Walking Dad

First Post
Honor

[sblock=Honor](Warforged Paladin 5 / Gray Guard 1) (HP 74)
Ouote: "For light and justice!"
111126.jpg


Stats:
Str: 18
Dex: 12
Con: 18
Int: 10
Wis: 14
Cha: 6

Flaw: Shaky -> Power Attack ("Shaky" is poor sense of touch ;) )

Feats:
1. Adamantine Body
3. Jaws of Death (= Bite Attack, from Races of Eberron)
6. Edit: Brutal Fighting (Races of Eberron))

Class features:
Aura of Good
Detect Evil
Smite Construct
Smite Evil 2/day
Durable Will
Repair Damage
Aura of Courage
Immunity to Stun
Turn Undead
Charging Smite (PH2)
Sacrament of Trust
[sblock=SQ]Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Immunity: Disease (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), Immunity: Stun (Ex), Immunity: Fear (Su), No Natural Healing (Ex), Immunity: Nausea (Ex), Vulnerability: Chill Metal (Ex), Vulnerability: Heat Metal (Ex), Vulnerability: Repel Metal or Stone (Ex), Vulnerability: Repel Wood (Ex), Vulnerability: Rusting Grasp (Ex), Can be raised or resurrected (Ex), Light Fortification (Ex), Immunity: Energy Drain (Ex);[/sblock]
Skill (Ranks only)
Concentration: +9 (5 ranks + 4 CON)
Craft: +4 (4 ranks)
Knowledge (Religion): +5 (5 ranks)
Sense Motive: +6 (4 ranks + 2 WIS)

Saves:
Fortitude: +11 (6 base + 4 CON +1 cloak)
Reflex: +3 (1 base + 1 DEX +1 cloak)
Will: +10 (3 base + 2 Wis + 4 CON +1 cloak)

Equipment:
Code:
+1 armor				1000 gp	
Sanctified Armor Modification	+50 gp		(Dungeonscape p. 34)
Durable				+500 gp	(Dungeonscape p. 39)
		
+1 weapon				+1000 gp	
Adamantine greatsword		3050 gp	8 lb
Caustic surge			+2000 gp	(DMG2 p. 255)
		
Cloak of Resistance +1		1000 gp	1 lb
Boots of the Unending Journey		        4,000gp  1lb
(MIC97, +10 to movement)

wand (10 charges) repair light damage  150 gp
wand (10 charges) resurgence         150gp

100 gp
[sblock=Background, pesonality and Code of Conduct]Honor is a war veteran. Charged with the defense of an religious outpost in Cyre, he became interested in the religion of the Sovereign Host.
He served as a bodyguard of a priest, who was delegated as an ambassador to Sharn, when the Mourning struck Cyre. In the wake of this events and the end of the war, he decided to became a paladin of the The Sovereign Host as a group. He has bis body be completely ornamated with the different symbols of the Sovereign Host: Aureon on his head, Dol Arrah over where his heart would be.
He served his church well, despite his tendencies to be more lawful than good. He eventually became a Gray Guard.
On one of his missions he acquired the docent named “Xalixis”. They became something like friends. Honor felt a kinship to “her”, being both constructed for purpose of war.
An attack of a rust monster killed nearly both of them Mourning his lost friend, Honor traveled to Xen'drik to find a way to restore the docent.
Not wanting to being just selfish, he prayed to the gods to give him a rightful mission on the continent and to find his answers on-duty.

The stoic type. His low Charisma results from being more the silent type and his (light) fanatical tendencies. Some good role-playing opportunity with more chaotic characters or Wanderer.

Code of Conduct:
[sblock]Code of Conduct

A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act.

Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

Associates
While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters, nor will she continue an association with someone who consistently offends her moral code. A paladin may accept only henchmen, followers, or cohorts who are lawful good.

Gray Guard:
Upon entering this prestige class, you take a vow of allegiance to your faith beyond that of any ordinary paladin. This vow grants you a measure of freedom to act on your cause’s behalf without fear of retribution should your duties require you to break your code of conduct. Dishonorable acts still cause you to lose both gray guard and paladin class features until you atone, but this infraction is considered much less severe than it would be for a paladin.
Thus, whenever you seek to atone for deeds that you willingly commit in the name of your faith but that break your code of conduct, a cleric casting an atonement spell on your behalf does not expend 500 XP as is normally required. This reprieve applies only to acts intended to further the cause of righteousness and the gray guard’s faith. No XP cost applies to a gray guard atoning after beating a confession from a heretic, for example, but the cost would have to be paid for one who started a barroom
brawl. [/sblock]

Additionally, Honor will never make a deal with an evil character and will not honor any deals by his comrades with them.
He will never flee, but knows the tactical advantage of a momentary retreat.
If confronted with a law vs good dilemma, he will choose nearly always the law.[/sblock][/sblock]
 
Last edited:

frostrune

First Post
Dreth The Dragoneye

Dreth is a handsome, cultured gentleman of about 25 years of age. He has vibrant green eyes and his skin is deeply tanned. His long dark hair is typically pulled back in a tight ponytail and sports a finely manicured goatee. Dreth favors light loose clothing of rich materials and colors and could readily be mistaken for one of the wealthier ships captains that frequent to Stormreach. His finely made cloak and stout ebon cane add to his gentlmanly appearance.

Look a little closer and you will see Dreth is no fop however. A few fine scars cross his tanned skin and the aura of power about him is unmistakable. Two wands and a finely made dagger are tucked into the sash at his waist and his vest hides numerous pockets for spell components.

A small white ferret occassionally perches on his shoulder or pokes his head from his backpack providing further evidence that this man is an arcanist of some means.


[sblock]Mandreth d' Deneith aka 'Dreth the Dragoneye'

Human male (Karnaathi) Sorceror 6

Str 8
Dex 14
Con 16
Int 12
Wis 10
Cha 21 (18 base, lvl 4 boost, +2 item)

HP 42 (6d4 +18)

Fort 5 (2 +3 CON)
Ref 6 (2 +2 DEX +2 familiar)
Will 7 (5 +2 feat)

BAB +3

AC: 16 (+4 mage armor, +2 DEX)

Init: +6

AL: CG

Melee: +2
Ranged: Touch +5

Feats: Dragonmarked Sorceror (House Deneith), Improved Initiative, Spell Penetration, Iron Will

Skills: (Ranks/ Mod/ Synergy) Total

Sense Motive (0/0/2) +2
Knowledge (Arcana) (9/1/0) +10
Concentration (9/3/0) +12
Spellcraft (9/1/2) +12
Bluff (9/5/0) +14
Diplomacy (0/5/2) +7
Intimidate (0/5/2) +7

Possessions:
MW dagger
+2 Cloak of CHA (4000 gp)
wand of haste (10 charges, 2250 gp)
wand of darkvision (10 charges, 900 gp)
Brooch of Shielding (101 hp, 1500 gp)
Pearl of power 1st (1000 gp)

Potions: CLW x 3, Fly, Invisibility x 2
Scrolls: 3rd – dispel magic (5th)

Heward’s Handy Haversack - silk rope 50’; waterskin; bedroll, flint & steel; mirror; soap; towel; extra set of clothes, rations,
Gold 80 gp

Languages: Common, Draconic

Class: Familiar, Spells

Kern (albino weasel familiar, INT 8, share spells, alertness, improved evasion, speak with master)

Race: +1 skill point per level, +1 feat at 1st level

Spells per day: 6/ 8/ 6/ 4 (DC 15 + spell level)

Spells Known:
0 – disrupt undead, message, prestidigitation, mending, light, detect magic, read magic
1st – magic missle, charm person, grease, mage armor, ray of enfeeblement, shield of faith
2nd – shield other, glitterdust, protection vs arrows, web
3rd – fireball, protection vs energy
4th – minor globe of invulnrability
5th –
6th – globe of invulnrability [/sblock]
 
Last edited:

Graybeard

Explorer
Siroc: Bronze Dragon Shaman


[sblock=character sheet]
code]Name: Siroc
Class: Dragon Shaman 6 / XXX X Starting Level: X
Race: Human
Region of Origin: Argonnessen
Size: M
Gender: male
Alignment: NG
Action Points: XX
Deity: XXX (Domains: XXX, XXX)

Str: 18 +4 (XXp.) Level: X XP: XXX
Dex: 10 +0 (XXp.) BAB: +4 HP: 58 (6d10+18)
Con: 17 +3 (XXp.) Grapple: +X Craft Points: XXXX
Int: 12 +1 (XXp.) Speed: XX' Stat Increases:+1 Con @ 4th lvl
Wis: 08 -1 (XXp.) Init: +0 Spell Save: XX
Cha: 14 +2 (XXp.) ACP: -X Spell Fail: X%

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +5 +2 +0 +X +1 +1 19
Touch: 12 Flatfooted: 19

Spell Res: None
Dmg Red: None

Total Base Mod Misc
Fort: +9 +5 +3 +1 --
Ref: +3 +2 +0 +1 +X
Will: +5 +5 -1 +1 --
Notes:

Weapon Attack Damage Critical Range
Heavy Mace +1 +10 1d8+5 20/x2 ------
Heavy Crossbow (mw) +X +5 1d10+0 19-20/x2 120 ft
Dagger (MW) +X +9 1d4+4 19-10/x2 10 ft
Notes:

Languages: Common, Elven, Draconic

Abilities: Draconic Auras

Feats: Power Attack, Weapon Focus-Heavy Mace, Cleave, Track


Skill Points: 36 Max Ranks: X/X
Skills Total Ranks Mod Misc
Climb +9 05 +4 --
Intimidate +9 07 +2 --
Know-nature +10 07 +1 +2
Search +7 06 +1 XX
Survival +8 06 -1 +3 (skill focus- class ability)
Swim +7 03 +4
Speak Language +1 02 (cc)
Notes:

Equipment: Cost Weight
+1 Heavy Mace 2312gp XXlb
+1 Steel Shield 1159gp XXlb
Mithral Chain Shirt +1 2350gp XXlb
Ring of Protection+1 2000gp XXlb
Amulet of Nat Armor+1 2000gp XXlb
Cloak of Resist+1 1000gp XXlb
MW Heavy Crossbow 350gp
MW Dagger 302gp
Potion of Cure Lt. (6) 300gp
Potion of Cure Mod. 300gp
Quail's feather Token 450gp
(Swan Boat)


Total Weight:XXXlb Money: XXXgp Xsp Xcp

Lgt Med Hvy Lift Push
Max Weight: XXX XXX XXX XXX XXX

Age: 23
Height: 6'3"
Weight: 232lbs
Eyes: Green
Hair: Black
Skin: Tan
[/CODE]

Appearance: Well worn clothing, generally lt. brown in color. Hair is often unkempt and long. Will shave, clean up,
and get his hair cut while in the city. Often travels with other groups for weeks at a time into the wilds of Xen'Drik. His chain shirt is very special.
He has had it painted in shades of metallic bronze.

Personality:A bit rough around the edges. Not very civilized. Not entirely trusting at first. However, once he knows he can trust someone,
he will be their friend for life.

Background:Was raised by a tribe on Argonnesse after the ship he was on crashed off shore.
The tribe he grew up with revered Bronze Dragons. Siroc wanted to be as powerful as they were. He started to believe at a young age that he was
blessed by the great bronze dragons and that was how he survived the shipwreck. years later, he stowed away aboard a ship bound
for Stormreach. He wasn't sure what he would find there but he had heard tales of dragons living there and he wanted to meet one.
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]


ps: greenstar was going to make a white dragon shaman
 

Ruslanchik

First Post
Wanderer's Character Sheet

Here is Wanderer's character sheet:

[sblock=Wanderer]
Male Warforged Ftr1/Clr5:
HP 50

Domains: Good, Travel
Cause: Searching for a LG or NG Warforged Deity
Alignment: NG (I originally thought he would be CG, but as I worked with him some more I discovered that NG, leaning toward LG, works a little better.)

STR 12 (+1)
DEX 16 (+3)
CON 10 (0)
INT 10 (0)
WIS 17 (+3)
CHA 12 (+1)

Fort +6
Ref +4
Will +7

Init +3
Spd 30
AC:20 (Flatfooted:17 Touch:19)
Atk +5 base melee
+7 base ranged
+7 (1d8+1, Longbow, composite ( +1 Str Bonus))
+5/+5 (1d6+2/1d6+2, +1/+1 Quarterstaff)

[sblock=SQ] Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Immunity: Disease (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), No Natural Healing (Ex), Immunity: Nausea (Ex), Vulnerability: Chill Metal (Ex), Vulnerability: Heat Metal (Ex), Vulnerability: Repel Metal or Stone (Ex), Vulnerability: Repel Wood (Ex), Vulnerability: Rusting Grasp (Ex), Can be raised or resurrected (Ex), Light Fortification (Ex), Immunity: Energy Drain (Ex); [/sblock]

Class features:
Turn Undead 4 times/day
Cast Good spells at +1 caster level
Freedom of movement 1 time/day

Skills: Climb +3, Concentration +7, Handle Animal +3, Heal +4, Jump +3, Knowledge (Religion) +2, Swim +3.

Feats: Combat Casting, Mithral Body, Two-Weapon Fighting, Weapon Focus: Quarterstaff.

Spells Prepared (Clr 5/4/3/2)
Possessions:
Weapons: Arrows (50) (3 gp); Longbow, composite ( +1 Str Bonus) (200 gp); +1/+1 Quarterstaff (8,600 gp).
Goods: Coin: 212 gp; Rope, silk (50 ft.) (10 gp); Healer`s kit (50 gp); Explorer`s outfit (10 gp); Backpack (2 gp); Caltrops (1 gp); Lantern, bullseye (12 gp); Oil (pint) (5) (5 sp).
Magic: Ring: Protection +1 (2,000 gp); Wondrous: Bracers of Armor +1 (1,000 gp); Potion: Repair Moderate Damage (3) (300 gp); Potion: Repair Moderate Damage (3) (300 gp); Potion: Repair Moderate Damage (3) (300 gp).
[/sblock]

[sblock=Background and Behavior]
Wanderer was forged in Cyre but fought in the Last War as an archer for Thrane. Alongside the paladins of the Silver Flame he learned the great power of faith and devotion. He was intrigued by the Silver Flame but knew that he would never be accepted into a human religion. So he set out to find a religion for the Warforged that would help them perfect themselves and warriors for good.

After covering much of Khorvaire and finding no religion to call his own, Wanderer began to compile a collection of stories about Warforged heroes. He records them in prose, but converts them to a kind of unmetered verse that he chants and memorizes. All of these stories tell of warforged who exemplify one of the Three Virtues of Warforged: Strength, Bravery, and Honesty.

Wanderer's teachings emphasize the differences between warforged and the "fragile" races. Warforged were created to make up for the weaknesses of humans, so they should learn from humans' failings. They should use their brawn and power to defend others and destroy evil, they should have no fear in the face of injury or death, and they must always speak openly about their deeds and willingly accept the command of worthy leaders. Only by exemplifying their role of benevolent soldiers and protectors of the weak can they find peace within themselves and in the world.

Having searched all of Khorvaire for a teacher or prophet to follow, Wanderer has begun to believe that he will have to found a warforged religion with no god. He has set out for Xen'drik in the hope of finding a god that will support the warforged of the world and answer their prayers. He fear that he will never find a willing deity and will be forced to found a religion with no god, based solely on his teachings.

Wanderer is curious about his surroundings and about the people he meets. He is especially curious about their religion and beliefs. He is very friendly to members of the goodly races but will always seek to thwart evil when he sees it. [/sblock]
 
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Necro_Kinder

First Post
[sblock=Bones]
Name: “Bones” Arvoreen
Race: Halfling
Class: Rogue 3 / Fighter 2 / Whisperknife 1
Alignment: Chaotic Good
Gender: Male
Age: 28
Height: 3’2”
Weight: 35 Lbs

Abilities:
STR 14 (+2)
DEX 21 (+5)
CON 12 (+1)
INT 14 (+2)
WIS 10
CHA 8 (-1)

Racial Abilities: Small size, +2 climb, jump, move silently, listen, +1 on all saves, +2 vs fear, +1 attack with thrown weapons / slings

Class Abilities: Sneak attack (+2d6), Trap Finding, Evasion, Trap Sense +1, Bonus Feats, Uncanny Dodge, Rapid Shot

Hit Dice: 3d6+2d10+1d8+6
HP: 52 / 52
AC: 20 (+4 Armor, +5 Dex, +1 Size), Touch 16, Flatfooted 15 {Uncanny Dodge}
Armor Check Penalty: 0
Init: +5
Speed: 20ft

Saves:
Fort +6 (1 Rogue, +3 Fighter, +0 Whisperknife, +1 Con, +1 Racial)
Ref + 11 (3 Rogue, +0 Fighter, +2 Whisper Knife, +5 Dex, +1 Racial)
Will +2 (1 Rogue, +0 Fighter, +0 Whisperknife, +0 Wis, +1 Racial)

BAB: 5

Weapons:
Melee:
+1 Dagger +12 (+10 / +10) (1d3+3, 19-20x2, P/S)
Masterwork Dagger +12 (+10 / +10) (1d3+2, 19-20x2, P/S)
Thrown:
+1 Dagger +14 (+12 / +12) (1d3+4, 19-20x2, P/S)
Masterwork Dagger +14 (+12 / +12) (1d3+3, 19-20x2, P/S)


Feats:
Point Blank Shot (Rogue 1)
Quick Draw (Rogue 3)
Weapon Finesse (Fighter 1)
Two Weapon Fighting (Fighter 2)
Flick of the Wrist (Whisperknife 1)

Skills: (8+2) x 4 + 10 + 10 + (2+2) x 4 + 4 + 8 = 88
Balance +13 (5 Rogue, 1 Whisperknife, +5 Dex, +2 Synergy)
Climb +14 (5 Fighter, +2 Str, +2 Racial)
Disable Device +10 (5 Rogue, 1 Whisperknife, +2 Int, +2 Tools)
Hide +15 (5 Rogue, 1 Whisperknife, +5 Dex, +4 Size)
Intimidate +1 (5 Fighter, 1 Whisperknife, -1 Cha, -4 Size)
Jump +16 (5 Rogue, 5 Fighter, +2 Str, +2 Racial, +2 Synergy)
Move Silently +14 (5 Rogue, 2 Fighter*, +5 Dex, +2 Racial)
Open Lock +13 (5 Rogue, 1 Whisperknife, +5 Dex, +2 Tools)
Search +8 (5 Rogue, 1 Whisperknife, +2 Int)
Sleight of Hand +10 (5 Rogue, +5 Dex)
Spot +6 (5 Rogue, 1 Whisperknife, +0 Wis)
Swim +7 (5 Fighter, +2 Str)
Tumble +13 (5 Rogue, 1 Whisperknife, +5 Dex, +2 Synergy)
Use Magic Device +4 (5 Rogue, -1 Cha)
Use Rope +10 (5 Rogue, +5 Dex)
(* = Cross Class)

Languages:
Common
Halfling
Dwarven
Elven

Equipment: 849 GP, 27 Lbs
+1 Dagger (2) (4,604 GP, 2 Lbs)
Masterwork Dagger (4) (1,208 GP, 4 Lbs)
+1 Leather Armor (1,160 GP, 15 Lbs)
Bracers of Armor +1 (1000 GP, 1 Lb)
Handy Haversack (2000 GP, 5 Lbs) {30 Lbs}
-Bedroll (1 SP, 5 Lbs)
-Crowbar (2 GP, 5 Lbs)
-Flint and Steel (1 GP, - Lbs)
-Grappling Hook (1 GP, 4 Lbs)
-Silk Rope (50 ft) (10 GP, 5 Lbs)
-Waterskin (1 GP, 1 Lbs)
-Everburning Torch (110 GP, 1 Lb)
-Sunrod (2) (4 GP, 2 Lbs)
-Masterwork Thieves’ Tools (100 GP, 2 Lbs)
-Potion of Gaseous Form (750 GP, - Lbs)
-Potions of Invisibility (2) (600 GP, - Lbs)
-Oils of Darkvision (2) (600 GP, - Lbs)

Carrying Capacity
Light: 43.5 Lbs
Medium: 87 Lbs
Heavy: 131.25 Lbs
Lift: 131.25 Lbs
Push / Drag: 656.25 Lbs
[/sblock]

[sblock=Background]
Bones was born to a family of merchants from Talenta who were off selling their goods in the across all of Khorvaire. While on their way back from a venture all the way to Sharn, the caravan was attacked by human bandits who figured they would be easy prey. Bones escaped the massacre and made it back to Talenta and collapsed at the feet of the first person he found. He later told the story of the attack and his escape to the people he had found, a group of farmers who had heard tales of these kind of attacks happening as of late. The farmers gave him a place to rest and food to eat, but then sent him on his way lest he draw the brigands to their farms. He wandered back to the place of the attack, hoping to find some evidence that his family ha survived, or at least scrape together some of his family’s wares to sell for food. Instead, he found a Halfling knelt over the corpse of his father, examining the body. Thinking this man was a thief, Bones attacked him but the thief was too fast and pinned him to the ground before he even knew what happened. The man explained he was not a thief, at least not to his own people, and instead was a crusader of good, a defender of Halflings who had been tracking the band of humans who attacked his family’s’ caravan. He was a “Whisperknife”, so he called it, a Halfling sworn to defend other Halflings from humans and others who considered them to be weak. Bones joined him in his crusade and both went looking for the humans responsible for the death of his family. After a few days of following them, they found the humans camped and attacked at night, using stealth and their size to their advantage. Killing the humans, the “Whisperknife” gave his title to Bones, who now crosses the lands looking for people who have done Halflings wrong. He has recently traveled to Stormreach after killing the mayor of a small village in Breland. There he hopes to avoid the authorities.

Bones dresses in a very plain manner. He wears a tunic, with a leather jacket over them, and leather trousers. Looking carefully, one notices the two knives on his belt, and four more tucked in under his jacket. He is extremely quick and agile for a Halfling, able to jump and climb with ease. He also is very good at sneaking about and hiding from sight, something he uses to great advantage when he finds someone who needs to be taught a lesson. His personality is generally one of “stab first, ask questions later” and doesn’t get along too well with others. He can blend in with both city and plains Halflings, being he was raised in-between the two.

[/sblock]
 
Last edited:

greenstar

First Post
Graybeard said:
Siroc: Bronze Dragon Shaman


[sblock=character sheet]
code]Name: Siroc
Class: Dragon Shaman 6 / XXX X Starting Level: X
Race: Human
Region of Origin: Argonnessen
Size: M
Gender: male
Alignment: NG
Action Points: XX
Deity: XXX (Domains: XXX, XXX)

Str: 18 +4 (XXp.) Level: X XP: XXX
Dex: 10 +0 (XXp.) BAB: +4 HP: 58 (6d10+18)
Con: 17 +3 (XXp.) Grapple: +X Craft Points: XXXX
Int: 12 +1 (XXp.) Speed: XX' Stat Increases:+1 Con @ 4th lvl
Wis: 08 -1 (XXp.) Init: +0 Spell Save: XX
Cha: 14 +2 (XXp.) ACP: -X Spell Fail: X%

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +5 +2 +0 +X +1 +1 19
Touch: 12 Flatfooted: 19

Spell Res: None
Dmg Red: None

Total Base Mod Misc
Fort: +9 +5 +3 +1 --
Ref: +3 +2 +0 +1 +X
Will: +5 +5 -1 +1 --
Notes:

Weapon Attack Damage Critical Range
Heavy Mace +1 +10 1d8+5 20/x2 ------
Heavy Crossbow (mw) +X +5 1d10+0 19-20/x2 120 ft
Dagger (MW) +X +9 1d4+4 19-10/x2 10 ft
Notes:

Languages: Common, Elven, Draconic

Abilities: Draconic Auras

Feats: Power Attack, Weapon Focus-Heavy Mace, Cleave, Track


Skill Points: 36 Max Ranks: X/X
Skills Total Ranks Mod Misc
Climb +9 05 +4 --
Intimidate +9 07 +2 --
Know-nature +10 07 +1 +2
Search +7 06 +1 XX
Survival +8 06 -1 +3 (skill focus- class ability)
Swim +7 03 +4
Speak Language +1 02 (cc)
Notes:

Equipment: Cost Weight
+1 Heavy Mace 2312gp XXlb
+1 Steel Shield 1159gp XXlb
Mithral Chain Shirt +1 2350gp XXlb
Ring of Protection+1 2000gp XXlb
Amulet of Nat Armor+1 2000gp XXlb
Cloak of Resist+1 1000gp XXlb
MW Heavy Crossbow 350gp
MW Dagger 302gp
Potion of Cure Lt. (6) 300gp
Potion of Cure Mod. 300gp
Quail's feather Token 450gp
(Swan Boat)


Total Weight:XXXlb Money: XXXgp Xsp Xcp

Lgt Med Hvy Lift Push
Max Weight: XXX XXX XXX XXX XXX

Age: 23
Height: 6'3"
Weight: 232lbs
Eyes: Green
Hair: Black
Skin: Tan
[/CODE]

Appearance: Well worn clothing, generally lt. brown in color. Hair is often unkempt and long. Will shave, clean up,
and get his hair cut while in the city. Often travels with other groups for weeks at a time into the wilds of Xen'Drik. His chain shirt is very special.
He has had it painted in shades of metallic bronze.

Personality:A bit rough around the edges. Not very civilized. Not entirely trusting at first. However, once he knows he can trust someone,
he will be their friend for life.

Background:Was raised by a tribe on Argonnesse after the ship he was on crashed off shore.
The tribe he grew up with revered Bronze Dragons. Siroc wanted to be as powerful as they were. He started to believe at a young age that he was
blessed by the great bronze dragons and that was how he survived the shipwreck. years later, he stowed away aboard a ship bound
for Stormreach. He wasn't sure what he would find there but he had heard tales of dragons living there and he wanted to meet one.
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]


ps: greenstar was going to make a white dragon shaman
Actually I made a barbarian with the white Dragon Totem feat with a background almost exactly like Siroc and she's in Pinnacle's FF Rogues' Gallery but I think that game died. Sorry if I'm being annoying I didn't want people thinking I copied Siroc.
 


Vertexx69

First Post
An alt for the groups consideration :)[sblock=Shazzi Snipp]Shazzi Snipp
Level 2 Monstrous humanoid, 2 Druid, 1 monk
Thri’Kreen
Monstrous Humanoid

Hit Dice: 45 (5d8+5)
Speed: 40 ft.
Armor Class: 25 (+5 Dex, +5 Wis, +3 Natural, +2 Armor)

Base Attack/Grapple: +3/+9

Attack: Claw/Claw X4/Claw X5 +9/+7/+5 (1d10 /X2), Bite +7 (1d6 + poison/X2)

Special Qualities:
Jump +30
Immune to Sleep effects
Poison 1/day DC12 1d6 Dex /paralysis
Spells
Dark Vision
Woodland Stride
Wild empathy
Languages: Common, Thri”Kreen, Drow, Dwarven, Draconic

Saves: Fort +6 Ref +10 Will +10

Abilities: (base, + racial, + lvl)
Str 10 +0 (8+2)
Dex 20 +5 (16+4)
Con 12 +1 (12)
Int 13 +1 (14-2+1)
Wis 20 +5 (18+2)
Cha 6 -2 (10 -4)

Skills: (30 pts)
Listen 2 +5
Spot 2 +5
Survival 2+5
Hide 2+5+4
Heal 2+5
Balance 2+5
Tumble 8+5
Knowledge Arcana +1
Knowledge dungeoneering +1
Knowledge geography +1
Knowledge History +1
Knowledge Local +1
Knowledge Nature 1 +1
Knowledge Religion 1 +1

Feats:
Multi-Weapon Fighting
Weapon Finesse
Exalted Companion (Phase Wasp) BoED p.42
Monastic Training (Bonus Monk 1st) Eb p.47
Improved Natural Weapon (claw) (Bonus Monk 1st) - as opposed to Improved unarmed strike
Deflect Arrows (Bonus Thri’Kreen)

Flaw: Weak Willed -3 will saves

Alignment: Chaotic Neutral

Stuff: (13k)
Bracers of armor +2 4000
Amulet of Mighty Fists +1 6000
Hat of Disguise 1800
Wand of CLW 750
Longbow 150
Quivers X2 20
Potions: Shield X3, Acid X5
Forest cloak 1
Nunchachu X4 8
Backpack, oilX5, torchesX5, spell pouch, Silk Rope 50ft 15

64gp

Spells: 4/4/0/0
I'll be putting an asterisk* next to them as I cast, so you know what’s left :cool:

Lvl 0: Create waterX2, Detect magic, Dawn
Lvl 1: Lion’s Charge, CLW X2, fairy fire
Lvl 2: Bull’s Strength, Mass Snake’s SwiftnessX2
Lvl 3: Girallon’s Blessing, Bite of the Werewolf


[sblock=(Spell Compendium & Savage Species spells)]Lion’s Charge
Evocation
Druid 1
Components: V, S, M
Casting time: 1 swift action
Range: Touch
Target: touch
Duration: 1 round
Grants Pounce.

Bite of the werewolf
Transmutation
Druid 3
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: you
Duration: 1 round/ lvl
Grants +2 enh bonus to str, +4 enh to dex, con & Nat AC bite attack 1d6 +1.5 str & blindfight.

Girallon’s Blessing
Transmutation
Druid 3
Components: V, S, M
Casting time: 1 standard action
Range: touch
Target: touch
Duration: 10 minutes/ lvl
Grow 2 extra arms all (6) arms grow claws 1d10+str +2d4+1.5Xstr rend.[/sblock]
[sblock=History]Shazzi is a native to the steamy jungles of Xen’Drik, and as such her spiny and chitinous hide is a mottled mix of dark and light shades of green and brown. Her four sets of claws are overdeveloped and wickedly serrated, a testament to the killing power this apex predator can bring to bare. Her high degree of intelligence and wisdom led her to discover the divine power of the natural world, and communicating well with the druids that shared her interest. Coupled with her lightning speed, her stern yet inquisitive inner turmoil led her into the company of a sequestered monastic order that had occasional dealings with the druidic circle that she had earned a small place.
As many adventurers as come trundling through the brush, Shazzi could not help but become curious once again about the source of these strangely attired intruders. The wonder of Stormreach was quite a site to behold, and the smells alone hooked her in an instant. Thanks to an old mangy hat she had found a while back, not a single person stared as the young cloaked woman came walking out of the jungle alone and unarmed. In the months that followed, Shazzi made quite an impression with the local administrations as an honest tracker and guide, taking many groups into the jungles of her homeland. As her magical powers increased a bit, she became quite fond of the city by the sea and the rare treasures that could be had there. So she began to learn bits and pieces of many different types of information, from the stories of beasts long forgotten to tales of far distant lands and peoples. The songs, and sounds of laughter in particular gave her great joy and so she began to take pride in her latest home while visiting her other families quite often as well.[/sblock][/sblock]
 
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