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  1. #1
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    Enchanter (Lvl 12)

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    RG Scotley's Tomb of Horrors 3.5

    Please post your approved characters below.

    Recruiting Thread

 

  • #2
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  • #3
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    Garagos Stoneshield

    Garagos Stoneshield

    stats link

    rolled with 3d6, in the spirit of The Game Master

    HP: 104 = 10 + 36 (9x4 Con) + 58 IC

    XP:36,041 IC
    +500xp
    +1,500xp

    Str: 18 (+2 level)
    Dex: 15
    Con: 18 (+2 racial)
    Int: 12
    Wis: 14
    Cha: 6 (-2 racial)

    AC: 29 (10 + 9 full plate + 2 Feat + 2 Dex + 1 Ring + 5 Shield)
    Touch: 19 (10 + 1 Feat + 2 Dex + 1 Ring + 5 Shield)
    Flatfooted: 27 (10 + 9 full plate + 2 Feat + 1 Ring + 5 Shield)

    Fort: 11 (6 base + 4 Con + 1 Item)
    Refl: 6 (3 base +2 Dex + 1 Item)
    Will: 10 (3 base + 4 Con + 1 Item + 2 Iron Will)

    Feats:
    1 Endurance
    3 Steadfast Determination (PH2)
    6 Iron Will
    9 Indomitable Soul (PH2)

    1 Shield Specialization (PH2)
    2 Shield Ward (PH2)
    4 Heavy Armor Optimization (Races of Stone)
    6 Elusive Attack (PH2 p. 45)
    8 Undermountain Tactics (Dungeonscape)

    Dwarf Traits
    +2 constitution / -2 Charisma (already included)
    Can move 20 feet even if in heavy armor
    Darkvision (see 60 feet in pitch-dark)
    Stonecunning (+2 on searching stone, intuit depth)
    +4 to avoid being bullrushed while standing on ground
    +2 racial bonus on saves vs. poison
    +2 racial bonus on saves vs. spells / spell-like abilities
    +1 racial bonus to hit orcs and goblinoids
    +4 dodge bonus on AC against giants
    +4 stability bonus to avoid being tripped/bull rushed standing on ground
    +2 racial bonus on appraise checks if stone/metal


    Skills:
    Climb + 16 (12 ranks + 4 Str)
    Jump + 21 (12 ranks + 4 Str +5 Item)
    Intimidate + 10 (12 ranks - 2 Cha)

    Equipment:
    Code:
    Equipment:           36,000gp
    Dwarven Plate        16,500gp   50 lb
    - +1                  1,000gp
    - Durable              +500gp
    - Restfull             +500gp           (Dungeonscape 39)
    Darkwood Towershield    600gp   45 lb
    - +1, Deathward        4000gp
    Boots of Striding     5,500gp    1 lb
    and Springing
    D. Waraxe +1          2,330gp    8 lb
    Spiked Gauntlet           5gp    1 lb
    
    
    Handy Haversack       2,000gp    5 lb             
    Ring of Prot +1       2,000gp    0 lb
    Cloak of Res +1       1,000gp    1 lb
    Bedroll                   1sp    5 lb
    Crowbar                   2gp    5 lb
    Grappling hook            1gp    4 lb
    Belt pouch                1gp    0.5lb
    100ft silk rope          20gp   10 lb
    Waterskin (2)             2gp    8 lb
    Whetstone                 2cp    1 lb
    Rations, trail (7)      3.5gp    7 lb
    Explorer's outfit         0gp    0 lb
               35964,62gp    151,5 lb

    Background:

    There is a proverb in Garagos clan:
    If you see three ogres, roll a rock in front of the door. If you see 15, let be Garagos the rock.
    Garagos is for the most the stereotypical dwarf, broad as tall, wearing more steel than three human knights and legendary stubborn (he likes to say he is determined).

    Lost his armor ones, he has a habit to sleep in it. Heck, he even baths in it after finding a wizard to turn it rust-proofed. Ever wearing his helmet, only his beard shows his fiery red hair color.
    He worked in the past with Ambrose Wythwindle on the quest for a long lost artifact of Moradin. He hasn't see him for decades.

    http://www.enworld.org/forum/4148859-post116.html

    Image



    But with Axe and Towershield
    Attached Thumbnails Attached Thumbnails 43136.jpg  
    Last edited by Walking Dad; Thursday, 25th November, 2010 at 10:02 AM.
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  • #4
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    The Great Druid (Lvl 17)

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    Fin Darkstalker
    Code:
    Name: Fin Darktracker
    STR 14, DEX 17, CON 15, INT 14, WIS 8, CHA 8
    HP (1d6.minroll(3)=4, 1d6.minroll(3)=6, 1d6.minroll(3)=6, 1d6.minroll(3)=3, 1d6.minroll(3)=4, 1d6.minroll(3)=5, 1d6.minroll(3)=3, 1d6.minroll(3)=6) 
    XP (1d100=61) 
    Class: Rogue 9	Starting Level: 9
    Race: Dwarf
    Region of Origin: 
    Size: M
    Gender: Male
    Alignment: CN
    Deity: Olidarmma
    
    Str: 14 +2 (06p.)	Level: 9	XP: 36061
    Dex: 18 +4 (13p.+1)	BAB: +6/+1	HP: 79 
    Con: 18 +4 (08p.+2r+1)	Grapple: +8/+3	
    Int: 14 +1 (06p.)	Speed: 30'	Stat Increases:2 (Con & Dex)
    Wis: 8 -1 (00p.)	Init: +4	Spell Save: +2
    Cha: 6 -2 (0-2r)	ACP: -1		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+6	+2	+4	+X	+X	+X	22
    Touch:	14	Flatfooted: 22
    
    Spell Res: None
    Dmg Red: None
    
    	      Total	Base	Mod	Misc
    Fort:          +7	 +3	+4	
    Ref:           +10	+6	+4	
    Will:           +2	 +3 	-1	
    
    Weapon				Attack	Damage	Critical	Range
    +1 Rapier				+9/+4	1d6+3	18-20/x2
    +1 Holy Composite Shortbow [+2 Str]	+11/+6	1d6+3    X3		70ft.
    (If Evil,+2d6 damage)
    	
    Languages: Common, Dwarven, Terran, Undercommon
    
    Abilities: 
    Dwarf:
    +2 constitution / -2 Charisma (already included)
    Can move 20 feet even if in heavy armor
    Darkvision (see 60 feet in pitch-dark)
    Stonecunning (+2 on searching stone, intuit depth)
    +4 to avoid being bullrushed while standing on ground
    +2 racial bonus on saves vs. poison
    +2 racial bonus on saves vs. spells / spell-like abilities
    +1 racial bonus to hit orcs and goblinoids
    +4 dodge bonus on AC against giants
    +4 stability bonus to avoid being tripped/bull rushed standing on ground
    +2 racial bonus on appraise checks if stone/metal
    
    Rogue:
    Sneak Attack +5d6
    Trapfinding
    Evasion (level 2)
    Trap Sense (level 3)
    Uncanny Dodge (level 4)
    Improved Uncanny Dodge (level 8)
    
    
    Feats:  
    Dodge  
    Mobility  
    Point Blank Shot  
    Precise Shot 
    
    
    Skill Points: 120 Max Ranks: 12/6
    [B]Code:
                               Skill     Ability             Misc. 
    Skill Name 	          Modifier   Modifier   Ranks    Modifier
    Appraise                     +4         +2        2      
    Balance			     +6         +4               +2 [tumble]    
    Decipher Script              +8         +2        6      
    Disable Device               +14        +2        12      
    Hide*                        +15        +4        12 	 -1 (ACP)      
    Knowledge (arcana)           +3		+2	  1
    Knowledge (architecture)     +3		+2	  1
    Knowledge (dungeoneering)    +5		+2        3
    Knowledge (history)          +3		+2	  1
    Knowledge (religion)         +3		+2	  1
    Listen			     +11	-1	  12
    Move Silently*               +15        +4        12 	 -1 (ACP)
    Open Lock                    +16        +4        12 
    Search                       +14        +2        12 
    Tumble                       +16        +4        12
    Use Rope                     +6         +4        2
    
    
    Equipment: 					Cost	Weight
    +1 Death Ward Darkwood Buckler 			4,205gp	 2.5lbs
    (MIC10, 1/day ignore a death or negative energy effect, +1 market price) 		
    +2 Chain Shirt 	              			4,250	25 lbs.
    Samman (+1 Holy Composite Shortbow [+2 Str])	18,525gp 2lbs.
    (DMG225, +2d6 dmg against evil creatures, +2 market price)
    (Samman means trusted friend, shield-brother (battle companion) in Dwarvish)
    +1 Rapier					2,320gp  2lbs.
    60 Arrows					6gp      9lbs.
    10 Adamantine Arrows				600gp	 1.5lbs
    20 Cold Iron Arrows				4gp	 3lbs
    20 Silver Arrows                         	40gp	 3lbs
    Boots of the Unending Journey		        4,000gp  1lb
    (MIC97, +10 to movement)							
    Ring of the Darkhidden				2,000gp  -lbs.
    (MIC122, Invisible to Darkvision)
    Potion of CLW (1d8+1 Heal)			50gp     -lbs.
    
    Total Weight: 49lb	Money: 0gp 0sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	58	116	175	350	875
    
    Age: 95
    Height: 4' 5" 
    Weight: 185lbs
    Eyes: Grey
    Hair: Grey, Long
    Skin: Pale


    Description/Personality

    Fin is a bit of a daredevil, he loves dungeon delving and considers himself a ghost when he travels underground. Fin'll take almost any job if it pays well and it challenges him. He's worked with Ambrose before, procuring for him many artifacts from various tombs, even travelling with him on one occasion. Fin prides himself on getting in and getting out without much trouble and avoids confrontations when possible. He talks to himself & Samman often when not on a mission, which many find disconcerting, and when he is adventuring Fin doesn't say too much, except to provide guidance on the situation at hand. During the times he's travelled with groups, Fin is always the pointman, leaving markings for others to follow. Fin has often traded with the creatures below the earth, spending more time there than above ground. This has caused his skin to become very pale, while also leaving his beard and hair a stark white, making him look much older than he is. Fin wears black clothing to help blend into the darkness and carries as little as possible to avoid making noise. Fin has a strong hatred for the undead, having fallen victim to their effects in the past, which is why he carries the buckler.

  • #5
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    Gallant (Lvl 3)

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    Zorn- Human Sorcerer

    Zorn Human Sorcerer

    Code:
    Name: Zorn
    Class: Sorcerer 9 / XXX X	Starting Level: X
    Race: Human
    Region of Origin:
    Size: Medium
    Gender: Male
    Alignment: NG
    Action Points: XX
    Deity: XXX (Domains: XXX, XXX)
    
    Str: 08 -1 (00p.)	Level: 9	XP: 37581
    Dex: 14 +2 (06p.)	BAB: +4		HP: 48 (9d4+18)
    Con: 14 +2 (06p.)	Grapple: +3	Craft Points: XXXX
    Int: 14 +2 (06p.)	Speed: 30'	Stat Increases:CHA (4th), CHA (8th) 
    Wis: 10 +1 (02p.)	Init: +2	Spell Save: 16+spell lvl
    Cha: 23 +6 (13p.) +4 magic	ACP: -X		Spell Fail: X%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0	+2	+0	+0	+1	 13	
    Touch:	13	Flatfooted: 12
    
    Spell Res: None
    Dmg Red: None
    
    	   Total	  Base	        Mod	Misc
    Fort:+9	           +3	        +2	 +2	 +2 (feat)
    Ref: +7	           +3	        +2	 +2	+X
    Will: +8 	   +6	        +0	 +2      --
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    LT Crossbow		+7	1d8+0	19-20/x2	------
    Dagger			+3	1d4-1	19-20/x2	XXX ft
    XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
    Notes:
    
    Languages: Common, Elven, Dwarven, Draconic
    
    Abilities: +1 saves vs Electricity and Petrification
    
    Feats:  Magical Aptitude, Celestial Heritage, Great Fortitude, Extend Spell, Spell Penetration
    
    Spells prepared (Save DC XX + spell level; XX/XX): 0 - 16, 1st - 17, 2nd - 18, 3rd - 19, 4th - 20
    Domains:
    Spellbook/Spells Known:
    	0 - read magic, detect magic, prestidigitation, light, acid splash, mending, ghost sound, dancing lights
    	1st - magic missile, comp. languages, grease, feather fall, lesser orb of cold
            2nd- web, see invisibility, scorching ray, false life
            3rd- fireball, dispel magic, lightning bolt
            4th- dimension door, polymorph
    
    
    Spell-Like/Psi-like Abilities: XXX
    
    Skill Points: XX	Max Ranks: X/X
    Skills		Total	Ranks	Mod 	Misc
        Concentration	+14      12      2
        Craft Alchemy       +4        2      2
        Knowledge Arcana    +14      12      2
        Knowledge History   +4        2cc    2
        Knowledge Planes    +4        2cc    2
        Spellcraft          +18      12      2      2 (feat), 2 (skill synergy)
        Use Magic Device    +20      12      6      2 (feat)
    
    
    Notes:
    
    Equipment:		Cost	Weight
    Ring of Protect +1	2000gp	XXlb
    Cloak of Charisma +4	16000gp	XXlb
    Vest of Resistance +2	4000gp	XXlb
    Wand-Cure Lt. Wounds	750gp	XXlb
    Wand-Invisibilty	4500gp	XXlb
    Ring-Sustenance		2500gp	XXlb
    Scroll- halt undead (3)
    Scroll- knock (2)
    
    Total Weight: 24lb	Money: XXXgp Xsp Xcp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	XXX	XXX	XXX	XXX	XXX
    
    Age: 28
    Height: 5'10" 
    Weight: 172
    Eyes: bright blue
    Hair: Blond
    Skin: light tan

    background

    Appearance: Well groomed, clean shaven. Well pressed and clean white travelling clothes consisting of boots, shirt, pants. Lt. blue vest and matching cloak.

    Personality:Friendly and personable. Generally cheerful. Interest in all things historical. Loves to listen to tales of adventures or historical in nature.

    Background:Zorn grew up in a nearby small village along with 2 brothers and 4 sisters. His father was a manual laborer who toiled from sun up to sun down.
    His mother worked a small garden growing vegetables for the family and did odd jobs for some of the wealthier families in the city. Growing up, Zorn would hear
    stories about his mother's rumored infidelty due to his unusual appearance. Everyone in his family except Zorn has a darker complexion and brown hair. He was teased
    often as a child until one day he conjured a minor magical effect that startled his taunters. Since he had never received any training in the wizardly arts, many
    assumed he was not human, that he might be a demon or tainted by one. Banished from his village, he wandered for a few years doing anything he could to earn his keep.
    Washing dishes, sweeping floors, cleaning out stables, etc. One day, an older man approached him. He introduced himself as Ambrose Wythwindle, a scholar and archeologist.
    He claimed to have information about Zorn's true origin. Zorn eagerly went with the man. For years he did odd jobs while studying under him. From time to time, Ambrose would
    drop hints about Zorn's past. Ambrose also hired a tutor for Zorn to help him develop his growing arcane abilities. In time, it was revealed that one of Zorn's great grandfathers
    was rumored to be from another plane. That he was of celestial in nature. This information excited Zorn and with his mentor's permission, left to pursue more knowledge.
    Now years later, Zorn has received word that his former mentor requests his presence. Zorn dropped everything to head immediately to see his former mentor. Zorn feels that
    his mentor taught him much about the world and whatever Ambrose needs, he must get there asap.
    Last edited by Graybeard; Friday, 26th September, 2008 at 05:03 AM. Reason: added spells known, fixed stats. added XP gained on 9/25

  • #6
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    Minor Trickster (Lvl 4)

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    Tagret Artalen
    Code:
    Name: Tagret Artalen
    
    Class: Monk 9	Starting Level: 9
    Race: Human
    Region of Origin: 
    Size: M
    Gender: Male
    Alignment: LN
    Deity: St. Cuthbert
    
    Str: 14 +2 (5p.)	Level: 9	XP: 36,060
    Dex: 20 +5 (16p.)	BAB: +6/+1	HP: 53
    Con: 10 +0 (2p.)	Grapple: +9	
    Int: 10 +0 (2p.)	Speed: 60'	Stat Increases:2 (Str & Wis)
    Wis: 18 +4 (8p.)	Init: +7	Spell Save: 
    Cha: 8 -1 (0p.)	ACP: 		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Wis	Nat	Misc	Total
    Armor:	10	3	0	+5	+4	+X	+1	23
    Touch:	23	Flatfooted: 15
    
    Spell Res: None
    Dmg Red: None
    
    	      Total	Base	Mod	Misc
    Fort:          +6	 +6	+0	
    Ref:           +11	+6	+5	
    Will:           +10	 +6 	+4	
    
    *****+2 vs. enchantment
    
    Weapon				Attack	Damage	Critical	Range
    Claw Gloves	+12/7	1d4+2	x3	
    Unarmed Strike	                 +11/+6      1d10+2    
    Sling                                     +11/+6           1d4          x2              50ft	
    Flurry of Blows              +11/11/6
    Stunning Fist  (save DC) 10 + 1/2 level + wis mod = 18       
    	
    Languages: Common
    
    
    Monk:
    Flurry of Blows
    Unarmed Strike
    Evasion
    Still Mind
    Ki Strike (magic)
    Purity of Body
    Wholeness of Body
    Slow Fall 40ft
    Improved Evasion
    +30' speed
    
    Garb of the Hunting Cat:
    Mask of the Tiger- +5 survival, low-light vision
    Mantle of the Predator- +5 to hide and move silently; +1d6 against foes denied their dex
    Claw Gloves- +1 punching Daggers; 2 claw attacks on charge or spring attack
    
    
    
    Feats:  
    Versatile Unarmed Strike
    Dodge
    Weapon Finesse
    Mobility
    Defensive Throw (Complete Warrior) = if the attacker I used Dodge against misses, I can ******************************make an immediate trip attempt.
    
    
    Bonus Feats:
    Stunning Fist
    Combat Reflexes
    Improved Trip
    
    
    Skill Points: 60 Max Ranks: 12/6
    [B]Code:
                               Skill     Ability             Misc. 
    Skill Name 	          Modifier   Modifier   Ranks    Modifier
      
    Balance			     +12        +5         +5        +2 [tumble]       
    Climb                       +7        +2        +5      
    Escape Artist               +10        +5        +10 	       
    Hide                        +20	     +5	        +5           +5 [Cloak]
    Listen                       +14 +4	   +10
    Move Silently    	  +20	     +5        +10              +5 [Cloak]
    Sense Motive                 +9         +4	      +5
    Tumble       	           +10        +5	    +5
                        
    
    
    Equipment: 					Cost	Weight
    Claw Gloves (Garb of the Hunting Cat)			5,604gp	 1lbs 		
    Mask of the Tiger (GotHC) 	              		4,000gp	1 lbs.
    Mantle of the Predator (GotHC)	                          6,000gp 2lbs.
    Amulet of Dex, wis +2				10,000gp  -lbs.
    (full price + 150%)                                         
    Belt of Armor + 3				     9,000gp    2lbs
    2 Belt Pouches				       2gp	 1lbs
    5 Sunrod                                                     10gp         lb		
    Everlasting Rations		                         350gp     -lbs.
    5 Potion of CLW                                        250gp          -lbs.
    
    Total Weight: 18lb	Money: 13gp 0sp 0cp   [used: 35,236]
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	76	153	230	460	1150
    
    Age: 23
    Height: 5'11" 
    Weight: 190lbs
    Eyes: Dark Brown
    Hair: Black
    Skin: Tanned
    Goofed on my HP roll, put minroll as 3 instead of 4.... I'll fix it sorry.

    Tagret's HP roll (8d8.minroll(3)=34)
    Reroll's for the 3's (4d8.minroll(4)=23)

    xp roll (1d100+36000=36060)



    Tagret's personality and bio


    Tagret Artalen was born and raised in the church's care. Few knew where to find his sanctuary, even fewer cared to visit it. The area was wooded and according to legend use to serve a place for druids to meet and fine reprieve. Tagret always found himself wanting to believe it was true, for it would explain quite a bit about the land. As well as how the monks had come to have such exceptional control of their bodies.

    The elder monks believed in preparing both mind and body for challenges. The taught that only when the mind and the body were truely one, would a person unlock their full potential. Tagret only had to look at his master to learn the truth of that very simple statement. Brother Cmail appeared to be in his later 40's, with a heavily weathered face and saddened, yet bright eyes. He had appeared the same way since Tagret was a small child. Not one hair had greyed or one new wrinkle formed. He was believed to be the oldest living human.

    He was one of the few who knew the stories of how the monestary was found, although he refused to tell the tale to anyone. He did mention a man he had once journeyed with. Some adventurer named Ambrose. Apparently they were friends, as Tagret had seen letters exchanged although he never knew of a carrier to send or recieve the mail.

    Brother Cmail recieved a letter one day, handed it to Tagret and said "My friend has need for you Brother Tagret." Tagret looked at him with questioning eyes, "Ambrose is old, as am I. New blood is needed for this, whatever it is. He asked for you." He gave Tagret a slight nod and added, "I have a gift for you. I expect you to return with it."

    Tagret's eyes lit up as he saw the mask, claws, and cloak. "Take these. They will bless you with the spirit of the tiger." Tagret said his thanks and donned the clothing. He gathered what little else he had and set out in the direction Brother Cmail had sent him.

  • #7
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    Novice (Lvl 1)

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    Logan Lightbringer

    Here are the stats for LOGAN LIGHTBRINGER

    Logan Lightbringer

    Code:
    Name: LOGAN LIGHTBRINGER
    
    Class: Cleric 9	Starting Level: 9
    Race: Human
    Region of Origin: 
    Size: M
    Gender: Male
    Alignment: NG
    Deity: Pelor
    
    Str: 14 +2 (6p.)                        Level: 9	XP: 36,025
    Dex: 13 +1 (5p.)             		BAB: +6/+1	HP: 76 (11+8d8+24)
    Con: 16 +3 (10p.)			Grapple: +8
    Int: 8 -1 (0p.)                        	Speed: 20'
    Wis: 20 +5 (10p. +2 LB, +2 item)\	Init: +1	
    Cha: 10 +0 (2p.)         		ACP: -6 (-5fp-1hs)
    
    	     Base	Armor	Shld	Dex	Misc	Total
    Armor:	     	10	+10	+5	+1	+2	28
    Touch:	     	10        +0	+5	+1	+1	17
    Flatfooted: 	10	+10	+5	+0	+2	27
    
    Spell Res: None
    Dmg Red: 3/- (total of 30 points a day)
    
    	      Total	Base	Mod	Misc
    Fort:          +9    	+6	+3	+0
    Ref:           +4    	+3	+1	+0
    Will:          +11     	+6	+5	+0
    
    Weapon			Attack		Damage		Critical	Range
    Morningstar		+10		1d8+3		20/x2
    MW Light Crossbow	+8		1d8		19-20/x2	80
    		
    	
    Languages: Common
    
    Cleric:
    Turn Undead (+0 check, 2d8+9 Damage)
    Domains: Sun & Strength
    
    Special:
    Energy Resistance: fire 10 (maximum of 50 points a day)
    DR 3/- (maximum of 30 a day)
    Not fatigued while sleeping in armor
    Maximize Healing (6th level or lower) spell 3/day as swift action
    Healing belt: +2 to heal checks. 3 charges a day
    * 1 charge  2d8
    * 2 charge  3d8
    * 3 charge  4d8
    Greater Turning 1/day  destroy undead thatd normally be turned
    Feat of Strength: +9 to Strength 1/day (duration: 1 round)
    
    
    Feats:  
    * Extra Turning (PHB)
    * Shield Specialization (PHBII)
    * Shield Ward (PHBII)
    * Weapon Focus (Morningstar) (PHB)
    * Divine Ward (PHB II)
    
    Skill Points: 24 Max Ranks: 12/6
    
    		Skill		Ability				Misc. 
    Skill Name	Modifier	Modifier	Ranks		Modifier
    Concentration	+15		+3		+12		+0
    Heal		+11		+5		+4		+2 (belt)
    List (cc)	+7		+5		+2(4)		+0
    Spot (cc)	+7		+5		+2(4)		+0
         
    Equipment:			     Cost           Weight
    +2 Fullplate				5,650		50
    Restful Crystal				500		-
    Ironward Diamond Crystal, lesser	2000		-
    +2 Heavy Wood Shield			4157		10
    Energy Prot (fire) crystal, lesser	1500		0
    +1 Morningstar				2,308		6
    MW Light Crossbow			335		4
    20 bolts				2		2
    Ring of Protection +1			2,000		-
    Wand of Cure Light (50charges)x2	1500		-
    Armband of Max Healing			7,200		1
    Amulet of Natural Armor +1		2,000		-
    Helm of Wisdom +2			4,000		3
    Healing Belt				750		1
    Pouch (belt)				1		.5
    Holy Symbol (Wood)			1		0
    Hewards handy Haversack		2000		5
    Bedroll					1sp		(5)
    Flint					1		-
    Rations (20)				10		(20)
    Rope(Silk 50ft)				10		(5)
    Waterskin				1		(4)
    Whetstone				2cp		(1)
    Signal Whistle				8sp		-
    Holywater (2)				50		(2)
    
    Total Weight: 82.5 lbs (37 lbs in haversack) = 119.5 total weight of gear     
    Money: 23gp 0sp 8cp   [used: 35,976gp, 9sp 2cp]
    
          		Lgt	Med	Hvy	Lift	Push
    Max Weight:	58	116	 175     350	875
    
    Age: 29
    Height: 5'9"
    Weight: 177 lbs
    Eyes: Blue
    Hair: Golden Blonde
    Skin: Tan


    current spells

    Caster Level: 9th
    Domains: Strength & Sun
    Spells per Day: 6/6+1/5+1/4+1/3+1/2+1
    Spell DC: 15+ Spell Level

    0th Level (Orisons)
    - Detect Magic
    - Detect Magic
    - Light
    - Light
    - Cure Minor Wounds
    - Purify Food & Drink

    1st Level
    * - Endure Elements
    - Death Watch
    - Doom
    - Divine Favor
    - Entropic Shield
    - Sanctuary
    - Bless Water

    2nd Level
    * - Heat Metal
    - Darkness
    - Spiritual Weapon
    - Zone of Truth
    - Calm Emotions
    - Owl's Wisdom

    3rd Level
    * - Searing Light
    - Invisibility Purge
    - Speak with Dead
    - Dispel Magic
    - Dispel Magic

    4th Level
    * - Spell Immunity
    - Restoration
    - Discern Lies
    - Divination

    5th Level
    *- Flame Strike
    - Atonement
    - Command, greater
    Last edited by Mista Collins; Friday, 2nd May, 2008 at 12:27 AM. Reason: spells cast

  • #8
    Registered User
    Minor Trickster (Lvl 4)

    J. Alexander's Avatar

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    Feb 2005
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    The Peskey Druid

    Here you go guys...still need to do some equipment and magic and of course skillss but the basic platform is there...I just ran out of time.....Grandmother is in the hospital so it is going to be spotty at best...if you need to start without him..

    Tomb Druid
    Neutral Good Human Druid 9th

    Age: 30 STR:10 +0 Hit Points: 65
    Gender: Male DEX: 14 +2 Armor Class: (10 base +)
    Height: 510 CON:13 +1 Flat Footed:
    Weight: 140 INT: 14 +2 Touch:
    Eyes:Grey WIS:18 +4
    Hair: Black CHA:13 +1 Initiative: 6
    Skin: Fair
    Handiness: Right
    Speed: 30 base

    BAB: +6/+1
    Melee Attacks:+6/+1 Ranged Attacks: +8/+2
    Tiger Claws +14
    Tiger Bite +6

    FORT: +7 (6 base + 1 con) Languages Common, Dwarven, Gnomish, Halfling, Abysaal
    REFL: +7 (3 base + 2 dex +2)
    WILL: +10 (6 base + 4 wis)

    Class Abilities: Feats Skills
    Woodland Stride Extra Wild Shape
    Trackless Step Natures Spell
    Resist Natures Lure Lighting Reflexes
    Wild Shape Improved Natural Weapon
    Animal Companion Unknown
    Venom Immunity

    Permanent Spells
    Resistance (+1 on all saves)
    Greater Magic Fang (+3 to hit, natural weapons treated as being blessed)

    Equipment Worn Magic Items Worn
    Masterwork Leather Armour (greenish brown) +3 ring of protection (wild)
    Masterwork Leather Boots (Brown) Hewards Handy Haversack
    Masterwork Leather Cloak (greeenish brown)
    Masterwork Leather Breeches 2 (Black, Brown)



    Animal Companion




    Tiger
    Move
    AC 18
    Attacks 2 claws i bite
    Damage 1d10+9 claw 2d8+3 bite

  • #9
    Stats
    Spoiler:

    Code:
    Name: Jason Fishmonger
    
    Class: Paladin 9	Starting Level: 9
    Race: Human
    Region of Origin: 
    Size: M
    Gender: Male
    Alignment: LG
    Deity: Pelor
    
    Str: 14 +2 (6p.)                        Level: 9	XP: 36,019
    Dex: 8 -1 (0p.)                         BAB: +9/+4	HP: 89 (61+10+18)
    Con: 14 +2 (6p.)                        Grapple:
    Int: 10 +0 (2p.)                        Speed: 20'
    Wis: 14 +2 (6p.)                        Init: -1	
    Cha: 19 +4 (13p. +2 L.B.)         	ACP: -11 (-4pm-7ts)
    
    	        Base	Armor	Shld	Dex	Misc	Total
    Armor:		10	+9	+5	-1        0         24
    Touch:		10	0	+5	-1        0         15
    Flatfooted:	10	+9	+5	-1        0         24
    
    Spell Res: None
    Dmg Red: 3/-
    
    	      Total	Base	Mod	Misc
    Fort:          +12    +6       +2       +4
    Ref:           +6     +3       -1       +4
    Will:          +9     +3       +2       +4
    
    Weapon		Attack		Damage			Critical	Range
    Mace Heavy	+10		1d8+2(+2d6 holy)	20 x2		
    Light Crossbow	+7 (+6 1h)  	1d8                	19-20 x2	80'
    	
    Languages: Common
    
    Abilities
    *Passive
    	+2 AC(Shield) to adjacent allies
    	Aura of Courage +4 against fear for allies within 10'
    	Aura of Good (Radiates good)
    	Divine Grace (Save bonus)
    	Divine Health
    	
    *Active
    	Detect Evil at will
    	Smite Evil x 2 +4 at + 9 dmg (If smiting evil on a charge 
    attack you do an extra 2 points of damage per paladin level to evil 
    creatures you smite in addition to the normal smite. If you miss the 
    smite is not expended.)
    	Lay on hands 36 hp
    	Turn undead x 7
    	Remove disease x 2 / week
    	
    
    Feats:  
    * Tower shield prof.
    * Shield Specialization phb II
    * Shield Ward phb II
    * Shieldmate
         -[General, Fighter] (Mini p28)
         -Prerequisite: Base Attack Bonus +1
         -Adjacent allies receive a +1 Shield bonus to AC when you are 
    using a Shield with which you are proficient and can take actions. 
    The bonus increases to +2 if you are using a Tower Shield.
    *Heavy Armor Optimization
         -[General, Fighter] (Races of Stone p141)
         -Armor Proficiency (heavy)
         -Prerequisite: Base Attack Bonus +4
         -When wearing Heavy Armor, increase the AC by 1 and reduce the 
    Armor Check penalty by 1.
    
    Skill Points: 36 Max Ranks: 12/6
    
    		Skill	Ab.		Misc. 
    Skill Name	Mod	Mod	Ranks	Modifier
    Heal		+4	+2	+0	+2(Kit)
    Swim(cc)	-14	+2	+6	-11*2
    Balance(cc)	-6	-1	+6	-11
    Climb(cc)	-6	+2	+3	-11
    Jump(cc)	-6	+2	+3	-11
         
    Equipment:			     Cost           Weight
    Adamantine Full Plate			16,500		50
    	(+9 AC (+1 feat) -4 ACP (+1 MW +1 feat)
    Darkwood MW Tower Shield		480		22.5
    	(+5 AC (+1 feat) -7 ACP (+1 MW +2 DW))
    Holy Mace +1				18,312		8
    Light MW Crossbow			335		4
    Bolts (20)				2		2
    Backpack				2		2
    Bedroll					1sp		5
    Flint					1		0
    Pouch (belt)				1		.5
    Rations (20)				10		20
    Rope(Silk 50ft)				10		5
    Waterskin				1		4
    Whetstone				2cp		1
    Healers Kit				50		1
    Rings(Shield Other)			100		0
    Holy Symbol (Wood)			1		0
    
    Warhorse (Light)			150		-
    Saddle (Military)			20		40(on mount)
    Saddle Bags				4		8(on mount)
    
    Total Weight: 125     
    Money: 20gp 8sp 8cp   [used: 35,979gp, 1sp 2cp]
    		       Lgt	Med	Hvy	Lift	Push
    Max Weight:	58	116	 175     350	875
    
    Spells
    1: Protection from evil X 2
    2: Shield Other x 1
    
    Age: 28
    Height: 5'8" 
    Weight: 180lbs
    Eyes: Brown
    Hair: Black
    Skin: Well tanned


    Bio
    Spoiler:

    Jason Fishmonger grew up in the rough part of the city of Blackstone. He was well on his way to a successful life as a thug until he made the mistake of taking on a priest of Pelor. After the priest instructed him in the proper use of a mace he spent the next couple weeks explaining to Jason some of the less violent aspects of his faith. At the end of the two weeks Jason decided there was more to life and staid on at the temple training. Eventually he became a full fledge paladin of Pelor and set off into the world. It was during these adventures that he met Ambrose Wythwindle.


    Appearance/Personality
    Spoiler:

    Standing at 58 with a mop of short black hair on top Jason looks very ordinary, and not at all what the bards tails would have you believe. A bit ungainly and with a medium size frame Jason is normally attired either in simple adventures garb or Full Plate with a cloak to prevent the military attire from calling to much attention in public. Jason tends to be very direct with his speech but is prone to the occasional grand speech when confronted with the forces of evil. While easy going he is almost always on guard and is prone to a slight case of paranoia.


    Edited to clean some typos

  • #10
    Registered User
    Grandfather of Assassins (Lvl 19)

    Scott DeWar's Avatar

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    Miscatonic U. professor of supernatural studies-Emeritus [Greater Nashville area, Tenn.]
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    OSRICEN PublishingPathfinderCircvs MaximvsGygax Memorial FundThe Perturbed Dragon

    Ignore Scott DeWar
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    Harrison Bentz


    Harrison Bentz, have sword-will travel
    Personal info
    Code:
    Fighter    
    Race :   Human   
    Age 24   Weight 220lb    Height 6' 3"
    Skin well tanned Hair dark brown
    Eyes green/brown(hazel)
    Languages: Commen, Dwarven
    
    Str  17 (8 pts)+3 Level: 9 Exp:37,502
    Dex  15 (8 pts)+2 hp:  85/97
    Con  15 (8 pts)+2 BAB: +9/+4 Grap: 12
    Int  13 (5 pts)+1 
    Wis  10 (2 pts)+0 
    Chr  10 (2 pts)+0 
    
    ability increase at level 4: Str +1
    
    ability increase at level 8: Str +1
    combat
    Code:
    INITITIVE +2
    armor:       adj mag max acp arcane  type wt  mv
    Chain Shirt,                        failure
    Mithral (+3)  +4   +3   +6   0  10%      Lt   10  30
    Shield, hv wood,  
    dk wood (+2)  +2   +2   na   0   0       na    5  ---
    
    A/C
    Base AC: 24 touch ac:15  ff ac 17
    (dex +2, shield +4, shield spec feat +1, armor +7)
    
    weapons:   att     dam   crit    rng type
    long sword +16/+11  1d8+7 17-20/X2  n/a   S
    long bow   +15/+10  1d8+4   X3      100   P  *
    dagger     +12/+7   1d4+3 19-20/X2   10  P/S
    mace       +12/+7   1d6+3   X2      n/a   B
    
    * = weapon redied
    
    Long Sword: +4 to confirm crit
    
    Saves:   base abil mods  total
    Fort       +6    +2   --    +8
    Reflex     +3    +2   --    +5
    Will       +3    +0   --    +3
    skills and feats
    Code:
    Feats:   
    H  :Shield Specialization (phb II pg 82) +1 to defense
    for shield
    CL1:Blind fight (phb p 89)
    F 1:Weapon focus: *Long Sword*(+1 att)
    F 2:Power attack (trade up to +4 bab 
        for damage on attacks for a round)
    CL 3:Cleave  1 xtra att after felling opp
    F 4:Weapon specialization:*Long Sword *(+2 dam)
    F 6:Power critical (comp warrior p 103):
        *Long swrd * +4 to confm crit 
    CL 6:Great Cleave no limit on cleave atts
    F 8:Greater weapon focus: Long sword(+1 att)
    CL 9:Improved Critical X2 threat range
    (threat range of l. sword 17-20)
    
    Skills: =48 ranks  
    
    Climb:           8 ranks + 3 (str)   = +11 
    Craft, wpnsmth: 10 ranks + 1 (int)   = +11
    Jump:           10 ranks + 3 (str)   = +13
    Hndl Animal:     5 ranks + 0 (cha)   = +5
    Ride:            5 ranks + 2 (dex) +2 = +9
    Swim:           10 ranks + 3 (str)   = +13
    listen           0 ranks + 0 (wis)   = +0
    
    synergies:
    Craft Wpnsmh:+2 when Appraising weapons
    Handle Animal:+2 on Ride
    item purchase notes
    Code:
    armor:  
    chain shirt, mitheral    12.5 lb       
    +3 enchantment   
    
    shield, heavy wood, darkwood
    +2 enchantment     
                 
    
    Weapons :   
    l. sword, mw         4 lb
    +2 enchantment     
    
    l. bow,comp, str +3 **(3) 
    +1 ench            
    
    mace, mw            **(2) 4lb
    
    arrows, mwk +1 att 
    qty 60 (*)  3 lb
    qty 53 (**) (#1)
    
    Spare l. bow,comp, mwk str +3 ** (3)
    Misc.: 
    ring of feather falling  wearing
    Quiver of Elohona        wearing (2lb)
    type two bag of holding  wearing (25lb)
    
    
    
    Equipment:       cost   weight 
    (*) denotes bag of holding
    (**(#)) denotes quiver of Elohanna(#)= compartment
    blanket, winter     0.50  3.00*
    crowbar             2.00  5.00** (#2)
    flint/steel         1.00  ---*
    Climber's Kit      80.00  5.00*
    grapple Hook        1.00  4.00*
    hammers X2          1.00  2.00*
    Mirror, sm steel   10.00 0.50*
    Oil X 6             0.60  6.00*
    Pick, Miner's       3.00 10.00*
    Piton X 10          1.00  5.00*
    belt pouch X 2      2.00  1.00 wearing
    Rations X 30       15.00 30.00*
    Rope X100 '        20.00  5.00*
    Water Skins X 8     8.00 32.00*
    Whetstone           0.02  1.00*
    Acid X 5           50.00  5.00*
    Alchm's fire X 3   60.00  3.00*
    Anti toxin X 5    250.00  ---*
    Everburning torch 110.00  1.00*
    Sunrods X10        20.00 10.00*
    Thunderstones  X2  60.00  2.00 belt pouch 1
    Tinder twigs X10   10.00  --- belt pouch 2
    explorer's outfit  10.00  8.00*
    Explorer's outfit    wearing
    traveler's outfit   1.00  5.00*
    artasin's outfit    1.00  4.00*
    Spear, Adamentine  ** (3)
    ____________________________________
    
    sub totals:    
    equipment:     677.12 gp
    armor:      14,357.00 gp
    weapons:    12,160.00 gp
    misc:        8,000.00 gp
    grand total 35,194.12 gp 
    Left over:  
    160 pp (boh)
    18 gp (pouch 2) 15 sp (pouch 2) 12 cp(pouch 2)
    pouch 1: 2 lb
    pouch 2: 1 lb 
    bag of holding: 162 lb
    wearing: 30.0 lb
    special info
    Code:
    Special Items
    bag of holding: 
    bag wt: 24 lb   cont wt: 500 lb vol: 70 ft^3 
    
    arrows, alchemical silver 10 each *
    arrows, cold iron tipped 10 each  *
    
    
    2 X jade figurines, 100 gp each  (pouch 2)
    potions:
    protect from energy, fire (750 gp) alchemists guild
    protect from energy, acid (750 gp) alchemists guild
    cure light @ cl 4 X 14 (1400 gp) Temple of Pelor
    00000 00000 0000
    Keen oil X2  00
    
    General discription
    
    As a whole Harrison Bentz is rather non descript in a 
    warrior sort of way. His frame is well built like any 
    other fighting type. His features are rather plain and 
    ordinary and his personality is ... well, quite 
    ordinary as well (chrisma 10). He has no asperations of
    leading an army, no delusions of being a well known and 
    greatly liked aristocrat.
    
    He is just a mercenary looking for a chance to retire 
    on his personal wealth ...maybe designing and crafting
    special order weapons of exceptional quality.
    blog of Harrison Bentz
    have arrived at saltmars after an un-eventful sea voyage. now headed to the waterg hole for some liquid courage.

    have arrived and eaten when some fool tried to take what was promised to the friends of the good doctor. we defeated most of them, but some got away. i am sure we will meet them again. on the morrow we leave for this arceoligical dig sight.

    we started out when we were attacked at night by 2 hags, a formian giant and 2 ogres. one of the hags tried to re animate one of the ogres, but we vanquished the abomination of the foul creature. took a bit of a beating, but so far we work well together. will return to salt marsh in the morn to regather ourselves.

    We are back on the 'road' again. no attacks are made against us, but i am sure we are being watched by those nere' do wells who attacked us in the tavern the first night. the Lizard folk faithfull take us to the tomb sight and I know the priest of Pelor pointed out the position of the skull, but i still dont see it. Oh well, that is not important.

    we have gained entry into the first passage while the lizard folk make our base camp at topside. Time to check invatory and prepare for entry...

    I have forwarned Tsal'Eie and Sine'Gile about the attack at the Inn and advised them to be on their guard. it is now morning and we enter the tunnel where, unsuprisenly there are webs all about. i m sure there are spiders here as well between us and the oak doors down the hall.

    well, no spiders. but when the door was opened, a rock fall trap released on us. that reay wasn't too smart. we were all in the hall and two have lost their lives. A stroke of luck caused my shield to take the brunt of the fall. it appears to have wedged at an angle between a rock and the hard floor creating a lean-to of safety.That doesn't meen that i am un-hurt, though, just less hurt then i could have been.

    praise pelor for his grace and mercy. the two who fell to the death have been re-vived to life again!

    Last edited by Scott DeWar; Monday, 2nd August, 2010 at 02:29 AM.
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