Walking Dad
First Post
BTW: It got new rules for darkness. Perhaps you like them:
Dar kness
School evocation [darkness]; Level bard 2, cleric 2, sorcerer/wizard 2
Casting
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
Effect
Range touch
Target object touched
Duration 1 min/level (D)
Saving Throw none; Spell Resistance no
Description
This spell causes an object to radiate darkness out to a 20-foot radius. Creatures without darkvision are effectively blinded in this area. Normal lights (torches, candles, lanterns, and so forth) and light spells brought inside the area of darkness can brighten the area, allowing
a creature to see normally in the light’s radius.
If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
Darkness can be used to counter or dispel any light spell of equal or lower spell level.
Light
School evocation [light]; Level bard 0, cleric 0, druid 0, sorcerer/wizard 0
Casting
Casting Time 1 standard action
Components V, M/DF (firefly)
Effect
Range touch
Target object touched
Duration 10 min/level
Saving Throw none; Spell Resistance no
Description
This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object.
Light can be used to counter or dispel any darkness spell of equal or lower spell level.
Dar kness
School evocation [darkness]; Level bard 2, cleric 2, sorcerer/wizard 2
Casting
Casting Time 1 standard action
Components V, M/DF (bat fur and a piece of coal)
Effect
Range touch
Target object touched
Duration 1 min/level (D)
Saving Throw none; Spell Resistance no
Description
This spell causes an object to radiate darkness out to a 20-foot radius. Creatures without darkvision are effectively blinded in this area. Normal lights (torches, candles, lanterns, and so forth) and light spells brought inside the area of darkness can brighten the area, allowing
a creature to see normally in the light’s radius.
If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
Darkness can be used to counter or dispel any light spell of equal or lower spell level.
Light
School evocation [light]; Level bard 0, cleric 0, druid 0, sorcerer/wizard 0
Casting
Casting Time 1 standard action
Components V, M/DF (firefly)
Effect
Range touch
Target object touched
Duration 10 min/level
Saving Throw none; Spell Resistance no
Description
This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object.
Light can be used to counter or dispel any darkness spell of equal or lower spell level.