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What's on your mind?

  1. #41
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    I made a few changes to his description to fit the Varisian mold, as I had really pictured him that way at first and had since forgotten.

    How much of the Pathfinder rules are you planning to use? Should I be using their skill selection system instead? Are the feats going to be PHB or Pathfinder?

 

  • #42
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    Use whichever you prefer. I'm using, so far at least, the PHB stuff, 'cos that's what I know. Later I may incorporate some of the Pathfinder stuff, if I get the time to read the material more closely.

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  • #43
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    There's such a big difference that once again I think we should have the discussion as a group. I would get a +2 bonus to an ability of my choice, and it combines a few skills, so I would be adding some extras. The dodge and mobility feat are significantly changed as well. I put both versions of Ather on my previous posts so you can see the differences.

    So, what do the rest of you think? Should we be playtesting Paizo's new 3.5.2, or stick to WOTC's 3.5?

  • #44
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    Paizo has currently only 5 classes. I would prefer staying "classic".
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  • #45
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    Quote Originally Posted by Walking Dad
    Paizo has currently only 5 classes. I would prefer staying "classic".
    That's not how I read it. It says those are the classes they've adjusted to keep them even with the newer classes. It's supposedly designed to be fully usable with existing 3.5 material.
    These two quotes from the document suggest that other classes are acceptable.
    The following modifications are designed to balance the
    player character classes. These powers and abilities replace
    those found in the 3.5 rule set.
    Table 51: First Level Skill Choices
    Class Skill Choices
    Barbarian 4 + Int modifier
    Bard 6 + Int modifier
    Cleric 2 + Int modifier
    Druid 4 + Int modifier
    Fighter 2 + Int modifier
    Monk 4 + Int modifier
    Paladin 2 + Int modifier
    Ranger 6 + Int modifier
    Rogue 8 + Int modifier
    Sorcerer 2 + Int modifier
    Wizard 2 + Int modifier
    Last edited by Redclaw; Sunday, 30th March, 2008 at 03:11 PM.

  • #46
    Character Sheet

    Name: Alton Magbrew
    Class: Evoker
    Race: Halfling
    Size: Small
    Gender: Male
    Alignment: Chaotic Good

    Str: 10 (+0)
    Dex: 14 (+2)
    Con: 15 (+2)
    Int: 16 (+3)
    Wis: 12 (+1)
    Cha: 10 (+0)
    Level: 2nd
    BAB: +1
    CMB: +0
    Speed: 20 ft
    Init: +2
    ACP: 0
    HP: 20
    Spell Save: 13 + level of spell

    AC: 13 (+1 Size, +2 Dex) Touch: 12 Flat-Footed: 11

    Fort: +3 (+2 Con, +0 Base, +1 Other)
    Ref: +3 (+2 Dex, +0 Base, +1 Other)
    Will: +5 (+1 Wis, +3 Base, +1 Other)

    Weapons: Sling +4 (1d3, 20 sling bullets) 50 ft
    Club +1 (1d4)

    Languages: Common, Halfling, Draconic, Abyssal, Elven

    Abilities: Fearless (+1 on saves vs. fear), Keen Senses (+2 on sound and taste based Perception checks), Sure Footed (+2 on Acrobatics and Climb checks)
    Arcane Bond (ring), Resistance of 5 to a chosen element each day, +1 to damage for an Evocation spell, Fire Ray (Su) 1d6 +1 fire damage ray as standard action, Magic Missile (Sp) 1/day

    Feats: Scribe Scroll, Maximize Spell

    Skills:
    Spellcraft +8 (3 + 3 Int + 2 level)
    Stealth +9 (2 Dex + 4 size + 3 level)
    Knowledge (Dungeoneering) +8 (3 + 3 Int + 2 level)
    Use Magic Device +3 (0 Cha + 3 level)
    Appraise +8 (3 + 3 Int + 2 level)

    Magic

    Spells Known: (Barred schools are Divination and Abjuration)

    Cantrips- All except those of barred schools
    1st level- Magic Missile, Feather Fall, Expeditious Retreat, Shocking Grasp, Silent Image, Ray of Enfeeblement, Sleep, Mage Armor

    Spells Per Day: Cantrips- 4
    1st- 3


    Equipment

    Equipment Worn/Sheathed [Weight]:
    Scholars Outfit (free) [0]
    Sling [0]
    Sling bullets (20) [10]
    Club [3]
    Backpack [1/4]
    Ring (bonded) [0]

    Equipment (in Backpack) [Weight]:
    Spellbook [3]
    Waterskin [1]
    Sunrod x2 [2]
    Trail Rations x2 [1/2]
    Wand of Detect Magic [0]
    Thunderstone [1]

    Total Weight Carried: 19 lbs.

    Money: 368 gp, 8 sp

    Carrying Capacity:
    Light: 33 or less
    Medium: 34-66
    Heavy: 67-100


    Age: 28
    Eyes: Green
    Hair: Light Brown
    Height: 3 3
    Weight: 29 lbs
    Skin: Slightly Pale

  • #47
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    Quote Originally Posted by Redclaw
    That's not how I read it. It says those are the classes they've adjusted to keep them even with the newer classes. It's supposedly designed to be fully usable with existing 3.5 material.
    These two quotes from the document suggest that other classes are acceptable.
    They can only "update"/power up the SRD classes. Other classes than cleric, fighter, rogue and wizard will be avaiable in a couple of weeks. You got only their skill lists so far.

    You can update other classes with their examples, but that won't be easy.
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  • #48
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    Ignore Redclaw
    They have the skill chart, detailing which are class or cross-class for all of the core classes. The others I think we can extrapolate from that. I would say the Crusader's class skills would be:
    Acrobatics (Balance and Jump or on their 3.5 list)
    Craft
    Diplomacy
    Intimidate
    Knowledge (History)
    Knowledge (Religion)
    Martial Lore
    Ride

    Concentration is lost, but it could probably be added back in with no problems. It really didn't take that long to figure out. Other issues might be a bit trickier, but I still think the changes are to make fighter, rogue, cleric and wizard a bit closer in power to the Bo9S classes and others such as warlocks.

  • #49
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    Quote Originally Posted by Redclaw
    They have the skill chart, detailing which are class or cross-class for all of the core classes. The others I think we can extrapolate from that. I would say the Crusader's class skills would be:
    Acrobatics (Balance and Jump or on their 3.5 list)
    Craft
    Diplomacy
    Intimidate
    Knowledge (History)
    Knowledge (Religion)
    Martial Lore
    Ride

    Concentration is lost, but it could probably be added back in with no problems. It really didn't take that long to figure out. Other issues might be a bit trickier, but I still think the changes are to make fighter, rogue, cleric and wizard a bit closer in power to the Bo9S classes and others such as warlocks.
    Yes, skills shouldn't be the biggest problem.
    BTW: I don't think, that the Bo9S classes or the warlock are more powerful than cleric/druid or wizard/sorcerer.

    Other topic: I will not play a crusader (4e will be close enough and his recharge mechanic isn't good for PbP) but something more in the world background: shoanti shaman.

    Built as:

    Spirit Shaman (Complete Divine)

    or druid (extrapolating from pathfinder material)

    or cleric (faking a shaman using animal and air domain; patfinder rules)
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #50
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    My character:

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    Sergeant Brottor Broddok

    Male Dwarf, Hill; Fighter Level 2
    HP 38; AL LG; Init +0; Spd 20
    AC:18 (Flatfooted:18 Touch:10)
    Atk +5 base melee, +2 base ranged
    +2 (1d8, Crossbow, light)
    +7 (1d8+3, Longsword, Masterwork)
    +5 (1d4+3, Dagger)
    SQ: +1 Attack vs. Orcs and Goblinoids
    +2 Saves vs. Poison
    +2 Saves vs. Spells and Spell-like Effects
    +4 Dodge Bonus to AC vs. Giants
    Darkvision (Ex): 60 ft.
    SV Fort +6, Ref +0, Will +0

    STR 16
    DEX 10
    CON 16
    INT 8
    WIS 10
    CHA 10

    Skills: Craft (Weaponsmithing) +1, Intimidate +2, Profession (Miner) +2, Ride +1
    Feats: Cleave, Power Attack, Weapon Focus: Longsword

    Weapons:
    Longsword, Masterwork (315 gp)
    Crossbow, light (35 gp)
    Bolts, crossbow (20) (2 gp)
    Dagger (2 gp)

    Armor:
    Banded mail, Masterwork (400 gp), Shield, heavy steel (20 gp)

    Goods:
    Trail Rations: 6; Backpack; Silk Rope (50 ft.); Sack; Waterskin (full); Oil (pint): 4; Lantern, hooded; Bedroll; Winter Blanket; 1 gp, 9sp
    My Involvement:
    Spoiler:

    Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder
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    DM for my v3.5 homebrew campaign, Last Stand of the Dorinthians
    OOC//Chapter 1- Homeless (Closed)//Chapter 2- Illusions (Closed)//Chapter 3 - The Imperials (Closed)//Chapter 4- The Second Invasion (closed)//The Final Chapter(closed)//Dead Secrets(closed)//Rogue's Gallery//Story Hour

    DM for his Sword and Sorcery Campaign; City-State of the Invincible Overlord w/BECMI rules
    Out of Character thread
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    My works:
    Dog Soul Publishing's The Books of Faith: Jainism
    Dog Soul Publishing's Sahasra - Items of Magic and War
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