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  1. #51
    recruiting - s&b

    I thought about it overnight, and I'm going to just leave things as they are - use whatever source you like. I realise that the Pathfinder classes and races are a little different, but not enough that its a huge issue. I'd rather just get the characters done, and the IC thread started.

    Characters so far:

    Redclaw's Ather, male human fighter rogue
    Gyojin's Alton Magbrew, male halfling evoker
    DT's Sergeant Brottor Broddok, male dwarf fighter

    Voda Vosa, sweating his thesis presentation - Good Luck Voda!

    Walking Dad. In Strahd's Yar Gock pbp game, he uses clerics as witch doctors (shaman). It works quite nicely. Plus the cleric is a good solid character.

    I'm going to get to work on the opening ic post - up sometime in the next 24 hours.

    doghead
    aka thotd
    (-_-)


    [LEW] Jaan Saaresar of Orsilia, servant of the Greenman, is currently in - Limbo -

 

  • #52
    recruiting - s&b

    - Thoughts on Posting -

    My goal is to try and move through the material quickly. Posting rates will have an impact on this, but so will how we post. This is something I need to work on myself. From my end, I'm going to try and ensure every post provides something to move the game forward. My goal is to have you asking me to slow things down a bit than rather than asking to speed things up.

    When posting, try and give me your character's intentions and approach rather than just his actions. This way, for example, a multiple post Q&A session between a PC and a NPC could possibly be reduced to a single exchange - a statement of intentions and approach, and a summary of the outcomes. Of course, you can indicate specific actions. Remember, I don't have copies of your character sheets, so add in any crunchy bits that you think might be necessary or useful.

    Similarly for combat, focus on objectives and strategies over specific actions. If we get the hang of it, it may be possible (not likely, but possible nevertheless) to cover several rounds in a single summary. At a minimum, I want to cover one round of combat with one post. Everyone posts, then I post a round summary. Ideally, turn around would be about 48 hours or less.

    They will probably be some glitches early on. But hopefully, over time, I will get better at understanding what you are trying to achieve, and you will get better at explaining in terms simple enough for a dog with a small brain.

    As always, let me know how things are going from your end. The more input I get, the better I can tune things. And vice versa.

    - Notes on Style -

    I'm not a fan of coloured text for speech. "Talking marks" are sufficient.
    Italics for thoughts.
    ooc
    Sblock the crunchy bits. Any purely ooc posts should go in the ooc thread.


    doghead
    aka thotd
    (-_-)


    [LEW] Jaan Saaresar of Orsilia, servant of the Greenman, is currently in - Limbo -

  • #53
    recruiting - s&b

    I've decided to split the first post and start the IC thread so people have somewhere to play around while we sort the last few characters.

    [IC] dogville - a bloody dnd game

    We will keep using this thread for ooc stuff for the moment.

    Have fun.

    doghead
    aka thotd
    (-_-)


    [LEW] Jaan Saaresar of Orsilia, servant of the Greenman, is currently in - Limbo -

  • #54
    ooc - dogville

    I've just had a closer look at the way Pathfinder handles feats. I have no problem with the way it handles general feats, but the combat feats ... yeah, nah.

    I really don't want to be bothering with which feat is active, and remembering whether the PC used dodge last round so he can use mobility this round. In many cases it just looks like an additional level of micro-detail that adds nothing to game play. I can see the advantage of funky manoeuvres in adding to the fun factor - but these are ... well, not that.

    [/rant]

    OK, at this point I am going to adopt the 'ignore it and hope it doesn't bite me' approach. We will see how things go. Now off to the Pathfinder crunch thread to share my little rant and see what others are thinking.

    doghead
    aka thotd
    (-_-)


    [LEW] Jaan Saaresar of Orsilia, servant of the Greenman, is currently in - Limbo -

  • #55

    Final Character (using Pathfinder rules)

    Kaddok, AC 15 (T11, FF14), HP 31/31, F +5,R+1,W+6
    Kaddok Windcaller, Shoanti Shaman

    Code:
    Name: Kaddok Windcaller
    Class: Cleric 2
    Race: Human [Shriikirri-Quah (Hawk Clan)]
    Size: Medium
    Gender: Male
    Alignment: Neutral
    Deity: The Storm Hawk (Shoanti Tribe Totem)
    
    Str: 14 +2 (6p.)        Level: 2        XP: 1000
    Dex: 12 +1 (4p.)        BAB: +1         HP: 14 + 6 (1d8) + 5 (1d8) + 4 = 29 + 2 fav class = 31
    Con: 14 +2 (6p.)        CMB: +3         Dmg Red: -
    Int: 10 +0 (2p.)        Speed: 30'      Spell Res: -
    Wis: 16 +3 (6p.+2Human) Init: +1        Spell Save: -
    Cha: 12 +1 (4p.)        ACP: -1         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +1    +0    +0    +0    15   
    Touch: 11              Flatfooted: 14  
    
                             Base   Mod  Misc  Total
    Fort:                      3    +2          +5
    Ref:                       0    +1          +1       
    Will:                      3    +3          +6
    
    Weapon                  Attack   Damage     Critical
    MW Earth breaker          +4     2d6+3      20x3      
    Dagger                    +3     1d4+1      18-20-x2      
    Shoanti bola              +2     1d4*       20x2
    Lightning Arc             +2     1d6+1      20x2
    
    
    Languages: Common, shoanti
    
    Abilities:
    Domain powers (Air, Animal)
    Orisons
    Turn Undead (6/day, 30 ft., 1d6 Damage, DC 12)
    Spontaneous Casting (Cure Spells)
    
    
    Spoiler:
    1st Lightning Arc (Su): As a standard action you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. The lightning arc deals 1d6 points of electricity damage +1 for every two caster levels you possess. 2nd Obscuring Mist (Sp): You can cast obscuring mist 1/day per 2 caster levels you possess. 1st Summon Companion (Su): As a standard action, you can summon one animal to aid you as per summon nature's ally I. The creature remains until you dismiss it and you can never have more than one such creature in your service at one time. Once the creature dies or is dismissed, you must wait 1 hour before summoning another. At 6th level, and every four levels thereafter, you may summon a more powerful companion, increasing the summon nature's ally spell by 1 (II at 6th level, III at 10th, IV at 14th, and V at 18th). 2nd Speak with Animals (Sp): You can cast speak with animals 1/ day per 2 caster levels you possess. ANIMAL DEVOTION [DOMAIN] You enhance your own abilities with the characteristics of animals. Benefit: Once per day as a swift action, you can give yourself the power of a specific animal. Select one of the following abilities each time you activate the feat. Each effect lasts for 1 minute. Ape's Fury: Gain a +2 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your Strength score. The value of this bonus increases by 2 for every six character levels you possess (maximum +8 at 18th level). When you activate ape's jury, fur sprouts all over your body and remains until the effect ends. Cheetah's Sprint: Gain a +5-foot sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your base land speed. The value of this bonus increases by 5 feet for every four character levels you possess (maximum +30 feet at 20th level). Your body is covered in black spots while cheetah's sprint is active. Hawk's Flight: You can fly as if using the overland flight spell. At 5th level and every five levels thereafter, you gain a +5-foot sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your base fly speed (maximum +20 feet at 20th level). Intangible, luminescent wings grow from your back when you activate hawk's flight and remain as long as the effect is active. Serpent's Strike: You gain a natural bite attack that deals ld3 points of Constitution damage but no hit point damage. A successful Fortitude save (DC 10 + 1/2 your character level + your Cha modifier) negates the Constitution damage. Creatures immune to poison are immune to this effect. Your upper canine teeth grow into fangs when you activate serpent's strike and remain in that form as long as the effect is active. Special: You can select this feat multiple times, gaining one additional daily use each time you take it. Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend. Special: You can have multiple abilities active simultaneously. However, you can still activate only one ability per round. Shoanti Bola: The Shoanti often use special bolas carved from bones and weighted with stones. These bolas function as standard bolas but deal lethal damage rather than nonlethal damage. Most Shoanti bolas can also function as bullroarers—tiny holes carved in the weights cause them to emit a mournful keening sound when spun. Shoanti bola 15 gp 1d3 1d4 ×2 10 ft. 2 lb. Bludgeoning and piercing
    Feats: WP (Earth breaker), Animal Devotion (Complete Champion), Extra Turning (Pathfinder) Skills Trained: 3 Max Ranks: 5/2.5 Skills Base Mod Misc Total *Knowledge (Religion) 5 +0 +5 *Spellcraft 5 +5 +5 *Survival 5 +3 +8 Perception 0 +3 +3 Stealth 0 +1 -2 -1 Spells: 0 – Detect Magic, Guidance, Light, Stabilize 1 – Bless, Shield of Faith, Vigor lesser Equipment: Cost Weight MW Earthbreaker 340gp 14lb Dagger 2gp 1lb Shoanti bola (x2) 30gp 4lb MW Hide Shirt 240gp 25lb Backpack 2gp 2lb Holy Symbol (wooden) 1gp -- Spell component pouch 5gp 2lb 2 potions CLW 100gp -- Grappling Hook 1gp 4lb* Varisian Idol 50gp -- Traveler's clothes Total Weight:52lb Money: 29gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 23 Height: 6'1" Weight: 196lb Eyes: Blue

    Alpha3
    Code:
    Name: Kaddok Windcaller
    Class: Cleric 2
    Race: Human [Shriikirri-Quah (Hawk Clan)]
    Size: Medium
    Gender: Male
    Alignment: Neutral
    Deity: The Storm Hawk (Shoanti Tribe Totem)
    
    Str: 14 +2 (6p.)        Level: 2        XP: 1000
    Dex: 12 +1 (4p.)        BAB: +1         HP: 14 + 6 (1d8) + 5 (1d8) + 4 = 29 + 2 fav class = 31
    Con: 14 +2 (6p.)        CMB: +3         Dmg Red: -
    Int: 10 +0 (2p.)        Speed: 30'      Spell Res: -
    Wis: 16 +3 (6p.+2Human) Init: +1        Spell Save: -
    Cha: 12 +1 (4p.)        ACP: -1         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +1    +0    +0    +0    15   
    Touch: 11              Flatfooted: 14  
    
                             Base   Mod  Misc  Total
    Fort:                      3    +2          +5
    Ref:                       0    +1          +1       
    Will:                      3    +3          +6
    
    Weapon                  Attack   Damage     Critical
    MW Earth breaker          +4     2d6+3      20x3      
    Dagger                    +3     1d4+1      18-20-x2      
    Shoanti bola              +2     1d4*       20x2
    Lightning Arc             +2     1d6+1      20x2
    
    
    Languages: Common, shoanti
    
    Abilities:
    Domain powers (Air, Animal)
    Orisons
    Turn Undead (6/day, 30 ft., 1d6 Damage, DC 12)
    Spontaneous Casting (Cure Spells)
    
    
    Spoiler:
    1st Lightning Arc (Su): As a standard action you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. The lightning arc deals 1d6 points of electricity damage +1 for every two caster levels you possess. 2nd Obscuring Mist (Sp): You can cast obscuring mist 1/day per 2 caster levels you possess. 1st Summon Companion (Su): As a standard action, you can summon one animal to aid you as per summon nature's ally I. The creature remains until you dismiss it and you can never have more than one such creature in your service at one time. Once the creature dies or is dismissed, you must wait 1 hour before summoning another. At 6th level, and every four levels thereafter, you may summon a more powerful companion, increasing the summon nature's ally spell by 1 (II at 6th level, III at 10th, IV at 14th, and V at 18th). 2nd Speak with Animals (Sp): You can cast speak with animals 1/ day per 2 caster levels you possess. ANIMAL DEVOTION [DOMAIN] You enhance your own abilities with the characteristics of animals. Benefit: Once per day as a swift action, you can give yourself the power of a specific animal. Select one of the following abilities each time you activate the feat. Each effect lasts for 1 minute. Ape's Fury: Gain a +2 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your Strength score. The value of this bonus increases by 2 for every six character levels you possess (maximum +8 at 18th level). When you activate ape's jury, fur sprouts all over your body and remains until the effect ends. Cheetah's Sprint: Gain a +5-foot sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your base land speed. The value of this bonus increases by 5 feet for every four character levels you possess (maximum +30 feet at 20th level). Your body is covered in black spots while cheetah's sprint is active. Hawk's Flight: You can fly as if using the overland flight spell. At 5th level and every five levels thereafter, you gain a +5-foot sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your base fly speed (maximum +20 feet at 20th level). Intangible, luminescent wings grow from your back when you activate hawk's flight and remain as long as the effect is active. Serpent's Strike: You gain a natural bite attack that deals ld3 points of Constitution damage but no hit point damage. A successful Fortitude save (DC 10 + 1/2 your character level + your Cha modifier) negates the Constitution damage. Creatures immune to poison are immune to this effect. Your upper canine teeth grow into fangs when you activate serpent's strike and remain in that form as long as the effect is active. Special: You can select this feat multiple times, gaining one additional daily use each time you take it. Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend. Special: You can have multiple abilities active simultaneously. However, you can still activate only one ability per round. Shoanti Bola: The Shoanti often use special bolas carved from bones and weighted with stones. These bolas function as standard bolas but deal lethal damage rather than nonlethal damage. Most Shoanti bolas can also function as bullroarers—tiny holes carved in the weights cause them to emit a mournful keening sound when spun. Shoanti bola 15 gp 1d3 1d4 ×2 10 ft. 2 lb. Bludgeoning and piercing
    Feats: WP (Earth breaker), Animal Devotion (Complete Champion), Extra Turning (Pathfinder) Skill Points: 3x2=6 Skills Base Mod Misc Class Total *Knowledge (Religion) 2 +0 +3 +5 *Spellcraft 2 +0 +3 +5 Survival 2 +3 +0 +5 Perception 0 +3 +0 +3 Stealth 0 +1 -2 +0 -1 Spells: 0 – Detect Magic, Guidance, Light, Stabilize 1 – Bless, Shield of Faith, Vigor lesser Equipment: Cost Weight MW Earthbreaker 340gp 14lb Dagger 2gp 1lb Shoanti bola (x2) 30gp 4lb MW Hide Shirt 240gp 25lb Backpack 2gp 2lb Holy Symbol (wooden) 1gp -- Spell component pouch 5gp 2lb 2 potions CLW 100gp -- Grappling Hook 1gp 4lb* Varisian Idol 50gp -- Traveler's clothes Total Weight:52lb Money: 29gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 23 Height: 6'1" Weight: 196lb Eyes: Blue

    Image
    Last edited by Walking Dad; Friday, 15th August, 2008 at 03:49 PM. Reason: Hide Shirt
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  • #56
    Registered User
    Acolyte (Lvl 2)

    Redclaw's Avatar

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    ø Ignore Redclaw
    Okay, so how should I work the Dodge and Mobility feats? Obviously I'm moving toward Spring Attack, so I'd like to keep those two. Is dodge just always on? Should mobility just be the old +4 to AC vs AoOs? I'm fine with however you want to handle it.

  • #57
    ooc - S&B

    Ah, spring attack. I was in a game once where the BBEG's sidekick (all in black armour) had spring attack. He seemed to regularly give us hell, and we hated him. My pally ran into him while the pally was out for an afternoon stroll with a lady (so no armour). The Pally was beaten to within an inch of his life - and he spent most of the time fighting defensively. The dude in black also took the pally's dog to negative hp's! That was just uncalled for.[/nostalgia trip]

    Redclaw Personally, I would tend to leave it as is in the 3.5 rules. Actually, I think I'm just going to the run the npc's with the 3.5 feats. It seems much easier that way.

    The Pathfinder mobility is a slight improvement in that it automatically denies any AoO's provoked by movement rather than just providing a AC bonus. Actually, its probably a big improvement, as I can never recall really using Mobility (although I took if for several characters). Spring Attack seems pretty much the same, both in application and effect. Losing Dodge and Mobility when you Spring Attack is a bit of downer through.

    I'm going to leave it up to you. Call them Feats, and use them as per 3.5. Or call them Stunts, and us them as per Pathfinder. Once you have chosen, they will stay that way. But down the track we can look at it again if it is not working.

    Walking Nice character. Good name. Earthbreaker - subtle.

    Everyone The ic thread is open, but not 'on air' at the moment. So feel free to use it to chat, etc. The first 24 hours (game time) will be uneventful, so use that time as you will. I take the thread 'live' in 24 hours (real time), which should give Voda a chance to get his character sorted.

    doghead
    aka thotd
    (-_-)


    [LEW] Jaan Saaresar of Orsilia, servant of the Greenman, is currently in - Limbo -

  • #58
    Community Supporter COPPER SUBSCRIBER
    Lama (Lvl 13)

    Leif's Avatar

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    OSRIC I Defended The Walls! Gygax Memorial Fund

    ø Ignore Leif
    I was going to post a cleric, but while I was having lunch someone beat me to it. Oh, well, maybe next time?
    Last edited by Leif; Tuesday, 1st April, 2008 at 07:16 PM.

  • #59
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    Myrmidon (Lvl 10)

    Voda Vosa's Avatar

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    ø Ignore Voda Vosa
    Well I'm up and ready, will post the revised character tonight. Thats in 2 or 3 hours.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #60
    ooc - dogville

    Lief, keep an eye on the thread. If a slot opens up, I'll make a note of it in the thread title.

    Everyone, the ic thread will be going live shortly.

    doghead
    aka thotd
    (-_-)


    [LEW] Jaan Saaresar of Orsilia, servant of the Greenman, is currently in - Limbo -

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