jdrakeh
Front Range Warlock
This is actually part of a larger idea that I've been working on (something for a Window variant) but my imagination has been taxed lately due to physical illness and subsequent OT at work, trying to make up for missed days. The basic idea here is that different types of magic are associated with a given color and embody three aspects (an animal aspect, a chemical or element aspect, and an 'idea' aspect). Here's what I have so far:
Grey Magic - Wolves, Iron, Winter
Black Magic - Vermin, Bone, Shadow
White Magic - Falcons, Wind, Travel
Purple Magic - Spiders, Poison, Passion
Green Magic - Snakes, Emerald, Vision
Red Magic - Demons, Blood, Wrath
Yellow Magic - Insects, Plague, Pestilence
I'm happy with most of the above, with the exception of Red magic which seems to be. . . I dunno. . . lame. I've tried to stay away from more typical elements associated with certain types of good or evil magic in more mainstream fantasy games -- note, for example, that White magi don't have any innate ability to heal and Black magi don't have any direct ties to a force so awesome as Death (in fact, Black magic doesn't even have the most potential for 'evil' of all the magic types listed above). I need some input on other colors, as well. . . I'm stupified for good, evocative, examples of Blue Magic, for instance.
The 'idea' aspect above may need a bit more clarification -- it's less a rigid descriptor than it is a term that represents the general tendencies of a given magic type. To put things in perspective, Green Magic (with the exception of the Snakes bit) came directly from Krull and Purple Magic came directly from Thieve's World (wholesale). Examining those respective sources will give you an idea of what the 'idea' (or, perhaps, 'ideal') aspect is meant to represent. It's hard to explain in words at this point, really.
At any rate, any assistance that you can provide would be much appreciated.
Grey Magic - Wolves, Iron, Winter
Black Magic - Vermin, Bone, Shadow
White Magic - Falcons, Wind, Travel
Purple Magic - Spiders, Poison, Passion
Green Magic - Snakes, Emerald, Vision
Red Magic - Demons, Blood, Wrath
Yellow Magic - Insects, Plague, Pestilence
I'm happy with most of the above, with the exception of Red magic which seems to be. . . I dunno. . . lame. I've tried to stay away from more typical elements associated with certain types of good or evil magic in more mainstream fantasy games -- note, for example, that White magi don't have any innate ability to heal and Black magi don't have any direct ties to a force so awesome as Death (in fact, Black magic doesn't even have the most potential for 'evil' of all the magic types listed above). I need some input on other colors, as well. . . I'm stupified for good, evocative, examples of Blue Magic, for instance.
The 'idea' aspect above may need a bit more clarification -- it's less a rigid descriptor than it is a term that represents the general tendencies of a given magic type. To put things in perspective, Green Magic (with the exception of the Snakes bit) came directly from Krull and Purple Magic came directly from Thieve's World (wholesale). Examining those respective sources will give you an idea of what the 'idea' (or, perhaps, 'ideal') aspect is meant to represent. It's hard to explain in words at this point, really.
At any rate, any assistance that you can provide would be much appreciated.