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Wednesday, 26th March, 2008, 08:23 AM #31
Novice (Lvl 1)
- Join Date
- Feb 2008
ø Ignore nick012000Originally Posted by Redclaw
In character, I'd imagine that she's a descendant of a group of elves who called upon the power of the Elemental Plane of Fire, and imbued themselves with its nature, not unlike the 4e Teiflings' background. As for Noncombatant... she's never really learned to fight. She's really good with magic, and she did the basic training in elven weaponry when she was a child, but it's been years and years since she's used it. She's a scholar, not a warrior.http://www.animecubed.com/billy/pics...nick012000.jpg
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Wednesday, 26th March, 2008, 10:18 AM #32
That describes most wizards, as far as I'm concerned. I'm still going to say no on the flaws, and after further thought also on the elemental subraces.
Friday, 28th March, 2008, 03:53 PM #33
Superhero (Lvl 15)
What about a deep halfling sorcerer?
I'm thinking about taking Stalwart Sorcerer (Complete Mage) or Battle Sorcerer (UA).
Still need to spend most of the money
I will give a background after the crunch is approved
AlternativeTulbar the Warmage
BTW: What are your experiences with Warlocks?
Last edited by Walking Dad; Friday, 28th March, 2008 at 04:47 PM.
Friday, 28th March, 2008, 10:47 PM #34
Walking Dad I'm fine with the deep halfling, and am willing to consider stalwart sorcerer, but I need the exact wording of the rule. I don't own Complete Mage and I seem to be finding conflicting explanations on the web.
Saturday, 29th March, 2008, 05:03 PM #35
Superhero (Lvl 15)
Looses 1 spell known from his highest spell level. Adds one martial weapon proficiency (with WF). Adds 2 HP/sorcerer level.Originally Posted by Redclaw
Saturday, 29th March, 2008, 06:23 PM #36
I think that's a bit too much for a first level spell-slot. Even for a second by the time you get there. For a sweet-spot spellcaster (levels 7-13 or so) it seems balanced, but it's too strong early and too weak late. Sorry, I'm going to nix it.
Saturday, 29th March, 2008, 07:19 PM #37
Grandfather of Assassins (Lvl 19)
- Join Date
- Feb 2007
- Miscatonic U. professor of supernatural studies-Emeritus [Nolensville, Tenn.]
ø Ignore Scott DeWar
it appears that you have plenty of participants here, and my life is starting to pick up in the work catagory, so i am going to recind my wishful thinking of joining another pbp game.
Every one please enjoy them selves. i will be following the game in the 'playing the game thread" so keep the story going, for you will have an audiance reading the story!
but no pressure.
have fun everyone!
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Saturday, 29th March, 2008, 07:34 PM #38
Superhero (Lvl 15)
No slot, spell known, I loose half of my known spells at first level!
Spells known is a big thing for sorcerers!
Also one known of your highest spell level. On level 18 you loose a 9th level spell known.
What about the battlemage or warmage?
Last edited by Walking Dad; Saturday, 29th March, 2008 at 07:53 PM.
Saturday, 29th March, 2008, 08:39 PM #39
That's why I said at higher levels it would be too weak. It just seems like a poorly designed option to me.Originally Posted by Walking Dad
Spell known does make a difference, but I'm still not a fan. The warmage is fine, as is battle sorcerer (one slot and known per spell level is a more reasonable cost).
Saturday, 29th March, 2008, 08:40 PM #40
Scott DeWar Thanks for the good wishes, and I totally understand about the commitment level. The only reason I can do this is that so many of my other games have just faded away.
Everyone else I'll take submissions until the end of today, and then spend some time tomorrow selecting a party. Remember, I will be looking at character backgrounds, brief though I asked for them to be.
Walking Dad Sorry, I missed your warlock question earlier. The root of my issue with warlocks is that everyone is playing them. The idea of balance in the game is that every class should be roughly equal in power, as spread over the different situations, and thus everyone class should get roughly equal play. The warlock, since its arrival, seems to be in just about every party I have encountered. That makes me wary. I think I'll be fine with it in 4E, when sorcerers and wizards have at will powers, too, but it just seems too good in comparison to those classes, and to archers, at low levels.
Last edited by Redclaw; Saturday, 29th March, 2008 at 09:33 PM.
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