Redclaw's The Sinister Secret of Whiterock OOC - Page 5




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  1. #41
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    Grandfather of Assassins (Lvl 19)

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    OSRIC EN Publishing Pathfinder Circvs Maximvs Gygax Memorial Fund The Perturbed Dragon

    Ý Ignore Scott DeWar
    On behalf of Vod Vosa:

    don't forget he needs until monday to get a character ready as he is defending his theisis or something like that.

    and vv, your are welcome in advance

    Check out Living Pathfinder! 76 83 92 102 109 115 members and counting!!

 

  • #42
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    Ý Ignore Creamsteak
    Just chiming in on warlocks (I'm DMing two games Redclaw is playing in and both have a warlock in the party), I get the same feeling. They also strike me as a bit boring in the sense that about 95% of their actions are eldritch blast and that's it.
    Red Hand of Doom: IC I, IC II, OOC, RG

  • #43
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    Ý Ignore pathfinderq1
    And as someone who is playing two of those warlocks in games he is in, I'll agree with that assessment. I'm just enjoying them as a bit of a new toy- the two I'm playing are the first two warlocks I've played, and while I'm enjoying them I can see how they might get old really quickly.

  • #44
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    Ý Ignore Redclaw
    Quote Originally Posted by Scott DeWar
    On behalf of Vod Vosa:

    don't forget he needs until monday to get a character ready as he is defending his theisis or something like that.

    and vv, your are welcome in advance

    You're thinking of the other thread that's currently recruiting for a similar adventure. VV hasn't submitted a character for this one.

  • #45
    Tulbar the Warmage
    Name: Tulbar
    Race: Deep Halfling
    Class: Warmage 2
    Diety: Yondalla
    Align: N-G
    HPs: 14
    XPs: ?

    Str: 10 (4 pts, -2 Racial)
    Dex: 16 (6 pts, +2 Racial)
    Con: 14 (6 pts)
    Int: 14 (6 pts)
    Wis: 10 (2 pts)
    Cha: 14 (6 pts)


    BAB: +1
    AC: 19, Touch: 14, Flat Footed: 16
    Fort: +3
    Refl: +4
    Will: +4 (+6 vs fear)
    Move: 20' (15')
    Init: +3
    Listen/Spot: +2 / +0
    Loads: Light: 0-25 / Medium 26 - 50 / Heavy 50 - 75
    Deep Halfling Traits

    - Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class,
    a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks,
    but she uses smaller weapons than humans use, and her lifting and carrying limits
    are three-quarters of those of a Medium character.
    - Darkvision out to 60 feet.
    - Stonecunning: Like dwarves, deep halflings have a +2 racial bonus on checks to notice unusual stonework. Something that isnít stone but that is disguised as stone also counts as unusual stonework. A deep halfling who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A deep halfling can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
    - +2 racial bonus on Appraise checks and Craft checks that are related to stone or metal.
    - +2 racial bonus on Listen checks.
    - +1 racial bonus on all saving throws.
    - +2 morale bonus on saving throws against fear:
    This bonus stacks with the halflingís +1 bonus on saving throws in general.
    - +1 racial bonus on attack rolls with thrown weapons and slings.


    Weapons:
    Dagger (x2) -- +1 To Hit, 1d3 Damage (19-20 x2)
    Sling -- +5 To Hit, 1d3 Damage ( x2)

    Skills:
    Concentration: +7 (5 Ranks, +2 Con Mod)
    Hide: +7 (0 Ranks, +3 Dex Mod, +4 size)
    Knowledge (Arcane): +7 (5 Ranks, +2 Int Mod)
    Knowledge (History): +7 (5 Ranks, +2 Int Mod)
    Move Silently: +3 (0 Ranks, +3 Dex Mod)
    Spellcraft: +9 (5 Ranks, +2 Int Mod, +2 synergy)

    Languages:
    Common, Halfling, Dwarven, Draconic, Elf

    Class Features:
    Armored Mage (light) Ė Cast Impromptu Charisma-based Arcane Spells from the Warmage Spell List (see page 196). There is no chance of Arcane Spell Failure when wearing no more than Light Armor and/or a Light Shield.
    Warmage Edge Ė Add your Intelligence modifier to the damage done by any spell that does hit-point damage. For Area of effect spells, such as Fireball, all foes receive the bonus damage. For targeted spells, such as Ray of Fire and Magic Missile, only one target takes the extra damage.

    Feats:
    Class Granted
    Weapon Proficiency -- simple
    Armor Proficiency -- light
    Shield Proficiency -- light
    Chosen
    Point Blank Shot
    Equipment

    Dagger 2x) 15gp 2lbs
    Sling 0gp lbs
    Sling Bullets (x20) 2sp 1 lbs

    MW Chainshirt 400gp 12.5 lbs
    light wooden shield 3gp 2.5 lbs

    Backpack 2gp 0.5lbs
    Bedroll 1sp 1.25lbs
    Scroll Case 1gp 0.5lbs
    Flint and Steel 1gp
    Pouch, Belt 1gp 0.5lbs (medium sized)
    Rations x1 5sp 0.25lbs
    Soap 1gp 2lbs
    Spell Components Pouch 5 gp 2lbs
    Traveller's Outfit 1gp (1.25 lbs)
    Waterskin 1gp 1lbs
    Whetstone 2cp 1lbs
    Sunrod (x2) 4gp 2lbs
    Torch 2cp 2lbs.
    Healing potion (x4) 200gp


    250gp for covaithe's wand


    Total Cost: 890gp, 8sp, 4cp
    Left Over: 9gp, 1sp, 6cp

    Total Weight: 33.25 lbs -> medium load

    Age: 24
    Height: 2'11"
    Weight: 30lb
    Eyes: green
    Hair: brown
    Skin: light tan


    Tulbar's background:

    Tulbar was born to a small and peaceful deep halfling community. He showed arcane talent and was ready to begin his bard apprenticeship. But evil struck the little village. An orc warlord, named Kurgar, destroyed it on his way to a highelf city. Tulbar was one of the few survivors. The elfs , after defeating the murdering horde, gave the remaining Halfling refuge. Here started Tulbar his warmage training.

    Spells:
    0- 6/day (DC 12)
    1- 5/day (DC 13)
    Warmage Spells
    Last edited by Walking Dad; Monday, 31st March, 2008 at 09:36 PM.
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  • #46
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    Ý Ignore hero4hire
    sorry I have been quiet.

    I had a bit of a medical emergency when I blacked out at home on friday.

    Evidently my BP was so high they were worried I was going to stroke out.

    Well long story short I am home now and on BP meds.
    http://leb.wikia.com/wiki/LEB:PC:Filo_d%27Jorasco_(Hero4Hire)

  • #47
    finished my characters skills now.

  • #48
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    Ý Ignore Redclaw
    Yikes Hero. That sounds incredibly scary. I'm glad everything's okay, although that sounds completely inane in commenting on such a serious situation.

  • #49
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    Ý Ignore Redclaw
    Well, based on backgrounds and other signs of involvement, I have set a party roster. I decided to go to 6 members, as it seemed to work. My thanks and apologies to the other applicants. Maybe I'll see you again when I run a 4E game.

    Without further ado, the Whiterock Crew is:

    Talon, half-orc druid played by Hero4Hire
    Rungnar, goliath bear totem barbarian played by Bedford
    Elwyn Bluefoot, human cleric played by Covaithe
    Tulbar, deep halfling warmage played by Walking_Dad
    Freya Stonesinger, gnome bard played by The_Myth
    Weasel, whisper gnome soulknife played by WarShrike


    Iíve been looking character sheets over, and here are a few thoughts:

    Hero4Hire
    Could you clear up your skills section? Iím having a bit of trouble figuring out how many ranks you put in each.
    Knowledge skills are trained only, so unless you take a rank in Know (nature) he canít use it.
    You left your +4 nat armor bonus from shifting out of your altered stat blocks.


    The_Myth
    AC should be 19, thanks to the buckler, although youíll lose that when using your crossbow.
    You should round down on hit points, so youíre only at 10 (6+4).
    Can you clean up those skills a bit? You seem to be counting synergy bonuses, but I donít see any indication that you have 5 ranks in any of the skills.
    Your explorerís outfit doesnít count against your weight limit.
    If I do my math right, however, youíre still at a medium load. Total it up to double-check.


    Warshrike
    You should round down on hit points, so youíre at 21 (10+2 + 7+2).


    Bedford
    I have your ability scores at a 32 point buy (10 for str, 6 for dex, 16 for con).
    With only one level of barbarian, youíve only got 17 hit points.
    Please spell out your skill bonuses. Which ones did you take ranks in, etc.
    Your greathammer should be 60 lbs, since itís large size.
    You need the rest of your equipment.


    Covaithe
    Can you add a quick reference save DC with your spells (13/14)? I donít really need it, but itís nice to have.
    Itís not a crunch issue, but rather a party dynamic one. Any chance youíre up for switching to neutral good? I foresee issues with the lawful good paladin and chaotic neutral soulknife.


    Walking_Dad
    Race should be Deep Halfling.
    I find it interesting that those elves would teach him to be intimidating but not spellcraft.
    Iíll need a copy of the warmage spelllist.


    Once some changes are made, I'll post an RG thread, and then we're off to the races.

  • #50
    Quote Originally Posted by Redclaw
    ...

    Walking_Dad
    Race should be Deep Halfling.
    I find it interesting that those elves would teach him to be intimidating but not spellcraft.
    Iíll need a copy of the warmage spelllist.


    Once some changes are made, I'll post an RG thread, and then we're off to the races.
    Ups, forgot spellcraft. I will change that.

    Spell list is attached.
    Last edited by Walking Dad; Monday, 18th August, 2008 at 02:53 PM.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

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