Original Creations Compilations (contributions welcome)

ShadowyFigure

First Post
Ok with new information released I had to move the maneuvers around a bit I'm gonna make a few more later on and will re-post the sword sage sometime tonight.
 

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Frostmarrow

First Post
SKILL CHALLENGE

Alchemist's Apparatus [DC 20:6/3] 200XP

You shouldn't have accepted the drink from the King's Spymaster. Now you are locked in a room and the sleeping agent coursing through your veins is making you all too drowsy. To add insult to injury the spymaster is now slipping lies into the ear of the king, making you out to be the threat of the realm. Luckily, the spymaster locked you up in a laboratory of sorts. There is an alchemist's apparatus here with dozens of tinctures, tonics, and potions. Along with all manners of strange and exotic ingredients. If only you could concoct an antidote...

Suggestions: Endurance can be used to be able to consume any of the foul liquids the characters care to make. Arcana and Nature are important skills when it comes to identifying the contents of beakers and Heal might be used to make a recipe that will fight of the effects of the sleeping agent.

Development: Failure to mix an antidote will result in all doped characters fall asleep for 24 hours. They wake up jailed and charged with high treason.

Victory: At 6 successes the characters find themselves wide awake and no longer under the effect of the sleeping agent.
 
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ShadowyFigure

First Post

Swordsage


CLASS TRAITS

Role: Striker
Power Source: Sublime
Key Abilities: Intelligence and Wisdome
Armor Training: Hide
Weapon Proficiencies: Swords
Bonus to Defenses: +1 Reflex +1 Will
HP per level gained: 6 HP/level
Healing Surges: 3 + Constitution Modifier
Trained Skills: 6 Trained Skills
Class Skills: Pick six skills from the following list:
Acrobatics (Dexterity), Athletics (Str), Bluff
(Cha), Dungeoneering (Wis), Insight (Wis), Intimidate
(Cha), Perception (Wis), Stealth (Dexterity)
Build Options: Dessert Disciple, Pure Mind, Dusk Sage, Shadow Blade, Tiger Brute

Class Features: Quick to Act, Martial Mind, Study of Six
Swordsages are warriors of the Sublime way users of a mystic force that is more a mixture of magic and martial prowess then either of the two. Swordsages tend are quick and witty and normally come across as clear minded smart people.
Characteristics: Movement is one of your advantages as is catching an opponent of guard.

Swordsage OVERVIEW

Religion: Swordsage of worship deities related to battle and war.
Races: Those who find power in a mixture of swordplay and magic make good Swordsages such as elves.
Saves: +1 Will +1 Reflex
HP: 5 Every Level
Trained Skills: 6


Class Features

All Sage gain the following class features.

Quick To Act (Ex): Through sharpness of the mind you have better reaction times the others. Starting at 1st level a Swordsage may use there Intelligence Modifier in place of there dexterity modifier for initiative checks and reflex defense. Whichever is higher.

Martial Mind (Swordsage Tactics): Swordsages rather use the strength of the mind and personality then that of there body At first level select one of the following abilities.
Sharp Minded Combatant: You pick on an opponents weaknesses when you strike. Use your intelligence modifier in place of your strength modifier when rolling for damage.
Open Minded Combatant: Your patience pays off as you hit them where it hurts. Use your wisdom modifier in place of your strength modifier when rolling for damage.
Charismatic Combatant: Your personality is so powerful it even helps you deal damage. Use your charisma modifier in place of your strength modifier when rolling for damage.

Study of six: At first level and every 5 levels after you may choose one of the five disciplines you study. You gain a +2 power bonus to attack rolls with a power of your chosen . This bonus increases by +2 for every other discipline you choose.

Maneuvers (Sublime Powers)

A Swordsages powers are known as maneuvers.

Sublime Powers are known as maneuvers and are made up of nine disciplines . The Swordsage however may only choose maneuvers from the Dessert Wind, Diamond Mind, Setting Sun, Shadow Hand, stone dragon and Tiger Claw Disciplines.

1st level Powers


At Will Powers


Blistering Flourish Sublime Attack 1
With a flick of his blade flame appeared dancing all over its sharpened edge then within second it exploded in a blinding light as he thrust his blade forwards.
At Will – Sublime-Dessert Wind, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs Fortitude
Hit: 1W Damage and opponent takes a -2 Penalty to Attack Rolls for One Round.
Miss: Everyone within 30ft accept the creature you targeted are attacked vs Will Defense and when hit suffer a -2 penalty to attack rolls for one round.

Blow of Slow Dawn
He slowly rose the struck out with his fist.
At Will – Sublime-Setting Sun, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs Fortitude
Hit: Make an unarmed strike against target and they take a -2 power penalty to there speed (save Negates) for one round this penalty does not stack with its self.

Strike of Clarity Sublime Attack 1
His blade seemed to cut through mind and body.
At Will – Sublime-Diamond Mind, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs AC
Hit: 1W Damage and a -1 power penalty to targets .

Shimmering Blade Sublime Attack 1
His blade seemed to move in many direction as he passed through my guard.
At Will – Sublime-Shadow Hand, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs AC
Hit: You may make a single attack and gain a +2 Power Bonus to hit

Stone Blow
His blow seemed to have a great weight behind it injuring my body with more then wounds.
At Will – Sublime-Stone Dragon, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs AC
Hit: Target takes 1W damage and take a -1 to Fortitude

Encounter Powers

Counter Charge Swordsage Attack 1
I charged forward axe raised above my head read to cut the elf in two then suddenly he stepped aside cutting my belly open.
Encounter – Sublime-Setting Sun, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs AC
Hit: 1W Damage
Special: This power may only be used when you are charged. Shift 1 square before making the attack. This negates the charge.

Sudden Strike Swordsage Attack 1.
Suddenly he leaped forwards catching me of guard as his blade pierce my arm.
Encounter – Sublime-Diamond Mind, Weapon.
Standard Action Melee Weapon.
Target: One Creature.
Attack: Attack Bonus vs Will Defense.
Hit: 1W Damage and gain combat advantage over target for one round.
Special: If you miss allies still gain combat advantage of target

Wolf Fang Strike Sublime Attack 1
He quickly moved striking me hard twice with his weapon.
Encounter– Sublime-Tiger Strike, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs AC
Hit: Make two attacks this may be with one weapon or split between two. Each receives a +2 Bonus to Damage.

Daily

Force of the Blooming Flower Attack 1
Spreading his arms before me I did not expect the rush of force as he brought his blade up throwing me into the air to land on my head. Then things went dark.
Daily – Sublime-Setting Sun, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs AC
Hit: 3W+Wis Modifier Damage knocked unconscious.
Special: Target may make a saving throw to avoid being knocked unconscious

Might of the Dragon
Daily – Sublime-Stone Dragon, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs AC
Hit: 3W+1-1/2 Damage Modifier target is also pushed back ½ your Damage Modifier Squares.
Special: Target may make a saving throw to avoid being pushed back.

Primal Strike Sublime Attack 1
He seemed to change becoming for of a beast then a man he unleashed a attack of inhumane strength.
Daily– Sublime-Tiger Strike, Weapon
Full Round Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs AC
Hit: 3W+Con Modifier Damage targets count as bloodied no matter how many hit points the have left for one round

Burning Blade Sublime Attack 1
Quickly the man lunged forward his blade bursting into flames as struck my chest.
Daily – Sublime-Dessert Wind, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs AC
Hit: 3W+Cha Modifier Fire Damage.
Sustain Minor: If you miss the target then you may make an additional attack at there reflex defense. If this attack hits they take 1W+Cha modifier damage.

2nd Level Powers


At Will

Mixed Feelings of Clarity Attack 2
At Will – Sublime -Tiger Strike, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs Will
Hit: 1W Damage, opponent takes a -2 Power penalty to attack rolls against Will.

Tiger Pull Down Attack 2
At Will – Sublime-Tiger Strike, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Attack Bonus vs AC
Hit: You may make a trip attempt as if your weapon could be used for trips.

Hunters Sense Utility 2
We watched as our companion sniffed the ground then darted off after the orcs we were tracking.
At Will – Sublime-Tiger Strike
Free Action
Requirement: Trained in insight
Target: You use your nose to track and make your way through places. You may use your Insight skill in place of a Nature Check.

Encounter Powers

Moment of Perfect Clarity Swordsage Utility 2
Time seemed to pause as he gazed at me for but a brief second then he struck striking my weak spot then quickly shifting away.
Encounter – Sublime-Diamond Mind
Free Action
Target: Self
Effect: Use Will Defense in place of AC for wis modifier rounds.

Step of the Wind Swordsage Utility 2
Suddenly he leaped gracefully into the air landing safely a few yards away.
Encounter – Sublime-Setting Sun
Move Action
Requirement: Trained in acrobatics.
Target: Self
Effect: You may shift ½ your movement speed.

Wind Stride Sublime Utility 2
There was but a warm breeze as he suddenly moved with great speed.
Encounter – Sublime-Dessert Wind
Move Action Personal
Effect: Double your speed for Cha Modifier Rounds.

Shadow Child Utility 2
I struck forward almost hitting her as my vision grew cloudy.
Encounter – Sublime-Shadow Hand
Free Action
Requirement: Trained in bluff
Target: A target who's attacking you.
Effect: Make your target re-roll there attack roll this time with a -4 penalty.
 
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malcolm_n

Adventurer
Charismatic Combatant: Your personality is so powerful it even helps you deal damage. Use your charisma modifier in place of your strength modifier when rolling for damage.
LOL; this one was awesome. :)
How about - You are great at masquing your true intentions. Since your enemy can never tell what you're going to do next, you can use Charisma (a'la bluff) instead of Strength when dealing damage.
 


malcolm_n

Adventurer
So, going off of this, we're looking at a level 1 daily power being replaced at level 15; so, how about replacing it with something similar but distinct. For example.

Acid Arrow Wizard Attack 1
A shimmering arrow of green, glowing liquid streaks
to your target and bursts in a spray of sizzling acid.
Daily ✦ Acid, Arcane, Implement
Standard Action Ranged 20
Primary Target: One creature
Attack: Int vs. Reflex
Hit: 2d8 + Int acid damage, and ongoing 5 acid
damage (save ends).
Make a secondary attack.
Secondary Target: Each creature adjacent to the
primary target
Secondary Attack: Int vs. Reflex
Hit: 1d8 + Int acid damage, and ongoing 5 acid
damage (save ends).
Miss: Half damage, and ongoing 2 acid damage to
primary target (save ends), and no secondary
attack.
Becomes
Acid Shower Wizard Attack 15
A shimmering arrow of green, glowing liquid streaks
into the sky and bursts in a downpour of sizzling acid.
Daily ✦ Acid, Arcane, Implement
Standard Action Area Burst 2 in 20
Targets: All Creatures in burst
Attack: Int vs. Reflex
Hit: 3d8 + Int acid damage, and ongoing 5 acid
damage (save ends).
Miss: Half damage, and ongoing 2 acid damage
This'd go great with Golden Wyvern Adept (the new Sculpt Spell Feat)
 
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xjermx

First Post
More on the pile (critique welcome)


Construct of the Dead Level 7 Brute
Huge Natural Animate (Undead) 300 xp
Init +5, senses Perception +6 darkvision
HP 92, Bloodied 46
AC 18, Fort 20, Ref 16, Will 16
Speed 7
m Crush (standard, at will) necrotic, weapon, reach 2
+12 vs AC, 1d8+4 damage, followup +8 vs Reflex or be knocked prone and pushed two squares
Great Crush (standard, at will) necrotic, weapon, reach 2
+11 vs AC, use to attack two adjacent enemies within reach, 1d8+4 damage, followup +8 vs Reflex or be knocked prone and pushed two squares
Constructed of the Dead (immediate, encounter)
When bloodied, immediately creates 4 minion zombies, that fall from its body into the squares that it occupies. When reduced to 0HP, creates 8 minions, which fall into its immediate squares.
Gigantic Stride (immediate, at will)
Because of its tremendous size, it walks right past those that would block it, it gets a +4 to its AC vs opportunity attacks
Stomp (standard, at will)
+11 vs AC, 1d10+6 damage, followup +12 vs Reflex or be knocked prone, and the creature may shift one square toward the victim.


Undead Mastiffs lvl 4 soldiers
Medium natural animate (undead) 175 xp
Initiative +12
HP 35, bloodied 17
AC 18, Fort 16, Ref 18, Will 16
Speed 8
m Bite (standard, at will) Weapon
+10 vs AC, 1d6+2 +5 ongoing necrotic damage (save ends)
Maul (standard, at will)
+10 vs AC, 1d8+2, followup +8 vs Reflex, on success target is knocked prone, and mastiff enters the target's square and gets a +4 to all subsequent attacks and checks against that target, until it is able to regain its footing.


Undead Bladewhirlers level 6 soldier
medium natural animate (undead) xp 250
init +9, senses Perception +10 darkvision
HP 58, bloodied 29
AC 21, Fort 17, Ref 21, Will 16
Speed 6
m Sword (standard, at will) weapon
+14 vs AC, 1d8+4
Whirling Blades
Make 2 sword attacks
Bloodletting (immediate, at will) weapon
When an enemy becomes bloodied by a melee attack, the bladewhirler can make an immediate sword attack against that enemy
m Storm of Steel (standard, at will) weapon
+14 vs AC, 1d8+4 AND repeat, Maximum 4 attacks. bloodied, the bonus increases to +2
Looming Threat (immediate, at will) weapon
When an adjacent enemy shifts, the skeletal tomb guardian makes an attack against that enemy
Sudden Riposte (immediate, at will) weapon
When an adjacent enemy misses with a melee attack, the skeletal tomb guardian can make an immediate sword attack against that enemy
Shadow Step (move, at will) teleport
teleport through shadows up to 5 squares away, emerge from shadows


Undead Mirror Axemen Level 4 Soldier
medium natural animate (undead) xp 175
HP 45, blooded 22
Init +8
AC 17, Fort 15, Ref 16, Will 15
Speed 6
m Great Axe (Standard, at will) weapon
+10 vs AC, 1d12+3 and Marked
Speed of the Dead
When making an opportunity attack, the axeman gains a +2 to the attack roll and deals an extra 1d6 damage.
Mirrors
As long as the mirror from which the Axman came is whole, it gains Resist 5 All. If someone makes a melee or ranged attack against the mirror, AC 15, and does at least 4 damage, the mirror explodes outward, doing 1d10 damage to all caught in a blast 3 area. The axmen suffer no damage from the mirror explosion itself, but the associated axman suffers 1d10 damage from the broken mirror.


Undead Frog lvl 6 brute
medium natural animate (undead) xp 250
init +9
HP 64, bloodied 32
AC 19, Fort 19, Ref 15, Will 16
Speed 10 (leaping)
m claw (standard, at will) weapon
+8 vs AC, 1d6+4 damage, and 5 ongoing poison damage (fort save ends)
Swallow (standard, encounter) weapon, reach 2
+10 vs Reflex, victim is swallowed. on the character's action, they can use an edged or pointed weapon but deal half damage, AC 14. On the frog's action, the swallowed character suffers 3d4 damage. The character may forgo the weapon to attempt a DC 25 strength check to climb back out of the frog's mouth. The frog can only swallow one person.


The Necromancer level 6 leader
medium natural humanoid 250 xp
init +6
HP 68, bloodied 34
AC 21, Fort 18, Ref 20, Will 22
Speed 6
m Dagger (standard, at will) weapon
+7 vs AC, 1d4+3 damage, +5 ongoing poison (save ends)
r Undead Servants (standard, at will, recharg 4,5,6) force
Summons three lvl 1 skeletal warriors from a bone pile
r Bone Shatter (standard, at will) force
Causes the fallen bones of an undead warrior to explode in a 3x3 area, showering those within that burst for 2d6+4 damage, +8 vs Reflex
r Vampiric Energy (standard, at will) force
+8 vs Fort, 2d4+2 necrotic damage, gain equal number of hit points, all adjacent enemies
 

VBMEW-01

First Post
Life just became easier

:6: :5: :4: :area: :close: :ranged: :melee: :bmelee:

Morrus just updated the smilies list with the above. Feel free to put them in your entries, make things a lot easier on my end.

Thanks all
 

ShadowyFigure

First Post
Spears...

Lunge Fighter Attack 1.
You leap forward extending your reach.
At-Will Melee Weapon.
Standard Action Melee Weapon.
Requirement: Spear
Target: One Creature.
Attack: Attack Bonus vs AC
Hit: 1W Damage
Effect: Increase your reach by one square for this attack. You may shift one square before or after this attack

Double Strike
He moved quickly stabbing me with his spear twice.
At-Will Melee Weapon.
Standard Action Melee Weapon.
Requirement: Spear
Target: One Creature.
Attack: Attack Bonus vs AC
Hit: 1W Damage
Effect: You may make two attack the second with a -2 penalty.

Defense Bypass Fighter Attack 1.
You dummy strikes weighting for a precise moment to stab your spear into an opponents side.
Encounter Melee Weapon.
Standard Action Melee Weapon.
Requirement: Spear
Target: One Creature.
Attack: Attack Bonus vs AC
Hit: 2W Damage
Effect: Your target takes a -2 penalty to AC for this attack.

Immobilizing Strike Fighter Attack 1.
You stab your spear straight through an opponents leg breaking there bone and Immobilizing them.
Daily Melee Weapon.
Standard Action Melee Weapon.
Requirement: Spear
Target: One Creature.
Attack: Attack Bonus vs AC
Hit: 2W Damage, targets speed drops to 0 squares and everyone gains combat advantage against them.
Special: Your target may make a saving throw to improve his speed by one square each time it is his turn.

One, Two Fighter Utility 2
He struck me then quickly moved back out of reach of my counter attack.
Encounter – Melee Weapon
Requirement: Spear
Immediate Personal
Effect: Shift up to half your movement speed and hitting with an attack
 

VBMEW-01

First Post
Class Update

:1: Okay, the PHB2 classes are up (Druid, Monk & Barbarian) in their own OCC

:2: The Tinker, Swordsage, Necron and Knight are up in the new version of Class OCC (0-3) it was too big to be attached, so it is above the attachment section.

:3: Now I'm going to update a few things and get on to the Final Fantasy and Fitz's book

Thanks for all patience folks :cool:


:4: EDIT-added Challenge OCC with Frostmarrow's 2 skill challenges. I actually did these in class the other day but forgot about it.

:5: EDIT-added Belorin's Emyreal to the Race OCC, its up!
 
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