More on the pile (critique welcome)
Construct of the Dead Level 7 Brute
Huge Natural Animate (Undead) 300 xp
Init +5, senses Perception +6 darkvision
HP 92, Bloodied 46
AC 18, Fort 20, Ref 16, Will 16
Speed 7
m Crush (standard, at will) necrotic, weapon, reach 2
+12 vs AC, 1d8+4 damage, followup +8 vs Reflex or be knocked prone and pushed two squares
Great Crush (standard, at will) necrotic, weapon, reach 2
+11 vs AC, use to attack two adjacent enemies within reach, 1d8+4 damage, followup +8 vs Reflex or be knocked prone and pushed two squares
Constructed of the Dead (immediate, encounter)
When bloodied, immediately creates 4 minion zombies, that fall from its body into the squares that it occupies. When reduced to 0HP, creates 8 minions, which fall into its immediate squares.
Gigantic Stride (immediate, at will)
Because of its tremendous size, it walks right past those that would block it, it gets a +4 to its AC vs opportunity attacks
Stomp (standard, at will)
+11 vs AC, 1d10+6 damage, followup +12 vs Reflex or be knocked prone, and the creature may shift one square toward the victim.
Undead Mastiffs lvl 4 soldiers
Medium natural animate (undead) 175 xp
Initiative +12
HP 35, bloodied 17
AC 18, Fort 16, Ref 18, Will 16
Speed 8
m Bite (standard, at will) Weapon
+10 vs AC, 1d6+2 +5 ongoing necrotic damage (save ends)
Maul (standard, at will)
+10 vs AC, 1d8+2, followup +8 vs Reflex, on success target is knocked prone, and mastiff enters the target's square and gets a +4 to all subsequent attacks and checks against that target, until it is able to regain its footing.
Undead Bladewhirlers level 6 soldier
medium natural animate (undead) xp 250
init +9, senses Perception +10 darkvision
HP 58, bloodied 29
AC 21, Fort 17, Ref 21, Will 16
Speed 6
m Sword (standard, at will) weapon
+14 vs AC, 1d8+4
Whirling Blades
Make 2 sword attacks
Bloodletting (immediate, at will) weapon
When an enemy becomes bloodied by a melee attack, the bladewhirler can make an immediate sword attack against that enemy
m Storm of Steel (standard, at will) weapon
+14 vs AC, 1d8+4 AND repeat, Maximum 4 attacks. bloodied, the bonus increases to +2
Looming Threat (immediate, at will) weapon
When an adjacent enemy shifts, the skeletal tomb guardian makes an attack against that enemy
Sudden Riposte (immediate, at will) weapon
When an adjacent enemy misses with a melee attack, the skeletal tomb guardian can make an immediate sword attack against that enemy
Shadow Step (move, at will) teleport
teleport through shadows up to 5 squares away, emerge from shadows
Undead Mirror Axemen Level 4 Soldier
medium natural animate (undead) xp 175
HP 45, blooded 22
Init +8
AC 17, Fort 15, Ref 16, Will 15
Speed 6
m Great Axe (Standard, at will) weapon
+10 vs AC, 1d12+3 and Marked
Speed of the Dead
When making an opportunity attack, the axeman gains a +2 to the attack roll and deals an extra 1d6 damage.
Mirrors
As long as the mirror from which the Axman came is whole, it gains Resist 5 All. If someone makes a melee or ranged attack against the mirror, AC 15, and does at least 4 damage, the mirror explodes outward, doing 1d10 damage to all caught in a blast 3 area. The axmen suffer no damage from the mirror explosion itself, but the associated axman suffers 1d10 damage from the broken mirror.
Undead Frog lvl 6 brute
medium natural animate (undead) xp 250
init +9
HP 64, bloodied 32
AC 19, Fort 19, Ref 15, Will 16
Speed 10 (leaping)
m claw (standard, at will) weapon
+8 vs AC, 1d6+4 damage, and 5 ongoing poison damage (fort save ends)
Swallow (standard, encounter) weapon, reach 2
+10 vs Reflex, victim is swallowed. on the character's action, they can use an edged or pointed weapon but deal half damage, AC 14. On the frog's action, the swallowed character suffers 3d4 damage. The character may forgo the weapon to attempt a DC 25 strength check to climb back out of the frog's mouth. The frog can only swallow one person.
The Necromancer level 6 leader
medium natural humanoid 250 xp
init +6
HP 68, bloodied 34
AC 21, Fort 18, Ref 20, Will 22
Speed 6
m Dagger (standard, at will) weapon
+7 vs AC, 1d4+3 damage, +5 ongoing poison (save ends)
r Undead Servants (standard, at will, recharg 4,5,6) force
Summons three lvl 1 skeletal warriors from a bone pile
r Bone Shatter (standard, at will) force
Causes the fallen bones of an undead warrior to explode in a 3x3 area, showering those within that burst for 2d6+4 damage, +8 vs Reflex
r Vampiric Energy (standard, at will) force
+8 vs Fort, 2d4+2 necrotic damage, gain equal number of hit points, all adjacent enemies