Original Creations Compilations (contributions welcome) - Page 23





  1. #221
    Ok with new information released I had to move the maneuvers around a bit I'm gonna make a few more later on and will re-post the sword sage sometime tonight.

 

  • #222
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    SKILL CHALLENGE

    Alchemist's Apparatus [DC 20:6/3] 200XP

    You shouldn't have accepted the drink from the King's Spymaster. Now you are locked in a room and the sleeping agent coursing through your veins is making you all too drowsy. To add insult to injury the spymaster is now slipping lies into the ear of the king, making you out to be the threat of the realm. Luckily, the spymaster locked you up in a laboratory of sorts. There is an alchemist's apparatus here with dozens of tinctures, tonics, and potions. Along with all manners of strange and exotic ingredients. If only you could concoct an antidote...

    Suggestions: Endurance can be used to be able to consume any of the foul liquids the characters care to make. Arcana and Nature are important skills when it comes to identifying the contents of beakers and Heal might be used to make a recipe that will fight of the effects of the sleeping agent.

    Development: Failure to mix an antidote will result in all doped characters fall asleep for 24 hours. They wake up jailed and charged with high treason.

    Victory: At 6 successes the characters find themselves wide awake and no longer under the effect of the sleeping agent.
    Last edited by Frostmarrow; Wednesday, 16th April, 2008 at 09:46 AM.

  • #223

    Swordsage


    CLASS TRAITS

    Role: Striker
    Power Source: Sublime
    Key Abilities: Intelligence and Wisdome
    Armor Training: Hide
    Weapon Proficiencies: Swords
    Bonus to Defenses: +1 Reflex +1 Will
    HP per level gained: 6 HP/level
    Healing Surges: 3 + Constitution Modifier
    Trained Skills: 6 Trained Skills
    Class Skills: Pick six skills from the following list:
    Acrobatics (Dexterity), Athletics (Str), Bluff
    (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate
    (Cha), Perception (Wis), Stealth (Dexterity)
    Build Options: Dessert Disciple, Pure Mind, Dusk Sage, Shadow Blade, Tiger Brute

    Class Features: Quick to Act, Martial Mind, Study of Six
    Swordsages are warriors of the Sublime way users of a mystic force that is more a mixture of magic and martial prowess then either of the two. Swordsages tend are quick and witty and normally come across as clear minded smart people.
    Characteristics: Movement is one of your advantages as is catching an opponent of guard.

    Swordsage OVERVIEW

    Religion: Swordsage of worship deities related to battle and war.
    Races: Those who find power in a mixture of swordplay and magic make good Swordsages such as elves.
    Saves: +1 Will +1 Reflex
    HP: 5 Every Level
    Trained Skills: 6


    Class Features

    All Sage gain the following class features.

    Quick To Act (Ex): Through sharpness of the mind you have better reaction times the others. Starting at 1st level a Swordsage may use there Intelligence Modifier in place of there dexterity modifier for initiative checks and reflex defense. Whichever is higher.

    Martial Mind (Swordsage Tactics): Swordsages rather use the strength of the mind and personality then that of there body At first level select one of the following abilities.
    Sharp Minded Combatant: You pick on an opponents weaknesses when you strike. Use your intelligence modifier in place of your strength modifier when rolling for damage.
    Open Minded Combatant: Your patience pays off as you hit them where it hurts. Use your wisdom modifier in place of your strength modifier when rolling for damage.
    Charismatic Combatant: Your personality is so powerful it even helps you deal damage. Use your charisma modifier in place of your strength modifier when rolling for damage.

    Study of six: At first level and every 5 levels after you may choose one of the five disciplines you study. You gain a +2 power bonus to attack rolls with a power of your chosen . This bonus increases by +2 for every other discipline you choose.

    Maneuvers (Sublime Powers)

    A Swordsages powers are known as maneuvers.

    Sublime Powers are known as maneuvers and are made up of nine disciplines . The Swordsage however may only choose maneuvers from the Dessert Wind, Diamond Mind, Setting Sun, Shadow Hand, stone dragon and Tiger Claw Disciplines.

    1st level Powers


    At Will Powers


    Blistering Flourish Sublime Attack 1
    With a flick of his blade flame appeared dancing all over its sharpened edge then within second it exploded in a blinding light as he thrust his blade forwards.
    At Will – Sublime-Dessert Wind, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs Fortitude
    Hit: 1W Damage and opponent takes a -2 Penalty to Attack Rolls for One Round.
    Miss: Everyone within 30ft accept the creature you targeted are attacked vs Will Defense and when hit suffer a -2 penalty to attack rolls for one round.

    Blow of Slow Dawn
    He slowly rose the struck out with his fist.
    At Will – Sublime-Setting Sun, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs Fortitude
    Hit: Make an unarmed strike against target and they take a -2 power penalty to there speed (save Negates) for one round this penalty does not stack with its self.

    Strike of Clarity Sublime Attack 1
    His blade seemed to cut through mind and body.
    At Will – Sublime-Diamond Mind, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs AC
    Hit: 1W Damage and a -1 power penalty to targets .

    Shimmering Blade Sublime Attack 1
    His blade seemed to move in many direction as he passed through my guard.
    At Will – Sublime-Shadow Hand, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs AC
    Hit: You may make a single attack and gain a +2 Power Bonus to hit

    Stone Blow
    His blow seemed to have a great weight behind it injuring my body with more then wounds.
    At Will – Sublime-Stone Dragon, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs AC
    Hit: Target takes 1W damage and take a -1 to Fortitude

    Encounter Powers

    Counter Charge Swordsage Attack 1
    I charged forward axe raised above my head read to cut the elf in two then suddenly he stepped aside cutting my belly open.
    Encounter – Sublime-Setting Sun, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs AC
    Hit: 1W Damage
    Special: This power may only be used when you are charged. Shift 1 square before making the attack. This negates the charge.

    Sudden Strike Swordsage Attack 1.
    Suddenly he leaped forwards catching me of guard as his blade pierce my arm.
    Encounter – Sublime-Diamond Mind, Weapon.
    Standard Action Melee Weapon.
    Target: One Creature.
    Attack: Attack Bonus vs Will Defense.
    Hit: 1W Damage and gain combat advantage over target for one round.
    Special: If you miss allies still gain combat advantage of target

    Wolf Fang Strike Sublime Attack 1
    He quickly moved striking me hard twice with his weapon.
    Encounter– Sublime-Tiger Strike, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs AC
    Hit: Make two attacks this may be with one weapon or split between two. Each receives a +2 Bonus to Damage.

    Daily

    Force of the Blooming Flower Attack 1
    Spreading his arms before me I did not expect the rush of force as he brought his blade up throwing me into the air to land on my head. Then things went dark.
    Daily – Sublime-Setting Sun, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs AC
    Hit: 3W+Wis Modifier Damage knocked unconscious.
    Special: Target may make a saving throw to avoid being knocked unconscious

    Might of the Dragon
    Daily – Sublime-Stone Dragon, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs AC
    Hit: 3W+1-1/2 Damage Modifier target is also pushed back ฝ your Damage Modifier Squares.
    Special: Target may make a saving throw to avoid being pushed back.

    Primal Strike Sublime Attack 1
    He seemed to change becoming for of a beast then a man he unleashed a attack of inhumane strength.
    Daily– Sublime-Tiger Strike, Weapon
    Full Round Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs AC
    Hit: 3W+Con Modifier Damage targets count as bloodied no matter how many hit points the have left for one round

    Burning Blade Sublime Attack 1
    Quickly the man lunged forward his blade bursting into flames as struck my chest.
    Daily – Sublime-Dessert Wind, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs AC
    Hit: 3W+Cha Modifier Fire Damage.
    Sustain Minor: If you miss the target then you may make an additional attack at there reflex defense. If this attack hits they take 1W+Cha modifier damage.

    2nd Level Powers


    At Will

    Mixed Feelings of Clarity Attack 2
    At Will – Sublime -Tiger Strike, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs Will
    Hit: 1W Damage, opponent takes a -2 Power penalty to attack rolls against Will.

    Tiger Pull Down Attack 2
    At Will – Sublime-Tiger Strike, Weapon
    Standard Action Melee Weapon
    Target: One Creature
    Attack: Attack Bonus vs AC
    Hit: You may make a trip attempt as if your weapon could be used for trips.

    Hunters Sense Utility 2
    We watched as our companion sniffed the ground then darted off after the orcs we were tracking.
    At Will – Sublime-Tiger Strike
    Free Action
    Requirement: Trained in insight
    Target: You use your nose to track and make your way through places. You may use your Insight skill in place of a Nature Check.

    Encounter Powers

    Moment of Perfect Clarity Swordsage Utility 2
    Time seemed to pause as he gazed at me for but a brief second then he struck striking my weak spot then quickly shifting away.
    Encounter – Sublime-Diamond Mind
    Free Action
    Target: Self
    Effect: Use Will Defense in place of AC for wis modifier rounds.

    Step of the Wind Swordsage Utility 2
    Suddenly he leaped gracefully into the air landing safely a few yards away.
    Encounter – Sublime-Setting Sun
    Move Action
    Requirement: Trained in acrobatics.
    Target: Self
    Effect: You may shift ฝ your movement speed.

    Wind Stride Sublime Utility 2
    There was but a warm breeze as he suddenly moved with great speed.
    Encounter – Sublime-Dessert Wind
    Move Action Personal
    Effect: Double your speed for Cha Modifier Rounds.

    Shadow Child Utility 2
    I struck forward almost hitting her as my vision grew cloudy.
    Encounter – Sublime-Shadow Hand
    Free Action
    Requirement: Trained in bluff
    Target: A target who's attacking you.
    Effect: Make your target re-roll there attack roll this time with a -4 penalty.
    Last edited by ShadowyFigure; Wednesday, 16th April, 2008 at 03:37 PM.

  • #224
    Charismatic Combatant: Your personality is so powerful it even helps you deal damage. Use your charisma modifier in place of your strength modifier when rolling for damage.
    LOL; this one was awesome.
    How about - You are great at masquing your true intentions. Since your enemy can never tell what you're going to do next, you can use Charisma (a'la bluff) instead of Strength when dealing damage.

  • #225
    mmm. Suppose I could put it that way.

  • #226
    So, going off of this, we're looking at a level 1 daily power being replaced at level 15; so, how about replacing it with something similar but distinct. For example.

    Acid Arrow Wizard Attack 1
    A shimmering arrow of green, glowing liquid streaks
    to your target and bursts in a spray of sizzling acid.
    Daily ✦ Acid, Arcane, Implement
    Standard Action Ranged 20
    Primary Target: One creature
    Attack: Int vs. Reflex
    Hit: 2d8 + Int acid damage, and ongoing 5 acid
    damage (save ends).
    Make a secondary attack.
    Secondary Target: Each creature adjacent to the
    primary target
    Secondary Attack: Int vs. Reflex
    Hit: 1d8 + Int acid damage, and ongoing 5 acid
    damage (save ends).
    Miss: Half damage, and ongoing 2 acid damage to
    primary target (save ends), and no secondary
    attack.
    Becomes
    Acid Shower Wizard Attack 15
    A shimmering arrow of green, glowing liquid streaks
    into the sky and bursts in a downpour of sizzling acid.
    Daily ✦ Acid, Arcane, Implement
    Standard Action Area Burst 2 in 20
    Targets: All Creatures in burst
    Attack: Int vs. Reflex
    Hit: 3d8 + Int acid damage, and ongoing 5 acid
    damage (save ends).
    Miss: Half damage, and ongoing 2 acid damage
    This'd go great with Golden Wyvern Adept (the new Sculpt Spell Feat)
    Last edited by malcolm_n; Thursday, 17th April, 2008 at 10:01 AM.
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  • #227
    More on the pile (critique welcome)


    Construct of the Dead Level 7 Brute
    Huge Natural Animate (Undead) 300 xp
    Init +5, senses Perception +6 darkvision
    HP 92, Bloodied 46
    AC 18, Fort 20, Ref 16, Will 16
    Speed 7
    m Crush (standard, at will) necrotic, weapon, reach 2
    +12 vs AC, 1d8+4 damage, followup +8 vs Reflex or be knocked prone and pushed two squares
    Great Crush (standard, at will) necrotic, weapon, reach 2
    +11 vs AC, use to attack two adjacent enemies within reach, 1d8+4 damage, followup +8 vs Reflex or be knocked prone and pushed two squares
    Constructed of the Dead (immediate, encounter)
    When bloodied, immediately creates 4 minion zombies, that fall from its body into the squares that it occupies. When reduced to 0HP, creates 8 minions, which fall into its immediate squares.
    Gigantic Stride (immediate, at will)
    Because of its tremendous size, it walks right past those that would block it, it gets a +4 to its AC vs opportunity attacks
    Stomp (standard, at will)
    +11 vs AC, 1d10+6 damage, followup +12 vs Reflex or be knocked prone, and the creature may shift one square toward the victim.


    Undead Mastiffs lvl 4 soldiers
    Medium natural animate (undead) 175 xp
    Initiative +12
    HP 35, bloodied 17
    AC 18, Fort 16, Ref 18, Will 16
    Speed 8
    m Bite (standard, at will) Weapon
    +10 vs AC, 1d6+2 +5 ongoing necrotic damage (save ends)
    Maul (standard, at will)
    +10 vs AC, 1d8+2, followup +8 vs Reflex, on success target is knocked prone, and mastiff enters the target's square and gets a +4 to all subsequent attacks and checks against that target, until it is able to regain its footing.


    Undead Bladewhirlers level 6 soldier
    medium natural animate (undead) xp 250
    init +9, senses Perception +10 darkvision
    HP 58, bloodied 29
    AC 21, Fort 17, Ref 21, Will 16
    Speed 6
    m Sword (standard, at will) weapon
    +14 vs AC, 1d8+4
    Whirling Blades
    Make 2 sword attacks
    Bloodletting (immediate, at will) weapon
    When an enemy becomes bloodied by a melee attack, the bladewhirler can make an immediate sword attack against that enemy
    m Storm of Steel (standard, at will) weapon
    +14 vs AC, 1d8+4 AND repeat, Maximum 4 attacks. bloodied, the bonus increases to +2
    Looming Threat (immediate, at will) weapon
    When an adjacent enemy shifts, the skeletal tomb guardian makes an attack against that enemy
    Sudden Riposte (immediate, at will) weapon
    When an adjacent enemy misses with a melee attack, the skeletal tomb guardian can make an immediate sword attack against that enemy
    Shadow Step (move, at will) teleport
    teleport through shadows up to 5 squares away, emerge from shadows


    Undead Mirror Axemen Level 4 Soldier
    medium natural animate (undead) xp 175
    HP 45, blooded 22
    Init +8
    AC 17, Fort 15, Ref 16, Will 15
    Speed 6
    m Great Axe (Standard, at will) weapon
    +10 vs AC, 1d12+3 and Marked
    Speed of the Dead
    When making an opportunity attack, the axeman gains a +2 to the attack roll and deals an extra 1d6 damage.
    Mirrors
    As long as the mirror from which the Axman came is whole, it gains Resist 5 All. If someone makes a melee or ranged attack against the mirror, AC 15, and does at least 4 damage, the mirror explodes outward, doing 1d10 damage to all caught in a blast 3 area. The axmen suffer no damage from the mirror explosion itself, but the associated axman suffers 1d10 damage from the broken mirror.


    Undead Frog lvl 6 brute
    medium natural animate (undead) xp 250
    init +9
    HP 64, bloodied 32
    AC 19, Fort 19, Ref 15, Will 16
    Speed 10 (leaping)
    m claw (standard, at will) weapon
    +8 vs AC, 1d6+4 damage, and 5 ongoing poison damage (fort save ends)
    Swallow (standard, encounter) weapon, reach 2
    +10 vs Reflex, victim is swallowed. on the character's action, they can use an edged or pointed weapon but deal half damage, AC 14. On the frog's action, the swallowed character suffers 3d4 damage. The character may forgo the weapon to attempt a DC 25 strength check to climb back out of the frog's mouth. The frog can only swallow one person.


    The Necromancer level 6 leader
    medium natural humanoid 250 xp
    init +6
    HP 68, bloodied 34
    AC 21, Fort 18, Ref 20, Will 22
    Speed 6
    m Dagger (standard, at will) weapon
    +7 vs AC, 1d4+3 damage, +5 ongoing poison (save ends)
    r Undead Servants (standard, at will, recharg 4,5,6) force
    Summons three lvl 1 skeletal warriors from a bone pile
    r Bone Shatter (standard, at will) force
    Causes the fallen bones of an undead warrior to explode in a 3x3 area, showering those within that burst for 2d6+4 damage, +8 vs Reflex
    r Vampiric Energy (standard, at will) force
    +8 vs Fort, 2d4+2 necrotic damage, gain equal number of hit points, all adjacent enemies

  • #228

    Life just became easier



    Morrus just updated the smilies list with the above. Feel free to put them in your entries, make things a lot easier on my end.

    Thanks all
    You really shouldn't bother. They don't want alternatives or solutions; some people just want to complain.

    4E Compilations For 4th Edition

  • #229
    Spears...

    Lunge Fighter Attack 1.
    You leap forward extending your reach.
    At-Will Melee Weapon.
    Standard Action Melee Weapon.
    Requirement: Spear
    Target: One Creature.
    Attack: Attack Bonus vs AC
    Hit: 1W Damage
    Effect: Increase your reach by one square for this attack. You may shift one square before or after this attack

    Double Strike
    He moved quickly stabbing me with his spear twice.
    At-Will Melee Weapon.
    Standard Action Melee Weapon.
    Requirement: Spear
    Target: One Creature.
    Attack: Attack Bonus vs AC
    Hit: 1W Damage
    Effect: You may make two attack the second with a -2 penalty.

    Defense Bypass Fighter Attack 1.
    You dummy strikes weighting for a precise moment to stab your spear into an opponents side.
    Encounter Melee Weapon.
    Standard Action Melee Weapon.
    Requirement: Spear
    Target: One Creature.
    Attack: Attack Bonus vs AC
    Hit: 2W Damage
    Effect: Your target takes a -2 penalty to AC for this attack.

    Immobilizing Strike Fighter Attack 1.
    You stab your spear straight through an opponents leg breaking there bone and Immobilizing them.
    Daily Melee Weapon.
    Standard Action Melee Weapon.
    Requirement: Spear
    Target: One Creature.
    Attack: Attack Bonus vs AC
    Hit: 2W Damage, targets speed drops to 0 squares and everyone gains combat advantage against them.
    Special: Your target may make a saving throw to improve his speed by one square each time it is his turn.

    One, Two Fighter Utility 2
    He struck me then quickly moved back out of reach of my counter attack.
    Encounter – Melee Weapon
    Requirement: Spear
    Immediate Personal
    Effect: Shift up to half your movement speed and hitting with an attack

  • #230

    Class Update

    Okay, the PHB2 classes are up (Druid, Monk & Barbarian) in their own OCC

    The Tinker, Swordsage, Necron and Knight are up in the new version of Class OCC (0-3) it was too big to be attached, so it is above the attachment section.

    Now I'm going to update a few things and get on to the Final Fantasy and Fitz's book

    Thanks for all patience folks


    EDIT-added Challenge OCC with Frostmarrow's 2 skill challenges. I actually did these in class the other day but forgot about it.

    EDIT-added Belorin's Emyreal to the Race OCC, its up!
    Last edited by VBMEW-01; Tuesday, 22nd April, 2008 at 05:04 AM.
    You really shouldn't bother. They don't want alternatives or solutions; some people just want to complain.

    4E Compilations For 4th Edition

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