OD&D 4 me (April Fools) - Page 6




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    OD&D 4 me

    Unless it's for moderation, you guys probably don't see me around here much lately. I've been pondering exactly why that is and I had an epiphany about it this weekend that I knew you'd want to know about: OD&D is really the direction I want to be headed.

    I mean what's at the heart of gaming? Fun. Imagination. Stories. Mystery. Magic.

    Seems like I've let those fall by the wayside amid all the discussions of tactics, balance, "what's core?", "does this model reality?", and "where's the verisimilitude?" When did I start using the word "verisimilitude" on a regular basis anyway?

    With Gary passing recently, it had me reflecting back on gaming with him this past GenCon and how much pure fun that was. None of the other BS that we're constantly reading about here on the boards. Just the magic of enjoyment that comes from exploring a dungeon, falling down a 10' pit and smashing skeletons while finding a Shield +1.

    There were no attacks of opportunity (although Gary could have given somebody one if he felt it was warranted: GM judgement at work). There was no counting squares. There was no big list of abilities that could be used 1/day. There were no skills to track. We had Sleep and Charm Person and we LIKED IT. And for anything else you could make a Dex check.

    Just think of how much easier that is to keep track of. How much easier is it to PREPARE for?! When I think of running other versions of D&D, I think my players must assume that I am MADE of free time! And if I'm going to spend the time to prep the game at all then they can certainly live with a more simplified ruleset where I'm granted a bit more GM fiat.

    It's all very clear now. That is the direction my games should be headed.

    IN CASE IT ISN'T CLEAR, I POSTED THIS THREAD IN THE 4E FORUM BECAUSE IT WAS THE ABOVE REALIZATION THAT HAS DECIDED ME AGAINST ADOPTING 4E. THANK YOU.

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