There's a lot of vitriol against spellcasters, both here in the ENWorld forums, Paizo, and -- especially -- rpg.net. The 'hate' especially rears its ugly head when wizards are compared to fighters. Many folks point to Bo9S as the saving grace for fighters, giving them some semblance to match arcanists' higher level spells.
That got me to wondering. Why couldn't one go the opposite direction and reduce wizards' power? Borrowing a page from E6, cap all spells to 3rd level.
Class level progression continues so a 10th level wizard can throw 10d6 fireballs. However, they'll never be able to access Scry and Teleport and thus avoiding that particular headache.
What do you think? Would such a house-rule equalize the classes? The campaign, of course, would have to be adapted to such a new, less high-magic environment. No more Restoration, for example, so creatures with negative energy abilities would be fearsome.
That got me to wondering. Why couldn't one go the opposite direction and reduce wizards' power? Borrowing a page from E6, cap all spells to 3rd level.
Class level progression continues so a 10th level wizard can throw 10d6 fireballs. However, they'll never be able to access Scry and Teleport and thus avoiding that particular headache.
What do you think? Would such a house-rule equalize the classes? The campaign, of course, would have to be adapted to such a new, less high-magic environment. No more Restoration, for example, so creatures with negative energy abilities would be fearsome.