Disallow spell levels 4th-9th

joela

First Post
There's a lot of vitriol against spellcasters, both here in the ENWorld forums, Paizo, and -- especially -- rpg.net. The 'hate' especially rears its ugly head when wizards are compared to fighters. Many folks point to Bo9S as the saving grace for fighters, giving them some semblance to match arcanists' higher level spells.

That got me to wondering. Why couldn't one go the opposite direction and reduce wizards' power? Borrowing a page from E6, cap all spells to 3rd level.

Class level progression continues so a 10th level wizard can throw 10d6 fireballs. However, they'll never be able to access Scry and Teleport and thus avoiding that particular headache.

What do you think? Would such a house-rule equalize the classes? The campaign, of course, would have to be adapted to such a new, less high-magic environment. No more Restoration, for example, so creatures with negative energy abilities would be fearsome.
 

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Dannyalcatraz

Schmoderator
Staff member
Supporter
IMHO, if you do so,

1) you'll have to utterly bar any class but full casters from having spells at all- no spells for Paladins, Bards, Rangers, etc.

2) and/or you'll need to expand the #spell slots/level.

3) you may want to exchange some spells for a few spell-like abilities for any class that would normally get spells. Take a look at some of the reserve feats, too.
 

Nifft

Penguin Herder
joela said:
What do you think? Would such a house-rule equalize the classes?
No, not by itself.

joela said:
The campaign, of course, would have to be adapted to such a new, less high-magic environment.
Yep. It'd be a whole different game.

Look for E6, which is like what you propose, but more so.

Cheers, -- N
 

serow

First Post
Nobody likes being powered down, hence the pointing to Bo9S.
Maybe if you turn spellcasting into the split-stat system like a Favoured Soul?
 


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