D.Shaffer said:Actually...no. Very few crafted items require components created by disenchanting an item. For the most part, shards, dust, and the like are required to ENCHANT an item, adding a buff on top of an items normal function. The majority of crafted magical item components are either bought from a vendor, found through gathering skills (Herbalist, Skinning, Mining), or are drops from creatures.
Shrug. To me, it's making an item. Point is, they're bought because they're used. Based solely on that one sentence, my guess is that magic items no one wants in 4e will be used by the party to enhance their current items instead of being sold for cash. As to what this means, mechanically, and its limits and applications...no one knows. If I have the Cloak Of The Orcslayer, which lets me do +2W damage against an orc once per encounter, and I find the Cloak Of Goblinbane, which lets me do +W against goblins OPE, do I get a +3W cloak against orcs? A +2W/orc, +W goblin cloak? A +2W/Orc cloak that can be used twice per encounter? None of the above? All of the above, depending on my choices/skill/feats/the DM's mercy? We won't know until June...