here I would like people to suggest interesting and new ways for NPCs to use terrain, tactics, etcetera to their advantage. I am soon starting a new campaign that i hope will have almost NO "GM: you meet a big monster. PC: We beat the out of it with our Magical Weapon Of Baddass" encounters.
Setup: Characters walk through a narrow tunnel. They come upon an alcove in the wall with a few twigs, a trio of largish, leathery eggs, and a 1-foot diameter tunnel in the back that winds out of sight.
As the PCs walk by, a lizard pokes his head out, bights a PC (who is flatfooted ), injecting a venom, then retreats.
If the PCs keep waiting around, facing the hole, with readied actions to squash the lizard....
The wall opposite the one with the nest in it shivers slightly then breakes open to reveal a shiny lizard, which bights one of the PCs, then retreats.
I'm not sure what this lizard should be, probably something with a pretty hefty poison and a burrow spee.
Post your encounters here!
Setup: Characters walk through a narrow tunnel. They come upon an alcove in the wall with a few twigs, a trio of largish, leathery eggs, and a 1-foot diameter tunnel in the back that winds out of sight.
As the PCs walk by, a lizard pokes his head out, bights a PC (who is flatfooted ), injecting a venom, then retreats.
If the PCs keep waiting around, facing the hole, with readied actions to squash the lizard....
The wall opposite the one with the nest in it shivers slightly then breakes open to reveal a shiny lizard, which bights one of the PCs, then retreats.
I'm not sure what this lizard should be, probably something with a pretty hefty poison and a burrow spee.
Post your encounters here!