Escaping the Labyrinth - A combat oriented Adventure




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    Escaping the Labyrinth - A combat oriented Adventure

    OK, so my other games are all proceeding pretty much as planned, meaning I'm ready for something I've been wanting to do for a while - A heavily combat oriented, dungeon-crawl style game. Now, for any of you who've gamed with me as a DM before, consider how much combat I have in my roleplaying oriented games, and then realize that I'm specifying this one as COMBAT oriented. welcome to good'ol hack&Slash.

    Now that's not saying 'don't roleplay', but don't expect to be able to do a lot of roleplaying with the beasties coming at you - 95% of what you meet will be the 'kill first, don't ask questions' kind of encounter.

    Now, having said that, here's the campaign synopsis :

    The *as yet undetermined number* PC's have all been taken by an epicly powerful madman/wizard and placed at the bottom of a deadly labyrinth. He will be constantly scrying on you for 'fun' and sending these scryed images out to wealthy, bored patrons of the planes... Some of you are here of your own free will, others not. The wizard promises you each a prize/boon (In addition to letting you go) should you find your way free. You can also keep anything you find.

    The adventure is pretty straight forward.. at least, on the surface. It may or may not develop into an actual campaign once(if) the PC's get out.
    However, because of the nature of the campaign, I will NOT be pulling my punches with this dungeon.

    If you're interested, here's the character gen rules:

    allowed sources: PHB, DMG, MONSTERS MANUAL, PHB2, Book of Exalted Deeds/Vile Darkness, Spell Compendium, Completes (minus psionics), Dragon Magic.
    Unlike my usual take, this is a definitive list, and I'll not be allowing anything else.

    All characters have 70,000 XP (lvl 12, and no you can't spend any of it) and 100,000 GP.
    As far as spending money, you can have a max of 5 items (Plus weapon) that are not charged/expendable, and unlimited (within your resources) expendables.
    Stats will be 5d6, reroll 1's, drop the two lowest. Use invisible castle, and under character name, use your screen name here on ENWorld.
    The way to input this into invisible castle, btw, would be5d6.minroll(2).takeHighest(3) and then just tell it to roll 6 times.
    Arrange the stats however you want into str/dex/con/int/wis/cha, then add any points for level/race/magic/etc. Please include a link to your stat rolls.
    Example stat roll for Labyrinth (5d6.minroll(2).takeHighest(3)=15, 5d6.minroll(2).takeHighest(3)=15, 5d6.minroll(2).takeHighest(3)=14, 5d6.minroll(2).takeHighest(3)=16, 5d6.minroll(2).takeHighest(3)=16, 5d6.minroll(2).takeHighest(3)=12)
    If you happen (like the example) to not roll any 18's, your highest stat becomes an 18.
    So the example character would have stats of 18,16,15,15,14,12 to distribute as desired.

    HP will be max first level, roll(reroll1's) every other level.

    I will not be allowing anything that negates/lowers the need for sleep/food/air (such as rings of sustenance or create food spells), nor any form of dimensional travel (including dimension door, etc).

    Expect creatures of all types, including some intelligent opponents.

    Also, I will be using the 'mutually assured destruction' rule. If I think something's broken, I won't use it against you unless one of you uses it first, so feel free to be as broken(or balanced) as you want.

    I'd like this to be a fairly quick-paced game, with character creation done within a week and periodic updates.
    Last edited by Jemal; Monday, 11th August, 2008 at 11:39 AM.
    Intelligence is the capacity to understand old Ideas.
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  2. #2
    I'll put in for this campaign.

    Rolls

    I'm planning on a 11th level druid, 1st level cleric. Prolly human.

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    I always wanted to try out a dragonfire adept

    The MIC errated some of the items in the complete books. Should we still use the old version?

    5d6.minroll(2).takeHighest(3)=16, 5d6.minroll(2).takeHighest(3)=15, 5d6.minroll(2).takeHighest(3)=14, 5d6.minroll(2).takeHighest(3)=14, 5d6.minroll(2).takeHighest(3)=16, 5d6.minroll(2).takeHighest(3)=15

    Adept
    Str: 14
    Dex: 15 (+1 lev 4) =16
    Con: 18 (+1 lev 12) =19
    Int: 16
    Wis: 14
    Cha: 15 (+1 lev 8) =16

    Race: Silverbrow Human

    Feats
    H Ability Focus (Breath)
    1 Draconic Aura: Energy (Cold)
    3 Imp. Natural Armor
    6 Extra Invocation
    9 Hover
    12 Extra Invocation

    Skills Ranks only
    Bluff 5
    Concentration 15
    Knowledge Arcane 5
    Knowledge Dungeoneering 5
    Knowledge Local 5
    Listen 15
    Spellcraft 10
    Spot 15
    Use Magic Device 15

    Breath effects:
    Frost Breath
    Slow Breath
    Thunder Breath
    Enduring Breath

    Invocations:
    Least (2)
    Endure Exposure
    Magic Insight
    See the Unseen
    Lesser (2)
    Draconic Flight
    Humanoid Shape
    Voracious Dispelling
    Greater (1)
    Chilling Fog
    Last edited by Walking Dad; Monday, 5th May, 2008 at 08:41 PM.
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    WD - FOr stats, please show what the starting stats were, and math on how they got to their final numbers (where your lvl ups went, any racial, enhancement, etc).
    I won't be using MIC for anything, errata or not.
    Which brings up another point - I don't use errata, excepting where it was meant to clarify, not change [Example: Time stop being erata'd to point out that the 'duration' wasn't an "ACTUAL" duration (Meaning it can't be extended/persistant, etc)]
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

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    Will you allow any LA adjusted creatures out of MM? I'm thinking a classed minotaur would be perfect for this, just remove his ability to not get lost maybe? Or a captured troll?

    Stats for Jemal's game (5d6.minroll(2).takeHighest(3)=16, 5d6.minroll(2).takeHighest(3)=15, 5d6.minroll(2).takeHighest(3)=14, 5d6.minroll(2).takeHighest(3)=16, 5d6.minroll(2).takeHighest(3)=13, 5d6.minroll(2).takeHighest(3)=17)

    Therefore, stats become 18, 16, 16, 15, 14, 13. Not bad.
    Last edited by renau1g; Friday, 2nd May, 2008 at 03:01 PM.

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    Added changes. I just realised that entangling breath is from Races of the Dragon...
    I hope this is fine by you. I hoped to play him as a kind of battlefield controller.
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    sorry WD, but unlike my other games, the list of allowable sources is definitive.

    renau1g - I included the MM in case people wanted to play monsters. Long as its got a level adjustment, it's fair game.
    As for the getting lost part, don't worry about that. The 'labyrinth' isn't so much a maze as a "choose your doom". All paths eventually lead out, some take longer, and some are more dangerous, but it's designed so that you will continue progressing towards the goal.. assuming you don't succumb to the challenges in your path.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

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    WD - I'm not sure exactly what your question RE: HP is.. I see the "HP will be max first level, roll(reroll1's) every other level.? 8+ 5d8 rolls? + (12x6=72)", but it doesn't seem to make sense..
    As a 12th lvl dragonfire adept with a +6 con mod, your HP should be 8(Max first) +11d8(Reroll1's), + 12X6(con mod) = 11d8+80 (easy way to do this in invis castle is just to use the roll dice feature and put it as 11d8+80.minroll(2)

    ALSO, your equipment says vest of resist + 4, but your saves only say +3. You payed for a +4 though (16,000), so update your saves.

    Other than that, it looks good. Post to the rogues gallery and you might wake up in time to participate in the first fight.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

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    @jemal: Sorry, my bad. I forgot that I used an invocation...
    Did it take the 10 sonic damge from enduring breath?

    Short question: The ice devil moved through the space containing the summoned monster. I thought this would only possible with overrun or using tumble. Do I remember the rules wrong? This is in no way intended to be offensive. I'm not a native speaker and have sometimes problems with the fine nuances.
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    PS: English is NOT my native language!

    May the 4th be with you!

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    You can use 'squeezing' rules to move past a creature(PHB page 148), each square you move through takes up twice the movement, and you can't end your square in one occupied by another creature. the Ice Devil also provoked an AoO for movement from the Bearded Devil.

    And thanks for reminding me about the Enduring breath, though Enduring Breath says it takes half next round, and since it made its save the first round (taking 10), that means 5 this round, not 10. Though every bit helps.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

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