Escaping the Labyrinth - A combat oriented Adventure - Page 11




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  1. #101
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    ø Ignore Redclaw
    Savlin and his remaining 4 potions of CMW are good with the idea of a new team member with some healing powers.

 

  • #102
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    Ok, I think this is pretty much it. Got my feats as wanted, and spell selections are done.

    Spoiler:
    Ryash Loriant

    Male Aasimar Cleric 6 / Radiant Servant of Pelor 5


    Alignment: Neutral Good
    Size: Medium
    Type: Outsider
    Base Speed: 30ft.
    Space: 5ft.
    Reach: 5ft.

    Str: 15 (+2)
    Dex: 14 (+2)
    Con: 16 (+3) [15base + 1level]
    Int: 14 (+2)
    Wis: 24 (+7) [18base + 2racial + 4enh.]
    Cha: 22 (+6) [17base + 2racial + 1level + 2enh.]

    HP: 80 [47base + 33con] Rolls

    AC: 23 [10base + 7armor + 2armor enh. + 2shield + 2enh. shield] / 10 / 18
    +1 VS attacks from evil creatures

    Fortitude: +12 [9base + 3con]
    Reflex: +5 [3base + 2dex]
    Will: +18 [9base + 7wis + 2aura]
    +4 VS evil spells

    Immunities:
    Diseases

    Init: +2 [2dex]

    Base attack bonus: +7/+2

    Attacks:
    Morningsun: +15/+10 [7base + 7wis + 1enh.], 1d8+2[str] damage, Threat 20/x2
    Good weapon. All critical threat is a critical hit VS evil creatures.

    Special Attack:
    Daylight.

    Special Qualities:
    Resistance to Acid 5, Cold 5, and Elictricity 5

    Spells:
    CL: 11, + 1 spells with the light description, + 1 healing spells
    DC: 10 + spell level + 7wis
    Spells per day: 6/7+1/6+1/6+1/4+1/3+1/2+1
    Healing Domain spells are all Empowered without using a higher level spell slot.
    0 - Create Water x2, Light x2, Purify Food and Drink x2.
    1 - Bless, Divine Favor, Remove Fear, Sanctuary x2, Nimbus of Light x2 + Cure Light Wounds.
    2 - Deific Vengeance, Bull's Strength x2, Bears Endurance, Lesser Restoration x2 + Cure Moderate Wounds.
    3 - Ring of Blades x2, Blessed Aim, Hearts Ease, Create Food and Water, Prayer + Cure Serious Wounds.
    4 - Recitation, Revenance, Divine Power, Neutralize Poison + Cure Critical Wounds.
    5 - Chaav's Laugh, Break Enchantment, Flame Strike + Mass Cure Light Wounds.
    6 - Visage of the Deity, Find the Path + Heal.

    Turn Undead:
    Times per day: 13 [3base + 9cha + 4feat]
    Turning check: 1d20 + 12 [6cha + 2enh. + 2skill + 2domain]
    Turning damage: 3d6 + 17 [11base + 6cha]
    Greater Turning: 9 [3base + 6cha]

    Skills:
    Skill points: 36 cleric, 20 RSoP
    Max Skill Ranks: 14
    Concentration: 17 [14ranks + 3con]
    Heal: 21 [14ranks + 7wis]
    Knowledge - Religion: 16 [14ranks + 2int]
    Spellcraft: 16 [14ranks + 2int]
    +2 racial on Spot and Listen

    Feats:
    Lvl 1 - Extra Turning
    Lvl 3 - Augment Healing
    Lvl 6 - Quicken Spell
    Lvl 9 - Divine Metamagic: Quicken Spell

    Domain Powers:
    Sun: 1/day greater turning.
    Healing: Cast healing spells as +1 CL.
    Glory: +2 on turn undead check, +1d6 on turning dmg.

    Languages:
    Common
    Celestial
    Abyssal
    Infernal

    Equipment:
    Weapon: Morningsun - Blessed Heavy mace +2 [18,312gp]
    Armor: Angelic +2 Half-Plate [16,750gp]
    Shield: Sacred +2 Heavy Steel Shield [16,170gp]
    Periapt of Wisdom +4 [16,000gp]
    Cloak of Charisma +2 [4,000gp]
    Ring of Vengeance [4,500gp]

    Incense of Consecration x 10 [3,000gp]
    Censer for the incsense [50gp]
    Wand of Cure Serious Wounds [11,250gp]
    Wand of Enlarge Person [750gp]
    Potion of Cure Serious Wounds x 5 [3,750gp]
    Potion of Cure Moderate Wounds x 5 [1,500gp]

    Spell components:
    Ring of Blades; small dagger. [2gp]
    Recitation; Sacred Text [50gp]
    4,216gp


    Proficiencies:
    Simple Weapons
    Light Armor
    Medium Armor
    Heavy Armor
    Shields

    Class Features:

    RSoP 1: Extra greater turning, raidance, turn undead.
    RSoP 2: Divine Health, Empower Healing.
    RSoP 3: Aura of Warding. Gives all allies within 10ft + 2will.
    RSoP 5: Bonus Domain: Glory.

    Race Features:
    Darkvision

    Info:
    Ryash is not the type to wade into battle, battering his foes with his mace and yelling brave war-cries. No, he's more the kind of person who stays in the back, helping his comrades and allies. Some people might call him a coward, but he is no such thing. If needed he will indeed join the fray, with the aim of helping an ally in need. While his martial prowess is no match tho his skills and knowledge of the divine, they are by no means to be ignored.
    Sa Souvraya Niende Misain Ye!

  • #103
    What about my question? I haven't used my staff yet. Only my wands. I would like to change to something pmore offensive.
    Quote Originally Posted by Walking Dad
    If we get a healer type, I will ask for replacing my staff of healing. It took much of my money and would be made nearly obsolete. (Being additionally in a party with two characters that can use the staff better than I am.)
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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    Pathfinder SRD (Pathfinder_OGC)


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  • #104
    WD - What would you change it to? I'll want to know before OKing any change.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #105
    Quote Originally Posted by Jemal
    WD - What would you change it to? I'll want to know before OKing any change.
    I thought about upgrading my ring (+2 to +3; 8.000 to 18.000)
    my armor to +2 (7.000)
    and perhaps a new wand with a level 1 spell.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

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    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #106
    I'd be ok with the upgrades, but I don't want to have to approve a new wand.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #107
    Than

    upgrading my ring (+2 to +3; 8.000 to 18.000)
    my armor to +2 (7.000)
    resistance to +5 (9.000)
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #108
    Rayex - Looks good, I'm writting you in. If I notice any problems during gameplay I'll be sure to point them out.

    WD - Sounds fine, permission to edit your Rogue's Gallery post granted.

    Everyone else - One thing left to decide. XP division
    You can either give Takk's share of the XP to the new guy (Meaning you'd all get the xp for both encounters and the trap divided 6 ways), or you can choose to split the XP 5 ways and then add him in for anything after this.

    On the one hand, you may feel like 'being nice' and keeping him on par with the party. On the other, his character hasn't actually earned the XP, so you don't have to feel like total douche-bags if you want to keep it. .
    So I'm setting it to a vote. First side to get 3 votes wins.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #109
    Quote Originally Posted by Jemal
    Rayex - Looks good, I'm writting you in. If I notice any problems during gameplay I'll be sure to point them out.

    WD - Sounds fine, permission to edit your Rogue's Gallery post granted.

    Everyone else - One thing left to decide. XP division
    You can either give Takk's share of the XP to the new guy (Meaning you'd all get the xp for both encounters and the trap divided 6 ways), or you can choose to split the XP 5 ways and then add him in for anything after this.

    On the one hand, you may feel like 'being nice' and keeping him on par with the party. On the other, his character hasn't actually earned the XP, so you don't have to feel like total douche-bags if you want to keep it. .
    So I'm setting it to a vote. First side to get 3 votes wins.
    I vote for sharing xp! Weaken the guy who shall heal us??

    Edit: Will edit RG asap. Thanks.
    Added some healing potions, too. I hope this is fine by you...
    Last edited by Walking Dad; Thursday, 5th June, 2008 at 01:11 PM.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #110
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    ø Ignore Rayex
    Question:

    When getting Divine Metamagic feats, do I have to know the appropriate Meta Magic feat before?

    As in; Do I have to know Quicken Spell, to be eligible to get Dibine Metamagic: Quicken Spell?

    It prereq. only says you need to have the turn/rebuke undead ability, and as far as I can read in the feat info, it nowhere says you need to know the Quicken Spell feat to get it.
    Last edited by Rayex; Thursday, 5th June, 2008 at 05:11 PM.
    Sa Souvraya Niende Misain Ye!

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