Escaping the Labyrinth - A combat oriented Adventure


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Rayex

First Post
Ok, I think this is pretty much it. Got my feats as wanted, and spell selections are done.

[sblock]Ryash Loriant

Male Aasimar Cleric 6 / Radiant Servant of Pelor 5


Alignment: Neutral Good
Size: Medium
Type: Outsider
Base Speed: 30ft.
Space: 5ft.
Reach: 5ft.

Str: 15 (+2)
Dex: 14 (+2)
Con: 16 (+3) [15base + 1level]
Int: 14 (+2)
Wis: 24 (+7) [18base + 2racial + 4enh.]
Cha: 22 (+6) [17base + 2racial + 1level + 2enh.]

HP: 80 [47base + 33con] Rolls

AC: 23 [10base + 7armor + 2armor enh. + 2shield + 2enh. shield] / 10 / 18
+1 VS attacks from evil creatures

Fortitude: +12 [9base + 3con]
Reflex: +5 [3base + 2dex]
Will: +18 [9base + 7wis + 2aura]
+4 VS evil spells

Immunities:
Diseases

Init: +2 [2dex]

Base attack bonus: +7/+2

Attacks:
Morningsun: +15/+10 [7base + 7wis + 1enh.], 1d8+2[str] damage, Threat 20/x2
Good weapon. All critical threat is a critical hit VS evil creatures.

Special Attack:
Daylight.

Special Qualities:
Resistance to Acid 5, Cold 5, and Elictricity 5

Spells:
CL: 11, + 1 spells with the light description, + 1 healing spells
DC: 10 + spell level + 7wis
Spells per day: 6/7+1/6+1/6+1/4+1/3+1/2+1
Healing Domain spells are all Empowered without using a higher level spell slot.
0 - Create Water x2, Light x2, Purify Food and Drink x2.
1 - Bless, Divine Favor, Remove Fear, Sanctuary x2, Nimbus of Light x2 + Cure Light Wounds.
2 - Deific Vengeance, Bull's Strength x2, Bears Endurance, Lesser Restoration x2 + Cure Moderate Wounds.
3 - Ring of Blades x2, Blessed Aim, Hearts Ease, Create Food and Water, Prayer + Cure Serious Wounds.
4 - Recitation, Revenance, Divine Power, Neutralize Poison + Cure Critical Wounds.
5 - Chaav's Laugh, Break Enchantment, Flame Strike + Mass Cure Light Wounds.
6 - Visage of the Deity, Find the Path + Heal.

Turn Undead:
Times per day: 13 [3base + 9cha + 4feat]
Turning check: 1d20 + 12 [6cha + 2enh. + 2skill + 2domain]
Turning damage: 3d6 + 17 [11base + 6cha]
Greater Turning: 9 [3base + 6cha]

Skills:
Skill points: 36 cleric, 20 RSoP
Max Skill Ranks: 14
Concentration: 17 [14ranks + 3con]
Heal: 21 [14ranks + 7wis]
Knowledge - Religion: 16 [14ranks + 2int]
Spellcraft: 16 [14ranks + 2int]
+2 racial on Spot and Listen

Feats:
Lvl 1 - Extra Turning
Lvl 3 - Augment Healing
Lvl 6 - Quicken Spell
Lvl 9 - Divine Metamagic: Quicken Spell

Domain Powers:
Sun: 1/day greater turning.
Healing: Cast healing spells as +1 CL.
Glory: +2 on turn undead check, +1d6 on turning dmg.

Languages:
Common
Celestial
Abyssal
Infernal

Equipment:
Weapon: Morningsun - Blessed Heavy mace +2 [18,312gp]
Armor: Angelic +2 Half-Plate [16,750gp]
Shield: Sacred +2 Heavy Steel Shield [16,170gp]
Periapt of Wisdom +4 [16,000gp]
Cloak of Charisma +2 [4,000gp]
Ring of Vengeance [4,500gp]

Incense of Consecration x 10 [3,000gp]
Censer for the incsense [50gp]
Wand of Cure Serious Wounds [11,250gp]
Wand of Enlarge Person [750gp]
Potion of Cure Serious Wounds x 5 [3,750gp]
Potion of Cure Moderate Wounds x 5 [1,500gp]

Spell components:
Ring of Blades; small dagger. [2gp]
Recitation; Sacred Text [50gp]
4,216gp


Proficiencies:
Simple Weapons
Light Armor
Medium Armor
Heavy Armor
Shields

Class Features:

RSoP 1: Extra greater turning, raidance, turn undead.
RSoP 2: Divine Health, Empower Healing.
RSoP 3: Aura of Warding. Gives all allies within 10ft + 2will.
RSoP 5: Bonus Domain: Glory.

Race Features:
Darkvision

Info:
Ryash is not the type to wade into battle, battering his foes with his mace and yelling brave war-cries. No, he's more the kind of person who stays in the back, helping his comrades and allies. Some people might call him a coward, but he is no such thing. If needed he will indeed join the fray, with the aim of helping an ally in need. While his martial prowess is no match tho his skills and knowledge of the divine, they are by no means to be ignored.[/sblock]
 

Walking Dad

First Post
What about my question? I haven't used my staff yet. Only my wands. I would like to change to something pmore offensive.
Walking Dad said:
If we get a healer type, I will ask for replacing my staff of healing. It took much of my money and would be made nearly obsolete. (Being additionally in a party with two characters that can use the staff better than I am.)
 


Walking Dad

First Post
Jemal said:
WD - What would you change it to? I'll want to know before OKing any change.
I thought about upgrading my ring (+2 to +3; 8.000 to 18.000)
my armor to +2 (7.000)
and perhaps a new wand with a level 1 spell.
 



Jemal

Adventurer
Rayex - Looks good, I'm writting you in. If I notice any problems during gameplay I'll be sure to point them out. ;)

WD - Sounds fine, permission to edit your Rogue's Gallery post granted. :)

Everyone else - One thing left to decide. XP division
You can either give Takk's share of the XP to the new guy (Meaning you'd all get the xp for both encounters and the trap divided 6 ways), or you can choose to split the XP 5 ways and then add him in for anything after this.

On the one hand, you may feel like 'being nice' and keeping him on par with the party. On the other, his character hasn't actually earned the XP, so you don't have to feel like total douche-bags if you want to keep it. :p .
So I'm setting it to a vote. First side to get 3 votes wins.
 

Walking Dad

First Post
Jemal said:
Rayex - Looks good, I'm writting you in. If I notice any problems during gameplay I'll be sure to point them out. ;)

WD - Sounds fine, permission to edit your Rogue's Gallery post granted. :)

Everyone else - One thing left to decide. XP division
You can either give Takk's share of the XP to the new guy (Meaning you'd all get the xp for both encounters and the trap divided 6 ways), or you can choose to split the XP 5 ways and then add him in for anything after this.

On the one hand, you may feel like 'being nice' and keeping him on par with the party. On the other, his character hasn't actually earned the XP, so you don't have to feel like total douche-bags if you want to keep it. :p .
So I'm setting it to a vote. First side to get 3 votes wins.
I vote for sharing xp! Weaken the guy who shall heal us??

Edit: Will edit RG asap. Thanks.
Added some healing potions, too. I hope this is fine by you...
 
Last edited:

Rayex

First Post
Question:

When getting Divine Metamagic feats, do I have to know the appropriate Meta Magic feat before?

As in; Do I have to know Quicken Spell, to be eligible to get Dibine Metamagic: Quicken Spell?

It prereq. only says you need to have the turn/rebuke undead ability, and as far as I can read in the feat info, it nowhere says you need to know the Quicken Spell feat to get it.
 
Last edited:

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