Escaping the Labyrinth - A combat oriented Adventure

Jemal

Adventurer
the equipment restrictions only apply to equipment that is magical and/or made of special materials. (cold iron/adamantium/etc). Anybody who uses ammunition, the ammo counts as part of the weapon, and does not take up an additional 'slot'
 

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Shayuri

First Post
Sigh...I hate random rolled stats. :)

I was gonna join, but I rolled literally like...3 11's, a 16 and two 14's.

Looks like fun though!
 

Redclaw

First Post
So at 5+ weapon, I actually get one more magic item for my ranger? Cool. I'll have to decide if I'm just going gloves of dex or if I can find something more interesting.

No MIC?
 

kinem

Adventurer
[sblock=Carl Simic, halfling warlock]Carl Simic, male halfling warlock 12, CN, 70,000 xp

Str 11 (+0)
Dex 22 (+6)
Con 14 (+2)
Int 12 (+1)
Wis 8 (-1)
Cha 18 (+4)

HD 12d6+24 (71 hp), move 20', fly 20' (good), BAB +9, grapple +5
AC 33 (+1 size, +8 armor, +6 shield, +6 dex, +2 deflection) (touch 19, ff 21)
Saves Fort +10, Reflex +14, Will +12 (+14 vs. fear); (typically use DooL for Fort +14)

attacks
dagger +17/+12 melee (1d3 + 1 + 1d6 fire + 1d6 shock, crit 19/x2)

dagger w/hideous blow +17 melee (1d3 + 1 + 1d6 fire + 1d6 shock + Eldritch Blast)

Eldritch blast +16 ranged touch (60' range, 8d6 + Beshadowed or Vitriolic Blast)

Mortalbane: 5/day, +2d6 vs living non-outsiders, else half damage
Empower SLA: 3/day, +4d6
Quicken SLA: 3/day

warlock: Eldritch Blast 6d6, DR 3/cold iron, Energy Resistance 5 (fire, acid), Detect Magic at will, Decieve Item (can take 10 on UMD), Fiendish Resiliance 1 (fast healing 1 for 20 rounds, 1/day as a free action), Imbue Item (for item creation)

invocations: 3 least, 3 lesser, 1 greater
least: Hideous Blow, See the Unseen (darkvision 60, see invisible), Dark One's Own Luck
lesser: Fell Flight, Beshadowed Blast (blind for 1 round, Fort DC 22 negates), Walk Unseen (become invisible)
greater: Vitriolic Blast (acid damage, no SR, +2d6 acid damage for each of next 2 rounds)

Feats: Ability Focus (Eldritch Blast), Mortalbane (BoVD), Weapon Finesse, Empower Spell-like Ability (Eldritch Blast), Quicken Spell-like Ability (Eldritch Blast)

skills: 45 pts
The warlock's class skills are Jump (Str), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (planes) (Int), Spellcraft (Int), Profession (Wis), Sense Motive (Wis), Bluff (Cha), Disguise (Cha), Inimidate (Cha), and Use Magic Device (Cha).

skills (ranks/total): Bluff 15/19, Climb 0/2, Concentration 15/17, Use Magic Device 15/19, Hide 0/12, Jump 0/2, Move Silently 0/10, Spot 0/-1, Listen 0/+1, Search 0/1

languages: Common, Halfling, Orc

equipment:
greater chasuble of fell power (body, +2d6 blast, 18k)
+5 mithral buckler (no acp or %ASF, +6 AC, 26,165 gp)
+2 ring of protection (8k)
+4 mithral chain shirt (17,250 gp)
cloak of resistance +3 (9k)

wands of cure light wounds (2, 1.5 k)
potion of remove disease (750 gp)
potion of barkskin +2 (300 gp)
potion of cat's grace (300 gp)
potion of bear's endurance (300 gp)
potion of protection from evil (50 gp)

+1 flaming shocking small dagger (18302 gp)

MW thieves' tools (100 gp)
mirror, small steel (10 gp)
waterskin (1 gp)
trail rations (x6, 3 gp)
backpack (2 gp)
antitoxin (50 gp)
rope, silk 50' (10 gp)
lantern, bull's-eye (12 gp)
oil, 10 flasks (1 gp)
bedroll (0.1 gp)
blanket, winter (0.5 gp)
sacks, empty (x4, 0.4 gp)
68 gp

total 100,000 gp[/sblock]

I never made a warlock before, so I decided to try making a full one.

Technically you can't use a chasuble of fell power when wearing armor, since it occupies a Body slot as does armor. However, I assumed Jemal would allow it.
 
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Ruined

Explorer
Wow, I forgot how tricky it can be to create higher level characters. Anyways...

[sblock]
Takk CR 11 (12)
Male Aasimar Fighter 1/Monk 10
LN Medium humanoid
Init +4; Senses Listen +8, Spot +12; Darkvision 60ft.
Defenses: Resistance Acid 5, Cold 5, Electricity 5
Languages Celestial, Common, Dwarven
--------------------------------------------------------------------------------
AC 22, touch 22, flat-footed 16 [10 + 4(Dex) + 3(Wis) + 2 (Monk) +1 (Belt) + 2 (Gloves)]
hp 96 (11 HD) [8 (aasimar) + 3 (fighter) + 49 (monk) + 36 (con) ]
Fighter level: http://invisiblecastle.com/roller/view/1589053/
Monk levels: http://invisiblecastle.com/roller/view/1589043/
Fort +12, Ref +11, Will +10
--------------------------------------------------------------------------------
Speed 60 ft. (12 squares)
Melee: +2 Ki Focus Spiked Chain +16/+11 (2d4+5 /x2) Reach 10 ft. Lawful
+1 Thundering Quarterstaff +7/+2 (1d6+3 /x2) + (1d8 sonic)
+1 Thundering Quarterstaff (flurry) +7/+7/+2 (1d6+3 /x2) +(1d8 sonic)
Unarmed +14/+9 (2d6+2) Magic, Lawful.
Unarmed (Flurry) +14/+14/+9 (2d6+2) Magic, Lawful
Base Atk +8; Grp +14
Atk Options: Combat Reflexes, Improved Trip, Improved Grapple, Stunning Fist (DC 18, 10/day)
Special Actions: Slow Fall 50ft.

--------------------------------------------------------------------------------
Abilities Str 14, Dex 19 (23), Con 16, Int 13, Wis 16, Cha 15
SQ AC Bonus (Monk), Darkvision 60ft., Daylight (1/day), Fast Move (Monk), Improved Evasion, Improved Unarmed Damage, Ki Strike (Magic, Lawful), Martial Weapons Proficiency, Purity of Body, Slow Fall 50ft., Still Mind, Wholeness of Body, Resistance Acid, Cold, Electricity 5

Feats: Armor Proficiency (All), Combat Reflexes, Exotic Weapon Proficiency (Spiked Chain), Fists of Iron, Flying Kick, Improved Grapple, Improved Trip, Improved Unarmed Strike, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency (Monk wpns), Stunning Fist, Weapon Finesse

Skills: Appraise +1, Balance +11(13), Bluff +2, Climb +6, Concentration +5, Craft +1, Craft (Stonemasonry) +4, Diplomacy +8, Disguise +2, Escape Artist +7(9), Forgery +1, Gather Information +2, Handle Animal +4, Heal +4, Hide +6, Intimidate +2, Jump +20, Listen +8, Move Silently +5(7), Perform +2, Ride +4, Search +1, Sense Motive +8, Spot +12, Survival +3, Swim +4, Tumble +17(19), Use Rope +4

Equipment:
+2 Spiked Chain, ki focus 18,000
+1 Quarterstaff, thundering 8,600
Monk's Belt 13,000
Ring of Freedom of Movement 40,000
Gloves of Dexterity +4 16,000
Potion - Cure Serious x3 2,250
Potion - Invisibility 300
Potion - Fly 750

Monk's Outfit 5
Trail Rations (6 days) 3
Waterskin 1
Backpack 2
Rope, Silk 10
Shuriken (10) 2


Total 99,246 gp
[/sblock]


I'll clean up the post some tomorrow, to show where skill points were spent, feats, etc. Plus I'll be working on name and background details. Hopefully the hit point roll is clear. I wasn't thinking about the racial level being maxed instead of first class lvl (fighter). Please let me know if you spot any problems.
 
Last edited:

Jemal

Adventurer
FIRST THING: I have a badly injured index finger so typing is difficult. Please ignore any spelling errors.

NOW:
whoops @ Renau1g. Sorry but I just noticed you'd asked about ring of blinking, which I'll have to say no to, as the blink spell allows dimensional travel (that's what the blinking is) and can be used to overcome some of the challenges too easily.

Redclaw - All books allowed are listed in the first post with the other rules. Also, keep in mind that it's 5 items plus A weapon. (If you want more than 1 magic weapon, the extras come out of your other 5.)

Shayuri - :( hate to hear it. I'd be wiling to work something out b/c I do enjoy gaming with you, but there ARE allready 6 other players

*On that note, recruitment is closed*

Ruined -heh, been a while since I heard someone refer to 12th level as high. ;)

Now, as to characters:

First, some rules for everyone: Please include math with some of your stuff, such as abilities (Show base/racial/levels/magic), AC(dex, armour, etc), and Saves(base, ability, resistance, etc). Then I'll look those parts of your char. over.
Also, when you make edits to your char, repost the character, don't just edit it. (This will apply until I say your char. is ready for the rogues gallery)


Ruined, your spiked chain should cost another 325 for the base weapon.
You have a 20% XP penalty b/c your classes are more than one level apart and neither are your races favoured class (Paladin).

As stated above, I'd appreciate it if you could include math into your ability scores (base number, racial mod, magical mod, and level adjustments).
Your AC includes +2 gloves.. I assume that's due to the Dexterity? Please just include your total dexterity mod (+6) as Dex in calculations to avoid confusion.
For feats, don't include proficiencies gained from a class, those should be listed under class abilities (and don't even bother listing armour which you won't be using as a monk).
Also for feats, please indicate which are gained at which level, and which are bonus feats from classes (This applies to everyone).

For skills, please indicate how many ranks you have in each.


Kinem -
First, Chasuble of Fell Power takes up space on the body as an amulet according to Complete Arcane, though it's more of a robe(hmm, weird).. Either way, it wouldn't take the armour slot, anymore than robes or a vest do.
Your shortchanging yourself on attacks.
Your +1 dagger should be hitting at + 18[9 BAB+8Dex+1 magic=18.], and your Eldritch Blast at +17(touch).[9 BAB+8Dex=17.]

Other than that, make the changes I listed above for all an the char looks good.


WalkingDad -
Forgot to answer part of your equip. question : I'll only allow you a shield as your weapon if you'll actually be using it as a regular attack (such as Shield bashing)
Now, for your char:
Unless some of your skills are cross class (Which I'd like you to list if such is the case), you only have 90 skill points out of 105 spent. (4 class+3 int=7. X15=105, and silverbrow's don't get the normal human bonus skill as you likely know)

Your armour is listed as having Twilight, which book/page number is that?
Your wand of lesser restoration doesn't have a listed price (Should be 4,500)


Albedo - I'll have to look at the demonologist (I assume BoVD), but I haven't been able to spot any errors yet. The alignment thing's allright.


Redclaw - Please include how many levels you have in each class. You only have listed on your sheet "Ranger/Fighter/Tempest". I could do the figuring but I'd rather you just tell me.

Also, your char. sheet seems unfinished. I don't see AC, speed, saves, or initiative. Also when you do post those, please adress the "to everyone" rules from above.
 

Redclaw

First Post
[sblock=ranger 6/tempest 5/fighter 1]
Str: 17 (+1 level 4 +4 Belt)=22
Dex: 18 (+1 lev 8, +1 level 12) =20
Con: 16
Int: 14
Wis: 15
Cha: 7

Race: Human
Speed 40'
HP: 99 [sblock=oops] rolled an extra d8, so removing the last one--a 6--and a +3 con bonus, brings my total down to 99).[/sblock]
AC 10 +7 armor +5 Dex +3 Tempest Defense +2 Deflection =27 (+1 dodge vs 1 opp.)
Touch 10 +5 Dex +3 Tempest Defense +2 Deflection =18 (+1 dodge vs 1 opp.)
Flat-Footed 10 +7 armor +2 Deflection =19
Initiative +5

Saves
Fort +5 ranger +4 tempest +2 fighter +3 Con =14
Ref +5 ranger +4 tempest +0 fighter +5 Dex =14
Will +2 ranger +1 tempest +0 fighter +2 Wis =5

Attacks (+12 BAB, +6 Str)
+2 Frost Ghost Touch longsword +21 1d8+8 (+1d6 frost) 17-20/x2
+1 Wounding shortsword +20 1d6+4 (+1 Con) 17-20/x2
Two Weapon Rend 1d6+9

Feats
H Dodge
1 Weapon Focus (longsword)
B Track
B Two Weapon Fighting
3 Mobility
6 Spring Attack
B Improved Two Weapon Fighting
9 Improved Crit (longsword)
12 Two-Weapon Rend (PHB II)
F1 Combat Tactician (PHB II)

Skills
Balance 5 ranks +5 Dex
Climb 5 ranks +6 Str
Heal 9 ranks +2 Wis
Hide 9 ranks +5 Dex
Knowledge (dungeoneering) 9 ranks +2 Int
Knowledge (nature) 5 ranks +2 Int
Jump (5 ranks +5 boots +6 Str
Listen 9 ranks +2 Wis
Move Silently 9 ranks +5 Dex
Ride 5 ranks +5 Dex
Search 9 ranks +2 Int
Spot 9 ranks +2 Wis
Survival 9 ranks +2 Wis
Swim 4 ranks +6 Str
Tumble 10 ranks +5 Dex

Class Abilities
Favored Enemy (Undead) +4
Wild Empathy
Distracting Attack (PHB II)
Favored Enemy (Aberrations) +2
Tempest Defense +3
Ambidexterity (-2/+0)
Two Weapon Versatility
Two Weapon Spring Attack

Equipment
Mithral Shirt +3 (10,100 gp)
+2 Frost Ghost Touch longsword (32,315 gp)
+1 Wounding shortsword (18,310 gp)
Ring of Protection +2 (8,000 gp)
Boots of Striding and Springing (5,500)
Belt of Giant Strength +4
Various potions and such to use up the 9,775 gp I have left.
[/sblock]
 
Last edited:


Walking Dad

First Post
Jemal said:
...
WalkingDad -
Forgot to answer part of your equip. question : I'll only allow you a shield as your weapon if you'll actually be using it as a regular attack (such as Shield bashing)
Now, for your char:
Unless some of your skills are cross class (Which I'd like you to list if such is the case), you only have 90 skill points out of 105 spent. (4 class+3 int=7. X15=105, and silverbrow's don't get the normal human bonus skill as you likely know)...

I will not use any other weapon regulary ;) I use my breath weapon.
I raised some skills :D
Both wands together should be 1,500gp. Vigor, lesser is a first level cleric and restoration, lesser a first level paladin spell ;)
But Iwill perhaps boost the second one to a regular restoration wand.

Twilight is in the PH2 p. 21

Question: What is the Use Magic Item DC to use a staff at basic Caster Level?
[sblock=Adept]Age: 31
Gender: Male
Height: ?'?"
Weight: ?lb
Eyes: Saphire Blue
Hair: black with a silver streak
Skin: Light Tan

Code:
Race: Silverbrow Human         Class: Dragonfire Adept
Str: 14 +2         Level: 12       XP: ?
Dex: 16 +3         BAB: +6/+1      HP: ?
Con: 19 +4         Grapple: +8     Dmg Red: 2/magic
Int: 16 +3         Speed: 30'      Spell Res: N/A
Wis: 14 +2         Init: +3        Spell Save: N/A
Cha: 16 +3         ACP: ?          Alignment: ?
(Dex +1 at 4th, Cha +1 at 8th & Con +1 at 12th level)


AC: 25 (10 base + 3 dex + 5 armour + 2 defl + 3 nat. armor + 2 shield)
Touch: 15
Flat-Footed: 22

Saves:
FORT: +15 (8 base + 4 con + 3 res.)
REF: +10 (4 base + 3 dex + 3 res.)
WILL: +13 (8 base + 2 wis + 3 res.)

Bab: 6
Attacks: 
 

[U]Skills[/U]
Bluff: +13 (10 ranks + 3 Cha)
Concentration: +19 (15 ranks + 4 Con)
Knowledge Arcane: +13 (10 ranks + 3 Int)
Knowledge Dungeoneering: +8 (5 ranks + 3 Int)
Knowledge Local: +13 (10 ranks + 3 Int)
Listen: +17 (15 ranks + 2 Wis)
Spellcraft: +15 (10 ranks + 3 Int + 2 syn)
Spot: +17 (15 ranks + 2 Wis)
Use Magic Device: +18 (15 ranks + 3 Cha)


[U]Feats[/U]
B Dragontouched
H Ability Focus (Breath)
1 Draconic Aura: Energy (Cold)
3 Imp. Natural Armor
6 Extra Invocation
9 Hover
12 Extra Invocation

[B]Class Features[/B]
Breath weapon 6d6 (DC= 10 + 1/2 level + Con mod)
Dragontouched
Invocations
Breath Effects
Scales +3
Damage reduction 2/magic

[U]Breath effects:[/U]
Frost Breath
Slow Breath
Thunder Breath
Enduring Breath

[U][B]Invocations[/B][/U]
[U]Least (2)[/U]
Endure Exposure
Magic Insight
See the Unseen
[U]Lesser (2)[/U]
Draconic Flight
Humanoid Shape
Voracious Dispelling
[U]Greater (1)[/U]
Chilling Fog

Languages: Common, Draconic, Dwarven, Goblin, Abyssal
[sblock=Equipment]
MW Morningstar     308

Mithral Chain Shirt Twilight +1     10.100gp     12,5lbs
Ring of Protection + 2           8.000
Mithral light shield, moderate fortification  +1        17.009gp        3lbs
Vest of resistance + 4        16.000gp
Amulet of health +4  16.000gp
67.109

Bedroll 1sp 5lbs
Scroll Case 1gp 0,5lbs
Flint and Steel 1gp
Pouch, Belt 1gp 0.5lbs
Traveller's Outfit 1gp (5 lbs)
Waterskin 1gp 4lbs
Rations
Whetstone 2cp 1lbs
Sunrod (x4) 8gp 4lbs
Healing potion cure moderate (x4) 1.200gp
1.213,12

Wand of vigor, lesser   750gp
Wand of restoration, lesser 1.500gp

Staff of Healing             27.750

369,88[/sblock][/sblock]
 
Last edited:

renau1g

First Post
Ok it should be good to go, I've changed the ring of blinking to add Keen to the greatsword & improve the cloak of resistance to +4. I've also added the potions.

Code:
[B]Name:[/B] Rhokkan
[B]Class:[/B] Giant 6 / Fighter 1	[b]Starting Level[/b]: 12
[B]Race:[/B] Troll (LA+5)
[B]Region of Origin:[/b] The Bogs
[B]Size:[/B] Large
[B]Gender:[/B] Male
[B]Alignment:[/B] CN

[B]Str:[/B] 30 +10 (18 b +12 r)		[B]Level:[/B] 7		[B]XP[/B]: 70,000
[B]Dex:[/B] 20 +5 	(16b +4 r)	[B]BAB:[/B] +5		[B]HP:[/B] 107 (5 x 1d8+9; 1d10+9)
[B]Con:[/B] 28 +9 	(16 b +12 r)	[B]Grapple:[/B] +19	
[B]Int:[/B] 10 +0 	(14 b -4 r)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] 1 - Wisdom
[B]Wis:[/B] 14 +2 	(15 b -2 r +1 lvl)	[B]Init:[/B] +5		
[B]Cha:[/B]  9 -1 	(13 b -4 r)	[B]ACP:[/B] -1		

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+7	+4	+5	-1	+5	+0	30
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 25

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+20	+7	+9	+4 (Cloak of Resistance)
[B]Ref:[/B]	+11	+2	+5	+4 (Cloak of Resistance)
[B]Will:[/B]	+10	+2	+2	+6 (Iron Will + Cloak of Resistance)
[B]Notes:[/B]
Base Stats: 18 STR, 16 DEX, 16 CON, 14 INT, 15 WIS, 13 CHA

[B]Weapon			Attack	Damage	Critical	Range[/B]
+1 Keen Greatsword of Speed	+16/+16	3d6+16	17-20/x2	
Bite			+14	1d8+5	20/x2	
Javelin                              +10       1d6+10    20/x2    30 ft.   

[B]Notes:[/B]

[B]Languages:[/B] Common, Giant

[B]Abilities:[/B] 
Troll:
+12 strength, +4 dexterity, +12 constitution, -4 intelligence, -2 wisdom, -4 charisma (already included)
Large Size
Monstrous humanoid type.
Darkvision 60 feet
Level adjustment +5
Natural weapons -- 2 claws (1d6) and 1 bite (1d6)
Rend
Regeneration 5
Scent
Normal damage from fire and acid


[B]Feats: [/B] 
Iron Will  
Power Attack 
Improved Natural Attack (Bite) (MMI) (Increases to 1d8 from 1d6)
Multiattack (MMI) (Drops secondary attack penalty to -2)


[B]Skill Points:[/B] 20	[B]Max Ranks:[/B] 10/5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Listen		11	9	2	--
Jump		12	2	10		
Spot		11	9	2	--

[B]Notes:[/B]

[B]Equipment:			Cost		Weight[/B]
+3 Mithril Breastplate 		13,350gp	15lb        
+2 Animated Heavy Steel Shield	16,170gp	15lb
Cloak of Resistance +4		16,000gp		1lb
+1 Keen Large Greatsword of Speed	50,350gp	8lb
Javelins (x20)                                     20gp  40lbs
Potion Protection from Arrows(x3)         900gp
Potion of Blur (x2)                              600gp
Potion of Cure Serious Wounds (x3)     2,250gp
Potion of Invisibility (x1)                      300gp
Potion of Magic Fang(+1)                      50gp
Flask of Acid (x1)                                10gp

[B]Total Weight:[/B]79lb	[B]Money:[/B] 0gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	1064	2128	3200	6400	16000

[B]Age:[/B] 
[B]Height:[/B] 
[B]Weight:[/B] 
[B]Eyes:[/B] 
[B]Hair:[/B] 
[B]Skin:[/B]

[sblock=HP Rolls]
Giant HP (1d8=3, 1d8=4, 1d8=5, 1d8=1, 1d8=4, 1d8=8)
Giant HP (Re-Roll the 1), Fighter HP (1d8=8, 1d10=1)
Fighter HP (Re-Roll the 1) (1d10=7)
[/sblock]
 

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