Escaping the Labyrinth - A combat oriented Adventure - Page 5




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  1. #41
    Quote Originally Posted by renau1g
    I'm just looking at the RG & notice a distinct lack of healing...I guess I'm glad I can heal myself (just don't use fire or acid Jemal )
    I will have to work faster on equipment (and buy a Staff of Healing)
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

 

  • #42
    If your character is NOT ready to go, please post a note here BEFORE editing him in the RG. Any character edited in the RG (without my permission) after I start the IC game will be removed from the 'starting party' and written in later.

    IC Thread up in ~ 1 hr.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #43
    Registered User
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    Ignore Redclaw
    HI Jemal,
    I haven't quite finished with my purchases, but I think I can just keep what I've got, subtract the value and have the rest in coins. I fear that isn't the best solution, given the whole labyrinth idea, but it's my own fault for slacking on getting the equipment done, so I'll deal (or he'll die.)

  • #44
    Crunch finished Character
    Adept
    Name: Darius
    Age: 31
    Gender: Male
    Height: ?'?"
    Weight: ?lb
    Eyes: Saphire Blue
    Hair: black with a silver streak
    Skin: Light Tan

    Code:
    Race: Silverbrow Human         Class: Dragonfire Adept
    Str: 14 +2         Level: 12       XP: 70.000
    Dex: 16 +3         BAB: +6/+1      HP: HP will be max first level, roll(reroll1's) every other level.?  8+ 5d8 rolls? + (12x6=72)
    Con: 23 +6         Grapple: +8     Dmg Red: 2/magic
    Int: 16 +3         Speed: 30'      Spell Res: N/A
    Wis: 14 +2         Init: +3        Spell Save: N/A
    Cha: 16 +3         ACP: ?          Alignment: ?
    (Dex +1 at 4th, Cha +1 at 8th & Con +1 at 12th level)
    
    
    AC: 25 (10 base + 3 dex + 5 armour + 2 defl + 3 nat. armor + 2 shield)
    Touch: 15
    Flat-Footed: 22
    
    Saves:
    FORT: +15 (8 base + 4 con + 3 res.)
    REF: +10 (4 base + 3 dex + 3 res.)
    WILL: +13 (8 base + 2 wis + 3 res.)
    
    Bab: 6
    Attacks: 
     
    
    Skills
    Bluff: +13 (10 ranks + 3 Cha)
    Concentration: +19 (15 ranks + 4 Con)
    Knowledge Arcane: +13 (10 ranks + 3 Int)
    Knowledge Dungeoneering: +8 (5 ranks + 3 Int)
    Knowledge Local: +13 (10 ranks + 3 Int)
    Listen: +17 (15 ranks + 2 Wis)
    Spellcraft: +15 (10 ranks + 3 Int + 2 syn)
    Spot: +17 (15 ranks + 2 Wis)
    Use Magic Device: +18 (15 ranks + 3 Cha)
    
    
    Feats
    B Dragontouched
    H Ability Focus (Breath)
    1 Draconic Aura: Energy (Cold)
    3 Imp. Natural Armor
    6 Extra Invocation
    9 Hover
    12 Extra Invocation
    
    Class Features
    Breath weapon 6d6 (DC= 10 + 1/2 level + Con mod)
    Dragontouched
    Invocations
    Breath Effects
    Scales +3
    Damage reduction 2/magic
    
    Breath effects:
    Frost Breath
    Slow Breath
    Thunder Breath
    Enduring Breath
    
    Invocations
    Least (2)
    Endure Exposure
    Magic Insight
    See the Unseen
    Lesser (2)
    Draconic Flight
    Humanoid Shape
    Voracious Dispelling
    Greater (1)
    Chilling Fog
    
    Languages: Common, Draconic, Dwarven, Goblin, Abyssal
    
    Equipment
    MW Morningstar 308 Mithral Chain Shirt Twilight +1 10.100gp 12,5lbs Ring of Protection + 2 8.000 Mithral light shield, moderate fortification +1 17.009gp 3lbs Vest of resistance + 4 16.000gp Amulet of health +4 16.000gp 67.109 Bedroll 1sp 5lbs Scroll Case 1gp 0,5lbs Flint and Steel 1gp Pouch, Belt 1gp 0.5lbs Traveller's Outfit 1gp (5 lbs) Waterskin 1gp 4lbs Rations Whetstone 2cp 1lbs Sunrod (x4) 8gp 4lbs Healing potion cure moderate (x4) 1.200gp 1.213,12 Wand of vigor, lesser 750gp Wand of restoration, lesser 1.500gp Staff of Healing 27.750 369,88
    Last edited by Walking Dad; Wednesday, 14th May, 2008 at 12:38 AM. Reason: added hp question and xp
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #45
    ok... so 1 hr was a bit of an understatement.. heh.. but hey, it's up!!!

    THE LABYRINTH Is ready to test your mettle. And as promised, The first post includes Combat.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #46
    WD - I'm not sure exactly what your question RE: HP is.. I see the "HP will be max first level, roll(reroll1's) every other level.? 8+ 5d8 rolls? + (12x6=72)", but it doesn't seem to make sense..
    As a 12th lvl dragonfire adept with a +6 con mod, your HP should be 8(Max first) +11d8(Reroll1's), + 12X6(con mod) = 11d8+80 (easy way to do this in invis castle is just to use the roll dice feature and put it as 11d8+80.minroll(2)

    ALSO, your equipment says vest of resist + 4, but your saves only say +3. You payed for a +4 though (16,000), so update your saves.

    Other than that, it looks good. Post to the rogues gallery and you might wake up in time to participate in the first fight.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #47
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #48
    I haven't acted thus far, Can I change my hover feat into Draconic Aura: Swiftness?
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #49
    Is there a feat to learn an extra aura?

    Also, regarding IC post and skill checks:

    My ruling on rolls has always been thus:
    Nat 1's and nat 20's ALWAYS mean something. With attack rolls they're critical hits/auto miss. With saves they're auto-suceed/failure (And sometimes extra effect). With skill/ability checks, nat 1 = -10, nat 20=30. So for example if you have a +12 hide check, a nat 1 would mean a total hide check of 2, wheras a nat 20 would be 42.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #50
    The feat is on Dragon Magic p.16

    Okay, didn't know our ruling. Can I take 0?
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

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