Escaping the Labyrinth - A combat oriented Adventure

Walking Dad

First Post
renau1g said:
I'm just looking at the RG & notice a distinct lack of healing...I guess I'm glad I can heal myself (just don't use fire or acid Jemal ;))
I will have to work faster on equipment (and buy a Staff of Healing)
 

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Jemal

Adventurer
If your character is NOT ready to go, please post a note here BEFORE editing him in the RG. Any character edited in the RG (without my permission) after I start the IC game will be removed from the 'starting party' and written in later.

IC Thread up in ~ 1 hr.
 

Redclaw

First Post
HI Jemal,
I haven't quite finished with my purchases, but I think I can just keep what I've got, subtract the value and have the rest in coins. I fear that isn't the best solution, given the whole labyrinth idea, but it's my own fault for slacking on getting the equipment done, so I'll deal (or he'll die.)
 

Walking Dad

First Post
Crunch finished Character
[sblock=Adept]Name: Darius
Age: 31
Gender: Male
Height: ?'?"
Weight: ?lb
Eyes: Saphire Blue
Hair: black with a silver streak
Skin: Light Tan

Code:
Race: Silverbrow Human         Class: Dragonfire Adept
Str: 14 +2         Level: 12       XP: 70.000
Dex: 16 +3         BAB: +6/+1      HP: HP will be max first level, roll(reroll1's) every other level.?  8+ 5d8 rolls? + (12x6=72)
Con: 23 +6         Grapple: +8     Dmg Red: 2/magic
Int: 16 +3         Speed: 30'      Spell Res: N/A
Wis: 14 +2         Init: +3        Spell Save: N/A
Cha: 16 +3         ACP: ?          Alignment: ?
(Dex +1 at 4th, Cha +1 at 8th & Con +1 at 12th level)


AC: 25 (10 base + 3 dex + 5 armour + 2 defl + 3 nat. armor + 2 shield)
Touch: 15
Flat-Footed: 22

Saves:
FORT: +15 (8 base + 4 con + 3 res.)
REF: +10 (4 base + 3 dex + 3 res.)
WILL: +13 (8 base + 2 wis + 3 res.)

Bab: 6
Attacks: 
 

[U]Skills[/U]
Bluff: +13 (10 ranks + 3 Cha)
Concentration: +19 (15 ranks + 4 Con)
Knowledge Arcane: +13 (10 ranks + 3 Int)
Knowledge Dungeoneering: +8 (5 ranks + 3 Int)
Knowledge Local: +13 (10 ranks + 3 Int)
Listen: +17 (15 ranks + 2 Wis)
Spellcraft: +15 (10 ranks + 3 Int + 2 syn)
Spot: +17 (15 ranks + 2 Wis)
Use Magic Device: +18 (15 ranks + 3 Cha)


[U]Feats[/U]
B Dragontouched
H Ability Focus (Breath)
1 Draconic Aura: Energy (Cold)
3 Imp. Natural Armor
6 Extra Invocation
9 Hover
12 Extra Invocation

[B]Class Features[/B]
Breath weapon 6d6 (DC= 10 + 1/2 level + Con mod)
Dragontouched
Invocations
Breath Effects
Scales +3
Damage reduction 2/magic

[U]Breath effects:[/U]
Frost Breath
Slow Breath
Thunder Breath
Enduring Breath

[U][B]Invocations[/B][/U]
[U]Least (2)[/U]
Endure Exposure
Magic Insight
See the Unseen
[U]Lesser (2)[/U]
Draconic Flight
Humanoid Shape
Voracious Dispelling
[U]Greater (1)[/U]
Chilling Fog

Languages: Common, Draconic, Dwarven, Goblin, Abyssal
[sblock=Equipment]
MW Morningstar     308

Mithral Chain Shirt Twilight +1     10.100gp     12,5lbs
Ring of Protection + 2           8.000
Mithral light shield, moderate fortification  +1        17.009gp        3lbs
Vest of resistance + 4        16.000gp
Amulet of health +4  16.000gp
67.109

Bedroll 1sp 5lbs
Scroll Case 1gp 0,5lbs
Flint and Steel 1gp
Pouch, Belt 1gp 0.5lbs
Traveller's Outfit 1gp (5 lbs)
Waterskin 1gp 4lbs
Rations
Whetstone 2cp 1lbs
Sunrod (x4) 8gp 4lbs
Healing potion cure moderate (x4) 1.200gp
1.213,12

Wand of vigor, lesser   750gp
Wand of restoration, lesser 1.500gp

Staff of Healing             27.750

369,88[/sblock][/sblock]
 
Last edited:


Jemal

Adventurer
WD - I'm not sure exactly what your question RE: HP is.. I see the "HP will be max first level, roll(reroll1's) every other level.? 8+ 5d8 rolls? + (12x6=72)", but it doesn't seem to make sense..
As a 12th lvl dragonfire adept with a +6 con mod, your HP should be 8(Max first) +11d8(Reroll1's), + 12X6(con mod) = 11d8+80 (easy way to do this in invis castle is just to use the roll dice feature and put it as 11d8+80.minroll(2)

ALSO, your equipment says vest of resist + 4, but your saves only say +3. You payed for a +4 though (16,000), so update your saves.

Other than that, it looks good. Post to the rogues gallery and you might wake up in time to participate in the first fight. ;)
 



Jemal

Adventurer
Is there a feat to learn an extra aura?

Also, regarding IC post and skill checks:

My ruling on rolls has always been thus:
Nat 1's and nat 20's ALWAYS mean something. With attack rolls they're critical hits/auto miss. With saves they're auto-suceed/failure (And sometimes extra effect). With skill/ability checks, nat 1 = -10, nat 20=30. So for example if you have a +12 hide check, a nat 1 would mean a total hide check of 2, wheras a nat 20 would be 42.
 


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