This is just a simple attempt to create a more 50/50 even split form of multiclassing, without creating some kind of complicated alternate multiclassing system to do so. This is actually a single class, that just combines features of two others. Of course we don't have all the information on the classes yet so there might yet be complications, and I might have missed something important besides, but as is it seems to work.
Let me know what you think!
The Dual Class
"I've broken the mold, and now I've broken you."
Stats
Role: Any or Hybrid
Power Source: Any or Hybrid
Hit Points at 1st level: Use the lesser value from either component class
Hit points per level: Use the lesser value from either component class
Healing surges: Use the lesser value from either component class
Defense Bonus: Choose one of the defenses from either component class
Weapons: All types provided by both component classes
Armor: All types provided by both component classes
Trained Skills: The two skills granted by Walk Two Paths, plus three others. These can be chosen from the skill list of either component class.
Class Features
Walk Two Paths
A dual class character gains the benefit of any two different multiclass feats, even if the character does not meet the prerequisites. This does not prevent him from taking a multiclass feat normally, but it cannot be either of the same versions provided by this ability
Superior Dabbler
For the abilities granted by the feat benefits of Walk Two Paths, the dual classed character grains additional uses. For any power or class feature provided once per encounter, the dual classed character can use it twice per encounter. For granted daily abilities, they similarly become usable twice per day, but no more than once per encounter.
Hybrid Technique
You may choose one build option from each component class, such as the Rangers fighting styles or Rogue Tactics, and gain the full benefit of each.
Powers
At-Will
Choose one at-will power from each component class
Encounter, Daily and Utility
These powers may be freely chosen from either component class power list.
Edit: Updated to version 2, numerous changes
Let me know what you think!
The Dual Class
"I've broken the mold, and now I've broken you."
Stats
Role: Any or Hybrid
Power Source: Any or Hybrid
Hit Points at 1st level: Use the lesser value from either component class
Hit points per level: Use the lesser value from either component class
Healing surges: Use the lesser value from either component class
Defense Bonus: Choose one of the defenses from either component class
Weapons: All types provided by both component classes
Armor: All types provided by both component classes
Trained Skills: The two skills granted by Walk Two Paths, plus three others. These can be chosen from the skill list of either component class.
Class Features
Walk Two Paths
A dual class character gains the benefit of any two different multiclass feats, even if the character does not meet the prerequisites. This does not prevent him from taking a multiclass feat normally, but it cannot be either of the same versions provided by this ability
Superior Dabbler
For the abilities granted by the feat benefits of Walk Two Paths, the dual classed character grains additional uses. For any power or class feature provided once per encounter, the dual classed character can use it twice per encounter. For granted daily abilities, they similarly become usable twice per day, but no more than once per encounter.
Hybrid Technique
You may choose one build option from each component class, such as the Rangers fighting styles or Rogue Tactics, and gain the full benefit of each.
Powers
At-Will
Choose one at-will power from each component class
Encounter, Daily and Utility
These powers may be freely chosen from either component class power list.
Edit: Updated to version 2, numerous changes
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