Kill Bargle! Pathfinder RPG OOC Thread

Zurai

First Post
Here's a very rough draft of Corby the Halfling Rogue. I'll update the fluff sections of the sheet more when it's closer to 1 PM than 1 AM.

[sblock=Corby]Corby
Male Halfling Rogue 3
Alignment: CG
Deity: Desna
Region: Korvosa
Height:
Weight:
Hair: Black
Eyes: Grey
Skin:
Age:
XP: 3,000/6,000

Str: 12 (+1) [6 points, -2 Racial]
Dex: 18 (+4) [10 points, +2 Racial]
Con: 14 (+2) [6 points]
Int: 14 (+2) [4 points, +2 Racial]
Wis: 12 (+1) [4 points]
Cha: 10 (+0) [2 points]

Class and Racial abilities:
Small Size (+1 AC, +1 to hit, +4 Stealth)
Keen Senses (+2 on sound-based Perception checks)
Sure-Footed (+2 on Acrobatics and Climb checks)
Halfling Luck (+1 all saves)
Fearless (+2 saves vs fear)
Weapon Familiarity (proficient with sling and all weapons with "halfling" in their name are Martial)
Sneak Attack (+2d6)
Trapfinding
Evasion
Rogue Talents (Finesse Rogue)

Hit Dice: 3d8+17
Hit Points: 33
AC: 17 (+2 Armor, +4 Dex, +1 Size) [Touch 15, Flat-footed 13], +1 Dodge vs Traps
Init: +4 (+4 Dex)
Speed: 20ft

Saves:
Fortitude +4 [+1 base, +2 Con, +1 Racial]
Reflex +8 [+3 base, +4 Dex, +1 Racial], Evasion, +1 Dodge vs Traps
Will +3 [+1 base, +1 Wis, +1 Racial], +2 Racial vs Fear

BAB/CMB: +2/+5
Melee Atk: +7 (1d4+1/19-20/x2, shortsword)
Ranged Atk: +7 (1d3+1/20/x2, sling)

Skills:
Code:
Acrobatics				+12 (3 ranks, +4 Dex, +3 Class Skill, +2 Racial)
Appraise				+8 (3 ranks, +2 Int, +3 Class Skill)
Climb					+9 (3 ranks, +1 Str, +3 Class Skill, +2 Racial)
Disable Device				+10 (3 ranks, +4 Dex, +3 Class Skill)
Escape Artist				+10 (3 ranks, +4 Dex, +3 Class Skill)		
Knowledge: Dungeoneering		+8 (3 ranks, +2 Int, +3 Class Skill)
Perception				+7 (3 ranks, +1 Wis, +3 Class Skill), +2 on sound-based checks
Sleight of Hand				+10 (3 ranks, +4 Dex, +3 Class Skill)
Stealth					+14 (3 ranks, +4 Dex, +3 Class Skill, +4 Size)
Use Magic Device			+6 (3 ranks, +0 Cha, +3 Class Skill)

Feats:
Agile Maneuvers
Weapon Finesse
Improved Disarm

Languages:
Common
Halfling
Varisian
Thieves' Cant

Equipment:

Money:



~~~~~~~

Appearance:
- Limp black hair
- Grey eyes
- Always wears a fine cloak and has a tendency to flare it dramatically in strange situations

Personality:

Background:
- Korvosan street urchin
- Fell in and out of bad company repeatedly but always managed to come out relatively unscathed
- Eventually escaped the city ahead of an angry Thieves Guild member
[/sblock]
 

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Zurai said:
Here's a very rough draft of Corby the Halfling Rogue. I'll update the fluff sections of the sheet more when it's closer to 1 PM than 1 AM.
Looks great so far, Zurai. I just set the starting XP to 3,300, but otherwise I can find no faults.

BrOp
 


Walking Dad

First Post
Some rough crunch on my Shoanti barbarian.
[sblock=Zakok]Zakok
Male Human Barbarian 3
Alignment: CG
Deity: Tribal Totem
Region: Soanti Plains
Height:
Weight:
Hair: Brown
Eyes: Blue
Skin: Tanned
Age: 19
XP: 3,300/6,000

Str: 16 (+3) [10 points]
Dex: 14 (+2) [6 points]
Con: 17 (+3) [8 points; + 2 racial]
Int: 12 (+1) [4 points]
Wis: 10 (+0) [2 points]
Cha: 10 (+0) [2 points]

Class and Racial abilities:
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain one additional skill rank whenever they gain a level.
Fast movement
Rage (17 rage points)
Rage power (Surprise Accuracy)
Uncanny dodge
Trap sense +1

1st Level: Max of HD + Con bonus + Racial Mod (see Pathfinder RPG doc)
Subsequent Levels: Half HD + Con bonus + 2 (if hit die is d6 or d8) or +3 (if hit die is d10 or d12)


Hit Dice: 12+3+6+ 2(6+3+3)
Hit Points: 45
AC: 17 (+4 Armor, +2 Dex, +1 Dodge Feat) [Touch 13, Flat-footed 14], +1 Dodge vs Traps
Init: +2 (+2 Dex)
Speed: 40ft

Saves:
Fortitude +6 [+3 base, +3 Con]
Reflex +3 [+1 base, + 2 Dex], +1 Dodge vs Traps
Will +1 [+1 base, +0 Wis]

BAB/CMB: +3/?
Melee Atk: (MW Earthbreaker) +7 (2d6+6/20/x3)
Ranged Atk: +5

Skills:
Acrobatics: +8 (3 ranks, +2 Dex, +3 Class Skill)
Climb: +7 (1 ranks, +3 Str, +3 Class Skill)
Intimidate: +6 (3 ranks, +0 Cha, +3 Class Skill)
Knowledge (Nature): +5 (1 ranks, +1 Int, +3 Class Skill)
Perception: +6 (3 ranks, +0 Wis, +3 Class Skill)
Ride: +6 (1 ranks, +2 Dex, +3 Class Skill)
Stealth: +5 (3 ranks, +2 Dex)
Survival: +5 (2 ranks, +0 Wis, +3 Class Skill)
Swim: +7 (1 ranks, +3 Str, +3 Class Skill)

Feats:
H: Power Attack
1: Overhand Chop
3: Dodge

Languages:
Common
Shoanti
Orc
Dwarf

Equipment: Work in progress
Equipment: Cost Weight
MW Earthbreaker 340gp 14lb
Dagger 2gp 1lb
MW Hide Shirt 240gp 25lb

Backpack 2gp 2lb
2 potions CLW 100gp --
Grappling Hook 1gp 4lb*
Traveler's clothes

Money:



~~~~~~~

Appearance:
- Very short brown hair
- Blue eyes
- Always wears hides and fur. Using warpaint before major fights.
- Has a more friendly attitude towards half-orcs than most Shoanti.

Personality:

Background:
- Proud Shoanti warrior
- Wandering the land in a spiritual quest
- Was saved in a fight with a bear by a half-orc paladin.[/sblock][sblock=Image]
attachment.php
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Ilium

First Post
I'll lurk along with Rolling Man. :)

I'm in Walking Dad's Pathfinder-inspired houserules test (and it's very cool so far, WD) so I'd be up for another if you lose some players. I may cook up a character just to give the creation rules a spin, but it looks like the party's full for now.
 

Walking Dad

First Post
Ilium said:
I'll lurk along with Rolling Man. :)

I'm in Walking Dad's Pathfinder-inspired houserules test (and it's very cool so far, WD) so I'd be up for another if you lose some players. I may cook up a character just to give the creation rules a spin, but it looks like the party's full for now.
Thank you very much :D
If anyone want to lurk, you can find the links in my signature.
 

Candide

First Post
Karg
Male Half-Orc Cleric of Sarenrae 3
Alignment: NG
Deity: Sarenrae
Region:
Height: 6'3
Weight:220
Hair: dark grey/black
Eyes: yellow
Skin: dark olive/brown
Age: 19
XP: 3,300/6,000

Str: 14 +2 (4points; 12 base +2racial bonus)
Dex: 10 +0 (2 points)
Con: 14 +2 (6 points)
Int: 12 +1 (4 points)
Wis: 18 +4 (10 points; 16 base +2racial bonus)
Cha: 12 +1(6 points; 14 base -2racial penalty)

Class and Racial abilities:
+2STR, +2WIS, -2CHA
Normal Speed: 30
Darkvision: 60'
Weapon Familiarity: greataxe, falcion, and "orc" weapons
Orc Ferocity
Favored Class: Cleric

Turn Undead: 6/day, DC12, 2d6 damage, undead flee for 1d4+1 rounds
Divine Spells
Channel Positive Energy

1st Level: Max of HD + Con bonus + Racial Mod (see Pathfinder RPG doc)
Subsequent Levels: Half HD + Con bonus + 2 (if hit die is d6 or d8) or +3 (if hit die is d10 or d12)


Hit Dice: 8+2+8+1, +4+2+2+1, +4+2+2+1
Hit Points: 37
AC: 19 = 10 +7 +2 +0
Init: +4
Speed: 20ft.

Saves:
Fortitude +5 (+3base +2Con)
Reflex +1 (+1base +0Dex)
Will +7 (+3base +4Wis)

BAB/CMB: +2/?
Melee Atk: MW Falchion +5 1d6/18-20x2
Ranged Atk:

Skills:
Heal +12 = +4mod +3ranks +3class skill +2circumstance
Knowledge: Religion +7 = +1mod +3ranks +3class skill
Sense Motive +10 = +4mod +3ranks +3class skill


Feats:
Extra Turning
Improved Initiative

Cleric Spells:
1st - Magic Weapon, Cure Light Wounds
2nd - Shield of Faith,

Languages: Common, Orc, Celestial


Equipment: Work in progress
Equipment:
MW Half-Plate Armor 750gp
MW Scimitar 315gp
MW Heavy Wooden Shield 157gp
Holy Symbol, Silver 25gp
Wand of Cure Light Wounds(50 charges) 750gp
2150

Backpack 2gp, 2lbs
Healer's kit 50gp
Waterskin 1gp
4 days rations 2gp
2 CLW potions 100gp

Money: 550



~~~~~~~

Appearance:
- Large, sturdy shoulders. "Mountain of a man"
- Scars on face, neck, hands
-
-

Personality:
Karg exudes the brooding, dark demeanor that is typical of his race. However, if one wishes to engage him, they'll find his features melt to the warm, caring person that lies behind the scarred "mask"

Background:
-
-
-
 
Last edited:

The Rolling Man

First Post
Here's a rough first draft of my possible character. I went with a sorcerer mostly because I like the flavor of the Varisian sorcerers but I feel like the sorcerer got weaker boosts then the wizard did. And it's not like wizard were really weaker then sorcerers to begin with.

[sblock=Lanandro]Lanandro
Male Human (Varisian) Sorcerer 3
Alignment: CG
Deity: Desna
Region: wandering
Height:
Weight:
Hair: Black, long
Eyes: Green
Skin: Olive with numerous Tattoos
Age: 23
XP: 3300 / ???

Str: 12 (+1) [4 points]
Dex: 14 (+2) [6 points]
Con: 14 (+2) [6 points]
Int: 12 (+1) [4 points]
Wis: 10 (+0) [2 points]
Cha: 18 (+4) [10 points, +2 Racial]

Class and Racial abilities:
Bonus feat (one additional feat at level 1)
Skilled (+1 skill rank for each level)
Weapon training (proficient with the starknife)
+2 to charisma
favored class : sorcerer

Spells
Bloodline : Elemental (air)
1 Bloodline bonus feat
Elemental touch (Su) As a standard action, you make a melee touch attack that deals 1d6+1 electricity damage.
Elemental resistance (Ex) Resist electricity 10

Hit Dice: 3d6+15
Hit Points: 31 (6 (racial) + 6 + 5 + 5 (hit dices) + 2*3 (con bonus) + 1*3 (favored class bonus))
AC: 12 (16) ((+4 Mage Armor), +2 Dex) [Touch 12, Flat-footed 10 (14)]
Init: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30ft

Saves:
Fortitude +3 (+1 base, +2 Con)
Reflex +3 (+1 base, +2 Dex)
Will +3 (+3 base, +0 Wis)

BAB/CMB: +1/+2
Melee Atk: +2 (1d4+2/x3, starknife) or +2 touch (1d6+1 electricity)
Ranged Atk: +3 (1d4+2/x3, starknife)

Skills:
Acrobatics +5 (3 ranks, +2 Dex)
Appraise +9 (3 ranks, +1 Int, +3 Class Skill, +2 Alertness)
Bluff +8 (1 rank, +4 Cha, +3 Class Skill)
Perception +4 (2 ranks, +0 Wis, +2 Alertness)
Spellcraft +7 (3 ranks, +1 Int, +3 Class Skill)

Feats:
Improved Initiative (Bloodline bonus)
Alertness (Human bonus)
Arcane Strike (lvl 1)
Spell penetration (lvl 3)

Languages:
Common
Varisian
Thassilonian

Spells: (Spells per day : 6 / 6 ; Save DC = 14 + spell lvl)
0 lvl :
1st lvl : Grease, Mage armor, Magic missile

Equipment:

Money:



~~~~~~~

Appearance:
-

Personality:

Background: (in bullet point!)
- Was part of a wandering group of Varisian amongst who a natural gift to control the weather and the elements was somewhat common. Lanandro started to manifest similar powers at a young age.
- When he was about 15 years old, his clan of Varisian was wrongfully accused of abducting some korvosan noble's daughter.
- A bunch of knights from the Order of the Nail caught up with them. They killed or captured most of the clan. Only Lanandro and a few others escaped. He has wanted revenge ever since.
- Bargle promised some information about the commander of the knights that day and about who set up his clan. Lanandro wants to make him pay for giving him false hope and for tricking them.
[/sblock]
 
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