Pathfinder RPG Kill Bargle! Pathfinder RPG OOC Thread - Page 2





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  1. #11
    Here's a very rough draft of Corby the Halfling Rogue. I'll update the fluff sections of the sheet more when it's closer to 1 PM than 1 AM.

    Corby
    Corby
    Male Halfling Rogue 3
    Alignment: CG
    Deity: Desna
    Region: Korvosa
    Height:
    Weight:
    Hair: Black
    Eyes: Grey
    Skin:
    Age:
    XP: 3,000/6,000

    Str: 12 (+1) [6 points, -2 Racial]
    Dex: 18 (+4) [10 points, +2 Racial]
    Con: 14 (+2) [6 points]
    Int: 14 (+2) [4 points, +2 Racial]
    Wis: 12 (+1) [4 points]
    Cha: 10 (+0) [2 points]

    Class and Racial abilities:
    Small Size (+1 AC, +1 to hit, +4 Stealth)
    Keen Senses (+2 on sound-based Perception checks)
    Sure-Footed (+2 on Acrobatics and Climb checks)
    Halfling Luck (+1 all saves)
    Fearless (+2 saves vs fear)
    Weapon Familiarity (proficient with sling and all weapons with "halfling" in their name are Martial)
    Sneak Attack (+2d6)
    Trapfinding
    Evasion
    Rogue Talents (Finesse Rogue)

    Hit Dice: 3d8+17
    Hit Points: 33
    AC: 17 (+2 Armor, +4 Dex, +1 Size) [Touch 15, Flat-footed 13], +1 Dodge vs Traps
    Init: +4 (+4 Dex)
    Speed: 20ft

    Saves:
    Fortitude +4 [+1 base, +2 Con, +1 Racial]
    Reflex +8 [+3 base, +4 Dex, +1 Racial], Evasion, +1 Dodge vs Traps
    Will +3 [+1 base, +1 Wis, +1 Racial], +2 Racial vs Fear

    BAB/CMB: +2/+5
    Melee Atk: +7 (1d4+1/19-20/x2, shortsword)
    Ranged Atk: +7 (1d3+1/20/x2, sling)

    Skills:
    Code:
    Acrobatics				+12 (3 ranks, +4 Dex, +3 Class Skill, +2 Racial)
    Appraise				+8 (3 ranks, +2 Int, +3 Class Skill)
    Climb					+9 (3 ranks, +1 Str, +3 Class Skill, +2 Racial)
    Disable Device				+10 (3 ranks, +4 Dex, +3 Class Skill)
    Escape Artist				+10 (3 ranks, +4 Dex, +3 Class Skill)		
    Knowledge: Dungeoneering		+8 (3 ranks, +2 Int, +3 Class Skill)
    Perception				+7 (3 ranks, +1 Wis, +3 Class Skill), +2 on sound-based checks
    Sleight of Hand				+10 (3 ranks, +4 Dex, +3 Class Skill)
    Stealth					+14 (3 ranks, +4 Dex, +3 Class Skill, +4 Size)
    Use Magic Device			+6 (3 ranks, +0 Cha, +3 Class Skill)
    Feats:
    Agile Maneuvers
    Weapon Finesse
    Improved Disarm

    Languages:
    Common
    Halfling
    Varisian
    Thieves' Cant

    Equipment:

    Money:



    ~~~~~~~

    Appearance:
    - Limp black hair
    - Grey eyes
    - Always wears a fine cloak and has a tendency to flare it dramatically in strange situations

    Personality:

    Background:
    - Korvosan street urchin
    - Fell in and out of bad company repeatedly but always managed to come out relatively unscathed
    - Eventually escaped the city ahead of an angry Thieves Guild member

 

  • #12
    Quote Originally Posted by Zurai
    Here's a very rough draft of Corby the Halfling Rogue. I'll update the fluff sections of the sheet more when it's closer to 1 PM than 1 AM.
    Looks great so far, Zurai. I just set the starting XP to 3,300, but otherwise I can find no faults.

    BrOp

  • #13
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    Hey, Branding Opportunity! Good to see you back on here.

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  • #14
    Some rough crunch on my Shoanti barbarian.
    Zakok
    Zakok
    Male Human Barbarian 3
    Alignment: CG
    Deity: Tribal Totem
    Region: Soanti Plains
    Height:
    Weight:
    Hair: Brown
    Eyes: Blue
    Skin: Tanned
    Age: 19
    XP: 3,300/6,000

    Str: 16 (+3) [10 points]
    Dex: 14 (+2) [6 points]
    Con: 17 (+3) [8 points; + 2 racial]
    Int: 12 (+1) [4 points]
    Wis: 10 (+0) [2 points]
    Cha: 10 (+0) [2 points]

    Class and Racial abilities:
    Bonus Feat: Humans select one extra feat at 1st level.
    Skilled: Humans gain one additional skill rank whenever they gain a level.
    Fast movement
    Rage (17 rage points)
    Rage power (Surprise Accuracy)
    Uncanny dodge
    Trap sense +1

    1st Level: Max of HD + Con bonus + Racial Mod (see Pathfinder RPG doc)
    Subsequent Levels: Half HD + Con bonus + 2 (if hit die is d6 or d8) or +3 (if hit die is d10 or d12)


    Hit Dice: 12+3+6+ 2(6+3+3)
    Hit Points: 45
    AC: 17 (+4 Armor, +2 Dex, +1 Dodge Feat) [Touch 13, Flat-footed 14], +1 Dodge vs Traps
    Init: +2 (+2 Dex)
    Speed: 40ft

    Saves:
    Fortitude +6 [+3 base, +3 Con]
    Reflex +3 [+1 base, + 2 Dex], +1 Dodge vs Traps
    Will +1 [+1 base, +0 Wis]

    BAB/CMB: +3/?
    Melee Atk: (MW Earthbreaker) +7 (2d6+6/20/x3)
    Ranged Atk: +5

    Skills:
    Acrobatics: +8 (3 ranks, +2 Dex, +3 Class Skill)
    Climb: +7 (1 ranks, +3 Str, +3 Class Skill)
    Intimidate: +6 (3 ranks, +0 Cha, +3 Class Skill)
    Knowledge (Nature): +5 (1 ranks, +1 Int, +3 Class Skill)
    Perception: +6 (3 ranks, +0 Wis, +3 Class Skill)
    Ride: +6 (1 ranks, +2 Dex, +3 Class Skill)
    Stealth: +5 (3 ranks, +2 Dex)
    Survival: +5 (2 ranks, +0 Wis, +3 Class Skill)
    Swim: +7 (1 ranks, +3 Str, +3 Class Skill)

    Feats:
    H: Power Attack
    1: Overhand Chop
    3: Dodge

    Languages:
    Common
    Shoanti
    Orc
    Dwarf

    Equipment: Work in progress
    Equipment: Cost Weight
    MW Earthbreaker 340gp 14lb
    Dagger 2gp 1lb
    MW Hide Shirt 240gp 25lb

    Backpack 2gp 2lb
    2 potions CLW 100gp --
    Grappling Hook 1gp 4lb*
    Traveler's clothes

    Money:



    ~~~~~~~

    Appearance:
    - Very short brown hair
    - Blue eyes
    - Always wears hides and fur. Using warpaint before major fights.
    - Has a more friendly attitude towards half-orcs than most Shoanti.

    Personality:

    Background:
    - Proud Shoanti warrior
    - Wandering the land in a spiritual quest
    - Was saved in a fight with a bear by a half-orc paladin.
    Image
    Last edited by Walking Dad; Wednesday, 7th May, 2008 at 01:07 PM.
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  • #15
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    I'll lurk along with Rolling Man.

    I'm in Walking Dad's Pathfinder-inspired houserules test (and it's very cool so far, WD) so I'd be up for another if you lose some players. I may cook up a character just to give the creation rules a spin, but it looks like the party's full for now.
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  • #16
    Quote Originally Posted by Ilium
    I'll lurk along with Rolling Man.

    I'm in Walking Dad's Pathfinder-inspired houserules test (and it's very cool so far, WD) so I'd be up for another if you lose some players. I may cook up a character just to give the creation rules a spin, but it looks like the party's full for now.
    Thank you very much
    If anyone want to lurk, you can find the links in my signature.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

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    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #17
    Karg
    Male Half-Orc Cleric of Sarenrae 3
    Alignment: NG
    Deity: Sarenrae
    Region:
    Height: 6'3
    Weight:220
    Hair: dark grey/black
    Eyes: yellow
    Skin: dark olive/brown
    Age: 19
    XP: 3,300/6,000

    Str: 14 +2 (4points; 12 base +2racial bonus)
    Dex: 10 +0 (2 points)
    Con: 14 +2 (6 points)
    Int: 12 +1 (4 points)
    Wis: 18 +4 (10 points; 16 base +2racial bonus)
    Cha: 12 +1(6 points; 14 base -2racial penalty)

    Class and Racial abilities:
    +2STR, +2WIS, -2CHA
    Normal Speed: 30
    Darkvision: 60'
    Weapon Familiarity: greataxe, falcion, and "orc" weapons
    Orc Ferocity
    Favored Class: Cleric

    Turn Undead: 6/day, DC12, 2d6 damage, undead flee for 1d4+1 rounds
    Divine Spells
    Channel Positive Energy

    1st Level: Max of HD + Con bonus + Racial Mod (see Pathfinder RPG doc)
    Subsequent Levels: Half HD + Con bonus + 2 (if hit die is d6 or d8) or +3 (if hit die is d10 or d12)


    Hit Dice: 8+2+8+1, +4+2+2+1, +4+2+2+1
    Hit Points: 37
    AC: 19 = 10 +7 +2 +0
    Init: +4
    Speed: 20ft.

    Saves:
    Fortitude +5 (+3base +2Con)
    Reflex +1 (+1base +0Dex)
    Will +7 (+3base +4Wis)

    BAB/CMB: +2/?
    Melee Atk: MW Falchion +5 1d6/18-20x2
    Ranged Atk:

    Skills:
    Heal +12 = +4mod +3ranks +3class skill +2circumstance
    Knowledge: Religion +7 = +1mod +3ranks +3class skill
    Sense Motive +10 = +4mod +3ranks +3class skill


    Feats:
    Extra Turning
    Improved Initiative

    Cleric Spells:
    1st - Magic Weapon, Cure Light Wounds
    2nd - Shield of Faith,

    Languages: Common, Orc, Celestial


    Equipment: Work in progress
    Equipment:
    MW Half-Plate Armor 750gp
    MW Scimitar 315gp
    MW Heavy Wooden Shield 157gp
    Holy Symbol, Silver 25gp
    Wand of Cure Light Wounds(50 charges) 750gp
    2150

    Backpack 2gp, 2lbs
    Healer's kit 50gp
    Waterskin 1gp
    4 days rations 2gp
    2 CLW potions 100gp

    Money: 550



    ~~~~~~~

    Appearance:
    - Large, sturdy shoulders. "Mountain of a man"
    - Scars on face, neck, hands
    -
    -

    Personality:
    Karg exudes the brooding, dark demeanor that is typical of his race. However, if one wishes to engage him, they'll find his features melt to the warm, caring person that lies behind the scarred "mask"

    Background:
    -
    -
    -
    Last edited by Candide; Friday, 9th May, 2008 at 06:53 AM. Reason: updating things; still in progress
    Don't you hate it when people....Don't you just hate people?

  • #18
    Here's a rough first draft of my possible character. I went with a sorcerer mostly because I like the flavor of the Varisian sorcerers but I feel like the sorcerer got weaker boosts then the wizard did. And it's not like wizard were really weaker then sorcerers to begin with.

    Lanandro
    Lanandro
    Male Human (Varisian) Sorcerer 3
    Alignment: CG
    Deity: Desna
    Region: wandering
    Height:
    Weight:
    Hair: Black, long
    Eyes: Green
    Skin: Olive with numerous Tattoos
    Age: 23
    XP: 3300 / ???

    Str: 12 (+1) [4 points]
    Dex: 14 (+2) [6 points]
    Con: 14 (+2) [6 points]
    Int: 12 (+1) [4 points]
    Wis: 10 (+0) [2 points]
    Cha: 18 (+4) [10 points, +2 Racial]

    Class and Racial abilities:
    Bonus feat (one additional feat at level 1)
    Skilled (+1 skill rank for each level)
    Weapon training (proficient with the starknife)
    +2 to charisma
    favored class : sorcerer

    Spells
    Bloodline : Elemental (air)
    1 Bloodline bonus feat
    Elemental touch (Su) As a standard action, you make a melee touch attack that deals 1d6+1 electricity damage.
    Elemental resistance (Ex) Resist electricity 10

    Hit Dice: 3d6+15
    Hit Points: 31 (6 (racial) + 6 + 5 + 5 (hit dices) + 2*3 (con bonus) + 1*3 (favored class bonus))
    AC: 12 (16) ((+4 Mage Armor), +2 Dex) [Touch 12, Flat-footed 10 (14)]
    Init: +6 (+2 Dex, +4 Improved Initiative)
    Speed: 30ft

    Saves:
    Fortitude +3 (+1 base, +2 Con)
    Reflex +3 (+1 base, +2 Dex)
    Will +3 (+3 base, +0 Wis)

    BAB/CMB: +1/+2
    Melee Atk: +2 (1d4+2/x3, starknife) or +2 touch (1d6+1 electricity)
    Ranged Atk: +3 (1d4+2/x3, starknife)

    Skills:
    Acrobatics +5 (3 ranks, +2 Dex)
    Appraise +9 (3 ranks, +1 Int, +3 Class Skill, +2 Alertness)
    Bluff +8 (1 rank, +4 Cha, +3 Class Skill)
    Perception +4 (2 ranks, +0 Wis, +2 Alertness)
    Spellcraft +7 (3 ranks, +1 Int, +3 Class Skill)

    Feats:
    Improved Initiative (Bloodline bonus)
    Alertness (Human bonus)
    Arcane Strike (lvl 1)
    Spell penetration (lvl 3)

    Languages:
    Common
    Varisian
    Thassilonian

    Spells: (Spells per day : 6 / 6 ; Save DC = 14 + spell lvl)
    0 lvl :
    1st lvl : Grease, Mage armor, Magic missile

    Equipment:

    Money:



    ~~~~~~~

    Appearance:
    -

    Personality:

    Background: (in bullet point!)
    - Was part of a wandering group of Varisian amongst who a natural gift to control the weather and the elements was somewhat common. Lanandro started to manifest similar powers at a young age.
    - When he was about 15 years old, his clan of Varisian was wrongfully accused of abducting some korvosan noble's daughter.
    - A bunch of knights from the Order of the Nail caught up with them. They killed or captured most of the clan. Only Lanandro and a few others escaped. He has wanted revenge ever since.
    - Bargle promised some information about the commander of the knights that day and about who set up his clan. Lanandro wants to make him pay for giving him false hope and for tricking them.
    Last edited by The Rolling Man; Monday, 5th May, 2008 at 09:12 PM.

  • #19
    Sorry guys. My comp wont run the Pathfinder site so I have to bow out.

  • #20
    Quote Originally Posted by WarlockLord
    Sorry guys. My comp wont run the Pathfinder site so I have to bow out.
    WarlockLord, if you want I can email you the PDF. It's not that big of a file.

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