Kill Bargle! Pathfinder RPG OOC Thread - Page 7


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  1. #61
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    Alpha 3 is out now!

    New classes look very good, and the sorcerer is much stronger now, IMHO.
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    Ooh, really? I downloaded it but haven't read it yet. I didn't realize the sorcerer had changed. What's the change?
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    Bloodline class skill

    most melee touch abilities became ranged touch

    bonus spells known!

    BUT no bonus feats
    Last edited by Walking Dad; Friday, 23rd May, 2008 at 10:32 AM.
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    Thanks, WD, I've looked in more detail. Looks like I would:

    1) Lose a feat. This isn't too bad because I can drop Weapon Finesse, as...
    2) Acidic Touch becomes Acidic Ray, same damage. Sweet.
    3) Bonus Spell Known! In my case it would be Enlarge Person, which I could lay on the big fighter types.
    4) Nothing. The class skill is nice, but I'm short on actual skill points, so I probably won't use it. Of course in Pathfinder, I think I get a +3 on the skill anyway, right?

    So rather than mixing it up in melee, Terry can hang back a bit more and use his extended reach to lay Enlarge Person on allies. If I do all this, I might want to swap out Chill Touch for something else...Maybe Grease to get a little battlefield control going. I might also want to swap out Improved Initiative (which I only took because it was a bloodline feat) for Point-Blank Shot.

    So, BrOp, should I upgrade, or leave Terry as he is?
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    Quote Originally Posted by Walking Dad
    Alpha 3 is out now!

    New classes look very good, and the sorcerer is much stronger now, IMHO.
    Thanks for the update, Walking Dad!

    I will check it out and see what needs to be adjusted.

    BrOp

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    Quote Originally Posted by Ilium
    So, BrOp, should I upgrade, or leave Terry as he is?
    Feel free to update him to the new specs. Since we're playtesting the rules, we might as well be working on the same ones everyone else is.

    What do people think of the Pathfinder RPG so far?

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    I haven't really seen much of it, but it seems headed in the right direction for a 3.52. I like the way some of the changes read, but I'm interested to see what happens as we level up once or twice.

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    I'm having trouble accessing the Paizo secure website for the download. Perhaps they were overloaded by requests?

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    I'm downloading the new version of the rules as we speak. As for my opinion of the pathfinder rules, I like a lot of the changes they made (such as less skills and a simplified class/cross-class skill system, changing polymorph) but it's hard to judge without much playing time.

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    After quickly reviewing the new release of the rules, here's the few changes I'd like to do to Lanandro (with our approval BrOp).
    • Lose Improved Initiative since we don't get a bloodline feat until lvl 7
    • Replace Arcane Strike with Precise Shot. Now that the bloodline power is a ray, I don't need to rely so much on my Starknifes.
    • Gain Eschew materials (and remove the component pouch from Lanandro's possessions) and the Burning hands spell (electricity subtitution) as they are new bonuses.
    • Swap Ray of Frost for Prestigitation. The Bloodline power makes the ray more or less useless.

    Quote Originally Posted by Walking Dad
    Bloodline class skill

    most melee touch abilities became ranged touch

    bonus spells known!
    Also, we get cantrips at will like the other spellcasters (I really wonder why it wasn't the case in the first place) and get eschew materials as a bonus feat (not a huge change).
    Quote Originally Posted by Illium
    Maybe Grease to get a little battlefield control going.
    Just fyi, Lanandro has grease. I don't mind you taking it too but I wanted to point it out.

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