Strahd's "RttToEE"

HolyMan

Thy wounds are healed!
"Caster!" Dei yells to the others. "Where is it? Try and take it out first!"

He then uses his wand to finish off the wounded trog and to give him and the others some room to move.

OCC: Can Dei see the spell caster. From the map I don't think so.

Edit: that dmg sucks and should be 4 pts. forgot the +1 per die.

[sblock=Actions]
Standard: use magic missile wand on trog 3
Move: None - can't really[/sblock]
[sblock=stats]
HP:25/25
AC:18 T:14 FF:15
Fort:+3 Ref:+5 Will:+6
Init:+3
Grapple:+3
Speed: 30'

Spells in effect: Mage armor(dur. 12hours)
In Hand: Wand of Magic Missiles(3rd-lvl) (47 charges)

Combat:
Code:
[U]Weapon                  Attack   Damage     Critical  Range[/U]
Club(melee)               +3       1d6         x2      ---
Club(thrown)              +6       1d6         x2      10'
Dagger(melee)             +3       1d4      19-20x2    ---
Dagger(thrown)            +6       1d4      19-20x2    10'
Lt. crossbow(mw)          +7       1d8      19-20x2    80'
-bolts 10/10
Spells:
0- Detect Magic, Detect Magic, Mage Hand, Read Magic, Daze
1- Mount, Shield, Mage Armor, Magic Missle, Magic Missle
2- Magic Missle, Flaming Sphere, Flaming Sphere, Glitterdust, Summon Monster II
3- Fireball, Deep Slumber, Dispel Magic, Summon Monster III

Skills:
Concentration +10
Spellcraft +11

Items:
Scrolls- comprehend languages, mount
Potions- cure light wounds 3/3
Metamagic Rod, extended lesser 2/3 (per day)
Wand, magic missle(3rd) 47/50
Wand, burning hands 50/50
[/sblock]
 
Last edited:

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stonegod

Spawn of Khyber/LEB Judge
OOC: Mid OS-reinstall, can't open Excel right now. Have the Kid move 10' (Tumble if have to) to stabby stab our dwarf's target or someone else nearby. Atk rolls below.
 

Round 3

OOC: Round 2 was updated in the last same post.


A chunk of rock walks out from the solid cave wall to take a position next to Korbryn and Lenuran. The living rock pounds Korb on the armor while two other Trog scratch the dwarf trying to penetrate his shielding but to no avail. Korbryn is an armored tank.

[MENTION=36973]stonegod[/MENTION] is up next.

Inits:
Miikolak - Cast Shield of Faith onself.
Medium Earth Elemental - Earth glide to T118. Slam attack Korb 12.
Trog 1 - Attack Korbryn 2 claws 15 and 16, bite 20.
Trog 3 - Attack Korbryn 2 claws 13 and 4, bite 20.
Thandis – .
Swordmaster Trog – 6.
Dei - .
Lenuran - Inspire courage
Korb - .
Miltiades - nauseated.
Trog 2 - .

spells and effects:
Inspire courage - +2 to attack and damage.
Miltiades nauseated - 3 rounds
Miikolak - Shield of Faith (+2 deflection bonus to AC)

stats:
Trog 3: -11hp
Trog S: -36hp
 

Attachments

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Last edited:

Rhun

First Post
Thankful for his heavy armor, Korbryn presses the attack upon the troglodyte swordmaster, slashing furiously with Foehammer, and striking solidly!


OOC: Full Attack vrs Trog S, using 1-POINT POWER ATTACK (Lenuran's bonus to the attack rolls & damage added). 1 hit vrs Trog S for 24 damage.

If Trog S falls, then Korbryn will CLEAVE (+13 attack, 2d6+13 damage) versus Trog 3.


AC:22, HP: 40/61
 
Last edited:

stonegod

Spawn of Khyber/LEB Judge
The Kid stabs at the back of the trog harassing Kobryn, slicing it heavily on its neck.
OOC: Looks liked I'm flanking #1 so full atk (no skirmish): Two hits, possibly a crit. 16 dmg w/o crit, 23 dmg with crit (use AC 19 for confirm).

Edit: Forgot +2 bonuses from our gnome friend.
 
Last edited:



HolyMan

Thy wounds are healed!
OCC: Think the swordmaster is before Dei but shouldn't change actions, I hope.

Dei wonders if he should wait to try and counter any of the wizards spells and then gets an idea. He starts to summon some help that might just be able to deal with the caster, while the others take out the large smelly scaled freak and his friends.

[sblock=Actions]
Standard: start casting of Summon Monster II (casting time 1 round)
Move: None [/sblock]
[sblock=stats]
HP:25/25
AC:18 T:14 FF:15
Fort:+3 Ref:+5 Will:+6
Init:+3
Grapple:+3
Speed: 30'

Spells in effect: Mage armor(dur. 12hours)
In Hand: Wand of Magic Missiles(3rd-lvl) (47 charges)

Combat:
Code:
[U]Weapon                  Attack   Damage     Critical  Range[/U]
Club(melee)               +3       1d6         x2      ---
Club(thrown)              +6       1d6         x2      10'
Dagger(melee)             +3       1d4      19-20x2    ---
Dagger(thrown)            +6       1d4      19-20x2    10'
Lt. crossbow(mw)          +7       1d8      19-20x2    80'
-bolts 10/10
Spells:
0- Detect Magic, Detect Magic, Mage Hand, Read Magic, Daze
1- Mount, Shield, Mage Armor, Magic Missle, Magic Missle
2- Magic Missle, Flaming Sphere, Flaming Sphere, Glitterdust, Summon Monster II
3- Fireball, Deep Slumber, Dispel Magic, Summon Monster III

Skills:
Concentration +10
Spellcraft +11

Items:
Scrolls- comprehend languages, mount
Potions- cure light wounds 3/3
Metamagic Rod, extended lesser 2/3 (per day)
Wand, magic missle(3rd) 47/50
Wand, burning hands 50/50
[/sblock]
 


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