Strahd's "RttToEE" - Page 26





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  1. #251

    Round 2

    The Kid, looking askance at the flame, backs up, then, with impressive performance he dive over the flame to the other side. As he lands, he brings up his daggers for protection.

    Lenuran comes from behind the tree. He is quite impressive with Thandis jump and thinking on doing the same. “Naaaa.... I will land on the flames” he mutters to himself.

    Miltiades begins chanting summoning up another creature from the celestial planes to aid the dwarf.

    Korbryn smiles. Not just any smile; it was a happy smile. And although it looked quite hideous upon his scarred face, his companions can tell that the dwarf is happy. As happy as a grim, dour dwarf can be, at any rate. "Taste the steel o' the Rivenshield clan!" he cries, cutting his way through the enemy, hobgoblin blood spraying everywhere while two more fall to his knees.

    goblin
    Bring’m don an’ ran’p te s’airs, mor’ out.
    Cries the Hobgoblin from behind the table and flee to the stairs. One of the goblins follows him and flees past him to the barricade and out of sight. The other Hobgoblin smash his weapon on Korbryn’s shield and back away.

    As for the goblins, one miserably misses the dwarf. The other two target the new human, but they miss him.

    Actions

    Thandis – Jump [Success] to I11.
    Lenuran – Move to K14.
    Miltiades – Cast Summon monster.
    Korbryn – Attack Hob6 21, dmg 13, Cleave Hob5 29, dmg 18.
    Ithiken – Cast Mage armor.
    Hob1 – Double move to the stairs.
    Hob2 – Dead.
    Hob3 – Dead.
    Hob4 – Attack Korbryn 13, 5ft. to E10.
    Hob5 – Dead.
    Hob6 – Dead.
    Gob1 – Runs up the stairs and out of sight.
    Gob2 – Attack Korbryn 4
    Gob3 – Attack Thandis 19.
    Gob4 – Attack Thandis 11.

    Spells:
    Bless: +1 to attack and fear saves.
    *black circles with white numbers are the dead Hobs
    Last edited by Strahd_Von_Zarovich; Monday, 14th September, 2009 at 09:56 PM.

 

  • #252
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    Lama (Lvl 13)

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    Seeing only goblins nearby, Korbryn growls ferociously and turns his blade on them. Anrak flashes in the light of the burning flames, and descends quickly on its target.



    AC21, HP 36/52

    Initiative: 14

    Attack Hobgoblin in H11: +12 attack, Damage 2d6+9
    If goblin H11 falls, cleave vrs goblin H12: +12 attack, damage 2d6+9

    After attacking, Korbryn will then 5' step to H9 to prvent Hob 4 from fleeing around him.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #253
    Spawn of Khyber/LEB Judge
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    ø Ignore stonegod
    The Kid leaps to the side, ducking the gobs, landing near the one near the bench as he thrusts.

    OOC: Tumble to G12, Stab goblin w/ skirmish. AC 20, Tumble +11, dragon tooth dagger +8 (1d6+3+2d6 skirmish)
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

    My many characters | LEB Games | EtCR |Rise of a Demon Prince Story Hour

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  • #254
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    Myrmidon (Lvl 10)

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    Miltiades finishes his spell, summoning a celestial hound to harry the goblin flanking the Kid. As the fire continues to burn Miltiades calls forth a heavenly downpour directly upon the flames.


    ooc celestial dog at J9 to attack the goblin. Create water for 10 gallons in a downpour. Move in to support the kid if the flames go out.

    Celestial Dog and create water
    Spoiler:
    Celestial Dog
    Size/Type: Small Magical Beast (Extraplanar)
    Hit Dice: 1d8+4 (8 hp)
    Initiative: +3
    Speed: 40 ft. (8 squares)
    Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
    Base Attack/Grapple: +0/-1
    Attack: Bite +4 melee (1d4+3)
    Full Attack: Bite +4 melee (1d4+3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Smite Evil
    Special Qualities: Low-light vision, scent, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6
    Saves: Fort +6, Ref +5, Will +1
    Abilities: Str 17, Dex 17, Con 19, Int 3, Wis 12, Cha 6
    Skills: Jump +7, Listen +5, Spot +5, Survival +1*
    Feats: Alertness, TrackB

    Create Water
    Conjuration (Creation) [Water]
    Level: Clr 0, Drd 0, Pal 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: Up to 2 gallons of water/level
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: No

    This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.

    Note: Conjuration spells can’t create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #255
    ping for Defcon

  • #256
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    Grandfather of Assassins (Lvl 19)

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    (My apologies, I was awaiting the casting of his Shield spell... but then I noticed on these past two round it said Ithiken Casting Mage Armor. So this past round probably should have said Casting Shield instead. So with both spells up, he's ready to attack.)

    With his protective abjurations up and around him, Ithiken takes a deep breath and runs towards the door of the tower... making sure to stay back away from the flames that still engulf the threshold.

    "Look out! Here it comes! Far side!"

    He sees through the licking flames a hobgoblib that stands on the other side of the overturned table, and he immediately goes into his familiar hand motions. "Miscellus!" he shouts, and the arcane missiles fly from his fingertips into the hairy menace.

    (Move to L12 / Cast Magic Missile on Hob4 at E10)

  • #257

    Round 3 - End of combat

    The Kid leaps to the side, ducking the gobs, landing near the one near the bench as he thrusts. Sadly he aims off.

    Miltiades finishes his spell, summoning a celestial hound to harry the goblin flanking the Kid, The celestial hound reaps through flesh and bone with divine force and kills the goblin instantly. As the fire continues to burn Miltiades calls forth a heavenly downpour directly upon the flames. One should know that pouring water on flaming oil does not vanquish the flames, lack of air that fuels the flames or time are the only ways to “kill” it.

    Seeing only goblins nearby, Korbryn growls ferociously and turns his blade on them. Anrak flashes in the light of the burning flames, and descends quickly on its target, killing both of them and spraying the blood on the poor Kid.

    With his protective abjurations up and around him, Ithiken takes a deep breath and runs towards the door of the tower... making sure to stay back away from the flames that still engulf the threshold. "Look out! Here it comes! Far side!" He sees through the licking flames a hobgoblib that stands on the other side of the overturned table, and he immediately goes into his familiar hand motions. "Miscellus!" he shouts, and the arcane missiles fly from his fingertips into the hairy menace. The hob clutch his chest as the force bolt strikes him and falls back dead.

    The remaining Hobgoblin flees after the previous goblin the wall and out of sight.
    All that left is the blazing flames and the smoky fog.

    Actions

    Thandis – Tumble to G12 [Success], skirmish Gob4 13.
    Lenuran – Nothing.
    Miltiades – Cast create water.
    Celestial dog – Smite evil bite Gob3 16.
    Korbryn – Attack Gob4 18, dmg 19, Cleave Gob2 30, dmg 14.
    Ithiken – move to L12, magic missile on Hob4, dmg 5.
    Hob1 – Flee.
    Hob2 – Dead.
    Hob3 – Dead.
    Hob4 – Attack Korbryn 13, 5ft. to E10.
    Hob5 – Dead.
    Hob6 – Dead.
    Gob1 – Flee.
    Gob2 – Dead.
    Gob3 – Dead.
    Gob4 – Dead.

    Spells:
    Bless: +1 to attack and fear saves.
    *black circles with white numbers are the dead Hobs
    Last edited by Strahd_Von_Zarovich; Monday, 14th September, 2009 at 09:56 PM.

  • #258
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    ø Ignore Rhun
    "Come back 'n figh', ye cowardly rats!" yells Korbryn, rushing off in chase of the fleeing enemy.



    AC21, HP 36/52

    Initiative: 14
    Korbryn gives chase to the fleeing goblinoids.

    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #259
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    Miltiades commands the hound up the stairs after the fleeing hobgoblin then dashes through the hot opening as quickly as he can to limit his exposure to the flames and hoping the oil has mostly burned itself out by now.
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #260
    ooc: For those who haven't seen my absence note.
    I will be away (but with internet access) in Japan from 2 Feb - 4 Mar.

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