Strahd's "RttToEE"

Rhun

First Post
"Protect the 'orses!" calls Korbryn. Then, he rushes forward toward the nearest group of enemies, intent on cutting them down before they can reach his companions. At the very least, he might draw some of the enemy away from the camp.


AC: 20 (this round), Hit Points: 52/52

Initiative: 12

Charge action to J9 (-2 AC, +2 attack)
2 point power attack +11 vrs #3, damage 2d6+13 (19-20)
If #3 falls, cleave vrs #4 (+11, 2d6+13)
 

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stonegod

Spawn of Khyber/LEB Judge
OOC: Init 19

Jumpy as always, the Kid looks sour at the appearance of the undead. He moves cautiously in front of the horses, readying himself.

OOC: AC is 19 from skirmish; Move to H20, ready to strike first undead that gets close: +8, 1d6+3 damage (cursed immunity to skirmish).
 

DEFCON 1

Legend
Supporter
Init 20

"Yeep!" murmurs the elf, as the dark forms come towards them. After the chastising they received from the wood creatures, Ithiken thanks his lucky stars that he's a force mage and not a pyromancer... because dropping fireballs in these woods would be a quick way to anger everybody here.

He quickly moves around the fallen tree and rough terrain and moves up next to the horses. He then spies the bulbous oozing thing moving towards him and he casts one of Master Bigby's favorite hands to get in front of the creature and slow the ooze down. (Move to H16 / cast Bigby's Warding Hand on creature P2)
 

Voadam

Legend
Init 14

Miltiades says "They said we have entered the Forest of the Dead and warned that these were coming." Miltaides maneuvers to block a tentacled horror's entry to the horses and readies his spear. The priest holds up his crook of Rao holy symbol and golden light emanates forth, briefly washing over the area.

Turning 2 and 11 Max 2HD undead are affected but I at least destroy them so I think I blow up the closest 5 zombies if they are normal human ones. Move to 019 readying spear as he goes.
 

s@squ@tch

First Post
Lenuran hops off the small log he was standing upon and steps towards Kobryn.

"There was a young man from Tongar, who wished his blade was longer, but woe was he, when blade to be, was smashed by a rampaging ogre."

[sblock=OOC]
What's Lenuran's initiative?

If it is before Kobryn, then 5' step to K15, cast Bull's Strength on him.

If it is after Kobryn, then begin bardic music -- inspire courage.

[/sblock]
 

Round 1

"Yeep!" murmurs the elf, as the dark forms come towards them. After the chastising they received from the wood creatures, Ithiken thanks his lucky stars that he's a force mage and not a pyromancer... because dropping fireballs in these woods would be a quick way to anger everybody here. He quickly moves around the fallen tree and rough terrain and moves up next to the horses. He then spies the bulbous oozing thing moving towards him and he casts one of Master Bigby's favorite hands to get in front of the creature and slow the ooze down. But the skeletal fleshy bulbous thing is strong and he push away the hand.

Jumpy as always, the Kid looks sour at the appearance of the undead. He moves cautiously in front of the horses, readying himself. One of the big oozing fleshy things approach Thandis’s horse. The kid sends a dagger and strikes true

Lenuran hops off the small log he was standing upon and steps towards Kobryn.
"There was a young man from Tongar, who wished his blade was longer, but woe was he, when blade to be, was smashed by a rampaging ogre."


The slow zombies and the other undead begin to advance through the bushes and twisted roots to engage the living party members.

Suddenly, from one of the trees, Miltiades spots that one of the wood creatures emerges, he swings his club and strikes one of the zombies.

Miltaides maneuvers to block a tentacled horror's entry to the horses and readies his spear. The priest holds up his crook of Rao holy symbol and golden light emanates forth, briefly washing over the area. Five of the zombies crumble to dust before the sight of Rao’s symbol.

The oozing fleshy skeleton that just received a dagger from Thandis pay no attention to the kid and strikes the first living thing he encounters – Thandi’s horse. Two sharp claws penetrate deep into the horse that shrieks with pain and tries to kick and struggle free but to no avail.

"Protect the 'orses!"
calls Korbryn. Then, he rushes forward toward the nearest group of enemies, intent on cutting them down before they can reach his companions. At the very least, he might draw some of the enemy away from the camp. With a powerfull spell upon him, Korbryn mighty swing tear almost half of the zombie’s body away, the zombie torn body fall to the ground destroyed forever.

One of the undead circle a tree and stand opposite to Korbyn, the mighty fleshy things is strong and one of his claws penetrates Korbryn’s defense, leaving a minor scratch on the dwarf.

Another zombie charge Thandis but the Kid deflects the slam attack.

The tentacle thing approach Miltiades and wraps with a mighty blow the tentacle around the priest’s body. He presses his body to the priest’s body with a mighty pull and sinks one claw into Miltiades.

The second wood creature emerges from the nearby tree and swings his club toward the tentacle horror that holds Miltiades.

[sblock=Actions]
Ithiken – move to H16, cast Bigby's Warding Hand on creature P2.
Thandis – AC is 19 from skirmish; Move to H20, ready action, attack P3 15, dmg 9.
Lenuran – 5' step to K15, cast Bull's Strength on Korbryn.
Z12 – move to E17.
Tentacle thing T1 – move through difficult terrain to P15.
Z6 – move to N14. Destroyed by Miltiades’s turn undead.
W2 - Ready action, 5ft. to N13, Full Club attack Z6, 28 and 22, dmg 11.
Z4 – move to K13. Destroyed by Miltiades’s turn undead.
Bulbous P2 – Str check vs. Warding hand [Pass]. Move to F14
Miltiades – move to O19, turn undead (max HD2, dmg 11 HD), Improved grapple check [Fail].
Bulbous P3 – 2 Claws attack Horse 2, 21 and 24, dmg 14.
Horse 2 – Fort save [Success], 2 hoof attack, 7 and 11.
Korbryn – AC: 20, charge Z3 28, dmg 21. Fort save [Pass]
Bulbous P1 – move to K10, attack with 2 claws Korbryn 22 an 10, dmg 7.
Z1 – move to G13.
Z7 – charge to H21 and attack Thandis 16.
Tentacle thing T2 – move to P19, Tentacle attack Miltiades 26, dmg 10, Free Improved grapple check [Success], automatic claw damage 3.
W1 – Ready action, 5 ft. to P18, full attack T2, 29 and 23, dmg 11.
Z9 – move to F19.
Z10 – move to F18.
Z15 – move to L20.
Z5 – Destroyed by Miltiades’s turn undead.
Z13 – Destroyed by Miltiades’s turn undead.
Z14 – Destroyed by Miltiades’s turn undead.
Z2 – charge to I9 and attack Korbryn 16.
Z11 – move to E16.
Z3 – Dead.
Z8 – move to F23.

Spells:
Bigby’s Wardng hand – 5 rounds on Bulbous P2.
Bull’s str. on Korbryn – (+4 to Str.) ; +2 to attack rolls and dmg and str. based skills.
[/sblock]
 

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Rhun

First Post
OOC: Did Korbryn's CLEAVE miss Zombie 2, Strahd?

Nevermind, I think there wasn't another zombie nearby when Korbryn's turn actually came up?
 
Last edited:

Rhun

First Post
His strength increased by his companion's spell, Korbryn bellows a dwarven warcry and whips Foehammer about him in a fury!


AC: 22, Hit Points: 45/52

Initiative: 12

1 point power attack +13 vrs #2, damage 2d6+15 (19-20)
If #2 falls, cleave vrs P1 (+13, 2d6+15)

(Bull's Strength mods included above)
Edit: Added in bonus from Lenuran's inspire courage, since his action comes before Korbryn.
 
Last edited:

stonegod

Spawn of Khyber/LEB Judge
Seeing his horse being attacked, and remembering that the dragon did to the other, the Kid leaps into action, dodging and weaving through the throng. Get. Away. From. My. HORSE!

OOC: Move to L21, using Tumble twice at +11 to avoid AO from 7 and P3. AC is 19 from skirmish after the move. He's then flanking with his horse and attacks 15 (with flank): +8, 1d6+3. IC is down, so cannot roll.
 

s@squ@tch

First Post
The gnome, realizing he is alone by the campfire, decides to inspire his allies with some poetics.

"There was an Old Man of Perren,
Who was thirsty, and called out for some beer;
But they brought it quite hot,
In a small copper pot,
Which disgusted that man of Perren."


[sblock=OOC]
Bardic Music -- Inspire Courage +1 attack/damage rolls, saves against charm/fear.
[/sblock]
 

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