Strahd's "RttToEE"


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Round 3

"The tree people say they will hold them off for us to flee." Shouts Miltiades, his voice carried by the wind and dies out as the fog chokes it.

"Then let's get out of here, then!" Ithiken yells, and unties the reins of the horse in front of him before leading it out of here, to where the bonfire is. But this little adventure is not without consequences, while the horse manages to dodge the zombies’ slow slams, Ithiken is clawed by the bulbous thing.

The Kid cuts as the ropes of his own horse and Ithiken’s horse and with impressive agility, jumps on his mount.

The small gnome listens to the others and grabs his crossbow from the ground, he ducks beneath the swirling tentacle of the creepy undead and high-tails it for his pony. The wood creature slams is wooden club on the tentacle horror without significant damage.

Miltiades leaves the tentacled thing to the wood woad now that its tentacles have pulled out of his bones and moves closer to the horses. Drawing upon the last of his pure positive energy he blasts out another wave of holy light to ward off the zombies attacking the horses. The entire group of zombies that circle the horses are blast to ashes.

The bulbous thing next to Thandis leaps forward with two tentacles, slashing at the young scout, cutting him like a butter, terrible wounds appear on the Kid’s back, luckily for the Kid, he shakes the dizziness that threatened to cloud his mind. The Kid’s terrified horse springs forward and out of the way, not before taking a deep clawed into his neck. The Horse is in very bad condition, another blow like this, and Thandis’s mount in “out of order”.

Korbryn growls, and focuses on the bulbous foe, knowing he must take it down quickly and get back to the others. He again sends his greatsword slashing in at the undead brute, propelled by his spell-enhanced strength. The undead explodes by the mighty blow, sending pus and oozing liquids all over the barbaric dwarf. Korbryn then moves closer to the party.

The zombies continue to advance toward the camp.
[sblock=OOC] Lenuran and Thandis are mounted, Ithiken and Miltiades are next to horses and can mount with standard action. Korbryn is far, The last horse (H4) is still tied but is badly wounded.[/sblock]

[sblock=Actions]
Ithiken – Unties the reins of Korbryn’s horse (H5). Move to L17.
Thandis – Tumble [Pass], Cut the rope of Ithiken’s horse (H1) and Kid’s horse (H2). Jump on H2. Fort save [Pass]
Lenuran – Run to pony (H3).
Z12 – AoO attack Korbryn horse(5) 13. Full attack Miltiades’s horse (H4) 22 [Not critical], dmg 4. Destroyed by Miltiades.
Horse 5 – nothing.
Tentacle thing T1 – AoO Lenuran [Natural 1], Full attack wood woad 17 and 15.
W2 – Step to M16, attack T1 26, dmg 0.
Bulbous P2 – AoO Ithiken 21, dmg 7, Fort save vs. Bigby hand [Fail].
Miltiades – Move to M18, Turn 11 check (5 HD undead affected), 12 HD damage.
Bulbous P3 – 5 ft to K20, 2 Claw attack Thandis 26 and 27, dmg 12. AoO Horse2, 21, dmg 8.
Horse 2 – move to T22 .
Korbryn – Full attack P1, 23 dmg 24. move to K13.
Bulbous P1 – Dead.
Z7 – Destroyed by Miltiades.
Tentacle thing T2 – Full Attack W1 [Natural 1], 28, 11 and 18, dmg 18.
W1 – 5 ft. to O18 .
Z10 – AoO attack Korbryn horse(5) 5. Destroyed by Miltiades
Z9 – Destroyed by Miltiades.
Horse 4 – .
Z11 – AoO attack Korbryn horse(5) 4. Destroyed by Miltiades
Z8 – Destroyed by Miltiades.
Z15 – move to J9 .
Z16 – Move to N9.
Z17 – Move to O10.
Z18 – move to Q13.
Z19 – move to K23.
Z20 – move to R24.
Z21 – move to D20.
Z22 – move to E19
Z23 – move to E17.
C1 – move to F10.

Spells:
Bigby’s Wardng hand – 5 rounds on Bulbous P2.
Bull’s str. on Korbryn – (+4 to Str.) ; +2 to attack rolls and dmg and str. based skills.
Inspire Courage +1 attack/damage rolls, saves against charm/fear.
[/sblock]
 

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Voadam

Legend
Miltiades mounts up on his horse then directs it towards Korbryn's, drawing his wand as he goes.

standard action mount, draw wand as part of move action.
 

Rhun

First Post
"Get me 'orse an' go!" shouts Korbryn, stepping forward. "I'll catch ye!" With that, he takes advantage of his favorable position behind the nearest tentacled thing and slashes the great blade Anrak into the undead creature's back!


AC: 22, Hit Points: 45/52

Initiative: 12

5' step to K13, 2 point power attack, flanking with "W" +14 vrs T1, damage 2d6+17 (19-20)
--- If T1 falls and another foe is nearby, then cleave (+14, 2d6+16)

(Bull's Strength & Inspire Courage & Flank mods included above)
 




OK, since I have a tight schedule ... I decided to move things on ... So (End of combat)

Without succeeding in saving the last horse, Korbryn mounts the horse Ithiken mounts and the group manages to escape, literally, from the fingers of death.
The slow undeads are not a match to the speed of the steeds, even though, you ride in the dense forest. Luckily, you are guided by the wood creatures that “jump” from tree to tree and stride the whole night.
Tiered and fatigued, you finally arrive to an overgrown trail, there the wood creature vanish without a word back to the forest. The trail is an entrance to an abandoned and ruined village, since morning is about to break and the first sun rays are penetrating through the morning clouds and through the canopy, you decide to find shelter in one of the partially ruined houses.
Rats, mice and beetles flee before the group, leaving the place for you to rest.
 

stonegod

Spawn of Khyber/LEB Judge
The Kid, jittery from fear and sleep deprevation, takes too much care with his horse, tending its wounds and rubbing it down slower then he should. He is obviously weary, but too stubborn to say so. After finding a good place to leave the horses, he gives a once over to the broken down hovel before trying to find a place where he can look over their surrounds. Though he means well, he cannot stay awake and is soon asleep.

OOC: Someone else gets first watch. ;)
 

Rhun

First Post
While the dwarf was weary, he was as stubborn as a stone. "I'll be takin' the first watch. Get ye all some sleep." With that, the dwarf takes up a position where he can see anyone approaching.
 

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