Meanwhile back at the tavern...
Dei keeps a vigilant watch out for the doomdreamer.
Glad I found some allies, he thinks to himself.
Wonder how they got involved with this mad murderous cult.
"Hey um... Kid," he says uneasily. "How did you and the others come to be hunting doomdreamers?" he asks before taking a sip of his drink.
[sblock=OOC] Didn't want to interrupt just wanted to find my stat block and move it up it was way back on page 39
[/sblock]
[sblock=stats]
HP:25/25
AC:14 T:14 FF:11
Fort:+3 Ref:+5 Will:+6
Init:+3
Grapple:+3
Speed: 30'
Combat:
Code:
[U]Weapon Attack Damage Critical Range[/U]
Club(melee) +3 1d6 x2 ---
Club(thrown) +6 1d6 x2 10'
Dagger(melee) +3 1d4 19-20x2 ---
Dagger(thrown) +6 1d4 19-20x2 10'
Lt. crossbow(mw) +7 1d8 19-20x2 80'
-bolts 10/10
Spells:
0- Detect Magic, Detect Magic, Mage Hand, Read Magic, Daze
1- Mount, Shield, Mage Armor, Magic Missle, Magic Missle
2- Magic Missle, Flaming Sphere, Flaming Sphere, Glitterdust, Summon Monster II
3- Fireball, Deep Slumber, Dispel Magic, Summon Monster III
Skills:
Concentration +10
Spellcraft +11
Items:
Scrolls- comprehend languages, mount
Potions- cure light wounds 3/3
Metamagic Rod, extended lesser 3/3 (3 per day)
Wand, magic missle(3rd) 50/50
Wand, burning hands 50/50
[/sblock][/QUOTE]