Strahd's "RttToEE"

stonegod

Spawn of Khyber/LEB Judge
"Go then," says Korbryn, looking at The Kid. "But be makin' sure the gnome 'ere gives ye a taste o' that disappearin' magic afore ye do."
The Kid smiles a bit sheepishly. Don't fret, my dwarven friend. I won't kill anything. You do it so much better.
 

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Rhun

First Post
Korbryn stands alert as The Invisible Kid sneaks off to scout the cavern ahead, using his darkvision to ensure no unwanted surprises creep up on the rest of the group.
 

HolyMan

Thy wounds are healed!
Dei dismounts and starts to cast a spell of protection. "Looks like we will be going in, so best to be prepared," he says to the others.

After his spell is cast he starts gathering all his new equipment and finding a way to carry it all inside. Lastly he loads a bolt in his crossbow and waits with the others quietly.

"Ready when you all are," he whispers watching the entrance.

[sblock=OOC] Casting mage armor and using the meta rod to extend the duration to 12 hours. [/sblock]


[sblock=stats]
HP:25/25
AC:18 T:14 FF:15
Fort:+3 Ref:+5 Will:+6
Init:+3
Grapple:+3
Speed: 30'

Combat:
Code:
[U]Weapon                  Attack   Damage     Critical  Range[/U]
Club(melee)               +3       1d6         x2      ---
Club(thrown)              +6       1d6         x2      10'
Dagger(melee)             +3       1d4      19-20x2    ---
Dagger(thrown)            +6       1d4      19-20x2    10'
Lt. crossbow(mw)          +7       1d8      19-20x2    80'
-bolts 10/10

Spells:
0- Detect Magic, Detect Magic, Mage Hand, Read Magic, Daze
1- Mount, Shield, Mage Armor, Magic Missle, Magic Missle
2- Magic Missle, Flaming Sphere, Flaming Sphere, Glitterdust, Summon Monster II
3- Fireball, Deep Slumber, Dispel Magic, Summon Monster III

Skills:
Concentration +10
Spellcraft +11

Items:
Scrolls- comprehend languages, mount
Potions- cure light wounds 3/3
Metamagic Rod, extended lesser 2/3 (per day)
Wand, magic missle(3rd) 50/50
Wand, burning hands 50/50
[/sblock]
 

Rhun

First Post
Korbryn draws his greatsword, a blade every bit as long as the dwarf is tall. The mighty weapon is well deserved of its name, Anrak (Foehammer, in the common tongue). And judging by the look on the grim dwarf's scarred face, he is looking forward to putting it to good use very soon.
 

The party sits patiently behind a large boulder, where they tie their horses and wait for Thandis to bring news from the entrance.

[sblock=Thandis]
The path ends with a large cave set into the side of the cliff. A pair of iron-bound wooden doors each 15’ high and 8’ across lies before you. The left door has a massive iron doorknocker. A humanoid skull is spiked to the right door, both doors are closed now.
There are two arrow slits, one to your right and the other to your left. The doors are before you.
From the right side, you hear the common tongue, from the other side a language you do not understand.
[/sblock]
 

stonegod

Spawn of Khyber/LEB Judge
Dust blows in the arid mountain wind.[sblock=The Kid]The Kid crouches low, carefully checking for anything that would harm him or give away his position. Assuming all clear, he makes his way over to the right arrow slit.

OOC: Search for traps (16), mostly on the area leading to the slits/doors. Assuming none, Stealth over to the slit and Listen (24) and peak. Even though the Kid is invisible, he is not being stupid and trying to be careful.[/sblock]
 

Rain begins to pour from the sky. A lightning flashes and is followed by a thunder.
Miltiades turns to the group
“I feel there is curse upon the area...”
[sblock=Thandis]
No traps, as far as you can see and it is hard to see in almost complete darkness.

Thandis crawls to the slits and peers through the one of the left. He spots two Gnolls, they are talking to each other, one is carving a piece of wood on the tip of his sword and the other one is cleaning his blade.
In the second arrow slit, just opposite to where the Gnolls are, Thandis spots three humans. Two of them are sleeping, another one is playing with cards and speaks to someone Thandis cannot see.

Thandis guess that both rooms are lit by torches. The Gnolls and Humans are armored. They do not pay attention to him or the slits.
[/sblock]
 

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