Strahd's "RttToEE" - Page 76


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  1. #751
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    Lenuran shoots the priest a quizzical look,"Took you that long to figure that one out, did it?"

    He points to the entryway of the cave,"Of course it is cursed, just take a look at the statues over there!"
    Characters I play


    Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
    Virashil N'al Sil Sorcerer 5/Dragonheart Mage 2 - in renau1q's RHOD
    Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
    Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
    Derrenil Llirthyn Cleric 7 - HM's Mystery of the Drow
    Lenuran of Lortmills Bard 6 - in Strahd's RttTOEE
    S@squ@tch's PbP Character Thread


    Games I DM

    Against the Giants - Team Black: RG IC OOC
    Against the Giants - Team Gold: RG IC OOC
    Against the Giants - Alternate RG:RG

 

  • #752

    NPCing Miltiades

    Miltiades turns to Lenuran with a boo
    "There is a difference ... on first glance it was just a blasphemous place, you know, with evil statues and very bad things ... but now, my religious pure soul feels that in addition, this place in cursed, you know, there is something freaky, magically on the area, something really bad that little gnomes with no divine power cannot feel."

    "Now what is happening with Thandis ?"
    The priest shifts the topic

  • #753
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    "We'll be findin' the source o' the curse, an' be puttin' a bloody end t' it," says Korbryn, still standing at the ready.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

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    "I wonder if this curse is what stopped the dwarves from mining or did the mining cause the curse. It doesn't really matter I guess if the place is cursed I hope it works against the doom dreamers as well as everyone else."

    Dei double checks the bolt in his crossbow and stands ready to deal with whatever this place has to throw at him and the others. Be it curse, evil priest, or something else.
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  • #755
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    The Kid
    The Kid looks to see if there are an alarm bells, gongs or such and then any remote ways to open the door before heading back.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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    "Bah, no dwarf did this," responds Korbryn to Dei.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #757
    Thandis

    He sees none.

  • #758
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    Korbryn waits patiently for The Kid's return, threatening the darkness around them with his imposing glare.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

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    From somewhere behind the party comes the Kid's disembodied voice. Big doors, two arrow slits with gnolls one on side, humans on the other. Looked bored and unready. Would likely notice the doors opening unless we do something sneaky, though they aren't on high alert. Illusion or fog or something.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

    My many characters | LEB Games | EtCR |Rise of a Demon Prince Story Hour

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  • #760
    Thy wounds are healed! SILVER SUBSCRIBER
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    "I could put on of the groups to sleep," Dei says looking for where the voice is coming from. "And then we would only have to deal with one side."


    stats

    HP:25/25
    AC:18 T:14 FF:15
    Fort:+3 Ref:+5 Will:+6
    Init:+3
    Grapple:+3
    Speed: 30'

    Spells in effect: Mage armor(dur. 12hours)

    Combat:
    Code:
    Weapon                  Attack   Damage     Critical  Range
    Club(melee)               +3       1d6         x2      ---
    Club(thrown)              +6       1d6         x2      10'
    Dagger(melee)             +3       1d4      19-20x2    ---
    Dagger(thrown)            +6       1d4      19-20x2    10'
    Lt. crossbow(mw)          +7       1d8      19-20x2    80'
    -bolts 10/10
    Spells:
    0- Detect Magic, Detect Magic, Mage Hand, Read Magic, Daze
    1- Mount, Shield, Mage Armor, Magic Missle, Magic Missle
    2- Magic Missle, Flaming Sphere, Flaming Sphere, Glitterdust, Summon Monster II
    3- Fireball, Deep Slumber, Dispel Magic, Summon Monster III

    Skills:
    Concentration +10
    Spellcraft +11

    Items:
    Scrolls- comprehend languages, mount
    Potions- cure light wounds 3/3
    Metamagic Rod, extended lesser 2/3 (per day)
    Wand, magic missle(3rd) 50/50
    Wand, burning hands 50/50
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