Strahd's "RttToEE"


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Rhun

First Post
Korbryn readies his sword, determined to slay some foul gnolls and add their ears to the grisly necklace that hangs about his neck.
 

To the north the group sees a door on the left, another passageway splits to the right and the main corridor goes forth into the dark.
To the south, you spot a small room, lighted by torches. There is a rounded table and four stools with four Gnolls sitting on them. They are engaged in a dice game of some sort and do not pay attention to you.
A chain dangles above the table, leading all the way up to an iron bell.
Voices can be heard from other rooms as well. This place bustles with life ... evil one.
 

Attachments

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HolyMan

Thy wounds are healed!
"They are asking for a fireball up their..." Dei whispers, mostly to himself as he doesn't know where everyone else is. "But as soon as we do anything this place will mostly turn into a kicked hornets nest."

He readies his wand and wonders what his new traveling companions have in mind to deal with this situation.

[sblock=OOC] Ready action: fire wand of magic missile at a gnoll should someone else start combat. [/sblock]
 

Rhun

First Post
OOC: Is there anyway for Korbryn to like bullrush the entire table and send all the gnolls crashing to the ground?
 

OOC: Is there anyway for Korbryn to like bullrush the entire table and send all the gnolls crashing to the ground?

I will allow the invisible noisy dwarf to bullrush the table in a surprise round.
The problem is that you do not see each other so the first one to post an attack will reveal himself to the others as well.
 
Last edited:

Rhun

First Post
I will allow the invisible noisy dwarf to bullrush the table in a surprise round.
The problem is that you do not see each other so the first one to post an attack will reveal himself to the others as well.

OOC: Fine with me. :)


Seeing the situation, Korbryn charges forward, slamming a powerful shoulder into the gnoll's table in an attempt to scatter the dirty hairbags to the floor!
 

The raged dwarf

The sound of heavy boots and cladding armor can be heard - Someone is running. A moment pass and a crashing sound is heard from the end of the far corridor. Korbryn springs into view, the far table is overturn, sending the cards, coins and dice to the floor. The surprised Gnolls fall backwards with their chairs, terror on their surprised faces. The dwarf stands among them, above him the bell and chain, rage in his eyes, axe gripped tight in his hands.

OOC – Korbryn receive a surprise round attack. Once he is done, the others can post normal round inits and actions. Please use the new ENworld dice roller for inits and combat rolls.
 

Attachments

  • Ironwood and New Temple.xls
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Rhun

First Post
The dwarf choses the closest gnoll, and slashes down at the humanoid. Korbryn's mighty dwarven-forged sword strikes true, inflicting a grievous wound upon the enemy.


AC: 22, HP: 61/61

Only a single attack in a surprise round, if I'm not mistaken? If the gnolls are knocked to the ground, any that stand up should be subject to Attack of Opportunity, and with a "20" for Initiative, Korbryn will probably get to act again before the gnolls, right?.
 
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HolyMan

Thy wounds are healed!
Hearing the stomping then the crash Dei turns quickly to look at where the gnolls are and sees the dwarf in the middle of them. Raising his wand he let's loose a volley of magical missiles from it, knowing they will bit their atrget and not the dwarf.

[sblock=OOc] Magic missile the closest gnoll to Dei. [/sblock]

[sblock=stats]
HP:25/25
AC:18 T:14 FF:15
Fort:+3 Ref:+5 Will:+6
Init:+3
Grapple:+3
Speed: 30'

Spells in effect: Mage armor(dur. 12hours)
In Hand: Wand of Magic Missles (49 charges)

Combat:
Code:
[U]Weapon                  Attack   Damage     Critical  Range[/U]
Club(melee)               +3       1d6         x2      ---
Club(thrown)              +6       1d6         x2      10'
Dagger(melee)             +3       1d4      19-20x2    ---
Dagger(thrown)            +6       1d4      19-20x2    10'
Lt. crossbow(mw)          +7       1d8      19-20x2    80'
-bolts 10/10
Spells:
0- Detect Magic, Detect Magic, Mage Hand, Read Magic, Daze
1- Mount, Shield, Mage Armor, Magic Missle, Magic Missle
2- Magic Missle, Flaming Sphere, Flaming Sphere, Glitterdust, Summon Monster II
3- Fireball, Deep Slumber, Dispel Magic, Summon Monster III

Skills:
Concentration +10
Spellcraft +11

Items:
Scrolls- comprehend languages, mount
Potions- cure light wounds 3/3
Metamagic Rod, extended lesser 2/3 (per day)
Wand, magic missle(3rd) 50/50
Wand, burning hands 49/50
[/sblock]
 

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