"Oh, no please don't let me be sick, please don't let me be sick," Dei repeats over and over softly to himself, as he brings forth a small component for a spell.
[sblock=stats]
HP:25/25
AC:
18 T:14 FF:
15
Fort:+3 Ref:+5 Will:+6
Init:+3
Grapple:+3
Speed: 30'
Spells in effect: Mage armor(dur. 12hours)
In Hand: Wand of Magic Missiles(3rd-lvl) (48 charges)
Combat:
Code:
[U]Weapon Attack Damage Critical Range[/U]
Club(melee) +3 1d6 x2 ---
Club(thrown) +6 1d6 x2 10'
Dagger(melee) +3 1d4 19-20x2 ---
Dagger(thrown) +6 1d4 19-20x2 10'
Lt. crossbow(mw) +7 1d8 19-20x2 80'
-bolts 10/10
Spells:
0-
Detect Magic, Detect Magic, Mage Hand, Read Magic, Daze
1-
Mount, Shield,
Mage Armor, Magic Missle, Magic Missle
2- Magic Missle, Flaming Sphere, Flaming Sphere, Glitterdust, Summon Monster II
3- Fireball, Deep Slumber, Dispel Magic, Summon Monster III
Skills:
Concentration +10
Spellcraft +11
Items:
Scrolls- comprehend languages, mount
Potions- cure light wounds 3/3
Metamagic Rod, extended lesser
2/3 (per day)
Wand, magic missle(3rd) 48/50
Wand, burning hands 50/50
[/sblock]