Rats of the Labyrinth


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kinem

Adventurer
Carl Simic, male halfling warlock 12, CN, 70,000 xp

[sblock=stats]
Str 11 (+0)
Dex 22 (+6)
Con 14 (+2)
Int 12 (+1)
Wis 8 (-1)
Cha 18 (+4)

HD 12d6+24 (71 hp), move 20', fly 20' (good), BAB +9, grapple +5
AC 33 (+1 size, +8 armor, +6 shield, +6 dex, +2 deflection) (touch 19, ff 21)
Saves Fort +10, Reflex +14, Will +12 (+14 vs. fear); (typically use DooL for Fort +14)

attacks
dagger +17/+12 melee (1d3 + 1 + 1d6 fire + 1d6 shock, crit 19/x2)

dagger w/hideous blow +17 melee (1d3 + 1 + 1d6 fire + 1d6 shock + Eldritch Blast)

Eldritch blast +16 ranged touch (60' range, 8d6 + Beshadowed or Vitriolic Blast)

Mortalbane: 5/day, +2d6 vs living non-outsiders, else half damage
Empower SLA: 3/day, +50%
Quicken SLA: 3/day

warlock: Eldritch Blast 6d6, DR 3/cold iron, Energy Resistance 5 (fire, acid), Detect Magic at will, Decieve Item (can take 10 on UMD), Fiendish Resiliance 1 (fast healing 1 for 20 rounds, 1/day as a free action), Imbue Item (for item creation)

invocations: 3 least, 3 lesser, 1 greater
least: Hideous Blow, See the Unseen (darkvision 60, see invisible), Dark One's Own Luck
lesser: Fell Flight, Beshadowed Blast (blind for 1 round, Fort DC 22 negates), Walk Unseen (become invisible)
greater: Vitriolic Blast (acid damage, no SR, +2d6 acid damage for each of next 2 rounds)

Feats: Ability Focus (Eldritch Blast), Mortalbane (BoVD), Weapon Finesse, Empower Spell-like Ability (Eldritch Blast), Quicken Spell-like Ability (Eldritch Blast)

skills: 45 pts
The warlock's class skills are Jump (Str), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (planes) (Int), Spellcraft (Int), Profession (Wis), Sense Motive (Wis), Bluff (Cha), Disguise (Cha), Inimidate (Cha), and Use Magic Device (Cha).

skills (ranks/total): Bluff 15/19, Climb 0/2, Concentration 15/17, Use Magic Device 15/19, Hide 0/10, Jump 0/2, Move Silently 0/8, Spot 0/-1, Listen 0/+1, Search 0/1

languages: Common, Halfling, Orc

equipment:
greater chasuble of fell power (neck, +2d6 blast, 18k)
+5 mithral buckler (no acp or %ASF, +6 AC, 26,165 gp)
+2 ring of protection (8k)
+4 mithral chain shirt (17,250 gp)
cloak of resistance +3 (9k)

wands of cure light wounds (2, 1.5 k)
potion of remove disease (750 gp)
potion of barkskin +2 (300 gp)
potion of cat's grace (300 gp)
potion of bear's endurance (300 gp)
potion of protection from evil (50 gp)

+1 flaming shocking small dagger (18302 gp)

MW thieves' tools (100 gp)
mirror, small steel (10 gp)
waterskin (1 gp)
trail rations (x6, 3 gp)
backpack (2 gp)
antitoxin (50 gp)
rope, silk 50' (10 gp)
lantern, bull's-eye (12 gp)
oil, 10 flasks (1 gp)
bedroll (0.1 gp)
blanket, winter (0.5 gp)
sacks, empty (x4, 0.4 gp)
68 gp

total 100,000 gp[/sblock]
 
Last edited:

Redclaw

First Post
Savlin Deathseeker, human ranger/tempest/fighter

[sblock=ranger 6/tempest 5/fighter 1]
Str: 17 (+1 level 4 +4 Belt)=22
Dex: 18 (+1 lev 8, +1 level 12) =20
Con: 16
Int: 14
Wis: 15
Cha: 7

Race: Human
Speed 40'
HP: 99 [sblock=oops] rolled an extra d8, so removing the last one--a 6--and a +3 con bonus, brings my total down to 99).[/sblock]
AC 10 +7 armor +5 Dex +3 Tempest Defense +2 Deflection =27 (+1 dodge vs 1 opp.)
Touch 10 +5 Dex +3 Tempest Defense +2 Deflection =18 (+1 dodge vs 1 opp.)
Flat-Footed 10 +7 armor +2 Deflection =19
Initiative +5

Saves
Fort +5 ranger +4 tempest +2 fighter +3 Con =14
Ref +5 ranger +4 tempest +0 fighter +5 Dex =14
Will +2 ranger +1 tempest +0 fighter +2 Wis =5

Attacks (+12 BAB, +6 Str)
+2 Frost Ghost Touch longsword +21 1d8+8 (+1d6 frost) 17-20/x2
+1 Wounding shortsword +20 1d6+4 (+1 Con) 17-20/x2
Two Weapon Rend 1d6+9
Longbow +17 1d8 20/x3

Feats
H Dodge
1 Weapon Focus (longsword)
B Track
B Two Weapon Fighting
3 Mobility
6 Spring Attack
B Improved Two Weapon Fighting
9 Improved Crit (longsword)
12 Two-Weapon Rend (PHB II)
F1 Combat Tactician (PHB II)

Skills
Balance (5 ranks +5 Dex +2 Synergy) +12
Climb (5 ranks +6 Str) +11
Heal (9 ranks +2 Wis) +11
Hide (9 ranks +5 Dex) +14
Knowledge (dungeoneering) (9 ranks +2 Int) +11
Knowledge (nature) (5 ranks +2 Int +2 Synergy) +9
Jump (5 ranks +5 boots +6 Str +2 Synergy +4 40' move) +22
Listen (9 ranks +2 Wis) +11
Move Silently (9 ranks +5 Dex) +14
Ride (5 ranks +5 Dex) +10
Search (9 ranks +2 Int) +11
Spot (9 ranks +2 Wis) +11
Survival (9 ranks +2 Wis) +11 (+2 underground, +2 in aboveground, natural settings,
+2 when following tracks)
Swim (4 ranks +6 Str) +10
Tumble (10 ranks +5 Dex +2 Synergy) +17

Class Abilities
Favored Enemy (Undead) +4
Wild Empathy
Distracting Attack (PHB II)
Favored Enemy (Aberrations) +2
Tempest Defense +3
Ambidexterity (-2/+0)
Two Weapon Versatility
Two Weapon Spring Attack

Spells: 2 first level slots (Save DC 13)
1-- Longstrider, Pass Without Trace

Equipment
Mithral Shirt +3 (10,100 gp)
+2 Frost Ghost Touch longsword (32,315 gp)
+1 Wounding shortsword (18,310 gp)
Ring of Protection +2 (8,000 gp)
Boots of Striding and Springing (5,500)
Belt of Giant Strength +4
2 Potions of Cure Serious Wounds (1500 gp)
6 potions of Cure Moderate Wounds (1800 gp) --2 used
2 Potions of Fly (1500 gp)
2 Oils of Daylight (1500 gp)
2 Potions of Barkskin +2 (600 gp)
Potion of Neutralize Poison (750 gp)
Potion of Remove Disease (750 gp)
2 potions of Lesser Restoration (600 gp)
Potion of Remove Paralysis (300 gp)
Various items to use up the 475 gp I have left.
Backpack
Longbow
20 arrows
Everburning Torch
Climber's Kit
[/sblock]
 
Last edited:

Albedo

First Post
[sblock=Anabelle]
Anabelle:
Human Girl, Age 16, LE, Brown Hair, Red Eyes, White Skin, 5' 1", No Diety

5 Wizard, 3 Demonologist, 4 Ultimate Magus
[sblock=stats]
Str: 12 (12 Base)
Dex: 16 (16 Base)
Con: 16 (12 Base + 4 Enhancement)
Int: 25 (18 Base + 4 Enhancement + 3 Level)
Wis: 10 (10 Base)
Cha: 18 (14 Base+ 4 Enhancement)

BAB: +5
Fort: 6 = 3 Base + 3 Con
Ref: 6 = 3 Base + 3 Dex
Will: 11 = 11 Base + 0 Wis
AC: 17 = Base 10 + 3 Dex + 4 Mage Armor
Initiative: +3
Speed: 30ft
HP: 74 http://invisiblecastle.com/roller/view/1587607/
Languages: Common, Draconic, Abysal, Infernal, Celestial
[/sblock]
[sblock=Feats,Skills,Abilities]
Feats (7): Pacticed Spellcaster (Diablorist), Empower Spell, Evil Brand, Sacrificial Master, Malign Spell Focus, Spell Focus (Conjuration), Augment Summoning, Scribe Scroll

Skills: (101)
Concentration: 16/+19
Knowledge Arcana: 16/+23
Knowledge Religion: 16/+23
Knowledge Planes: 16/+23
Use Magic Device: 11/+15
Sense Motive 16/+23
Tumble: 5/+8

Special Abilities: Arcane Spell Power +2, Expanded Spell Knowledge (Wraithstrike, Shield), Augmented Casting (5/day), Charm Demon, Quasit Familiar, Summoning Mastery +2, Summon Familiar, Specialist Wizard (Conjuration), Banned Schools (Enchantment/Necromancy)
[/sblock]
[sblock=Equipment]
Headband of Intellect +4 (16,000)
Amulet of Health +4 (16,000)
Cloak of Charisma +4 (16,000)
Rod of Quicken (Lesser) (35,000)
Glove of Storing (10,000)
Wand of Cure Light Woundsx2 (1,500)
Scroll of Summon Monster V (Entered in Spellbook) (1,125)
Scroll of Fireball (Entered in Spellbook) (375)
Scroll of Blacklight (Entered in Spellbook) (375)
Scroll of Lightning Bolt (Entered in Spellbook (375)
Scroll of Acid Orb (Entered in Spellbook) (700)
Scroll of See Invisibility (Entered in Spellbook) (150)
Spell Component Pouch (5)
Wizard's Spellbook (15)
Backpack (2)
Soul in Receptacle x6 (1,200)
178 gp
[/sblock]
[sblock=Spells]
Wizard (Caster Level 11): Spells Known:
0: All
1(9): Mage Armor, Ebon Eyes, Shield, Summon Monster I, Identify, Magic Missile, True Strike, Comprehend Languages, Feather Fall
2(4): Lesser Celerity, Augment Familiar, Wraithstrike, Summon Monster II, See Invisibility
3(4):Summon Monster III, Fly, Haste, Ray of the Python, Blacklight, Fireball, Lightning Bolt
4(4): Greater Invisibility, Ottilukes Resilient Sphere, Ruin Delver's Fortune, Summon Monster IV, Acid Orb
5(2): Fly Mass, Fire Shield Mass, Summon Monster V

Wizard: Spells Prepared:
0 (5): Acid Splash, Detect Magic x2, Message, Mage Hand
1 (7): Mage Armor x4, Ebon Eyes x2, Summon Monster I
2 (7): Lesser Celerity x2, Summon Monster II x2, See Invisibility, Augment Familiar x2
3 (6): Summon Monster III, Fly, Haste x2, Ray of the Python, Blacklight
4 (4): Greater Invisibility, Ottiluke Resilient Sphere, Ruin Delvers Fortune, Summon Monster IV
5 (3): Summon Monster V, Fly Mass, Fire Shield Mass

Demonologist (Caster Level 11): Spells/day
1: 4
2: 3
3: 3
4: 2
[/sblock]
[sblock=Background]
Anabelle was not always evil. There are those who would debate that the loss of her purity and kindness was not worth her life, that dying a good soul would be better than being twisted into the agent of evil. However, while they can debate until they are blue in the face, the sad truth is, the little girl never had a choice in the matter. She is a victim of fate, as many are.

She was born in a small, peaceful village in the middle of nowhere, a happy place devoid of political influence and national disputes. It was this calm atmosphere which attracted the Archmage Armond Skeel, an aging wizard looking for retirement. His prescence wasn't unwelcome either, his skills scaring off any wandering horrors that may arrive nearby. But there came a dreaded day where the Archmage would fail to come to the villagers aid. He was sleeping in the woods that day, not an oddity to those who knew him there, as he was a laid back old man. But to those who knew his skill and experience they would find the fact that he let orcs sneak up to him in that state and slice his throat very unusual. The orcs proceeded to rush into the village, slaughtering and pillaging at will.

Anabelle was caught on the other side of the village than her home, unable to get back. Instead she ran from house to house, banging on the locked doors to be let in, but the scared occupants refused to risk it. She finally came upon an unlocked house, and ran inside to find it deserted. Wanting to find a hiding spot, she discovered an odd door leading to stairs that went deep underground. She followed the tunnel into the Archmages lab, the fact that she found it and encountered no wards another oddity lost to those of the village. Huddled in that basement lab, she wished she could do something to help. It was then she noticed the magical ritual prepared around her. Armond had taught her the basics of arcane skill, and his many tales of days long past made her believe this could be the key to saving the village.

As a child, she missed all the insinuations of the dangers of arcane energy. As far as she could tell, one need only read the scroll open in the middle of the room to complete the ritual. She struggled a bit with the unfamiliar writings, but she was a very smart child, and her lessons with the wizard paid off. She finished the scroll successfully, and a flash filled the room. She opened her eyes to see a massive unfamiliar creature before her. She was unable to recognize a demon. Casting the spell without any of the protective preperations active meant the demon was free to do whatever it felt like, including slaughtering her on the spot. To make matters worse, this was no average demon. This was very powerful demon, well on the way to becoming a Demon Lord. But demons have always been known for their chaotics tendancys. Instead of killing the child, he saw her as something useful, a smart, innocent, corruptable tool to further his powers in the abyss. After all, an 8 year old human girl just summoned him personally, a very impressive task. Acting in a very kind and noble matter, he agreed to save the grils village, and walked out of the house to face the assailants.

Before him stood the Archmage's old apprentice, Starling Bains. The man had paid off a villager to poison the Archmage's food with a mind control poison, causing the old man to disarm his house and fall asleep in the woods. This would allow Starling access to his prized treasure, the demon summoning ritual. And here his treasure looked him in the face, unbound and bloodthirsty, it shredded all the attackers in minutes, saving a third of the village.

The demon took Annabelle under his wing, schooling her in the arcane, and granting her access to powerful abilities to control demons. All the while he slowly worked at her kind, friendly personality, twisting her to be his perfect evil servant. When she was 12, he sent her on an errand, the first favor he ever asked of her. She was to bring an item of his to an old temple recently reopened about a weeks travel from the village. On the second day however, the was attacked by gnolls. As she normally would, the tried to summon demons to assist her, but her master had noticed the prescence of something unusual in the area. A Lionel was travelling nearby for some unknown reason. He resticed her ability to summon any protectors, and when the celestial being arrived at the scene, he simply saw a 12 year old girl being chased by gnolls. He stepped in and save her, and asked why she would be out in the middle of nowhere all alone. She told him she needed to do a task for a dear friend, and that hse didn't care about the danger.

The Lionel was moved by her conviction and assisted her travels to the temple. However, when she placed the item, a hoard of undead controlled by her master rose up and attack nearby villages, bringing the peace and tranquility of that region to an end. The Lionel was punished by his gods for aiding the girl, but their death scentence was swayed by the girls pitiful attempts to save the Lionel with her limited arcane power. Instead, he was cursed into the form of a Quasit, allowed only to retake his Lionel for for short periods, and tied to the girl as her familiar.

When Annabelle reached 15 years of age, her master was killed. Punishment for one of his many schemes gone bad. Annabelle was now freed from any control, and contained great power for someone of her age. She attracted much attention from extraplaner sources, demons and devils alike enthralled with her ability to control fiends. She has been to both Hell, and the Abyss, and has gotten out alive and unenslaved. While fate has yet to reveal her role in the grand scheme of things, there is no doubt she will have much influence on the future.
[/sblock]
[/sblock]
 
Last edited:

renau1g

First Post
Ok it should be good to go, I've changed the ring of blinking to add Keen to the greatsword & improve the cloak of resistance to +4. I've also added the potions.

Code:
[B]Name:[/B] Rhokkan
[B]Class:[/B] Giant 6 / Fighter 1	[b]Starting Level[/b]: 12
[B]Race:[/B] Troll (LA+5)
[B]Region of Origin:[/b] The Bogs
[B]Size:[/B] Large
[B]Gender:[/B] Male
[B]Alignment:[/B] CN

[B]Str:[/B] 30 +10 (18 b +12 r)		[B]Level:[/B] 7		[B]XP[/B]: 70,000
[B]Dex:[/B] 20 +5 	(16b +4 r)	[B]BAB:[/B] +5		[B]HP:[/B] 107 (5 x 1d8+9; 1d10+9)
[B]Con:[/B] 28 +9 	(16 b +12 r)	[B]Grapple:[/B] +19	
[B]Int:[/B] 10 +0 	(14 b -4 r)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] 1 - Wisdom
[B]Wis:[/B] 14 +2 	(15 b -2 r +1 lvl)	[B]Init:[/B] +5		
[B]Cha:[/B]  9 -1 	(13 b -4 r)	[B]ACP:[/B] -1		

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+7	+4	+5	-1	+5	+0	30
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 25

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+20	+7	+9	+4 (Cloak of Resistance)
[B]Ref:[/B]	+11	+2	+5	+4 (Cloak of Resistance)
[B]Will:[/B]	+10	+2	+2	+6 (Iron Will + Cloak of Resistance)
[B]Notes:[/B]
Base Stats: 18 STR, 16 DEX, 16 CON, 14 INT, 15 WIS, 13 CHA

[B]Weapon			Attack	Damage	Critical	Range[/B]
+1 Keen Greatsword of Speed	+16/+16	3d6+16	17-20/x2	
Bite			+13	1d8+5	20/x2	
Javelin                              +10       1d6+10    20/x2    30 ft.   

[B]Notes:[/B]

[B]Languages:[/B] Common, Giant

[B]Abilities:[/B] 
Troll:
+12 strength, +4 dexterity, +12 constitution, -4 intelligence, -2 wisdom, -4 charisma (already included)
Large Size
Monstrous humanoid type.
Darkvision 60 feet
Level adjustment +5
Natural weapons -- 2 claws (1d6) and 1 bite (1d6)
Rend
Regeneration 5
Scent
Normal damage from fire and acid


[B]Feats: [/B] 
Iron Will  
Power Attack 
Improved Natural Attack (Bite) (MMI) (Increases to 1d8 from 1d6)
Multiattack (MMI) (Drops secondary attack penalty to -2)


[B]Skill Points:[/B] 20	[B]Max Ranks:[/B] 10/5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Listen		11	9	2	--
Jump		12	2	10		
Spot		11	9	2	--

[B]Notes:[/B]

[B]Equipment:			Cost		Weight[/B]
+3 Mithril Breastplate 		13,350gp	15lb        
+2 Animated Heavy Steel Shield	16,170gp	15lb
Cloak of Resistance +4		16,000gp		1lb
+1 Keen Large Greatsword of Speed	50,350gp	8lb
Javelins (x20)                                     20gp  40lbs
Potion of Lessor Restoration (x1)         300gp
Potion of Barkskin (+2)        (x1)         300gp
Potion of Cure Moderate Wounds (x1)   300gp
Potion of Blur (x2)                              600gp
Potion of Cure Serious Wounds (x3)     2,250gp
Potion of Invisibility (x1)                      300gp
Potion of Magic Fang(+1)                      50gp
Flask of Acid (x1)                                10gp

[B]Total Weight:[/B]79lb	[B]Money:[/B] 0gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	1064	2128	3200	6400	16000

[sblock=HP Rolls]
Giant HP (1d8=3, 1d8=4, 1d8=5, 1d8=1, 1d8=4, 1d8=8)
Giant HP (Re-Roll the 1), Fighter HP (1d8=8, 1d10=1)
Fighter HP (Re-Roll the 1) (1d10=7)
[/sblock]
 
Last edited:

Ruined

Explorer
Takk Male Aasimar Monk 11

[sblock]
Takk CR 11 (12)
Male Aasimar Monk 11
LN Medium humanoid
Init +4; Senses Listen +8, Spot +12; Darkvision 60ft.
Defenses: Resistance Acid 5, Cold 5, Electricity 5
Languages: Celestial, Common, Dwarven
--------------------------------------------------------------------------------
AC 22, touch 22, flat-footed 16 [10 + 6(Dex) + 3(Wis) + 2 (Monk) +1 (Belt)]
hp 98 (11 HD) [8 (aasimar) + 54 (monk) + 36 (con) ]
Monk levels: http://invisiblecastle.com/roller/view/1589043/ , http://invisiblecastle.com/roller/view/1590006/
Fort +9, Ref +13, Will +10 (+12 vs. enchant)
--------------------------------------------------------------------------------
Speed 60 ft. (12 squares)
Melee: +2 Ki Focus Spiked Chain +16/+11 (2d4+5 /x2) Reach 10 ft. Lawful
+1 Shock Quarterstaff +10/+5 (1d6+3 /x2) + (1d8 sonic on crit)
+1 Shock Quarterstaff (flurry) +10/+10/+10/+5 (1d6+3 /x2) +(1d8 sonic on crit)
Unarmed +14/+9 (2d6+2) Magic, Lawful.
Unarmed (Flurry) +14/+14/+14/+9 (2d6+2) Magic, Lawful
Base Atk +8; Grp +14
Atk Options: Combat Reflexes, Improved Trip, Improved Grapple, Stunning Fist (DC 18, 10/day)
Special Actions: Slow Fall 50ft.

--------------------------------------------------------------------------------
Abilities
Str 14
Dex 23 [18 (base) + 1 (raise) + 4 (gloves)]
Con 16 [15 (base) + 1 (raise)]
Int 13
Wis 16 [14 (base) + 1 (racial)]
Cha 15 [13 (base) + 1 (racial)]

Class abilities: AC Bonus, Diamond Body, Fast Move, Improved Evasion, Improved Unarmed Damage, Ki Strike (Magic, Lawful), Purity of Body, Slow Fall 50ft., Still Mind, Wholeness of Body,
Racial abilities: Darkvision 60ft., Daylight (1/day), Resistance Acid, Cold, Electricity 5

Feats:
1 Improved Grapple
1 Stunning Fist [Monk]
2 Combat Reflexes [Monk]
3 Exotic Wpn Spiked Chain
6 Weapon Finesse
6 Improved Trip [Monk]
9 Flying Kick

Skills: (ranks / current bonus)
Balance 8 / +16
Climb 8 / +10
Diplomacy 4 / +6
Escape Artist 2 / +8
Heal 2 / +5
Hide 3 / +9
Jump 3 / +19 (+12 from 60 move)
Listen 5 / +8
Move Silently 3 / +9
Sense Motive 4 / +6
Spot 8 / +11
Swim 4 / +6
Tumble 14 / +20

Equipment:
+2 Spiked Chain, ki focus (18,305)
+1 Quarterstaff, shock (8,600)
Monk's Belt (13,000)
Ring of Freedom of Movement (40,000)
Gloves of Dexterity +4 (16,000)
Potion - Invisibility (300)
Potion - Cure Serious x3 (2,250)
Potion - Fly (750)

Monk's Outfit (5)
Trail Rations (6 days) (3)
Waterskin (1)
Backpack (2)
Rope, Silk (10)
Shuriken (10) (2)
Healer's Kit (50)

Total Spent 99,278 gp
Gold remaining: 722 gp
[/sblock]


Background: [sblock]

The life of a wandering monk suited Takk for many a year. He lived a full lifetime as an explorer, a mercenary, and a soldier. Anger did not come quickly to the monk, yet he never balked at taking up a fight that was just.

Many years were spent trying to learn more of Takk's celestial heritage. His alabaster skin too smooth, his eyes flecked with silver, it was easy for others to get a sense that something was special or 'wrong' with him. He never did find an answer to the mystery of his parentage, of those who left him in the care of the monastery. No divine answers or angelic being appeared to answer his questions. Instead, Takk learned to rely on his teachings and his own judgements.

As he edged into his fortieth year, Takk decided to retire from his journeys. Too many battles left him scarred and jaded, and with little desire to champion another cause. A simple lakeshore house provided him refuge from the strife of others for a few seasons, until he was drawn forth into the Labyrinth.
[/sblock]
 
Last edited:

Walking Dad

First Post
Darius

Darius Dragonfire Adept 12

[sblock=Adept]Name: Darius
Age: 31
Gender: Male
Height: ?'?"
Weight: ?lb
Eyes: Saphire Blue
Hair: black with a silver streak
Skin: Light Tan

Code:
Race: Silverbrow Human         Class: Dragonfire Adept
Str: 14 +2         Level: 12       XP: 70.000
Dex: 16 +3         BAB: +6/+1      HP: 136
Con: 23 +6         Grapple: +8     Dmg Red: 2/magic
Int: 16 +3         Speed: 30'      Spell Res: N/A
Wis: 14 +2         Init: +3        Spell Save: N/A
Cha: 16 +3         ACP: ?          Alignment: LE
(Dex +1 at 4th, Cha +1 at 8th & Con +1 at 12th level)


AC: 27 (10 base + 3 dex + 6 armour + 3 defl + 3 nat. armor + 2 shield)
Touch: 16
Flat-Footed: 24

Saves:
FORT: +17 (8 base + 4 con + 5 res.)
REF: +12 (4 base + 3 dex + 5 res.)
WILL: +15 (8 base + 2 wis + 5 res.)

Bab: 6
Attacks: 
 

[U]Skills[/U]
Bluff: +13 (10 ranks + 3 Cha)
Concentration: +19 (15 ranks + 4 Con)
Knowledge Arcane: +13 (10 ranks + 3 Int)
Knowledge Dungeoneering: +8 (5 ranks + 3 Int)
Knowledge Local: +13 (10 ranks + 3 Int)
Listen: +17 (15 ranks + 2 Wis)
Spellcraft: +15 (10 ranks + 3 Int + 2 syn)
Spot: +17 (15 ranks + 2 Wis)
Use Magic Device: +18 (15 ranks + 3 Cha)


[U]Feats[/U]
B Dragontouched
H Ability Focus (Breath)
1 Draconic Aura: Energy (Cold)
3 Imp. Natural Armor
6 Extra Invocation
9 Hover
12 Extra Invocation

[B]Class Features[/B]
Breath weapon 6d6 (DC= 10 + 1/2 level + Con mod)
Dragontouched
Invocations
Breath Effects
Scales +3
Damage reduction 2/magic

[U]Breath effects:[/U]
Frost Breath
Slow Breath
Thunder Breath
Enduring Breath

[U][B]Invocations[/B][/U]
[U]Least (2)[/U]
Endure Exposure
Magic Insight
See the Unseen
[U]Lesser (2)[/U]
Draconic Flight
Humanoid Shape
Voracious Dispelling
[U]Greater (1)[/U]
Chilling Fog

Languages: Common, Draconic, Dwarven, Goblin, Abyssal
[sblock=Equipment]
MW Morningstar     308

Mithral Chain Shirt Twilight +2     17.100gp     12,5lbs
Ring of Protection + 3           18.000
Mithral light shield, moderate fortification  +1        17.009gp        3lbs
Vest of resistance + 5        25.000gp
Amulet of health +4  16.000gp
67.109

Bedroll 1sp 5lbs
Scroll Case 1gp 0,5lbs
Flint and Steel 1gp
Pouch, Belt 1gp 0.5lbs
Traveller's Outfit 1gp (5 lbs)
2x Waterskin 2gp 8lbs
3x Rations 3gp
Whetstone 2cp 1lbs
Sunrod (x4) 8gp 4lbs
Healing potion cure moderate (x8) 2.400gp


Wand of vigor, lesser   750gp
Wand of restoration, lesser 1.500gp

915,88[/sblock][/sblock]
 
Last edited:

Rayex

First Post
Ryash, Servant of Pelor

[sblock]Ryash Loriant

Male Aasimar Cleric 6 / Radiant Servant of Pelor 5


Alignment: Neutral Good
Size: Medium
Type: Outsider
Base Speed: 30ft.
Space: 5ft.
Reach: 5ft.

Str: 15 (+2)
Dex: 14 (+2)
Con: 16 (+3) [15base + 1level]
Int: 14 (+2)
Wis: 24 (+7) [18base + 2racial + 4enh.]
Cha: 22 (+6) [17base + 2racial + 1level + 2enh.]

HP: 80 [47base + 33con] Rolls

AC: 23 [10base + 7armor + 2armor enh. + 2shield + 2enh. shield] / 10 / 18
+1 VS attacks from evil creatures

Fortitude: +12 [9base + 3con]
Reflex: +5 [3base + 2dex]
Will: +18 [9base + 7wis + 2aura]
+4 VS evil spells

Immunities:
Diseases

Init: +2 [2dex]

Base attack bonus: +7/+2

Attacks:
Morningsun: +15/+10 [7base + 7wis + 1enh.], 1d8+2[str] damage, Threat 20/x2
Good weapon. All critical threat is a critical hit VS evil creatures.

Special Attack:
Daylight.

Special Qualities:
Resistance to Acid 5, Cold 5, and Elictricity 5

Spells:
CL: 11, + 1 spells with the light description, + 1 healing spells
DC: 10 + spell level + 7wis
Spells per day: 6/7+1/6+1/6+1/4+1/3+1/2+1
Healing Domain spells are all Empowered without using a higher level spell slot.
0 - Create Water x2, Light x2, Purify Food and Drink x2.
1 - Bless, Divine Favor, Remove Fear, Sanctuary x2, Nimbus of Light x2 + Cure Light Wounds.
2 - Deific Vengeance, Bull's Strength x2, Bears Endurance, Lesser Restoration x2 + Cure Moderate Wounds.
3 - Ring of Blades x2, Blessed Aim, Hearts Ease, Create Food and Water, Prayer + Cure Serious Wounds.
4 - Recitation, Revenance, Divine Power, Neutralize Poison + Cure Critical Wounds.
5 - Chaav's Laugh, Break Enchantment, Flame Strike + Mass Cure Light Wounds.
6 - Visage of the Deity, Find the Path + Heal.

Turn Undead:
Times per day: 13 [3base + 9cha + 4feat]
Turning check: 1d20 + 12 [6cha + 2enh. + 2skill + 2domain]
Turning damage: 3d6 + 17 [11base + 6cha]
Greater Turning: 9 [3base + 6cha]

Skills:
Skill points: 36 cleric, 20 RSoP
Max Skill Ranks: 14
Concentration: 17 [14ranks + 3con]
Heal: 21 [14ranks + 7wis]
Knowledge - Religion: 16 [14ranks + 2int]
Spellcraft: 16 [14ranks + 2int]
+2 racial on Spot and Listen

Feats:
Lvl 1 - Extra Turning
Lvl 3 - Augment Healing
Lvl 6 - Quicken Spell
Lvl 9 - Divine Metamagic: Quicken Spell

Domain Powers:
Sun: 1/day greater turning.
Healing: Cast healing spells as +1 CL.
Glory: +2 on turn undead check, +1d6 on turning dmg.

Languages:
Common
Celestial
Abyssal
Infernal

Equipment:
Weapon: Morningsun - Blessed Heavy mace +2 [18,312gp]
Armor: Angelic +2 Half-Plate [16,750gp]
Shield: Sacred +2 Heavy Steel Shield [16,170gp]
Periapt of Wisdom +4 [16,000gp]
Cloak of Charisma +2 [4,000gp]
Ring of Vengeance [4,500gp]

Incense of Consecration x 10 [3,000gp]
Censer for the incsense [50gp]
Wand of Cure Serious Wounds [11,250gp]
Wand of Enlarge Person [750gp]
Potion of Cure Serious Wounds x 5 [3,750gp]
Potion of Cure Moderate Wounds x 5 [1,500gp]

Spell components:
Ring of Blades; small dagger. [2gp]
Recitation; Sacred Text [50gp]
4,216gp


Proficiencies:
Simple Weapons
Light Armor
Medium Armor
Heavy Armor
Shields

Class Features:

RSoP 1: Extra greater turning, raidance, turn undead.
RSoP 2: Divine Health, Empower Healing.
RSoP 3: Aura of Warding. Gives all allies within 10ft + 2will.
RSoP 5: Bonus Domain: Glory.

Race Features:
Darkvision

Info:
Ryash is not the type to wade into battle, battering his foes with his mace and yelling brave war-cries. No, he's more the kind of person who stays in the back, helping his comrades and allies. Some people might call him a coward, but he is no such thing. If needed he will indeed join the fray, with the aim of helping an ally in need. While his martial prowess is no match tho his skills and knowledge of the divine, they are by no means to be ignored.[/sblock]
 

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