Q&A with Gary Gygax - Part I - Page 12





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  1. #111
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    More Questions for Gary

    Gary

    Thanks for taking so much time to answer my and other people's questions.

    1. A recent D20 product details the use of time-travel magic. I don't believe you have ever mentioned time travel in any of your D&D/AD&D material (am I wrong?), though it's a popular tool in fantasy literature. Do you think time travel poses difficult problems for the game?

    2. Do you have an opinion on the use of firearms in D&D?

    3. You are from Chicago, and fantasy gaming has strong roots in the Midwest, from Wierd Tales magazine to Gen Con 2002. Do you think there is any particular reason for that?

 

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    Re: Re: Re: Questions for Gary

    Originally posted by Col_Pladoh


    No way I am goping to get involved in a critical analysis of 3E now, amigo. I will say that while you suggest that some players stick with a single-class character, is that because of the way the game is done or in spite of it? Also, the way that skills and feats are presented tends to both encourage multi-classing while blurring the archetypes. Yes, one can still play 3E with archetypes, but the system does not encourage it, nor is that in the spirit of the system--gaining power.

    That's all from me on this topic.

    Gary
    Hey, this is the kind of answer I was looking for! I figured that since it was brought up, I'd ask. You did want questions asked, right?

    EDIT: Oh wait - this actually begs another question! What was the spirit of earlier editions. then? From the perspective of a player, 1e AD&D, for example seemed about gaining power also.

    And remember - I learned to play by reading the 1e DMG and PHB, which you wrote...
    Last edited by ColonelHardisson; Wednesday, 4th September, 2002 at 07:32 PM.
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  • #113
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    Gary, I've been a poster on these boards for a pretty good while now and I've always thought it was cool how you would drop by from time to time. I've rarely seen a figure of your importance to a hobby be quite so accessable to the fans as you are.

    Anyhow, I felt the need to stop in and thank you from the bottom of my heart for how your creation has enhanced my life in so many ways. It kept me out of trouble when I was young and it helped me form friendships with guys who are like brothers to me to this day. It has made me more literate and creative. And someday it will hopefully give me a fun activity to pursue with my children (they need to get out of diapers first and stop trying to eat my dice) as it already does with my wife.

    In short, I have gotten more unadulterated joy at a phenomenally low cost-per-hour from D&D and the many games it has spawned than I could ever have hoped for in a hobby. For that you have my undying gratitude. Not to be excessively sycophantic but just imaging you reading these words gives me a touch of fan-boy glee.

    But I'm not here just to suck up! I have a serious question:

    Originally posted by Col_Pladoh
    Hell, I'll drink just about anything Bombay Sapphire martinis top the list of appertifs
    How many olives do you take with that and what brand (if any) vermouth do you prefer? (excellent taste in gin regardless of your answer)

  • #114
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    Re: More Questions for Gary

    Originally posted by johnsemlak
    Gary

    Thanks for taking so much time to answer my and other people's questions.

    1. A recent D20 product details the use of time-travel magic. I don't believe you have ever mentioned time travel in any of your D&D/AD&D material (am I wrong?), though it's a popular tool in fantasy literature. Do you think time travel poses difficult problems for the game?

    2. Do you have an opinion on the use of firearms in D&D?

    3. You are from Chicago, and fantasy gaming has strong roots in the Midwest, from Wierd Tales magazine to Gen Con 2002. Do you think there is any particular reason for that?
    Welcome

    1. Somehow I can not relate time travel to fantasy per se. That is, I believe it belongs in the science fiction genre,m something based on technology rather than magic. This is not to say I don't think time travel is interesting, and I have had it included in my own game campaign--a blend of both probability and time travel. The players did not like it... Anyway, I don't think it works well in fantasy.

    2. I do not allow firearms to work in any of the campaigns I run, but I have had my players travel to other worlds, parallel ones, where firearms worked. There is no problem handling the damage caused by such weapons, but in my view such technological weapons are counter to the spirit of the fantasy game, and all things considered, quite unnecessary.

    3. I was born in Chicago, lived there for my first eight years, then for about 10 more years--from age 19 on through 28. I worked in the city until near the end of 1970, gamed with many people from Chicago. There was a good bit of organized gaming there, and I did likewise in Lake Geneva, started GenCon here 35 years back. As to why there is such interest, I can speculate only. Winters are long here, so indoor activities are often pursued. Once game groups get started in an area, they tend to persist and proliferate too.

    Gary

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    Re: Re: Re: Re: Questions for Gary

    Originally posted by ColonelHardisson


    Hey, this is the kind of answer I was looking for! I figured that since it was brought up, I'd ask. You did want questions asked, right?

    EDIT: Oh wait - this actually begs another question! What was the spirit of earlier editions. then? From the perspective of a player, 1e AD&D, for example seemed about gaining power also.

    And remember - I learned to play by reading the 1e DMG and PHB, which you wrote...
    Journalists and trail attornies stuff, amigo As I said, I don't care to go into a comparative analysis of the games, and they are very different games, as most everyone acknowledges. You can draw your own conclusions, eh?

    Now, as for _wanting_ questions asked, heh! I simply agreed to do an online interview, and I am answering questions here so as to lessen the load when I get into the chatroom later today

    Gary

  • #116
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    Originally posted by Rel
    Gary, I've been a poster on these boards for a pretty good while now and I've always thought it was cool how you would drop by from time to time. I've rarely seen a figure of your importance to a hobby be quite so accessable to the fans as you are.
    Thanks. What can I say other than to point out I am a gamer, and I generally respect and like my fellows, so I don't mind spending time kicking things about with them. One face sharpens the other too...

    Anyhow, I felt the need to stop in and thank you from the bottom of my heart for how your creation has enhanced my life in so many ways. It kept me out of trouble when I was young and it helped me form friendships with guys who are like brothers to me to this day. It has made me more literate and creative. And someday it will hopefully give me a fun activity to pursue with my children (they need to get out of diapers first and stop trying to eat my dice) as it already does with my wife.

    In short, I have gotten more unadulterated joy at a phenomenally low cost-per-hour from D&D and the many games it has spawned than I could ever have hoped for in a hobby. For that you have my undying gratitude. Not to be excessively sycophantic but just imaging you reading these words gives me a touch of fan-boy glee.
    What you note above is what I posted about earlier when asked how I felt about doing work that influenced so many people in so positive a way. You know I am really encouraged when I read accounts such as yours

    [/QUOTE]But I'm not here just to suck up! I have a serious question:

    How many olives do you take with that and what brand (if any) vermouth do you prefer? (excellent taste in gin regardless of your answer)
    [/QUOTE]

    Right! Well, in general if I have any vermouth at all, it will be a few drops of Martiti & Rossi. I like blue cheese-stuffed jumbo olives (2) in a martini, ot three small sweet onions in in a gibson. Typically, though, I drink the Bombat Sapphire shaken sans any vermouth, straight up, with one small olive in a proper martini glass. In fact, a generous soul saw to it that I got a pair of them from the Bombay Gin compamy, each with a blue sphere where the stem meets the bowl of the glass

    Small things can surely bring a lot of enjoyment...

    Gary

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    Here's another one:

    Of all the published D&D related items you've written (novels, rulebooks, adventures, etc), do you have any particular favorites? What was the most fun to write? The least?

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    still more questions

    Gary

    1. What are your favorite fantasy movies? And would you like to see a film based on a popular D&D module/adventure?

    2. One of the primary limitations to the cleric class or related classes has been the prohibition of edged weopons. This was based, to my knowledge, upon the prohibition among medieval priests against spilling Christian blood (I don't think they had a problem with spilling infidel blood). I believe the Pope Julius was known to charge into battle with mace and beat opponents to death.

    However, did you ever feel it was a bit unrealistic to extend this to all priests, including evil priests, not to mention the general concept that it was/is ok for a priest to bash an opponent to death (somehow without spilling blood) but not to use edged weopons?


    That's all I can think of.

    Good luck in your future gaming and publishing. I really hope you somehow return to writing material for WoG. I'd most like to see you do more drow material, though other authors and done much of that already.

    Cheers

    John Semlak

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    Re: Re: Re: Re: Re: Questions for Gary

    Originally posted by Col_Pladoh


    Journalists and trail attornies stuff, amigo As I said, I don't care to go into a comparative analysis of the games, and they are very different games, as most everyone acknowledges. You can draw your own conclusions, eh?

    Actually, I don't want you to do a qualitative comparison between games. I'm not a raving d20 fanboy (well, not that way, at least) that sees no value in anything printed prior to the turn of the millennium (or close to it). I played AD&D 1t edition for well over a decade. I'm actually interested in what you feel the spirit of older editions was. It doesn't have to entail anything about other games. One could surmise a certain mood or feel for the game based upon the fiction you gave as recommended reading in the DMG. However, older editions/versions of the game seemed to have a different feel from the later AD&D. Can you articulate what that was?

    This isn't a grilling - Sorry if it seemed like that (I'm certainly no trial lawyer or journalist, and don't mean to come off that way). I'm asking for some artistic commentary from you. Like when Steven Spielberg is interviewed and he tells about what symbolism was used in a film he's made, or why he made particular artistic choices. OK, so maybe not that involved, but along those lines. Does that make sense? It doesn't have to be about the game overall; I'd be interested in, for example, knowing what directly influenced the "Giants" series, or the "Drow" series.
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  • #120
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    O, Great Gygax, who we implore to not let the rust monsters near our vorpal swords...

    You've mentioned the weakening of the archetypes in the 3E system - I'm unfamiliar with your Lejendary Adventures game, save that it is 'rules lite', but I was wondering if you used archetypes in that system, or another approach altogether?

    Cheers!
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